Как сделать team test в roblox studio

Обновлено: 06.05.2024

Team Create - Функция в Roblox Studio позволяющая создавать плейсы вместе с друзьями, Team Create это функция которая заменила personal servers. Данная функция вышла 13 апреля 2016 года.

Collaborative Building

In a Team Create session, objects can be manipulated by all editors. This workflow differs slightly from solo editing as described in the following sections.

User Color

As noted earlier, each editor in a session is assigned a color which appears behind their avatar image in the Team Create window. When an editor selects objects, a selection box in their color will appear around the objects in the 3D view:


Likewise, the objects in the Explorer window will show a colored dot indicating which editor has them selected.


Undo/Redo

Undo and redo work mostly the same as they do in solo mode, with a few small differences. If multiple people have made edits to a part or instance, pressing Undo for that object will revert it to the state before you made a change and revert all changes that other editors might have made following your latest edit.

`articles/Game Testing|Game Testing Modes`. -->

Collaborative Scripting

In a Team Create session, game scripts are stored in a central cloud-based repository which is accessible by all collaborators. This gives you the ability to:

  • Independently work on the same script that others are editing.
  • Know when others are working on a script.
  • Test changes locally before committing them to the cloud.
  • Compare and commit your script changes to the cloud when ready.
Collaborative scripting is enabled by default. If you want to disable it for any reason, select Game Settings → Options and turn off Enable Collaborative Editing. Note that you'll also need to turn off Team Create and then re-enable it to restart the session.

Editing and Testing

While in a Team Create session, you can open a script as usual, even if it’s being edited by another user. Once you make a change, it will be added to the Drafts window. These drafts will be automatically saved and persist between Studio sessions on the same machine.


If the drafts window isn't open, you can view it by clicking the Drafts button from the View tab. When playtesting locally, drafts will be used instead of the server version of scripts, letting you test changes without affecting the game for other collaborators. In contrast, the server versions will be used during a Team Test session as outlined in articles/game testing|Game Testing Modes .

Comparing Scripts

At any time, draft(s) can be compared to their cloud version by right-clicking them and selecting Compare with server.


This will open the Diff Result window. Red indicates code on the server that was changed or deleted. Green shows the updated code. You can compare the line numbers to help determine what to keep.


Applying Edits to Server

To apply your changes to the cloud version(s), select one or more drafts in the Drafts window, right-click , and select Commit.


Merging Changes

If another developer applies changes to the same script when you’re editing it, an icon with a green symbol will appear next to the script in the Drafts window.


At this point, you can select one or more drafts, right-click , and select Merge from server to open the merge tools window. In this window you can see the latest edits in relation to your own. If there are conflicting changes, you can pick which code to keep, or make manual edits.


  • Check Draft to keep your changes, or leave it unchecked to discard them.
  • Check Server to merge the changes into your draft, or leave it unchecked to ignore them.
  • Check Other to manually edit the script and save the changes to your draft.

Once you check the desired options, you can toggle the Preview Resolution switch to preview how the script will look.


Restoring Deleted Scripts

If another developer deletes a script that you’re editing, you’ll see an icon with a red symbol in the Drafts window:


To restore your version(s) back into the game, select one or more drafts in the Drafts window, right-click , and select Restore Script.

Note that restored scripts will be placed back in the place's Workspace, so you'll need to re-parent it back to its original location.

Team Create

If you’re working on a game with others in Articles/Team Create|Team Create mode, you can test as follows:

Collaborative Development

Team Create is a Roblox Studio tool that allows for simultaneous place and script editing among groups of developers. Once enabled, developers with the correct permissions can invite others, and each editor can see the changes others make while they work.

How to Use

To use Team Create, go to the View tab in Roblox Studio, and then click on the Team Create button. If the feature is turned off, click on the green Turn On button, providing that the place is published. When clicked, it will restart Roblox Studio and enable Team Create. Next, type in a username in the box on top of the panel. Once you invite someone, set their Permissions level to Edit, then have him/her go to the place's page and click on the Edit button. They will then be added to the editing session. A transparent sphere indicates that a user is building in that area.

Permissions

If a player's permission level is set to Play, that player will be able to visit the place regardless of the game's availability.

If a player's permission level is set to Edit, that player can modify the game's contents. However, the player cannot remove thumbnails.

2. Play

Если вы поставили данное разрешение игроку то он может лишь играть в неё, и не имеет возможности её редактировать

Rolling Back Changes

Owners can revert changes just like anyone can for games made in solo mode:


  1. On the game’s page, click the button.
  2. Select Configure this Place.
  3. Click on Version History.
  4. Choose an earlier version and click Revert to this version to roll back.
Be careful when reverting changes in this way. If anyone is currently editing a game with Team Create, their session could still auto-save and overwrite the revert action. If you're reverting to a previous version, make sure no one is currently editing the game, or turn off Team Create.

Managing Editors

Group Game

Individual Game

If you want to collaborate with others but your game isn’t published as a articles/Group Games|group game , you can add editors as follows:

Player Emulator

Various articles/Introduction to Localization on Roblox|localization and game content policies can be tested through the Player Emulator.

  1. Select the Test tab in Studio.
  2. In the Emulation section, click the Player button.
  1. Once the emulator window is open, toggle on Enable Test Profile to enable emulation while playtesting. Note that emulation will remain as toggled (enabled or disabled) even if you close the window.
  1. Lower down in the emulator window, the following options are available:
Option Description
Locale Lets you emulate a language locale while playtesting. Default is set to your Roblox locale.
Region Lets you emulate a player's country/region while playtesting; this selection may impact policy switches pertaining to the next three options. Default is set to your Roblox country/region.
ArePaidRandomItemsRestricted Emulates whether a country/region restricts paid random item generators. If you're implementing articles/virtual items policy|virtual items , you should check the ArePaidRandomItemsRestricted boolean of PolicyService/GetPolicyInfoForPlayerAsync|GetPolicyInfoForPlayerAsync() to determine if such items are allowed.
IsSubjectToChinaPolicies See here for details.
AllowedExternalLinkReferences Emulates whether external link references are allowed in a country/region. If you're including in-game links to Discord, Facebook, Twitch, and/or YouTube, you should check the AllowedExternalLinkReferences array of PolicyService/GetPolicyInfoForPlayerAsync|GetPolicyInfoForPlayerAsync() to determine which link types are allowed.
  1. Start playtesting in a Play Solo mode to test the chosen settings.

Turning Off Team Create

Testing Modes

Testing games is critical for success. Because of the underlying articles/Roblox Client Server Model|client-server model in all Roblox games, it’s important that you test your game in various modes before publishing it to the public.

Accessing a Session

Those who have been invited to edit a place can join a Team Create session as follows:

  1. Close all currently open places in Studio (or close and reopen Studio).
  2. Select the Group Games tab (if the game is a /articles/Group Games|group game ) or the Shared With Me tab.
  1. Locate and open the place to begin editing.

Enabling Team Create

In order to start editing a place with other developers, access the View tab and click Team Create:

With the window open, press the Turn ON button:


Once Team Create is active, the window will show a list of users who are allowed to edit the place. Each user will be automatically assigned a user color (the color behind their avatar image) to help identify them during the session.


Chat Window

A useful tool while collaborating is the Chat panel, accessible via View → Chat.

To start chatting, click on the text box, type a message, and press Enter to send it. Messages in the chat window will be labeled by the user’s color outlined above.

Group games

Group games have the ability to be used by team create. To enable group games to have team create on, simply turn it on/off like shown above, then anyone with the Create and edit group games permission can go into team create, regardless if invited or not.(If it is off, no one else on the team can access it, even though they are in the group. If they try to access it, they will see what it looked like before you edited it.)

Group games

Если вы включите данную функцию то вы сможете редактировать игру не только с друзьями, но и целой группой, так же на странице игры и группы будет отображаться что эта игра сделана именно этой группой.

Contents

Как использовать

Для начала вам надо открыть Roblox Studio,затем в редактировании плейса открыть "Game Settings" и в строке Collabarators выбрать людей которые будут играть/редактировать игру с вами.

1. Edit

Если вы поставили данное разрешение игроку то он может играть в эту игру и редактировать её.

Publishing and Saving

Saving changes while using Team Create works a bit differently than in solo Studio. When Team Create is active, Studio will auto-save the project to the cloud every five minutes. Changes made between auto-saves will not be published, so updating a live game still requires explicit publishing via File → Publish to Roblox.

Roblox Studio/Team Create

Team Create is a feature in Roblox that allows a user to build on Roblox Studio if added to the list by the owner of the game. Team Create is the feature which replaced personal servers. It was released on April 13, 2016.

Функции

У игроков которых вы добавили есть два вида прав:

Run Mode

Run mode is similar to Play Solo → Server mode, but it does not insert your player avatar into the game. The simulation begins at the current camera position and you can navigate around the game world using the standard Studio camera controls.


Содержание

Play Solo Mode

The Play and Play Here modes in Studio are collectively known as “play solo” mode. Play inserts your avatar into the game at the SpawnLocation while Play Here inserts your avatar at the current camera position.


When testing in these modes, Studio runs two separate simulations (one client and one server). This gives you a more accurate impression of how the game will execute in production, for instance:

  • LocalScript|LocalScripts will run on the client data model and obey client-side rules — they will not create objects in the overall game world, etc.
  • Script|Scripts will run on the server data model and they will not affect client-side instances like a player’s local ScreenGui .

Client/Server Toggle

To toggle between Client and Server modes, click the Client/Server Toggle button while simulating:


The following tables outline the key differences between modes:





Multi-Client Simulation

Using the Server/Players options in the Test tab, you can launch multiple sessions of Studio, one acting as the server and each other acting as a client.

  • From the same Clients and Servers menu in any of the Studio sessions, select how many new sessions you'd like to add.
  • Press the Start button to launch the additional player sessions.

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