Что такое confirm ejects в among us

Обновлено: 02.07.2024

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For those who recently started playing Among Us, this article may be very useful to learn how the game works and what to do.

Contents

Visual tasks

Visual tasks are tasks that all players can see being performed. Watching a Crewmate complete a visual task can allow them to prove that they are not An Impostor, as Impostors cannot run tasks. Visual effects for tasks can be turned off by the host in the game options. Impostors should avoid faking visual tasks if the effects are turned on, as the absence of the visual effects betray their role.

Contents

Confirm eject.


Any competitive form of this game should have no visual tasks or confirming ejects. Then all these meta strategies go out the window.

New comments cannot be posted and votes cannot be cast


confirm ejects should definitely be on but visuals ruin the game

Confirm ejects is way too powerful if you are good at the game.

I personally see the confirm eject off as a crutch for new players.

Wait. is this disguisedtoast?

Confirm ejects takes all the evidence out of the game. When you literally cannot prove ANYTHING in the game without at least 2 people seeing the imposter vent or kill (rare, and even then you might not be believed), gaining trust is just about who ever speaks the loudest in the call. Ive seen this game go from fun to unplayable because players wont turn this on. Again, nothing can be prooved and its all hearsay if confirm ejects is off, and in a murder mystery game, that ruins the point

What are the new "visual tasks" and "confirm eject" on the settings?


Just noticed they appear since the new update. What do they do?

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The "visual tasks" setting toggles whether certain tasks that could be seen while being performed (the guns shooting during the "Clear Asteroids" task, the green scan field during the "Submit Scan" task, the garbage being shot into space during the "Eject Garbage" task [in storage] and the shield apparatus lighting up during the "Prime Shields" task)

So if that setting is off, imposters can fake these tasks without being outed as the imposter, and crewmates can no longer use this as a means for confirmation that other crewmates are not imposters.

Overview

Ejection occurs when the voting period in an emergency meeting is over; the player with the most votes will be ejected. With Confirm Ejects enabled, the game will display the player and whether or not they were The/An Impostor, along with how many Impostors remain with the format,

"<Player> was (not) The/An Impostor. 0/1/2/3 Impostor(s) remain(s)."

If Confirm Ejects are toggled off in the game's options, the game will state "<Player> was ejected." with no information about their in-game role or how many Impostors remain. If either the highest number of votes are to skip the vote, there is a tie in the voting, or no one voted, no one will be ejected, and the message appears as "No one was ejected. (Skipped/Tie)", along with how many Impostors remain if Confirm Ejects are enabled.

A tie can also occur between a player and the skip option. Once a player is ejected, they are considered dead. Similar to players who were killed, they are still allowed to roam the map as a ghost. Their pets will stay near the spawn point, except on The Airship, in which case they remain where they were at the time of the emergency meeting that lead to their owner's ejection, and will act as if their owner was killed there.

Additionally, when a player is ejected, their clothing may have visual changes. For instance, the doctor skin would be more spread out than usual.

Among Us Wiki

Welcome to the Among Us Wiki! We are happy that you are here. To get started, make sure you know our wiki rules! Also, make sure all edits are following the Manual of Style. This will help ensure all of the wiki follows a standard format.

If you need any help, contact our staff. You can also post in the community discussions or chat with other members on our Discord server.

Thank you and have a great day!

Ejection

  • The Skeld
  • MIRA HQ
  • Polus
  • The Airship

The Skeld

MIRA HQ

Polus

The Airship

Before

Ejection is the final stage in an emergency meeting and occurs when a player in Among Us receives the most votes during an emergency meeting. The ejected player then becomes a ghost and, depending on the game's options, their role may be revealed and the remaining amount of Impostors is shown.

List of visual tasks

Empty Garbage

Empty Garbage and Empty Chute are nearly identical tasks that are visual tasks on The Skeld. Empty Garbage starts in Cafeteria, and Empty Chute starts in O2. Regardless of which task a player has, both have a second stage in the bottom right of Storage that is visual.

To complete them, the player must pull the lever on the side of the screen and hold until everything is gone. Usually, it is full of leaves, but sometimes there are items related to the Henry Stickmin series inside. These items are easter eggs and have no importance in the game.

If a player witnesses another completing the final stage of these tasks in Storage, they will see a chute open and let items out on the very bottom of the map.

Empty Garbage also appears on all other maps, but are not visual tasks on these maps.

Submit Scan


A Crewmate running Submit Scan in MedBay. Note the green hologram around the Crewmate, which is visible to all players.

Submit Scan can be found on The Skeld, MIRA HQ, and Polus, and consists of the player standing on top of a capsule that begins to scan them while their information is shown, all in about ten seconds. While running the task, a hologram that scans the player is shown both to themselves and other players, making it a task that proves innocence, and thus, lowering the challenge to discover The Impostor.

Clear Asteroids

Clear Asteroids can be found on The Skeld and Polus, and is located in Weapons. The task is also available in Balcony on MIRA HQ, but is not visual on this map. To complete task, the player must click on the passing asteroids until 20 asteroids have been destroyed. On The Skeld, after every shot, a laser comes out from the barrel of the turret, which is visible for every player. On Polus, the barrel will also shoot lasers.

Prime Shields


When the first player who has this task completes it, the shields activate. When another player does the task after a player has already activated it, they blink.

Prime Shields can be found on The Skeld and is located in Shields. To complete it, the player must click on all of the red hexagons, beginning with a random count between two and five. After this, the lights on the bottom right of the ship will turn yellow. After one Crewmate completes Prime Shields, all subsequent completions of the task will cause the shields to blink. This task is also available in Admin on MIRA HQ, but is not a visual on this map.

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