Satisfactory альтернативные рецепты

Обновлено: 04.07.2024

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You should use these recipes when progressing towards the end game. These recipes are highly resource-efficient, they get the most product out of every single raw resource input. Or if not, they usually are to be used in conjunction with other alternative recipes to be useful as a 'group'. Sometimes, these recipes can be very difficult to be set up due to their complexity, and usually, that also means you need to provide a strong power grid before using them. Besides that, you probably need a lot of building space.

    : Reduces Bauxite cost by 33% using Copper. , Steel Screw: "Cast Screw" has the same ratio of Iron Ingots to Screws, but removes the need to make Iron Rods first, and produces 25% faster as well. Prioritize "Cast Screw" first for increased production speed. "Steel Screw" is ultimately more resource-efficient, producing nearly five times as many Screws per Iron Ingot when combined with "Solid Steel Ingot", at the cost of more steps in the production chain and requiring coal. : mixed with original recipe: The alternate recipe is preferred, however, Caterium can get used up quickly and this is where the original recipe comes in handy to make up for it. : Limestone is much more common than Quartz, and this creates more silica per Quartz deposit at the cost of increased power consumption and transport of Limestone. : Cuts down Sulfur, is faster, doesn't need Alumina Solution to be provided and doesn't output byproduct Water. However, requires Plastic and Wire. When compared to the standard recipe chain, "Classic Battery" uses 50% less Bauxite and 40% less Sulfur, while using more Coal, Quartz, Copper, and Crude Oil. Use "Electrode Aluminum Scrap" with the byproduct from manufacturing Plastic for this recipe chain for maximum efficiency and to get rid of Coal. : Halves the required Nitrogen Gas and replaces Water and Rubber with Motors. Slightly increases demand for power and Heat Sinks. : Not a real alternative, because it allows you to make a new item. Used for Compacted Steel Ingot and Fine Black Powder to improve resource usage and production speed, and mandatory for the production of Turbofuel using either recipe. Compacted Coal can be used directly in a Coal Generator to convert Sulfur into electricity but Turbofuel is more efficient overall, at the cost of being more complicated to set up. : Increased production speed and less Iron and power per part at the cost of adding Copper. , Diluted Fuel: Adds Water to *triple* the Heavy Oil Residue -> Fuel conversion ratio. Combine with "Heavy Oil Residue" for extremely efficient Crude Oil -> Fuel conversion ratios. This recipe is part of a loop that maximizes the utilization of Crude Oil for power using "Turbofuel", and "Compacted Coal", or for Rubber and Plastic using "Recycled Rubber" and "Recycled Plastic". Non-packaged Diluted Fuel is all-round better, as it is simpler and more power-efficient. : Better conversion rate of Alumina Solution to Scrap and exchanges Coal for a minimal amount of Crude Oil. : Uses

Non-recipes from Hard Drives [ ]

  • Исследование жесткого диска повторяется до тех пор, пока остаются альтернативные рецепты для разблокировки.
    • Каждый альтернативный рецепт может быть разблокирован только один раз, он больше никогда не появится на экране выбора после его выбора.

    Alternate recipe analysis [ ]

    • Round off the value by using the template, for example, <> , this will display as Water is abundant and its maximum extraction rate cannot be defined, it is set to WP = 0.
    • A low WP indicates low amount of weighted resources is needed.

    ЧУДО утилизация [ ]

    • Research within the MAM continues regardless of a MAM being present on the map, also multiple MAMs may be constructed. Therefore, when a Hard Drive has been acquired, the player may build a MAM at the crash site, load the Hard Drive in, and then remove the MAM, continuing their search for further drives without building a backlog of Hard Drives to research (or, if they acquire drives faster than a rate of one per 10 minutes, can significantly reduce the amount of drives in their backlog). Only one Hard Drive can be researched at a time, meaning multiple MAMs cannot be used to research more than one Hard Drive at a time.

    Quick reference for alternate recipes, created by Reddit user oldshavingfoam.

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    Detailed analysis and powerful combinations [ ]

    Diluted Packaged Fuel cycle [ ]

    This combination uses Heavy Oil Residue -> Diluted Packaged Fuel to increase the Crude Oil -> Fuel conversion ratio by 4.5x. Combining this fuel conversion with Compacted Coal to yield Turbofuel greatly improves energy generation, allowing a single oil node to supply over 11x as many Fuel Generators at maximum usage, compared to the normal Crude Oil to Fuel recipe. Even relative to directly using the Fuel produced by the Diluted Fuel combination, Turbofuel increases the number of generators that can be supplied by 2.78x, at the cost of requiring Coal and Sulfur input for the Compacted Coal. The final ratio is 148.15 Fuel Generators (22,222 MW) for 300 Crude Oil and 480 Sulfur and Coal per minute, which can be accomplished, via overclocking, off of a single Oil node of normal or pure quality, and a single node each of Sulfur and Coal at pure quality, or two each at normal quality, using Miner Mk.2s.

    The Diluted Fuel recipe skips the packaging and unpackaging by mixing the Water and Heavy Oil Residue directly in a Blender, it is also more energy-efficient.

    Recycled Plastic/Rubber [ ]

    In addition to power generation, combining the above recipe with Recycled Plastic and Recycled Rubber will improve your ratio per crude oil. The idea is to have half the output of Recycled Plastic feeding the Recycled Rubber production, and vice versa. This does require the system to be "primed" which can be sped up by sending the full output of one side to the other initially. With the system equalized you can achieve 12 resources per crude oil ( [2.667 recycled plastic + 3.333 residual plastic] x 2 for the rubber ). The original recipes yield 0.667 resources per crude oil, plus the need to remove Heavy Oil Residue from the system for continuous production.

    A major benefit of this recipe: If one resource of the combined recycler system is not fully utilized, the usable output of the other will increase as the unused side overflows. Thus, there is no need to build the system asymmetrically.

    Nuclear Power [ ]

    Uranium Fuel [ ]

    The base conversion rate of Uranium to Uranium Fuel Rods is 100:1. Uranium Ore converts to Encased Uranium Cells at 2:1 and Encased Uranium Cells convert to Uranium Fuel Rods at 50:1. In total, this allows a single normal Uranium node (600/min using a Mk.3 Miner at 250%) to supply 30 Nuclear Power Plants, for a total of 75,000 MW of power. The alternate recipes Infused Uranium Cell and Uranium Fuel Unit drastically improve this ratio. Infused Uranium Cells convert Uranium ore to Encased Uranium Cells at a 5:4 ratio, and Uranium Fuel Unit converts Encased Uranium Cells to Uranium Fuel Rods at a 100:3 ratio. This increases the number of fuel rods generated by 2.4x, allowing a single normal Uranium node to supply 72 Nuclear Power Plants, for a total of 180,000 MW of power. This increases the maximum uranium power output from 262.5 GW to 630 GW (as of Update 4, there are 3 normal and 1 impure Uranium nodes on the map for a total of 2100 Uranium per minute).

    Plutonium Fuel [ ]

    The base conversion rate of Uranium Waste to Plutonium Fuel Rods is 225:1. The standard recipes for Non-fissile Uranium and Plutonium Pellets both consume Uranium Waste in a 3:1 ratio, meaning to fully convert all Uranium Waste, 75% should be allocated for Non-fissile Uranium and 25% should be allocated for Plutonium Pellets. Uranium Waste produces Non-fissile Uranium in a 3:4 ratio, Plutonium Pellets are produced in a 10:3 ratio (consuming 25% of the initial input Uranium Waste), Encased Plutonium Cells are produced in a 2:1 ratio, and Plutonium Fuel Rods are produced in a 30:1 ratio. When fully utilized, a single normal Uranium node produces between 300 Uranium Waste/min on the standard recipe chain or 720 Uranium Waste/min on the most efficient recipe chain, which respectively produce 1.5 and 3.6 Plutonium Fuel Rods/min.

    The standard recipe chain maximizes the use of Uranium Waste and minimizes other resources required to create Plutonium Rods. This makes this recipe chain wideal for creating a zero-waste Nuclear Power setup (meaning all Plutonium Fuel Rods are deposited in an Awesome Sink and not used in Nuclear Power Plants). The alternate recipe chain for Plutonium Fuel is more oriented towards maximizing the production of Plutonium Fuel Rods.

    Using all of the alternate recipes ("Fertile Uranium", "Instant Plutonium", and "Plutonium Fuel Unit") the conversion rate of Uranium Waste to Plutonium Fuel Rods is 75:2. However, "Fertile Uranium" requires input Uranium, which means some of the original Uranium harvested must be withheld without being refined into Uranium Fuel Rods. This fact, along with the limited amount of Uranium available on the map currently, makes this recipe sub-optimal for maximizing power. Using all of the alternate recipes for Plutonium Fuel Rods and Uranium Fuel Rods, except for "Fertile Uranium" produces the most Uranium waste-free Nuclear power possible, at 340 GW for a single normal Uranium node (160 GW of additional power from Plutonium) or 1190 GW (630 GW from Uranium and 560 GW from Plutonium) for all of the Uranium on the map. This recipe chain has a conversion rate of Uranium Waste to Plutonium Fuel Rods of 225:2.

    This is as compared to a maximum of 1050 GW (286.4 GW from Uranium and 763.6 GW from Plutonium) for all of the Uranium on the map if "Fertile Uranium" is used in combination with all other alternative recipes. Fertile Uranium also produces more permanent Plutonium Waste then the standard recipe.

    Alloyed ingots [ ]

    Using Iron Alloy Ingot and Copper Alloy Ingot together can yield significant increases in both for the same input. Normal smelting yields one Ingot per Ore input. Iron Alloy Ingot increases yield to 2.5 Ingots per one Iron Ore, at the cost of requiring an equal amount of Copper Ore. Copper Alloy Ingot increases the yield to two Ingots per one Copper Ore, at the cost of requiring half as much Iron Ore. If used together, the net number of Ingots is increased by 2-2.5x, depending on ratios of usage between the two recipes.

    Pure Iron Ingot and Pure Copper Ingot are still significantly better than these, if refineries are unlocked.

    Solid Steel Ingots [ ]

    Using the normal recipe, one Steel Ingot is produced per Iron Ore and Coal input. Using Solid Steel Ingot combined with Pure Iron Ingot can increase this yield to 39 Steel Ingots for 14 Iron Ore and 26 Coal input. This is 2.79x as efficient with regards to Iron Ore, and 1.5x as efficient with regards to Coal.

    Compacted Steel Ingot combined with Compacted Coal can be used instead to ease the demand on Coal at the cost of overall yield (relative to the Solid Steel Ingot recipe) and Sulfur. It provides 10 Steel Ingots for six Iron Ore, three Coal, and three Sulfur. Relative to the normal Steel Ingot recipe, this is 1.67x as efficient on Iron Ore, and 3.33x as efficient on Coal. Relative to the Solid Steel Ingot recipe, this produces only

    60% as many Steel Ingots per Iron Ore input, but requires only 45% as much Coal *per Ingot* (at the cost of requiring an equal amount of Sulfur).

    Iron Wire [ ]

    Best paired with Stitched Iron Plate and default Beacon recipes to see its usefulness.


    Альтернативные рецепты, как правило, требуют других исходных материалов, чем оригинал, торгуясь между потреблением сырья, пространством, мощностью, простотой и доступностью материала.

    Набор чертежей на выбор определяется случайным образом в начале сканирования. Из-за этого игрок может продолжать повторную прокрутку, чтобы получить желаемый чертеж, сохранив игру перед исследованием жесткого диска, затем загрузив сохранение и подождав еще 10 минут, если выбор нежелателен. Рецепты определяются в "начале" сканирования и показываются игроку только после завершения исследования.

    Выбранные альтернативные рецепты будут разблокированы сразу же после его выбора. Все альтернативные рецепты могут быть использованы только в заводских зданиях, ни в Верстаке; поэтому такие детали, как Угольный брикет, не могут быть изготовлены вручную.

    Чтобы разрешить отображение Альтернативного Рецепта после исследования жесткого диска, должны быть выполнены предварительные условия, как показано ниже, будь то Уровень, Исследование или другой Альтернативный рецепт. Это означает, что если игрок строит фабрику, требующую определенных альтернативных рецептов, которые он еще не разблокировал, ему может потребоваться найти больше жестких дисков, чем он ожидал, чтобы разблокировать предварительные условия, блокирующие их предполагаемые альтернативные рецепты.

    Total alternate recipes: 86

    Situationally useful, but not resource efficient recipes [ ]

    You're probably going to use a few of these recipes during the mid-game. They may provide a small boost or even slightly worse resource conversion ratio compared to the base recipe, but their recipe simplicity, space compactness, or power reduction can prove them to be useful to save you in certain situations.

    Inefficient recipes [ ]

    These recipes should generally be avoided as their disadvantages are greater than the advantages they provide, and they are not resource-efficient. They may still have good uses in niche situations, however.

      : The complexity involved does not justify the speed boost. , Bolted Iron Plate: Improved production speed conserving power, but both are less resource efficient, which means less parts are produced in the end. : This removes the need for Copper Ore in Wire creation, but at the cost of rarer Caterium Ore. Fused Wire and Iron Wire (see above) are generally preferred. , Insulated Cable, Quickwire Cable: All involve Oil which is a limited resource. The usage of Refineries also means they will eat away a good chunk of your power capacity. , Steel Coated Plate, Adhered Iron Plate: All involve Oil which is a relatively rare resource. : This recipe will use up your Crude Oil quickly, but removes the need for copper. : Increased production speed comes at the cost of adding Crude Oil and increasing usage of Caterium (or adding Quartz if using alternate Silicon High-Speed Connector recipe). , Rubber Concrete: Limestone is abundant and there is rarely a good reason to use alternate recipes involving rarer resources. : Less Coal and Iron per item at nearly double the rate, but at the cost of adding Oil, which is a much rarer resource than either. : There is no reason use so much aluminium to produce supercomputer. : Involves Oil which is a limited resource. : Crystal Oscillators are used in more important recipes. : The requirement for Quartz and Coal does not justify its speed boost. Also, the original Beacon recipe can be purely Iron-based if Iron Wire is used. : Being faster and only saving one Stator, it adds the requirement for Manufacturers and the usage of Plastic and extra Cables or Silica, making it all-round worse over the default recipe. : Uses a lot of Nitrogen Gas, as well as increasing the requirement for most raw resources, especially Bauxite and Coal. More complex than the default recipe or Turbo Electric Motor, giving no reason to use it over either recipe.

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