Intelligentia mod scrap mechanic гайд

Обновлено: 04.05.2024

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IMPORTANT:
I am currently working on a new mode called Mechanics Extended Interactables (or MEI for short). It's a highly advanced mod that will have a ton of new and old features, so I am taking my (limited) time making it. I am hoping to spend a ton of time on it in the summer, but I can give no guarantees. My current pace of 1 part a month isn't looking very promising ;(

The Intelligentia Mod adds artificial intelligence to Scrap Mechanic. Most AI's are designed to work for turrets, but can be used in other situations as well.

Items in this mod:
- Multiple AI types
- Various proximity sensors
- AI output
- Player imitator

Any parts in this mod are subject to revision, if you have any suggestions leave them in the comments. Suggestions could contain new blocks, new features and/or bugs.

Turret AI:
Turret AI�s come in multiple variations. Some of these variations are good at close range, others at long. Some adjust their shooting height to accommodate potato drop, others give lead to target. The mod contains loads of different variations that can be used for more than 1 purpose. They can be programmed to ignore you or player imitators by connecting the AI to the player imitator or by interacting with the block.

Proximity sensors:
Proximity sensors are a neat thing to have when your setting up a defence system, because this will make sure the turrets don�t target players that are across the map. Of course there are more uses for this block. This block can also be programmed to ignore players and player imitators.

AI output:
This block is used to get a response from any AI in this mod. They have to be coloured in the right colour to get a wasd-output. Colours can be found in the video thumbnails.

Player imitator:
Not much to say about this block, the name explains all. This block will imitate a player making the AI and proximity sensors think it is a player making them target/sense it.

Magnet block:
Feels very atracted to players and anything that acts like them. This block will brake your creation and accelerate towards players.

Modular AI parts:
. Depracated, do not use.

Relative trackers:
The display of the logic block is the way it will try to face you. The black arrow indicates what direction the W is.

I've spend a lot of time on this mod, so I hope you enjoy it.

UPDATES:
1.11
- Fixed the look-away interact bug (couldn't bear seeing it in a video, thank ScrapMan and kAN. )

1.10
- Checked survival bug reports (found nothing)
- Changed feedback from console to alerts
- Found look away interaction bug (no clue how to fix)

1.9
- Fixed some issues
- Changed player imitator description to be more clear on how to disable it

1.8.1
- Reverted flak to original code

1.8
- Removed 0.3.0 support for flak gun
- Removed unused items
- Fixed imitator connection issue
- Fixed Inventory icons

1.7
- Updated to test branche
- Flak spud migh be broken in main branch, use at own risk

1.6.1
- Removed accidental added item

1.5
- Added Gyro
- Added Altitude Sensor
- Added Flak Gun + 2 AI

1.4
- Fixed API change issues
- Added new Tracker
- Added binary Proximity sensor
- Made imitators disableable
- 300X front is now arrow direction

1.3.1
- Fixed Update breaking blocks
- Added controller mode to the modular AI output

1.3
- Added destructable imitator
- Added relative trackers (display = front)

Эта публикация удалена, так как она нарушает рекомендации по поведению и контенту в Steam. Её можете видеть только вы. Если вы уверены, что публикацию удалили по ошибке, свяжитесь со службой поддержки Steam.

Этот предмет несовместим с Scrap Mechanic. Пожалуйста, прочитайте справочную статью, почему этот предмет может не работать в Scrap Mechanic.

Доступность: скрытый

Этот предмет виден только вам, администраторам и тем, кто будет отмечен как создатель.

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В результатах поиска этот предмет сможете видеть только вы, ваши друзья и администраторы.


The Intelligentia Mod adds artificial intelligence to Scrap Mechanic. Most AI’s are designed to work for turrets, but can be used in other situations as well.

Any parts in this mod are subject to revision, if you have any suggestions leave them in the comments. Suggestions could contain new blocks, new features and/or bugs.

Turret AI:
Turret AI’s come in multiple variations. Some of these variations are good at close range, others at long. Some adjust their shooting height to accommodate potato drop, others give lead to target. The mod contains loads of different variations that can be used for more than 1 purpose. They can be programmed to ignore you or player imitators by connecting the AI to the player imitator or by interacting with the block.

Proximity sensors:
Proximity sensors are a neat thing to have when your setting up a defence system, because this will make sure the turrets don’t target players that are across the map. Of course there are more uses for this block. This block can also be programmed to ignore players and player imitators.

AI output:
This block is used to get a response from any AI in this mod. They have to be coloured in the right colour to get a wasd-output. Colours can be found in the video thumbnails.

Player imitator:
Not much to say about this block, the name explains all. This block will imitate a player making the AI and proximity sensors think it is a player making them target/sense it.

Magnet block:
Feels very atracted to players and anything that acts like them. This block will brake your creation and accelerate towards players.

Modular AI parts:
*Full guide comming soon*

Relative trackers:
The display of the logic block is the way it will try to face you. The black arrow indicates what direction the W is.

I’ve spend a lot of time on this mod, so I hope you enjoy it.

Revisions:

Old revisions of this mod are available below. Click the link to download.

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