Как получить black mesa

Обновлено: 02.07.2024

16 мар. 2020 в 15:02 I just started playing the game for the first time and i remember watching videos of people playing also, and that they would find the magnum after they save the security guard behind a fence. There would be a weapon stash but instead of the magnum it was replaced with the shotgun. Is the magnum further in the game or is my game bugged? 16 мар. 2020 в 15:05

They made a dumb decision to upset the game's balance, and moved the shotgun back in, instead of the magnum. They also put in 96 extra shells for the shotgun. They said it 'felt better,' which is why there are so many threads about people saying they don't like the game, and can't overcome the HECU with the improved AI at the start.

and balance will be restored to how it should be.

16 мар. 2020 в 16:40 @Vassago Rain I think devs did a great job with soldiers AI, they progressively try to flank you and flush you out with grenades if you camp 16 мар. 2020 в 18:21 @Vassago Rain I think devs did a great job with soldiers AI, they progressively try to flank you and flush you out with grenades if you camp
That's why you need the magnum to deal with them, as expressed by many upset and disappointed paying customers since the game left early access. 16 мар. 2020 в 18:38

They made a dumb decision to upset the game's balance, and moved the shotgun back in, instead of the magnum. They also put in 96 extra shells for the shotgun. They said it 'felt better,' which is why there are so many threads about people saying they don't like the game, and can't overcome the HECU with the improved AI at the start.

and balance will be restored to how it should be.

@Vassago Rain I think devs did a great job with soldiers AI, they progressively try to flank you and flush you out with grenades if you camp
That's why you need the magnum to deal with them, as expressed by many upset and disappointed paying customers since the game left early access. I never really had a problem with the soldiers. Just stay at a fair range and plink them off with the basic pistol, taps with the MP5, or get next to an entrance and use the double barrel from the shotgun. 16 мар. 2020 в 19:36

They made a dumb decision to upset the game's balance, and moved the shotgun back in, instead of the magnum. They also put in 96 extra shells for the shotgun. They said it 'felt better,' which is why there are so many threads about people saying they don't like the game, and can't overcome the HECU with the improved AI at the start.

and balance will be restored to how it should be.


That's why you need the magnum to deal with them, as expressed by many upset and disappointed paying customers since the game left early access. I never really had a problem with the soldiers. Just stay at a fair range and plink them off with the basic pistol, taps with the MP5, or get next to an entrance and use the double barrel from the shotgun.
Good luck plinking them with the glock with the new AI, or try to trick them to walk in one by one around corners. 16 мар. 2020 в 20:00

They made a dumb decision to upset the game's balance, and moved the shotgun back in, instead of the magnum. They also put in 96 extra shells for the shotgun. They said it 'felt better,' which is why there are so many threads about people saying they don't like the game, and can't overcome the HECU with the improved AI at the start.

and balance will be restored to how it should be.

Personally, I don't mind the change too much. The revolver, while not nearly as much of a work-horse as the shotgun is, does serve its purpose in much of the early game as a ranged option. It almost works as a crossbow jr., rewarding precision and careful aim and punishing poor marksmanship with a low rate of fire, a lengthy reload, and a low ammo pool. This also allows the player to play very cautiously during much of the early game picking off bullsquids, marines, and vortigaunts from a safe distance. Perhaps as a means of encouraging greater risk-taking during the earlier chapters, the revolver was replaced with the shotgun for much of the early game.

Through much of the early chapters of BM, I felt there was a bit of a weapon hierarchy between the revolver, the glock, and the crowbar. The crowbar was to handle low-end enemies in order to conserve ammo where none needed to be expended. The glock with its moderate/rapid rate of fire and average accuracy is meant for low/medium enemies and mid-range, with the higher-rate of fire helping to deal with close range when switching to the crowbar wasn't an option. The revolver with its aforementioned hindrances served as the long-range/one-shot utility meant for dealing with medium tier enemies outside of the glock's effective range. The "bridge" at the end of Office Complex comes to mind when the vorts teleport in, proving a challenge for you and the guards you've amassed as despite their lack of high volume is compensated by their greater range.

Long story short, the revolver provides the player with a significant advantage in the early game, allowing them to snipe enemies from cover. This is especially prevalent in "We've Got Hostiles" where you could easily pick off marines from beyond the effective range of their MP5s. Perhaps the mentality the devs intended for this change was to force players out of this habit and for a more aggressive playstyle.

16 мар. 2020 в 20:02

I never really had a problem with the soldiers. Just stay at a fair range and plink them off with the basic pistol, taps with the MP5, or get next to an entrance and use the double barrel from the shotgun.


Good luck plinking them with the glock with the new AI, or try to trick them to walk in one by one around corners. But that is what I just did, yesterday actually, so I am doing just fine. c: 16 мар. 2020 в 20:06

They made a dumb decision to upset the game's balance, and moved the shotgun back in, instead of the magnum. They also put in 96 extra shells for the shotgun. They said it 'felt better,' which is why there are so many threads about people saying they don't like the game, and can't overcome the HECU with the improved AI at the start.

and balance will be restored to how it should be.

Personally, I don't mind the change too much. The revolver, while not nearly as much of a work-horse as the shotgun is, does serve its purpose in much of the early game as a ranged option. It almost works as a crossbow jr., rewarding precision and careful aim and punishing poor marksmanship with a low rate of fire, a lengthy reload, and a low ammo pool. This also allows the player to play very cautiously during much of the early game picking off bullsquids, marines, and vortigaunts from a safe distance. Perhaps as a means of encouraging greater risk-taking during the earlier chapters, the revolver was replaced with the shotgun for much of the early game.

Through much of the early chapters of BM, I felt there was a bit of a weapon hierarchy between the revolver, the glock, and the crowbar. The crowbar was to handle low-end enemies in order to conserve ammo where none needed to be expended. The glock with its moderate/rapid rate of fire and average accuracy is meant for low/medium enemies and mid-range, with the higher-rate of fire helping to deal with close range when switching to the crowbar wasn't an option. The revolver with its aforementioned hindrances served as the long-range/one-shot utility meant for dealing with medium tier enemies outside of the glock's effective range. The "bridge" at the end of Office Complex comes to mind when the vorts teleport in, proving a challenge for you and the guards you've amassed as despite their lack of high volume is compensated by their greater range.

Long story short, the revolver provides the player with a significant advantage in the early game, allowing them to snipe enemies from cover. This is especially prevalent in "We've Got Hostiles" where you could easily pick off marines from beyond the effective range of their MP5s. Perhaps the mentality the devs intended for this change was to force players out of this habit and for a more aggressive playstyle.
All of that was disproved and destroyed over several months by those of us who play videogames, then the devs made the change, game went live, and the forum was flooded by people who couldn't fight the HECU,

I link it, they give the game another try. If the devs had listened, I wouldn't have to do this.

Bu hikaye rehberini hazırlarken Steam platformunda Black Mesa üzerine bir Türkçe hikaye rehberi olup olmadığını gözden geçirdim. Araştırmalarım neticesinde, kimsenin bu oyun hakkında bir hikaye rehberi hazırlamadığını fark ettim. Bu vesileyle Black Mesa.


Welcome to my 100% achievement guide for Black Mesa! It is fully completed and includes every achievement. Please let me know if you need help with anything mentioned in my guide! Happy achievement hunting! ♥ You can use CTRL + F to search for specific .



Мини-гайд по починке фонарика Just mini-guide "How to fix broken flashlight".


Soldiers can be a major pain to deal with and can easily kill you. Here's how to deal with them with ease.


Сэйвы для достижения с шляпой и пиццой. +Гонарх и простейшие. (2021) [RUS]

Сэйвы со всеми сложными достижениями в Black Mesa для ленивых. .


Buenas tardes. En esta guia aprenderemos a matar un Headcrab en Black Mesa 2020 Patch 1.0 correctamente. Quiero que este truco puede funcionar el la MAYORIA de los casos, es posible que de vez en cuando falle. Esta guia esta completa con toda la info. .


Welcome to the map list! This contains the maps of Black Mesa and their names so you can get to where you want to be. To load up a map, open the console with ` and type: map after typing "map", put in the map name after. For example: map c0a0a .


Kill all 64 protozoans in the borderworld the quick and easy way.



Full HD walkthrough showing all secret achievements with timestamps. It's the final version, currently being finished in 2019. I will upload Xen levels when finished.


Убиваем Гонарча ядовитым Газом [Kill Gonarch using the Cyanogen]


Let me introduce SourceCoop, a fully-featured sourcemod-based Co-op mod for Black Mesa. It is a community effort that few of us have been developing for over a year now. It has a download size of few MB, and only requires installation on a server. For m.


Фотогайд по нахождению всех маленьких засранцев. Некоторых из них найти довольно сложно, так как они спрятаны в весьма неочевидных местах, этот гайд должен облегчить ваши поиски. ВНИМАНИЕ: Чтобы найти одного из протозоанов, вам придется тащить газ из у.


Чтобы активировать читы Black Mesa необходимо в меню "Настройки" выбрать "Клавиатура". Там выберите "Дополнительно. ", где нужно будет поставить галочку напротив "Включить консоль разработки (


Crowbar Collective только что выпустил Black Mesa Definitive Edition. Кроме того, команда объявила, что окончательное издание ремейка Black Mesa в Source Engine будет бесплатным для всех существующих владельцев Black Mesa в качестве последнего большого обновления.

Black Mesa Definitive Edition поставляется с огромным количеством доработок и обновлений визуала на протяжении всей игры. Кроме того, он включает в себя полный проход по освещению и игровому процессу к главе "Power Up", а также полный редизайн второй карты "On A Rail". Кроме того, он значительно оптимизирован для ПК среднего и низкого уровней.

Эта последняя версия также содержит различные улучшения в “We’ve Got Hostiles”, “On A Rail”, “Questionable Ethics”, “Surface Tension”, и “Forget About Freeman”. И обеспечивает полную поддержку Workshop.

Как всегда, Steam загрузит это последнее обновление при следующем запуске его клиента. Вы также можете найти полный список изменений здесь.

Успех но не без ложки дёгтя. Мнение о ремейке Half-Life под названием Black Mesa!

Успех но не без ложки дёгтя. Мнение о ремейке Half-Life под названием Black Mesa!

Black Mesa - Definitive Edition: Трейнер/Trainer (+4) [UPD:15.09.2021 - 1.0] <iNvIcTUs oRCuS / HoG></p>
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Мы желаем вам счастливых праздников и сообщаем, что Xen официально вышел!

Мы добавили патчи к уровням Xen и выпустили полную версию игры в Steam! Это означает, что Вы можете играть в отлаженную и протестированную версию всей Black Mesa без необходимости переходить в публичную бета-версию!


В этом обновлении мы не только завершили бета-тест и перенесли нововведения в основную ветку, но также добавили возможность обратной связи, чтобы продолжать исправлять ошибки, иметь возможность посоветоваться с игроками уточнить сложность, а также повысить производительность в главе Interloper.

Игра все еще находится в раннем доступе (Early Access), так что мы будем получать еще больше данных и отчётов об ошибках от более широкого круга игроков и их машин. Мы будем наблюдать за тем, как Вы играете, и прислушиваться к тому, что мы можем улучшить в игре до следующего большого обновления, которое окончательно выведет нас из раннего доступа.

Дальнейшие планы

После того, как мы завершили уровни Xen, у Вас появилось много вопросов о том, что будет дальше с Black Mesa. Вот наши текущие планы. Имейте в виду, что они могут меняться в зависимости от новых приоритетов и новых данных.

Версия 0,91 и достижения

Возможно, найдутся новые ошибки, так как теперь в игру станет играть более широкая аудитория. Мы будем исправлять любые существенные ошибки по мере их появления, а также выпускать любые необходимые обновления для повышения качества уровней. У нас есть новый набор достижений для уровней Xen, готовые к релизу. Мы хотели бы выпустить их как можно скорее, но если будут обнаружены серьезные проблемы, мы можем отоожить из до версии 1.0.

Версия 1.0 Release

Мы проведём тщательную проверку систем и уровней игры, чтобы выявить все ошибки и недочеты к нашему выпуске из раннего доступа. Это включает:

Финальное обновление

После того, как игра выйдет из раннего доступа, мы хотели бы пройтись по ней ещё раз и убедиться, что мы используем весь наш новый графический функционал, улучшить игровой процесс, и попробовать, чтобы всё в игре выглядело как единое целое. Мы в шутку называем это обновление «Black Mesa: окончательное издание», но при это количество изменений будет довольно небольшим. Мы хотим добавить пару улучшений игрового процесса, основанных на том, что мы узнали за эти годы, и добавим пару визуальных улучшений теперь, когда у нас гораздо больше опыта в создании естественных структур с использованием Wallworm. Основной целью этого обновления будет добавление этих изменений без существенного влияния на производительность.

Полная версия Black Mesa уже доступна для загрузки, обновление весит 8Гб. Чтобы начать новые уровни Xen, придётся перепройти Главу 14 "Центр Лямбда", которую можно запустить в меню "новая игра"

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