Rtcw the dark army uprising прохождение

Обновлено: 02.07.2024

Ready to defy darkness? Deathshead is back to unleash the power of the philosopher's stone through his new super soldiers - will B.J. Blazkowicz survive?

The Dark Army: Uprising Remastered (1.25)

Oct 16 2020 Full Version 84 comments

Compatible with RealRTCW only. Voices and texts in English.

the dark army: uprising remastered (1.25) full version

The Dark Army: Uprising Remastered (1.55)

Sep 17 2021 Patch 5 comments

Major fixes and expansions. Full Version (1.25 or above) required.

the dark army: uprising remastered (1.55) patch

The Dark Army: Uprising Cooperative (1.05)

Jan 30 2021 Patch

Major fixes and expansions. Full Version (1.00) required.

the dark army: uprising cooperative (1.05) patch

The Dark Army: Uprising Cooperative (1.00)

Oct 1 2020 Full Version 8 comments

Compatible with RealRTCWCoop only. Voices and texts in English.

the dark army: uprising cooperative (1.00) full version

The Dark Army: Uprising (2.0)

Dec 3 2017 Demo 25 comments

Single-player Return to Castle Wolfenstein expansion. Powered by RealRTCW 2.1. Voices and texts in English. Original game is required.

the dark army: uprising (2.0) demo

The Dark Army: Uprising (1.1)

Dec 25 2016 Full Version 10 comments

Single-player Return to Castle Wolfenstein expansion. Powered by RealRTCW 2.0. Voices and texts in English. Original game is not required to play.

the dark army: uprising (1.1) full version

The Dark Army: Uprising (1.1)

Dec 25 2016 Patch 1 comment

Single-player Return to Castle Wolfenstein expansion. Powered by RealRTCW 2.0. Voices and texts in English. Patch to install upon version 1.0.

the dark army: uprising (1.1) patch

The Dark Army: Uprising (1.0)

Dec 4 2016 Full Version 38 comments

Single-player Return to Castle Wolfenstein expansion. Powered by RealRTCW 2.0. Voices and texts in English. Original game is not required to play.

the dark army: uprising (1.0) full version

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Ready to defy darkness? Deathshead is back to unleash the power of the philosopher's stone through his new super soldiers - will B.J. Blazkowicz survive?

Report The Dark Army: Uprising Remastered (1.25)
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TDA-Remastered-Full-Version-1.25.zip
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Jun 30th, 2020
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Oct 16th, 2020 1.49gb (1,604,986,849 bytes)
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Description

Compatible with RealRTCW only. Voices and texts in English.


✪ INSTALLATION INSTRUCTIONS ✪

Step 1

Install Return to Castle Wolfenstein


RealRTCW, which is needed to launch TDA, requires the original game. A Steam or GOG copy is advised.

Step 2

Install RealRTCW


1. Download RealRTCW.

2. Merge the content of the archive with your RTCW directory.

Step 3A

Install The Dark Army: Uprising


2. Extract the archive into your RTCW (RealRTCW) directory (where the main folder is located).

Step 3B

Install Patch 1.53


1. Download Patch 1.53.

2. Extract the archive into your RTCW (RealRTCW) directory (where the main and TDA folders are located).

Step 4 (Optional)

Install RTCW Venom Mod


1. Download RTCW Venom Mod.

2. Open the archive and move the files of the Main folder (from the Venom Mod folder) into the main folder of your RTCW (RealRTCW) directory.

3. Download Nvidia pack shaders for Venom (only for NVIDIA users).

4. Open the archive and move the files of the Shaders for Nvidia users folder into the main folder of your RTCW (RealRTCW) directory (only for NVIDIA users).

✪ HOW TO PLAY ✪

A. Launch RealRTCW → Click ADD-ONS (in the title-screen) → Select The Dark Army: Uprising Remastered (in the list) → Click Launch.



B. Run TDA Remastered (32-bit).bat or TDA Remastered (64-bit).bat (from TDA folder in RTCW directory).




The Dark Army: Uprising Remastered (1.25)

Post comment Comments (0 - 50 of 84) Estor_ Jul 1 2020 Estor_ Jul 1 2020 William🐺 Jul 1 2020 vicpas Jul 1 2020

Congratulations William for this released.
Now you also become an RTCW legend.
And success in your next RTCW projects.

William🐺 Jul 2 2020

Thanks for the kind and honoring words, vicpas.

Hope you'll like it! ✌️

WolfETPlayer Jul 1 2020

Congratulations on release! This was a long road.

William🐺 Jul 2 2020

Thanks for the support! Still can't believe we made it. 😅

LocustQ Jul 2 2020 William🐺 Jul 2 2020 H3llBaron Jul 2 2020

I assure you also italian Rtcw, that was an official edition, is completely compatible with RealRtcw \m/ then perfect for TDA, even if it's in english, that's just an awesome work! I love new huge level design. Great!

William🐺 Jul 2 2020

Thanks for your kind words and continued support _HellBaron_! 👍

vegeta2015 Jul 5 2020

I did all instructions about installation in description but every time i load the mission it tells me please wait then CTD ?

Laptop specs:
Intel core i5 460M
4GB RAM
ATI 4650 Mobility Radeon 1GB

I hope there is a solution

William🐺 Jul 5 2020

Which renderer have you chosen?

vegeta2015 Jul 5 2020 _Pavel_ Jul 5 2020

You mean opengl1?

vegeta2015 Jul 5 2020

oops, yeah that's it

William🐺 Jul 5 2020

Try switching to rend2 (New Renderer).

vegeta2015 Jul 5 2020

rend2 gives me an error: black screen and cannot compile shader

William🐺 Jul 6 2020

Hmmm. Are there any issues with RealRTCW as well?

vegeta2015 Jul 6 2020

No it is working well but on opengl1 also rend2 with realrtcw does not work

William🐺 Jul 6 2020

Seems like a iortcw related issue. RealRTCW uses iortcw, and rend2 (aka opengl2) is a feature from iortcw (ioquake3). Some people who cannot launch rend2 tend to get issues with opengl1 too, which appears to be the case here. There are a few reports to check at Github.com. I wish I could provide you with a "Minimum/Recommended Requirements" table, so we can isolate what's causing the issue within your computer's specs. 🤔

P.S. Have you installed Patch 1.06 for TDA Remastered? It fixes opengl1 compatibility. 😐

vegeta2015 Jul 7 2020

Yeah, i have installed it and the loading took long for a while then CTD again

Guest Jul 7 2020

I have problem that says "Point release files are missing sp_pak3
and something more
Im sure there is solution for my problem

_Pavel_ Jul 8 2020

Are you install in right direction?

vicpas Jul 10 2020

I think that WolfETPlayer must include in your Mod these files (sp_pak3.pk3 and sp_pak4.pk3) to help future players with pure RTCW installed.

Lemming20 Jul 13 2020

Hey William, magnificent mod so far. My only problem is that it crashes to desktop without warning after playing for a while, i don't know why that happens.
Could you help on this issue?

P.S: Just letting you know, i am not good at computer terms so i sadly wont know much.

_Pavel_ Jul 13 2020

1)Try set low graphic. Most of times its helped me.
2)Delete file z_Sl_RtCWHD.pk3

vicpas Jul 15 2020

Hey William.
Version 1.12?
What has been changed?

William🐺 Jul 15 2020

I have included the "Patch Notes" in the Description tab (Read more. ). In short, Version 1.12 is way lighter than previous versions (due to files cleanup), and it's now compatible with RTCW Venom Mod and the Splatterladder RtCW HD Pack. There were also a few UI changes to attenuate the "timeout" crashes some players are getting with the Notebook and the Load screens. For example, texts in the loading screens were cut.

Have a good day! ✌️

vicpas Jul 16 2020

Ok, William.
I understood that "RTCW Venom Mod" is recommended, not necessary.

WolfPlayerChen Jul 17 2020

I replace my old TDA folder,if I need the v1.10 path? Or I just need fullversion v1.12 is ok?

_Pavel_ Jul 17 2020

The version 1.12 is updated full version. You dont need install patch 1.10

Guest Jul 21 2020

You are absolute legend, man. Thank you.

duartef Aug 3 2020

When I choose rend2, it takes a loooooong time to load, around 1m30s, and it constantly freezes every 3 secs when I'm playing. Am I doing something wrong? I could work around this issue in the RealRTCW SP campaign because it has an option that allows me to reduce the size of the upscaled textures to 1024, or 2048, and disable texture interpolation, which seems to do the trick. But those options appear to be missing in TDA. Any workaround?

Specs:
Intel Core - i7-7700 CPU 3.60GHz
RAM - 16GB
System type- x64
GPU - NVIDEA Geeforce GTX 1080 ti
Running on Windows 10

PS: Loving this mod, and desperately wanting to see it fully working with all that eyekandy goodness. 😋

_Pavel_ Aug 3 2020

Just change renderer on opengl1

duartef Aug 3 2020

Thanks, but I've noticed opengl1 works just fine. The problem is that it doesn't come with all the nice features that the new render provides, like dynamic shadows, better lighting and overall atmosphere

_Pavel_ Aug 3 2020

Ok, i think William fixed it once a time.

duartef Aug 4 2020

So you're saying that there's a previous version that doesn't have this issue?

_Pavel_ Aug 4 2020

I dont think so. When mod released, it work only with rend2. Patch 1.06 had opengl1, but it worked bad. Now we have version 1.12. Here fixed opengl1 (mable rend2) and bag with notebooks. Now you can play without problem.

duartef Aug 5 2020

Thanks for letting me know. Hopefully performance with rend2 will improve in future versions. Until then I will be thoroughly enjoying the rest of this amazing campaign (still in map 5).
Cheers!

DannB Aug 3 2020

I don't remember my first play-through of original RTCW, but with your Mods I must say its very good. I finished only 3 first maps.
Game is too FAST :) and my PC is not a monster.

spark577 Aug 5 2020

My rifle scope looks in vertical ellipse shape. It only happens in TDA addon. How can i fix?

_Pavel_ Aug 5 2020

No way, because you can't fix scope.

spark577 Aug 6 2020

Do you also have the same problem?

_Pavel_ Aug 6 2020

Trust me, the scope can't fix it. It have everyone who downloaded here.

_Sam_i_aM Aug 9 2020

After launching from TDA Remastered x64 batch file, the game opens. Everything works fine, till the game starts loading. After loading, the game crashes. Also, when I am launching from RealRTCW.x64.exe, no mods or the game itself, can't start.
But, when I start from ioWolfSP.x86_64.exe, the TDA Demo and the game works fine. But, ioWolfSP is unable to run TDA Remastered. The error shown after launching from ioWolfSP.x86_64.exe is:
"IN_Init called before SDL_Init(SDL_INIT_VIDEO)."

PC Config:
CPU- i5 7400
Ram - 4Gb
Card- 2Gb Zotac GT 710
Arch - 64-Bit Windows 10

Stuff I installed from this website after installing fresh RTCW Copy:
1. Patch-data-141.zip
2. RealRTCW_3.0 (Lite).zip
3. TDA_Demo_120217.zip [Just to check if it will work fine or not)
4. TDA-Remastered-Full-Version-1.12.zip

_Pavel_ Aug 9 2020

Don't install patch 1.41, it mable crash you pc. Play with only RealRTCW 3.0 And set renderer in "old renderer"

Return To Castle Wolfenstein (RTCW) Touch
версия: 2.1.5
Жанр: Экшн, Шутер

Последнее обновление игры в шапке: 01.11.2019

Прикрепленное изображение

Прикрепленное изображение

Прикрепленное изображение

Краткое описание:
Порт RTCW для Android

Описание:
Порт Return To Castle Wolfenstein на Android.
Особенности:
*Пункты меню теперь поддаются касанию на экран - не нужно двигать палец по экрану для выбора
*Автоматически выпадающая клавиатура для ввода текста
*Добавлена новая функция автонаведения для огнестрельного оружия
*Режим снайпера - задержите кнопку перезарядки
*Консоль
*3 пути смены оружия - кнопками вперёд/назад, колесом оружия, кнопками цифр
*Полностью доступный игровой инвентарь

Полностью настраиваемое управление на сенсорном экраном:
* Перемещение всех игровых кнопок
* Аналоговое движение и стрейф
* Изменение размера всех кнопок игры
* Изменение чувствительности управления
* Режим мыши или джойстика
* Инверсионное управление вверх/вниз
* Дополнительно двойное нажатие для прыжка / стрельбы
* Изменение прозрачности элементов управления
* Назначение кнопок регулировки громкости для любого игрового действия
* Полный доступ к игровой консоли.

Широкая поддержка джойстиков.

ПРИМЕЧАНИЕ:
Чтобы изменить чувствительности оси геймпада, используйте долгое нажатие на оси на вкладке геймпада.
Для нормальной работоспособности требуется мощный девайс.
Для назначения кнопок громкости используйте вкладку Gamepad.

Советы:
*Для использования кодов введите в Args: +set sv_cheats 1
*Задержите кнопку перезарядки для включения режима снайпера
*Зайдите в Options->View и измените Crosshair size (размер курсора) и Alpha
*Используйте Dynamic Lights (Динамическое освещение) на мощных устройствах

Google Play:

Особенности: 3D

Русский интерфейс: Нет
Системные требования: Android 3.1+


The Dark Army: Uprising, often abbreviated TDA, is the first half of a two-part divided single-player standalone modification of Return to Castle Wolfenstein, developed and published by Dark Matter Productions, released on December 3, 2016 on Microsoft Windows via Mod DB. It will be followed by a second part subtitled Downfall.

Since December 11, 2016, it is considered as one of the 100 best mods of 2016, as elected during the Mod DB 2016 Mod of the Year Awards sponsored by Sega.

Contents

Story [ ]

Missions [ ]

The first part of the mod contains five new episodes. (Section to change when remaster releases.)

The Prologue [ ]

Starting immediately after the events of Return to Castle Wolfenstein, B.J. Blazkowicz must obtain Helga von Bulow's diary.

The Briefing [ ]

A briefing is held.

The Village [ ]

In the first episode, B.J. Blazkowicz has to infiltrate an enemy village in the northern mountains of Germany, in which an excavation site seems to be located. The enemy does its best to find an ancient alchemical artifact, called “The Dark Relic”, which is the key of Deathshead's plans to create a new army of Super Soldiers. Highly guarded and protected, the entrance to the sewers, the only way to get to the excavation site, is the main objective.

  1. Reach the main courtyard
  2. Destroy the gate's generator
  3. Sneak into the sewers
  4. Eliminate the radio operator
  5. Eliminate the chief officer
  6. Recover the Sewers map
  7. Destroy all radio equipment

The Sewers [ ]

In the second episode, B.J. Blazkowicz has to follow the enemy troops in the sewers, where the highly-guarded entrance of the excavation site is located.

  1. Sabotage the security system
  2. Head to the dig site
  3. Reach the dig site
  4. Eliminate the radio operator
  5. Eliminate the chief officer
  6. Recover the Crypt map
  7. Destroy all radio equipment

The Crypt [ ]

In the third episode, B.J. Blazkowicz has to stop the enemy troops in the crypt where “The Dark Relic” is located – undead beings are also part of the operation.

  1. Destroy the enemies obstacles
  2. Locate the relic's chamber
  3. Unlock the relic's chamber
  4. Reach the relic's chamber
  5. Eliminate the radio operator
  6. Eliminate the chief officer
  7. Recover the Facility map
  8. Destroy all radio equipment

The Facility [ ]

In the fourth episode, a captured and imprisoned B.J. Blazkowicz has to sneak into Deathshead's base, following the enemy's success in the crypt to find the alchemical artifact, “The Dark Relic”.

  1. Escape the cell
  2. Reach the first floor
  3. Sneak into Deathshead's base
  4. Eliminate the radio operator
  5. Eliminate the chief officer
  6. Recover the OSA Radio Headset
  7. Recover the Base map
  8. Destroy all radio equipment

The X-Base [ ]

In the fifth and last episode, B.J. Blazkowicz has to put stop the enemy's plan, sneaking into Deathshead's base in order to stop the uprising of “The Dark Army”.

  • Find Deathshead.

The Epilogue [ ]

In the epilogue, B.J. Blazkowicz must escape the facility before it collapses.

Characters [ ]

Protagonists [ ]

Antagonists [ ]

Enemies [ ]

Humans [ ]

  • Black Guard
  • Elite Guard
  • Flamethrower
  • Officer
  • Soldier
  • Venom Gunner
  • Worker

Undead [ ]

  • Fire Undead
  • Undead
  • Undead Warrior

X-Creatures [ ]

  • Loper
  • Proto-Soldier

Bosses [ ]

  • Christoph Machtig
  • Wilhelm von Starke
  • Super Soldier

Nazis [ ]

  • Christoph Machtig
  • Karl von Starke
  • Wilhelm von Starke
  • Wilhelm Strasse

Weapons [ ]

Melee [ ]

Firearms [ ]

  • Walther P38
  • Colt
  • MP40
  • Thompson
  • Sten MK2
  • MP34
  • M1 Garand
  • Mauser Rifle
  • Sniper Rifle
  • G43
  • FG42
  • MP44
  • Venom
  • MG42
  • BAR

Explosives [ ]

  • Grenades
  • Dynamite
  • Panzerfaust

Other [ ]

  • Flamethrower
  • Tesla 44 DR

Items [ ]

This section will be available soon.

Gameplay [ ]

This section will be available soon.

Features [ ]

Below are listed various new features brought by this modification:

  • Exclusive missions (includingmore cutscenes)
  • Remade guns (includingcamouflage options)
  • Better light system (includinganamorphic lens flares)
  • New user interface (includingremade HUD)
  • Finest blood effects (includingnew sprites)
  • Detailed high-quality sounds (includingsound reverberation)
  • Detailedhigh-definition textures (including 4K-adapted textures)
  • Night and day choice (including different enemy behaviors)

More features will be included thanks to the implementation of the RealRTCW engine.

History [ ]

Indirect reveal [ ]

On July 14, 2013, the developer asked for help through a thread on Splash Damage and WarChest' Return to Castle Wolfenstein editing forums regarding artificial intelligence related issues. Explaining the symptoms of these issues indirectly revealed the nature of what was in the works, forcing the developer to tease before the official reveal.

Early teasing [ ]

On July 17, 2013, the developer begun a teasing campaign through a thread on Splash Damage and WarChest' Return to Castle Wolfenstein editing forums regarding a future map pack (or add-on) for Return to Castle Wolfenstein; few screenshots were published during the following days, presenting some potential features of the project.

Worldwide reveal [ ]

On July 21, 2013, the modification was revealed through a thread on Splash Damage and WarChest' Return to Castle Wolfenstein editing forums, as a single-player add-on modification for Return to Castle Wolfenstein; few screens were published that day. It was announced that the modification wouldn't release before 2014, however it was quickly stated that the it would release in 2015 instead, possibly in that year's Winter season.

Division announcement [ ]

On November 18, 2014, during a community-organized event to celebrate Return to Castle Wolfenstein's thirteenth anniversary, a third (and short) trailer for the modification was shown, revealing the project's division into two distinct parts, the first subtitled Uprising, announced be released in 2015.

Important news [ ]

On March 1, 2015, important information surfaced through a massive status update regarding the project, such as its new engine (iortcw) but also about a serious release date: December 2015; for, at least, the Microsoft Windows version. The developer also talked about the lifetime of the mod and the features proposed by the new engine.

Release date [ ]

On August 23, 2015, the developer released the last trailer of the modification as well as a long gameplay presentation commented by TheRenegadist (voice acting Jack Stone as well as the OSA Director); both of these videos shown a release date for December 30, 2015.

Initial release [ ]

On December 30, 2015, the Microsoft Windows version of the modification was released on Mod DB. However, unexpected issues were quickly spotted that, even with a patch released by the developer, were not able to be fixed for a majority of the players.

Re-release announcement [ ]

On January 2, 2016, the developer was unfortunately forced to retrieve the mod from Mod DB servers and to announce the project's overhaul revision. First announcing the modification's comeback for February 20 and then for May 8 of the same year, the developer decided to replace the project's engine, which considerably affected the re-release, which was later announced to have been moved to November 30.

Version 2.0 announcement [ ]

On August 22nd, 2017, a teaser trailer for The Dark Army: Downfall came out with a announcement of a new version of Uprising. The demo was released on December 1st, 2017.

Wolfenstein 17th Anniversary event [ ]

Release [ ]

In 2013, it was announced that the project would release in Winter 2015 (potentially December). In 2014, plans regarding the release were changed and the developer announced a Q4 2014 release; it later returned to a 2015 release. In 2015, it was revealed that the complete product will release in December, the original release date announced two years earlier – later in the year moving to December 30, 2015. In 2016, due to multiple issues for many players and mixed reviews, the modification was quickly retrieved from its original download site, and announced to be re-released after an overhaul revision; first announced to comeback on February 20, 2016, and then May 8 of the same year, the release was actually moved to November 30 due to an almost unexpected engine swap. However, due to unexpected Mod DB-related issues, the modification was ultimately released on December 3.

The remastered version is set to release on July 1, 2020.

Distribution [ ]

Editions [ ]

The developer stated he was planning different editions for the release of the modification on Mod DB. However, when asked, he didn't give any additional information, stating about the persistence of the idea of releasing editions of the final product with different additional content. However, after the initial release's mixed reception, the developer announced the cancellation of such iterations.

Platforms [ ]

Totally different in terms of abilities, Microsoft Windows, Apple Macintosh and Linux versions of the modification would have been unequal due to game-play constraints on some of these platforms, initially stated the developer. After the initial release's mixed reception, the developer changed the modification's engine to a more recent one which is not compatible with Apple Macintosh and Linux operating systems, meaning the final build will be Microsoft Windows exclusive (later confirmed by the developer).

Guide [ ]

Download-able separately, a digital strategy guide will also be available at launch, as stated by the developer. After the initial release's mixed reception, it is still unknown if the idea has been abandoned or not.

Add-ons [ ]

As initially stated by the developer, this modification would have had download-able additional content. However, after the initial release's mixed reception, the developer stated, through a status update, that no add-ons would be released in the end.

It was stated there would be a public playable demo some weeks before the mod's release and a closed demo for some mappers, before the public one. It was confirmed, in the second Q&A interview, that the plan was abandoned, for unknown reasons (probably development-related). The developer stated that he was considering the initial release of December 30, 2015 as a Beta demo version, or Early Access instead, as it was still quite buggy and glitchy at that moment.

Reception [ ]

Initial release [ ]

Upon its initial release on December 30, 2015 via Mod DB, unexpected issues were quickly spotted that, even with a patch released by the developer, were not able to be fixed for a majority of the players, giving birth to mixed reviews. It resulted in the modification's retrieval from its download site as well as the announcement of a re-release after an overhaul treatment of the whole project.

Stable release [ ]

Upon its stable release on December 3, 2016 via Mod DB, the modification received critical acclaim from the players and was also nominated for the 2016 Mod of the Year Awards Mod DB competition. The release was also directly promoted by Mod DB, on social networks Facebook and Twitter.

Development [ ]

The project is developed (and published) by Dark Matter Productions since July 2013. As multiple stand-by periods happened, the main factor that accelerated the development is the project's division that happened in November 2014. The mapping/scripting development phases came to an end in August 2015 as well as the voice acting phases. After a mixed-reviewed initial release, the project came to an overhaul treatment to be re-released.

Voice acting [ ]

As the story's the most important part of the project, the developer stated about a collaboration with a few voice actors, in order to fully bring to life the different characters and NPCs of the modification.

Product testing [ ]

The developer stated he often tested the mod, but this step of testing is really important to evaluate the final product, to rate-it and more importantly to hunt the potential persistent bugs in the need to be fixed. The Alpha testing phases were done by a private tester of the modification.

Overhaul treatment [ ]

After a mixed-reviewed initial release, the project came to an overhaul treatment in order to be re-released.

Credits [ ]

Being developed and published by Dark Matter Productions, the project's received a lot of external help and different contributions — below are the original members/contributors of this modification.

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