Vitality dark souls 3 что это

Обновлено: 28.06.2024

Vitality is a stat in Dark Souls 3 that defines maximum Equipment Load and strongly determines Physical Defense and Poison Resistance. It also affects the other defenses and resistances slightly.

Vitality Main Effects

  • Vitality increases your maximum Equipment Load by 1.0 per level of Vitality, with a hard cap of 139 at 99 Vitality.
  • Vitality strongly increases the four subtypes of Physical Defense by 1-2 per point of Vitality between 15 and 40. At lower and higher levels, each point of Vitality increases Physical Defense by only 0.5-1 points.
  • Vitality also increases Poison Resistance by 3 per point of Vitality between a score of 30-40. It further increases Poison Resistance by 0.5 per point of Vitality between 40-60 and 0.25 per point between 60 and 99.
  • all other defenses by 0.4

Data Vitality (obtained with a Cleric from Soul level 7 onwards as they have the lowest starting Vitality score)

Vitality Maximum Equip Load
Physical Defense Poison Resistance
7 47 84 109
10 50 86 109
15 55 90 (Sweet spot) 110
20 60 100 (Sweet spot) 111
25 65 111 (Sweet spot) 112
30 70 119 (Sweet spot) 113 (Sweet spot)
35 75 127 (Sweet spot) 129 (Sweet spot)
40 80 135 (Sweet spot) 145 (Sweet spot)
45 85 139 149
50 90 142 152
55 95 146 156
60 100 150 159
65 105 154 165
70 110 158 171
75 115 162 177
80 120 167 184
85 125 169 190
90 130 172 196
95 135 174 202
99 139 176 208

Vitality Notes

  • Vitality can be increased by 5 when wearing the Prisoner's Chain
  • In addition to the above mentioned benefits, each level of Vitality also increases all resistances (including Poison Resistance) by a base amount defined by your Soul Level (character level), just like all other attributes do. It increases all resistances by 0.2 per level until Soul Level 60. Between Soul Levels 60 and 100, each point of Vitality increases all resistances by 1. After Soul Level 100, each point of Vitality only increases each resistance by 0.3. At even higher Soul levels this might be reduced to 0.1 per level of Vitality (additional testing required).

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04 Aug 2021 23:25

Imagine being tanky in a bloodbornish combat system.

Really, what were they thinking about? They already made stacking pieces of armor and heavier armor completely useless thanks to diminishing returns, you are FORCED to avoid damage. Why even bother with a stat that lets you get mid or heavy armor when being almost naked is better for the 80% of the game?

01 Aug 2021 01:42

One of the best stats in late game PVP if you actually got gud and know what you are doing with poise.

14 May 2021 21:18

I don't care how good or **** the armor is. My mother****er is gonna look swank even if I have to genocide Lothric for my sick threads and plates and over levelling won't stop me.

14 May 2021 21:16

Man, Endurance increasing equip load was so much better, why did they ruin it with this stupid ****

15 Apr 2021 18:09

Armor has such a small effect that this stat is only ever worth levelling up if you can't midroll with your chosen weapon.

20 Mar 2021 01:29

Is this table right?

I went from 25 to 27, and gained 2 points in all 4 resistances (1 point each per level).

Chart above says 25 to 30 is 1 point poison only.

04 Oct 2019 18:22
16 Jun 2019 18:17

What about having 45 VIT with the FaP +3 and Havel's Ring +3 does anyone know what that could bring you to.

07 Oct 2018 23:41

With 40 Vit and 60 strength I completely blocked out Gael and solo’d Him on NG2 with 8 Estus left lol. I like the stat. but useless for PVP.

21 Feb 2018 21:43

I'm curisous as to how much Vitality you'd need to go full Havel with both of his signature weapons, a +3 Havel's Ring +3 Chloranthy Ring and possibly a +3 Ring of Favor with an extra ring and not fat-roll (in short keeping your equip load below 70%)? That's 101.35 weight without the 4th ring of your choice. You only get a 27% boost to Equip Load with those rings. 102.15 weight if you equip the Estus Ring (not sure how useful the Ring of Steel Protection +3 would be).

I'm asking not because I want to try it myself (though admitedly being nothing short of a juggernaught does sound like fun), but to see the s**t that Havel had to level into VIT just to be able to roll normally with his super heavy gear he weilds/wears when you fight him at Archdragon Peak.

But for a more realistic setup, what's the required VIT for a FUGS (or another strength based UGS) build, with a good armor set with high Poise for Hyper-Armor and a good shield for blocking damage? Base Havel's Ring included BTW so that the build is useable prior to getting the best version of Havel's Ring near the end of the game.

06 Feb 2018 15:55

Bleed poison frost and curse resist all work in the same manner where they give 0.2pts per respective attribute (endurance, vit, vigor and luck) and then receive 4 pts per lvl between 30 and 40 of respective attribute then receives 0.75pts of resist per lvl between 40 and 60 and a sudden juml to 1.5 pts per lvl after that.

06 Feb 2018 15:47

Gives 1.5 physical defense per pt of vit up until 40 vit. After that only gives 0.75 physical defense per pt of vit.

20 Jan 2018 21:16

The most important stat for fashion souls.

25 Nov 2017 10:23

Anywhere less than 70% is good the 30% roll is nice but not nice enough to punish your tankiness and waste your levels on this stat. Dont spend levels and be squishy at the end of the day for the sake of a slightly more distancing roll.

25 Nov 2017 10:20

For SL120 builds or any optimal build that doesnt want to waste points focus your concern mainky on the 30% and 70% criteria if you are a light class and are already less than 30% then why add any points? You're squishy even if you take your vit from 20 to 40. This goes the same for heavy builds as increasing the vit from 30 to 40 hardly affects resistance because of decreased returns. So dont put points relying on the physical resistance use points only to achieve 30% or 70% equip load this stat should be the last concer of any player

12 May 2017 11:17

Having done 125, give or take, every playthrough, I decided to put 40 into vitality. It just makes life easier. I, too, have enjoyed being at 29.9 percent and fast rolling naked, but this game is more fun when you can wear what you want, when you want, end of story. Having to shift around to just wear something cool with the weapon of your choice is a needless restraint.

Also, this stat will really help people in the Ringed City that find themselves tagged into a party of four for Gael and probably Midir. Without heavy armor and medium roll, you just have to be perfect to not get killed before the end of the fight because, let's face it, some of us will cary the fight better than others, including our summoner's. When I took my 66 strength dude and decided to throw on 40 vitality, whatever I wore, I could last longer in the battle of attrition that is the Gael fight. And yes, I would go after him - but if some other guy is right beside you or comes behind you or whatever, and he's in your way when it's time to beat feet, you're in for it.

While I suppose in a perfect world you will never get hit, and there are people who do that, I find all the bodies around you in that fight will get you blocked in a retreat and you WILL get hit and if you are low vitality and wearing nothing much, you will be well on your way to dying and not getting to the end of the fight, which isn't the point.

Vitality (Dark Souls III)

Vitality is a stat in Dark Souls III that governs the player character's equip load.

There are four weight class break-points for equip load. Under 30%, 30% to 70%, 70% to 100%, and Over 100%.

Under 30% Allows the player character to fast roll a slightly longer distance than the below categories, but possesses no Poise health to prevent staggering if caught during recovery. Regular movement speed is slightly increased, though this does not affect sprinting speed.

30% to 70% Allows the player to fast roll but slightly less distance than Under 30%, but makes up for this by granting the player 15 Poise health so that they have a chance to continue their roll if hit by small weapons during recovery. Normal movement speed is not affected in this category.

70% to 100% Forces the player to slow or "fat" roll with less invincibility frames and a shorter roll distance than the previous two weight classes, as well as significantly more recovery frames. Under these conditions, the player is granted 30 Poise health which further improves the odds of completing the roll. Normal movement speed is not affected in this category. The player also incurs a -9 penalty to stamina regeneration.

Over 100% Does not allow the player to roll at all, and forces the player to "slow walk" (they are unable to run or sprint). An additional -5 penalty to stamina regeneration is incurred, resulting in a total penalty of -14 points/sec.

As is with every other stat in the game, it also has indirect bonuses such as increasing the player character's flat damage absorption. In particular, Vitality increases the player's flat defenses in the physical categories, making them more resistant against weapon damage.

Vitality dark souls 3 что это

3 янв. 2017 в 5:02 I've been following a guide like it is a van with candy, and it is pointing me towards just one point in vitality by level 50. I've been getting along fine with Knight's starting armor, and I'm wondering if this guide is on point about this. Very few PvP situations, but I've done well in all of them (not to say I've won all of them). (Заблокирован) 3 янв. 2017 в 5:04

Nah, armor is mostly worthless. Long as your dodging is good, it simply isn't necessary.
Then again, having high vit lets you use heavier weapons while still norm-rolling ,and \ or a greatshield. Greatshields are the only worthwhile shields.

I do currently have an armor dude at 33.87 poise with tos of health and 40\40. Absolutely broken in terms of damage (Exile + 10, Refined, AR of about ..586? AND you can resin it still!) , high armor SLIGHTLY helps survivability (more for poise).

3 янв. 2017 в 5:05 I don't know, VIT in this game seems like a punishing stat for people who want to use heavy STR weapons. 3 янв. 2017 в 5:05 If I remember correctly, a point in vitality is greater than

20 health in terms of gained damage resistance, so leveling vitality past 27 vigor is better than going for 40 vigor. Maybe it's helpful as long as you wear good armour.

I dunno, there was an old Reddit post about it.

(Заблокирован) 3 янв. 2017 в 5:20

^^^ I park my health stat at 27 always. Neat 1k HP, 1.3K with ember. Slap Ring of Favor on for a little boost, bam. Force to be reckoned with - and Estus healing at that level means 2 will full heal you from death's door, so.

More is good if you want survivability for a build or if you suck, but it often isn't needed until NGP.

3 янв. 2017 в 5:30 I've been following a guide like it is a van with candy, and it is pointing me towards just one point in vitality by level 50. I've been getting along fine with Knight's starting armor, and I'm wondering if this guide is on point about this. Very few PvP situations, but I've done well in all of them (not to say I've won all of them).

Vitality shows its biggest benifit for dmg reduction at lower dmg AR. While weapons don't deal to much dmg per hit, Medium to high vitality is worth a lot more than extra hp. However when you start dealing with High AR weapons such as those carried by PVPers in mid to late game and pretty much any enemies at Pontif and further Vitality all but becomes useless.

In short high vitality can help defense and is worth more than more hp for about half of the first game run then isn't very important after that.

However for the rest of the game and for traditional 120lvl pvp high vitality does absolutely nothing.

So if your building a toon for late game and such skip on vitality. As its a waste of points for the character. If you want to make the begining of the game easier then put points into it.

All of the above aside vitality is mainly for you to be able to equip your equipment and stay under 70% equip load or to get your character to the super roll equip load.

3 янв. 2017 в 5:33 (Заблокирован) 3 янв. 2017 в 5:34

"toon"
*stabs you until you unlearn that garbage*

Rather than vitality, the actual important skills are spacing (When to attack, charge R2 to stun an enemy, etc), rolling to avoid damage. Very minor area knowledge will let you avoid rolling into an instakill pit, maybe trap an enemy in a hazard.

Simply put, it's more up to your skill. There ARE some awful, bad, cheap, or ♥♥♥♥♥♥ enemies that will test your patience due to bad design rather than difficulty ,but there're not too many of them, thank god.

Chief offenders : ANY AND ALL undead dogs, especially in groups of 2 or more, Outrider Knights (The thing you kill to get into the Road of Sacrifices bonfire). *Any* enemy whose "attack" consists of flailing for 6-15 hits for literally many many many seconds. Bonus points if they have a long weapon and thus are unapproachable due to hitbox wankery.

Key thing to remember? Enemies don't play by your rules. Some have literally infinite stamina and MOST will not be bothered by a simple thing like a *huge column* between you and them. If they have a long weapon and you are within their "attack" range, they WILL hit you through it, while your weapon bounces off.

3 янв. 2017 в 5:40

"toon"
*stabs you until you unlearn that garbage*

Rather than vitality, the actual important skills are spacing (When to attack, charge R2 to stun an enemy, etc), rolling to avoid damage. Very minor area knowledge will let you avoid rolling into an instakill pit, maybe trap an enemy in a hazard.

Simply put, it's more up to your skill. There ARE some awful, bad, cheap, or ♥♥♥♥♥♥ enemies that will test your patience due to bad design rather than difficulty ,but there're not too many of them, thank god.

Chief offenders : ANY AND ALL undead dogs, especially in groups of 2 or more, Outrider Knights (The thing you kill to get into the Road of Sacrifices bonfire). *Any* enemy whose "attack" consists of flailing for 6-15 hits for literally many many many seconds. Bonus points if they have a long weapon and thus are unapproachable due to hitbox wankery.

Key thing to remember? Enemies don't play by your rules. Some have literally infinite stamina and MOST will not be bothered by a simple thing like a *huge column* between you and them. If they have a long weapon and you are within their "attack" range, they WILL hit you through it, while your weapon bounces off.

Toon. Common term for refering to a player character in a game. Most noteable from people who played Everquest, World of Warcraft, City of Heroes, and Dungions and Dragons Online.

Vitality dark souls 3 что это



DARK SOULS™ III

8 фев. 2017 в 14:47 Is the vitality stat investment worth it for the physical defense? Or just put ALL in vigor no fear 8 фев. 2017 в 14:48 With my magic chars i didnt bother to put anything in VIT but with my Quality/STR/DEX(Such a casul)/Luck builds.. i put enought to reach 20-25. 8 фев. 2017 в 14:50 In most occasions, vigor can be better that vit.
But it depends, if you have a strength build you'd want reasonably high vit for heavy armour, but usually 20-15 vit will do. 8 фев. 2017 в 14:52 it depends on the level you are going for. flat defense is alot more useful in earlier levels, you can put on very heavy armor with high vit and make a real tank out of your character. 8 фев. 2017 в 14:53 You need good vigor, or else you're not going to last much regardless. VIT and high STR give you quite the boost in defense. STR even trumps VIT at higher level. 8 фев. 2017 в 14:53 I level up VIT so I can wield many weapons at once but it's not worth the defence. VIG is worth it though, but it is less effective after 27. 8 фев. 2017 в 14:56

Vitality won't do much in terms of increasing defence absorption. All its mainly used for is increasing your weight load so you can wear more gear without slow rolling.

Also gives you more poise or "hyperarmor".

Having more health is a necessity if you have less than 1400 HP you're at a huge risk getting one hit from a riposte. Always level vigour.

8 фев. 2017 в 14:58

Unless you plan on going full Havels, you shouldn't need more than 20 VIT max. VIG is, and has always been, a relevant (and often mandatory) stat to invest in. If you're unsure what to put points in, VIG is generally a safe bet.

All the Souls games have that one attribute noone really needs to invest in to be competant in end-game with the exception of DS2; and VIT is DS3's least useful stat, mainly because rolling and spacing often overshadows tanking.

8 фев. 2017 в 15:03 i dont see the point in VIT beaing able to carry heavy weapons yes, but for the defence its pointless you can roll and avoid the hit all together even then if you do get hit thats what VIG is there for. 8 фев. 2017 в 15:04 i dont see the point in VIT beaing able to carry heavy weapons yes, but for the defence its pointless you can roll and avoid the hit all together even then if you do get hit thats what VIG is there for. 8 фев. 2017 в 15:37

Vitality compliments vigor, but not the other way around.
As far as defense mechanics in this game work - having more health is better by miles.
However having high vitality still have some uses. Most importantly - carrying heavier gear. But also, as a bonus, you will take slightly less damage, which combines with high health into beaing able to survive 1-2 more hits. Something like that.

But, considering everything, vitality should ONLY be leveled up in order to carry heavier gear and stay below 70% or 100% of equip ratio, based on your particular build, NOT for defenses.
Defenses are just a small neat bonus.

8 фев. 2017 в 16:01

Vitality compliments vigor, but not the other way around.
As far as defense mechanics in this game work - having more health is better by miles.
However having high vitality still have some uses. Most importantly - carrying heavier gear. But also, as a bonus, you will take slightly less damage, which combines with high health into beaing able to survive 1-2 more hits. Something like that.

But, considering everything, vitality should ONLY be leveled up in order to carry heavier gear and stay below 70% or 100% of equip ratio, based on your particular build, NOT for defenses.
Defenses are just a small neat bonus.

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