Можно ли играть в oxygen not included по сети

Обновлено: 02.07.2024



Oxygen Not Included

24 фев. 2017 в 2:51 Can't see MP here. whate are you think to do in MP?`Play one clone? or PvP? colony vs colony? Human vs alien mobs? All of them makes no sense to me. while i could see enough reason to play at least one of that already, i think you have a quite limited view on MP. You seem to think multiplayer is only versus.
It could even go into the meta or community driven multiplayer, such as Zervo suggested:
"Though they could make something like a server map region where we can interact each other using a trade system or somesort (simcity does this one time)."
Or like the game Space Run Galaxy. That would be already something.
Since we all dont really know how this game play and only know what is shown in videos and some streams, you cant really say what of that would be good and fitting. Not our job anyway. Yeah shure but atm the map is not big enough for even one player ;) . I mean i have no problem with MP if they add it that's just fine for me. makes the game attractive to a bigger crowd but i can't see the fun or long term motivation in my examples. They might be fun fpr 10 minutes or maybe 20 but more? cant really imagine this :) 24 фев. 2017 в 3:20 while i could see enough reason to play at least one of that already, i think you have a quite limited view on MP. You seem to think multiplayer is only versus.
It could even go into the meta or community driven multiplayer, such as Zervo suggested:
"Though they could make something like a server map region where we can interact each other using a trade system or somesort (simcity does this one time)."
Or like the game Space Run Galaxy. That would be already something.
Since we all dont really know how this game play and only know what is shown in videos and some streams, you cant really say what of that would be good and fitting. Not our job anyway. Yeah shure but atm the map is not big enough for even one player ;) . I mean i have no problem with MP if they add it that's just fine for me. makes the game attractive to a bigger crowd but i can't see the fun or long term motivation in my examples. They might be fun fpr 10 minutes or maybe 20 but more? cant really imagine this :) i nthe stream i watched some time ago he said the area he builds on is about 5% of the whole map and whenever he managed to do everything it was when he hits a different biome. And there are several biomes on the map.
So i wouldnt say "enough room". Its even a bigger map than a game like Dungeon Keeper has.
And thats also quite a point. Its similar to Dungeon Keeper, except for the detail of the needs of every person in the game simulated. Still, gameplay is similar. Dig through map, build rooms to adress needs, occasionally fight creatures, deal with catastrophes.
And since Dungeon Keeper was fun playing with others, this could aswell.
Again, fact is, we dont know whether it can be fun or not. Its their job to figure that out. I imagine that building on the same map, even dealing with the same catastrophes or creatures could be fun.
Obviously they had to include some specific multiplayer mechanics to not make it boring. Otherwise you would just play the game next to each other without any meaning or interacting.
24 фев. 2017 в 4:21 I think you dont know how game development works.
Besides that, its not a "we have one pool and have to cut something in one place to feed another".
Thats not how it works.
You should probably look into gamedevelopment to learn a bit more about it.

Sorry, but i almost stop reading entirely after this paragraph..
you just judge me (or anyone else that post against your idea) out of no where while you don't know what we do, capable, or learn irl.

what you explain later in the several sentences after the first paragraph is not answering the concern of my point.
of course people have their on task on what they do. and a person or group that you want to be working on multiplayer could do another task that will improve the game 99%, instead of working, testing, and figuring out what they could do in multiplayer.

In a project, you have to set up a main "target" or objective. and build the road map towards that.
they already have a lot of things on their plate. and perhaps even all of their resource are working on it. they don't have any spare resource to do something that are not on their main agenda, and more over something that completly unrelated (like multiplayer).

Their main objective is finishing the game, which is clearly state as single player.

We don't know for sure how their condition is.
So ""we have one pool and have to cut something in one place to feed another". Thats not how it works. " might just be the case. you can't say that it's not how it works. it can be exactly how that works.

You seems to be so active in playing simulation & management game, c'mon you should know better how efficiency work when you have limited resources.
Klei are not using a cheat code while developing the game, they can't just summon a duplicant or money out of no where to work on multiplayer.

And the same thing happen in the game itself.
you got limited duplicant which you can assign their tasks.

Currently you don't have enough bed, toilet, food, or oxygen.
will you assign your limited dupes who actually can help building bed, toilet, food, & oxygen to work on something that you won't be needing anytime soon? like digging a slime or magma/lava, or doing something else that won't help you survive the first phase of the game?

and playing multiplayer in this kind of game can be a pain in the ass too.
especially in public game, where people love to piss each other off.

even with a friend, you might just stepping into each other shoes

15 мар. 2017 в 22:25 PLEASE ADD MULTIPLAYER TO THIS AWESOME GAME. Co-op/VS/etc! 15 мар. 2017 в 23:33 15 мар. 2017 в 23:42 MULTIPLAYERS MODE HAS SO MUCH POTENTIAL IN THIS AWESOME GAME 16 мар. 2017 в 1:29

there is no benefit whatsoever

only if they made it into a strategy game where you try to build up a base and Destroy somebody else's which I don't think they will do and honestly I don't really want them to

16 мар. 2017 в 2:13

It's a base management game where you have to make sure your guys survive against the environment. If you want basebuilding with combat against other people, go play Starcraft.

20 мая. 2017 в 17:06 KLEI creates SP games.. if it has success, it'll develop MP version. it's business strategy. I hope to a mp version. 20 мая. 2017 в 17:27 How exactly does multiplayer fits into a game like this? o_O 20 мая. 2017 в 17:43 How exactly does multiplayer fits into a game like this? o_O Craft the World has multiplayer and works fine, and this game is literally a clone of that game with a setting change.
Also its like a sideways Dungeon Keeper, and those games also have multiplayer and work fine.
I cant see the problem here. 21 мая. 2017 в 7:44 How exactly does multiplayer fits into a game like this? o_O

Craft the World has multiplayer and works fine, and this game is literally a clone of that game with a setting change.
Also its like a sideways Dungeon Keeper, and those games also have multiplayer and work fine.
I cant see the problem here. Yeah, but Craft The World is Dwarf Fortress for kids.

Again, how would multiplayer work? Because for example Co-Op would be a disaster after disaster because of newbies who don't know ♥♥♥♥ about temperature, gasses or air pressure ruining people's colonies.

21 мая. 2017 в 8:05 Craft the World has multiplayer and works fine, and this game is literally a clone of that game with a setting change.
Also its like a sideways Dungeon Keeper, and those games also have multiplayer and work fine.
I cant see the problem here.

Yeah, but Craft The World is Dwarf Fortress for kids.

Again, how would multiplayer work? Because for example Co-Op would be a disaster after disaster because of newbies who don't know ♥♥♥♥ about temperature, gasses or air pressure ruining people's colonies. ? You make no sense at all.
I already told you how it could work, i even did several times already in this thread.
And i even gave you examples of games that are literally the same game and have multiplayer. There is no major difference at all.
And actually think you have no idea about what you are talking, since you seem to confuse coop with "we all have to control the same stuff and units".
Which, is not the case.

But hey, im a friendly person, so i do the work you could have done and ask the relevant question or deliver the valuable argument against the idea (no problem, i know you struggle with that):
The games i used as an example all have something in common that makes it easier to create multiplayer around.
And thats having an enemy.
In Dungeon Builder Games you have someone who is playing against you as a Dungeon Keeper.
In Craft the World you have entities attacking and threatening you.
In other colony sims you have bandits, other factions or whatever attacking and threatening you.
Im not sure how Klei wants to go with this game, but i think they wont make it similarily aggressive towards the player.
As it sounds it goes more for environmental hazards.
Which would make multiplayer irrelevant as just surviving next to each other in the environement had no real interaction between players.
And fighting against each others would maybe be fun, but again needed combat mechanics.
This argument can become irrelevant when they want to go the combat mechanic route anyway. With combat and fighting you can do multiplayer easily, coop or versus.
If not, then multiplayer would be pointless.

Next time try to argue this way instead of going for "multiplayer is bad because i think im pro and others are incompetent and therefor multiplayer would be bad because i am unable to click the singleplayer button".
Thats your argument, which only stated your own incompetence.
If you wouldnt want others to ruin your colony, play singleplayer, simple but apparently you couldnt have guessed it.
Or you just play with people you know, which is a normal method for people playing multiplayer. Its not all "jump into lobby with random teenagers". It seems like that is beyond your horizon.

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