Skyrim nx toolkit как пользоваться

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External Tools and Credits

There are several external tools that are used by my scripts to get things done.

HavocBehaviourPostProcess.exe is available from the Bethesda Creation Kit. It is necessary to convert any mod that has animations in it, and you are also required to have a 32-bit version of those animation files in order to perform that conversion. If you have the CK, you need to copy Tools\HavokBehaviorPostProcessHavocBehaviourPostProcess.exe to the Utilities directory in the Skyrim-NX-Toolkit.

  • It won’t convert skeleton and skeleton_female files. Get them from XPMS Switch version on Nexus
  • It won’t convert files in behaviors folders. Only occurrence I found in all SSE mods so far were in USSEP and FNIS. You can fish 32 bit equivalent
  • FNIS based mods can regenerate their behavior files in 32 bit by using the “Generate Behavior for Modders” tool included in FNIS oldrim

Running in Python

There are Examples listed in the "Examples" directory. They are filled with dummy mod files, but you should be able to run them and they should produce the appropriate output. Most of the scripts can be used by dragging a directory onto them, but I prefer to run them from the command line in case there's an error whilst in the batch file, so you can see it before the window disappears. The examples all show proper command line usage.

Files

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Skyrim NX Toolkit

Your all-in-one solution to modding Skyrim on the Nintendo Switch!

Credits and distribution permission

  • Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
  • Upload permission You are not allowed to upload this file to other sites under any circumstances
  • Modification permission You must get permission from me before you are allowed to modify my files to improve it
  • Conversion permission You are not allowed to convert this file to work on other games under any circumstances
  • Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
  • Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
  • Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets

Author notes

This author has not provided any additional notes regarding file permissions

File credits

This author has not credited anyone else in this file

Donation Points system

This mod is opted-in to receive Donation Points

Version v2.0.2

Version 2.0.1

This page and Wiki are yet to be done. Please consult the Discord server here for help using this tool.

Readme.MD

External Tools and Credits

There are several external tools that are used by my scripts to get things done.

HavocBehaviourPostProcess.exe is available from the Bethesda Creation Kit. It is necessary to convert any mod that has animations in it, and you are also required to have a 32-bit version of those animation files in order to perform that conversion. If you have the CK, you need to copy Tools\HavokBehaviorPostProcessHavocBehaviourPostProcess.exe to the Utilities directory in the Skyrim-NX-Toolkit.

  • It won’t convert skeleton and skeleton_female files. Get them from XPMS Switch version on Nexus
  • It won’t convert files in behaviors folders. Only occurrence I found in all SSE mods so far were in USSEP and FNIS. You can fish 32 bit equivalent
  • FNIS based mods can regenerate their behavior files in 32 bit by using the “Generate Behavior for Modders” tool included in FNIS oldrim

Running in Python

There are Examples listed in the "Examples" directory. They are filled with dummy mod files, but you should be able to run them and they should produce the appropriate output. Most of the scripts can be used by dragging a directory onto them, but I prefer to run them from the command line in case there's an error whilst in the batch file, so you can see it before the window disappears. The examples all show proper command line usage.

Skyrim nx toolkit как пользоваться

A set of scripts to convert mods from Skyrim SE to Skyrim NX

Skyrim nx toolkit как пользоваться

Lord-Akkrand released this Nov 10, 2019

Removed DDSOpt and ADPDDS from the conversion process, we strictly use Texconv for resizing and setting proper formats.

-All "invalid" textures should be resolved.

-Revised rules for texture formats and added DX10 support for NvnTools.

-If a texture has mipmaps, it will regenerate them after resizing the texture.

-If a texture doesnt have mipmaps, it will not generate mipmaps for that texture.

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