Какая последняя версия unturned

Обновлено: 04.07.2024

Your mouse sensitivity has been converted to degrees per pixel. For example a value of 0.5 degrees per pixel means your would turn 50 degrees if you moved your mouse 100 pixels. I think it would be nice if more games represented mouse sensitivity this way because it would make it easier to copy input / control preferences between games.


Entering the password on the server browser screen was confusing. The "space" filter also only showed servers with space with at least one player, so that option was split out and replaced the password field, and the password field was moved into its own menu.
  • Server kick for exceeding ping threshold is better explained.
  • Grass_2 and Grass_3 using wrong physics material.
  • Revert enabling character overlap recovery due to multiplayer exploits.
  • Prevent newlines and tabs in server listing short description.
  • Do not drop berries when attacking berry bush.
  • MinRadius option for zombie kill quests.
  • Updated barricades attached to vehicles to use newer netid system.
  • Updated engine to Unity 2019.4.30f1. This version fixes the multi-display startup crash.
  • Mistake in hood triangulation of Armored Offroader.
  • Catch exceptions from onTakeItemRequested and OnGestureChanged events.
  • Zombies and animals not using their own armor multipliers when Weapons_Use_Player_Damage was enabled.
  • Light from world muzzle flash affecting viewmodel and vice versa.
  • Potential cause of issues if player lost connection at transport layer without notifying game.
  • Blimp exit position outside bounds.
  • Pooling (recycling) for barricades and structures to improve multiplayer performance.
  • Accepted several curated workshop skins.
  • Replaced profanity filter with Steam text filter for performance reasons. The old naive filter can be re-enabled with the "-NoSteamTextFiltering" command-line flag.
  • Improved clothing CPU and RAM usage. Previously the textures were combined on the CPU rather than a shader. Custom clothing can now disable the CPU readable flag, and is no longer limited to 128x128.
  • Fishing catch timer not getting randomized.
  • Grid snapping when dragging on plane.
  • Use vehicle exit position when saving passenger position.
  • Slight discoloration on plush item face.
  • Include Level.hierarchy file in level hash.

This update expands on the base-building optimizations from the 3.21.24.0 update by pooling barricades/structures that have been previously loaded. Rather than destroying these items when an area is unloaded they are now recycled (pooled) and reused in the next loaded area. Many changes and optimizations were made to the code for each barricade type (e.g., generators, mannequins, signs) in order to take advantage of this performance improvement, so there will probably be some unusual bugs to track down.

Modded barricades/structures with custom logic may need editing before they become compatible with pooling. To work around this, pooling can be disabled per-item by adding the line "Eligible_For_Pooling false" to their .dat file.

  • Support for different item prefab to spawn when equipped.
  • Custom event component for equipped gun.
  • "-DisableSteamCloudRead" command-line flag.
  • Missing arena circle visual.
  • OnInspectingUseable event not getting called on server.
  • Water blocking item interaction.
  • Terrain and road hits getting incorrectly rejected.
  • ApplyDefaultSkills getting called even after loading skills.
  • Potential problem with moving buildables between regions.
  • UI button to send chat message.
  • Experience modifier for consumeable items.
  • Level option to disable faster admin salvage duration.
  • Support for deferring RPCs when target object does not exist yet.
  • Ireland visited achievement.
  • Support rich text in object notes.
  • Plugin change UI text RPC looks for input field components.
  • Clipboard hotkey copies server details.
  • NPC global events are replicated to all clients.
  • Time-slice item, barricade, and structure loading in multiplayer.
  • Slightly misaligned train tunnel on Russia map.
  • Verify integrity of client vehicle physics profile on server.
  • Kill counter position on paddle.

Rather than freezing for several seconds when loading or unloading large bases in multiplayer, the work is now spread over multiple frames at a slightly lower framerate. This is hopefully better, but certainly not perfect yet. These improvements depended on the netcode rewrites from earlier this year, and likewise further improvements will depend on this update. For more technical details:

Big thanks to PandahutMiku for extensive help testing and providing feedback on these changes!

There was a minor addition to the server monetization rules: "Fictitious and deceptive pricing is not allowed. For example, lying that a discount is nearly expired, or pretending the price is discounted when it has never been at full price. We would strongly advise following Steam's discounting rules to help avoid breaking any real-world laws."

Unlike the previous rules there was no prolonged advanced warning period because this seems like an obvious rule that should not have needed explicitly stating.


Информация о игре Год выпуска: 2017
Жанр: Экшены, Приключенческие игры, Казуальные игры, Бесплатно, Инди
Разработчик: Smartly Dressed Games
Версия: v3.21.26.0 Gold Edition Полная (Последняя)
Язык интерфейса: английский, русский
Таблетка: Присутствует

Минимальные системные требования Операционная система: Windows 7, 8, 10
Процессор: 2 GHz
Оперативная память: 4Гб
Видеокарта: Версии 9.0c
Памяти на Жестком Диске: 4Гб

Your mouse sensitivity has been converted to degrees per pixel. For example a value of 0.5 degrees per pixel means your would turn 50 degrees if you moved your mouse 100 pixels. I think it would be nice if more games represented mouse sensitivity this way because it would make it easier to copy input / control preferences between games.


Entering the password on the server browser screen was confusing. The "space" filter also only showed servers with space with at least one player, so that option was split out and replaced the password field, and the password field was moved into its own menu.
  • Server kick for exceeding ping threshold is better explained.
  • Grass_2 and Grass_3 using wrong physics material.
  • Revert enabling character overlap recovery due to multiplayer exploits.
  • Prevent newlines and tabs in server listing short description.
  • Do not drop berries when attacking berry bush.
  • MinRadius option for zombie kill quests.
  • Updated barricades attached to vehicles to use newer netid system.
  • Updated engine to Unity 2019.4.30f1. This version fixes the multi-display startup crash.
  • Mistake in hood triangulation of Armored Offroader.
  • Catch exceptions from onTakeItemRequested and OnGestureChanged events.
  • Zombies and animals not using their own armor multipliers when Weapons_Use_Player_Damage was enabled.
  • Light from world muzzle flash affecting viewmodel and vice versa.
  • Potential cause of issues if player lost connection at transport layer without notifying game.
  • Blimp exit position outside bounds.
  • Pooling (recycling) for barricades and structures to improve multiplayer performance.
  • Accepted several curated workshop skins.
  • Replaced profanity filter with Steam text filter for performance reasons. The old naive filter can be re-enabled with the "-NoSteamTextFiltering" command-line flag.
  • Improved clothing CPU and RAM usage. Previously the textures were combined on the CPU rather than a shader. Custom clothing can now disable the CPU readable flag, and is no longer limited to 128x128.
  • Fishing catch timer not getting randomized.
  • Grid snapping when dragging on plane.
  • Use vehicle exit position when saving passenger position.
  • Slight discoloration on plush item face.
  • Include Level.hierarchy file in level hash.

This update expands on the base-building optimizations from the 3.21.24.0 update by pooling barricades/structures that have been previously loaded. Rather than destroying these items when an area is unloaded they are now recycled (pooled) and reused in the next loaded area. Many changes and optimizations were made to the code for each barricade type (e.g., generators, mannequins, signs) in order to take advantage of this performance improvement, so there will probably be some unusual bugs to track down.

Modded barricades/structures with custom logic may need editing before they become compatible with pooling. To work around this, pooling can be disabled per-item by adding the line "Eligible_For_Pooling false" to their .dat file.

  • Support for different item prefab to spawn when equipped.
  • Custom event component for equipped gun.
  • "-DisableSteamCloudRead" command-line flag.
  • Missing arena circle visual.
  • OnInspectingUseable event not getting called on server.
  • Water blocking item interaction.
  • Terrain and road hits getting incorrectly rejected.
  • ApplyDefaultSkills getting called even after loading skills.
  • Potential problem with moving buildables between regions.
  • UI button to send chat message.
  • Experience modifier for consumeable items.
  • Level option to disable faster admin salvage duration.
  • Support for deferring RPCs when target object does not exist yet.
  • Ireland visited achievement.
  • Support rich text in object notes.
  • Plugin change UI text RPC looks for input field components.
  • Clipboard hotkey copies server details.
  • NPC global events are replicated to all clients.
  • Time-slice item, barricade, and structure loading in multiplayer.
  • Slightly misaligned train tunnel on Russia map.
  • Verify integrity of client vehicle physics profile on server.
  • Kill counter position on paddle.

Rather than freezing for several seconds when loading or unloading large bases in multiplayer, the work is now spread over multiple frames at a slightly lower framerate. This is hopefully better, but certainly not perfect yet. These improvements depended on the netcode rewrites from earlier this year, and likewise further improvements will depend on this update. For more technical details:

Big thanks to PandahutMiku for extensive help testing and providing feedback on these changes!

There was a minor addition to the server monetization rules: "Fictitious and deceptive pricing is not allowed. For example, lying that a discount is nearly expired, or pretending the price is discounted when it has never been at full price. We would strongly advise following Steam's discounting rules to help avoid breaking any real-world laws."

Unlike the previous rules there was no prolonged advanced warning period because this seems like an obvious rule that should not have needed explicitly stating.

[xfvalue_alt]

Обновление Unturned 4.20.3.0 с наблюдением (режим spectating), улучшением инвентаря, бесконечный вес предметов и снежный Гилли.

[xfvalue_alt]

В обновлении Unturned 4.20.2.0 – очередные изменения коснулись бронежилета и инвентаря персонажа. Теперь все предметы имеют вес, который будет вас замедлять.

[xfvalue_alt]

Блог разработки Unturned 4.0 состоит в основном из обновления элементов интерфейса и предметов экипировки (оружия). Сегодня разработчик рассказал о модулях, отдаче, анимации и панелях.

[xfvalue_alt]

В продолжении разработки Unturned II (Unturned 4.0), разработчик вновь поделился новостями прогресса, а также рассказал о выходе публичного бета-теста, который состоится уже скоро.

[xfvalue_alt]

Переписывание кода инвентаря для Unturned 4.0 практически завершено, также были учтены все улучшения сделанные в 3.0. Все элементы стали модульными, а не наследовательными как это было в старой

[xfvalue_alt]

8 блог о разработке Unturned 4.0 показывает прогресс в создании нового оружия, а также модов. Теперь можно использовать два предмета одновременно; например, в одну руку можно взять пистолет, в другую

В этой статье собраны данные о системных требованиях Unturned 4.0. Все данные получены от реальных участников бета-теста и не являются окончательными, поскольку игру ждёт большое количество грядущих

С прошлого блога разработчика, где он рассказал о машинах в Unturned 4, прошло уже две недели. Сегодня мы узнаем, что изменилось за это время и какие новые опции появились в машинах.

Транспортные средства Unturned II (Unturned 4.0)! После работы над новыми инструментами для анимации я был очень рад протестировать их с более сложной анимацией автомобиля.

В окружающей среде Unturned 4 появилось около 250 новых реквизитов, что довольно много по сравнению с 3.х, которая имеет 600 реквизитов (не учитывая варианты цветов)

Присоединяюсь. Это было и со мной. Можем пообщаться на эту тему. ----- пафиопедилум купить в москве Присоединяюсь. И я с этим столкнулся.

Можно бесконечно говорить по этому вопросу. ----- купить металлопрокат оптом Я могу много говорить по этому вопросу. -----

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