Runtime error mount and blade warband как исправить

Обновлено: 05.07.2024

11 мар в 12:40

I really like the mod "The Reckoning Third Stage" (link below) but I keep getting runtime errors and the games crashes. I love the mod but its hard to enjoy with it crashing all the time.

The error says:
Microsoft Visual C++ Runtime Library
Runtime Error!
Program: . /mb_warband.exe
This application has requested the Runtime to terminate it in and unusual way.
Please contact the application's support team for more information.

This is what I've tried to fix it:
- I'm using DirectX9
- I have "Load Textures On Demand" checked
- I have "Force Single Threading" checked
- I have installed the most recent version of Microsoft visual c++
- I ran 'bcdedit.exe /set IncreaseUserVA 2800' on the cmd line as administrator
- I set "Threaded optimization" in the Nvidia Control Panel to "Off"
- I ran DXSETUP.exe in the mount and blade warband > directx directory with newest 2010 versions in the same folder

The mod uses the module data from Warband version 1.158, but I'm not sure if using a different version of the game will help with the runtime errors, and I don't know how to go about installing a separate version of the game.

I would be really disappointed if this is just an issue with the mod so any other ideas for fixing it would be appreciated.


Скачал пиратку на руторе Mount and Blade: Warband - Viking Conquest - Reforged Edition (2015) PC | RePack от FitGirl
Всё установил и играл нормально пока не стало вылетать с такой ошибкой -microsoft visual c++ runtime library runtime error.
Что делать?

microsoft visual c++ переустанавливал, драйвера обновлял

Переустанови/установи Microsoft Visual c+++.Или скачай репак от Механиков.

А какого года нужен Microsoft Visual c+++ в Mount and Blade Warband - Viking Conquest?

2 янв. 2015 в 6:14 runtime error fix when entering settlements or battles

if you get runtime errors when going to settlements or battles, go to the mount and blades modules folders at D:\Program Files (x86)\Steam\SteamApps\common\MountBlade Warband\modules and select a module

once in the module scroll down and look for a file named module.ini

open in and scroll down untill you find disable_moveable_flag_optimization = 0

change it to 1 and save

it should be fixed now. if you have any trouble because of it just change it back.

28 янв. 2015 в 9:00

Too much data, I think.

Go to your Warband documents folder and open the "rgl_config" file
there's a setting "render_buffering_size" (I think it was).
Change the value to "500". Save the document

(THis is actually something everyone running mods should do - It can greatly help preventing those crashes with many mods)

See if it works now.

If not, also see that the checkbox "Load Textures on Demand" is checked in the launcher.

If it's still not working, try "Single Threading" (also in the launcher), or even switching from DX9 to DX7 (also launcher)

That last one is for the desperate, though - many object textures will look cardboard-ey with that.

Hope that helps.

Edit: Not sure, but I think Perisno is one of those monster mods that require you to use 64bit OS and have enough power to even play confortably. So if one of you still has a 32bit OS, that might be the problem. Try the things I said, maybe you luck out.

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