Kade engine fnf что это

Обновлено: 19.05.2024

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So, we finally meet after 1 year of hiding. - Tabi

This page is outdated. Please help update it if you can. The talk page may contain more information.

Reason: New versions of KE have been coming out rapidly, and have made this page outdated since the 1.6 update.

Developer(s)

Version

Stable release: 1.7

Preview release: 1.6.2-PRE_RELEASE1

Kade Engine is a engine made by KadeDev for Friday Night Funkin'. It takes the original engine and improves/adjusts it in many ways. Most mods today use Kade Engine, or other engines that uses Kade Engine inputs (such as FpsPlus).

Contents

About

Kade Engine is a Competitive Rhythm Game engine rewrite for FNF with Quality of Life features included.

How to build Kade Engine - A Tutorial for Friday Night Funkin'

How to build Kade Engine

Also note: you should be familiar with the commandline. If not, read this quick guide by ninjamuffin.

Also also note: To build for Windows, you need to be on Windows. To build for Linux, you need to be on Linux. Same goes for macOS. You can build for html5/browsers on any platform.

Ratings

Gallery

2KadeEngineLogo

KadeEngineWithBackground

The Kade Engine Logo with background. Found in the source files.

KadeEngineLogoOld

KadeEngineLogoBumpin

The custom default Kade Engine Boppin' Logo spritesheet.

Kade engine fnf что это

Friday Night Funkin': Kade Engine

If you want to contribute to Kade Engine, read this first.

If you want to build Kade Engine, read this.

Friday Night Funkin'

Friday Night Funkin' is a rhythm game originally made for Ludum Dare 47 "Stuck In a Loop".

Uh oh! Your tryin to kiss ur hot girlfriend, but her MEAN and EVIL dad is trying to KILL you! He's an ex-rockstar, the only way to get to his heart? The power of music.

Kade Engine is a mod for Friday Night Funkin', including a full engine rework, replays, and more.

REMEMBER: This is a mod. This is not the vanilla game and should be treated as a modification. This is not and probably will never be official, so don't get confused.

If you're looking for documentation, changelogs, or guides, you can find those on the Kade Engine website.

Title Screen

Week Select

Freeplay

Options

Senpai Gameplay (Hard, Upscroll)

Roses Dialogue

Pause Screen

Results Screen

Replay Loader

  • New Input System
    • An improved input system, similar to Quaver or Etterna, with less delays, less dropped inputs and other improvements.
    • While you're playing, we show you information about how you're doing, such as your accuracy, combo break count, notes per second, and your grade/rating.
    • Instead of being forced to use WASD and the arrow keys, you can set any keybinds you want!
    • Have you ever gotten a crazy score but didn't record? The replay system solves that: it automatically saves a "replay" of your gameplay every time you complete a song, which you can play back inside of the game.
    • Replays just store information about what you're doing, they don't actually record the screen -- so they take up way less space on your disk than videos.
    • If your speakers or headphones are delayed, you can set an offset in the options menu to line the game up with the delay and play with synced audio like intended!
    • There's so much more in store than just what's listed here! If you can imagine a quality of life feature, it's probably either already included in Kade Engine or is being worked on!

    Friday Night Funkin'

    This game was made with love to Newgrounds and its community. Extra love to Tom Fulp.

      - Video Code - Ideas (that I stole) - Setting up appveyor and a lot of other help - telling me that I should do the tricky asset loading - math degree (aka most of the fucking math in this project)

    About

    Kade Engine is a Competitive Rhythm Game engine rewrite for FNF with Quality of Life features included.

    Issues

    Issues relating to "Kade Engine" are maintained on the bug tracker. Report issues there.

    Kade engine fnf что это

    Friday Night Funkin': Kade Engine

    If you want to contribute to Kade Engine, read this first.

    If you want to build Kade Engine, read this.

    Friday Night Funkin'

    Friday Night Funkin' is a rhythm game originally made for Ludum Dare 47 "Stuck In a Loop".

    Uh oh! Your tryin to kiss ur hot girlfriend, but her MEAN and EVIL dad is trying to KILL you! He's an ex-rockstar, the only way to get to his heart? The power of music.

    Kade Engine is a mod for Friday Night Funkin', including a full engine rework, replays, and more.

    REMEMBER: This is a mod. This is not the vanilla game and should be treated as a modification. This is not and probably will never be official, so don't get confused.

    If you're looking for documentation, changelogs, or guides, you can find those on the Kade Engine website.

    Title Screen

    Week Select

    Freeplay

    Options

    Senpai Gameplay (Hard, Upscroll)

    Roses Dialogue

    Pause Screen

    Results Screen

    Replay Loader

    • New Input System
      • An improved input system, similar to Quaver or Etterna, with less delays, less dropped inputs and other improvements.
      • While you're playing, we show you information about how you're doing, such as your accuracy, combo break count, notes per second, and your grade/rating.
      • Instead of being forced to use WASD and the arrow keys, you can set any keybinds you want!
      • Have you ever gotten a crazy score but didn't record? The replay system solves that: it automatically saves a "replay" of your gameplay every time you complete a song, which you can play back inside of the game.
      • Replays just store information about what you're doing, they don't actually record the screen -- so they take up way less space on your disk than videos.
      • If your speakers or headphones are delayed, you can set an offset in the options menu to line the game up with the delay and play with synced audio like intended!
      • There's so much more in store than just what's listed here! If you can imagine a quality of life feature, it's probably either already included in Kade Engine or is being worked on!

      Friday Night Funkin'

      This game was made with love to Newgrounds and its community. Extra love to Tom Fulp.

        - Video Code - Ideas (that I stole) - Setting up appveyor and a lot of other help - telling me that I should do the tricky asset loading - math degree (aka most of the fucking math in this project)

      Cloning the repository

      Since you already installed git in a previous step, we’ll use it to clone the repository.

      Music

      New Additions

      Kade Engine overhauls Friday Night Funkin's input system. Updated versions of the Kade Engine ensure the least input drops, unlike the vanilla pre-week 7 FnF game. Unfortunately, vanilla week 6's input system has major flaws, resulting in many input drops usually occurring in fast sections due to being unable to rapidly handle many notes in a short time. Unfortunately, due to Week 7 not being open source, fan-developed engines such as Kade's are requirements for many new mods; mods that don't often become very hard to play.

      Kade Engine's inputs do not check if an input is pressed every frame, but instead acts when a key is pressed, directly. This prevents input drops caused by skipped frames.

      • A "slide-in" effect for the menu buttons.
      • An options menu.
      • Offset (Change how early or late the notes will be, can be changed numerically. Available throughout the options menu if nothing or something that is changed by pressing enter is selected.)
      • Changable playback speed on Freeplay
      • Gameplay Section
        • Key Bindings (A way to change your key binds.)
          • Keyboard/Gamepad Control (A way to change what type of controller you use. It can be found inside the Key Bindings menu.)
          • Distractions and Effects (A way to toggle any stage distractions.)
          • Camera Zoom (A way to change how much the camera zooms in when it zooms in.)
          • StepMania Arrows (A way to change the colors of notes based on quantization, not direction.)
          • Accuracy Visiblity (A way to change if the accuracy is shown on the info bar or not.)
          • Song Position (An option to change if there is a bar accurately showing the length of the song or not.)
          • Notes Per Second Display (An option to turn on/off the visibility of your NPS. Your NPS only goes up when hitting notes.)
          • Rainbow FPS (An option to make the FPS counter flicker with rainbow colors or not. You cannot enable this option if you have your FPS counter hidden. [See Misc. Section])
          • CPU Strums Stay Static/Light Up (An option to change if the CPU's strums light when hitting a note or not.)
          • FPS Visibility (An option to change if it is possible to see your FPS or not.)
          • Toggle Flashing Lights (An option to change if you can see flashing lights or not. May cause epileptic seizures if on.)
          • Toggle Watermarks (An option to toggle watermarks of the Kade Engine.)
          • Antialiasing (An option to toggle antialiasing, can improve graphics quality but performance will drop slightly.)
          • Toggle Miss Sounds (An option to toggle the miss sounds when not hitting a note.)
          • Toggle Score Screen (An option to toggle the score screen at the end of a song/week. This score screen shows accuracy in a chart-like form, your final rating [if you have MFC, GFC, FC, or SDCB and if you have AAAAA, AAAA:, AAAA., all the way down to D], etc.)
          • Show All Inputs (An option to toggle if every input is on the accuracy chart.)
          • Optimization (A way to toggle characters, backgrounds, and everything else but notes, to make it feel like a normal rhythm game.)
          • Preload Characters(A way to toggle character loading on engine startup. Requires high memory.)
          • Botplay (A way to toggle botplay to showcase charts. It's basically a built-in FNFBot.)
          • Replay (A way to view saved replays.)
          • Reset All Score (A way to reset all scores on all tracks and weeks. This is an irreversible option.)
          • Lock Weeks (A way to reset all story mode progress without losing all score. This is an irreversible option.)
          • Reset All Settings (A way to reset all settings. This is an irreversible option.)
          • Modcharts (Modcharts originate from NotITG [Not In The Groove], Taro4012, the NotITG dev, helped in adding modchart support to the Kade Engine. You can change how the strums and arrows move. This requires naming the modchart file "modchart.lua" exactly and coding what you want the arrows to do. Modchart tutorials are found at the github here.)

          Dependencies

          Windows-only dependencies (only for building to Windows. Building html5 on Windows does not require this)

          If you are planning to build for Windows, you also need to install Visual Studio 2019. While installing it, don’t click on any of the options to install workloads. Instead, go to the individual components tab and choose the following:

          • MSVC v142 - VS 2019 C++ x64/x86 build tools
          • MSVC v141 - VS 2017 C++ x64/x86 build tools
          • Windows SDK (10.0.17763.0)
          • C++ Profiling tools
          • C++ CMake tools for windows
          • C++ ATL for v142 build tools (x86 & x64)

          macOS-only dependencies (these are required for building on macOS at all, including html5.)

          If you are running macOS, you’ll need to install Xcode. You can download it from the macOS App Store or from the Xcode website.

          If you get an error telling you that you need a newer macOS version, you need to download an older version of Xcode from the More Software Downloads section of the Apple Developer website. (You can check which version of Xcode you need for your macOS version on Wikipedia’s comparison table (in the min macOS to run column).)

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