Eternal ark гайд

Обновлено: 02.07.2024

Wild Dino Wipe Required!
+changed phantasmal gorillas to use bacon overlord projectile for rock throw.
+removed boss summoner from mysticals added to normal mode bosses.
+rebuilt god mode magmasaur boss.
+added Armorstone to endboss lootsets
+fixed resurrected rockdrake to accept buffs
+fixed titan god minion attack.
+Fixed AI on GOrilla's Minion attack
+Fixed Summoners to Despawn on leaving render
+Boss Summoner had its dino amount and Types reduced per wave
+Increased Tumor attack's CD to approx 2 minutes on Boss Summoner
+Changed Dark Heirophant minions(seekers) to be the same as Bacon's Overlord(just way less of them)
+Reduced Knockback on Heirophants Tail swipe by 90%
+revamped ancient manticore and added it back to boss summoner and spawn on death from other ancients
+Added Rider protection to Darkstars Terra Nova and Resurrected Golem.
+Added Bacon's Overlord Tamed creature Crafted in BaconOverlords inventory using the golem pieces from the resurrecteds
+Added HardMode Evo Flyer line to hard mode boss summoner thanks to Pikkon for new manticore updates and buffs
+Fixed Manticore particle effect
+Added Eternal Dimetrodon has apex item crafting inventory in it like blackiedon spawns on death from most eternal tier and behemoth tier dinos as well as the vanilla dimetro,also has egg laying mechanic where at certain health % it will lay a fertilized egg.
+Changed Eternal Bronto inventory to be a kibble crafter like elite oviraptor's (since ovi is broken)

tamed and boss resurrected golems can no longer stat into food and a few other stats.

tamed golem is no longer immune to all buffs

changed resurrected stat buff to use a different method to allow stats saving upon pod release

Обсудите обновление в обсуждениях. Обновление: 20 сен в 22:39

Wild Dino Wipe Required!
Small Update to fix some balancing issues with the new summoner creatures.

Обсудите обновление в обсуждениях. Обновление: 20 сен в 15:50

Wild Dino Wipe Required!
+Fixed All Gorillas to have sweep attack on left ctrl
+Removed server notification for blackiedon stating crafting status
+fixed Blackiedon reverting to vanilla mesh
+Fixed Fall Damage on Prince Andrew.
+Gave Gorillas an actual Torpor in animation.
+Added Wicked Griffin to Spawn on Death of Ghost Saber
+Fixed JugBugs to be immune to Prince Andrews Torpor Aura.
+Added Ghost JellyFish Spawns on Death from Prime JellyFish,Takes unknown torpor to KO and does Unknown Torpor with its lightning attacks.
+Made Bionic Gigas Turn better, applies to bosses and tamed Tamed now actually has a bit of a jump.
+Added a new "Boss Summoner" be wary!
+Changed Resurrected Quetz AI to argent AI should make them more aggressive
+Added Elemental/Alpha Summoner Spawns from Eternal Dodos and Brontos
+Changed Orange Crystal Icon to actually be Orange (thanks Z)
+Resurrected Golem Boss.
——Summonable in the god mode summoner.
——summons resurrected and spectral resurrected “minions”
——drops Resurrected Taming arrow, shoot a non boss, non spectral resurrected to tame it and increase its stats

10x.
+Resurrected Golem Tamable
——craftable in tamed resurrected Dino’s. You will need to tame different ones for each part.

Updated Diving Wyvern poison breath

Diving Wyvern should now retain the existing form it was in

Обсудите обновление в обсуждениях. Обновление: 9 сен в 18:59

Wild Dino Wipe Required!
----Remapped fish (Coel,Salmon,pirahna ) removed from the mod to fix any and all taming issues with any fish related tames
+Added Prime ShadowMane Spawns from Alpha Shadowmane as well as Sabers.
+Added Eternal Alpha Stego(TLC) harvests like Eternal Doed.Spawns from Vanilla Stego as well as other herbivores
+Added Eternal Prime Mammoth(TLC) Spawns from Mammoths and Rhinos
-Removed Cryopod from DLC workbench.

Обсудите обновление в обсуждениях. Обновление: 26 авг в 23:01

Wild Dino Wipe Required!
+Fixed Indom Argent Flight now handles like a regular Argent
+Indom Argents can no longer swim as their animations bug.
+Added Elemental, and Alpha Shadowmanes Spawn on Death from Elemental and Alpha Sabers OR piggy backed in on Direwolf or Shadowmane spawns.
+Fixed Prince Andrew Stat Bug
+Fixed Shadowmane Taming should tame as vanilla now
+Refreshed Spectral Gacha taming should be fine again.
+Added Vanilla MaeWing Remap, Inventory can hold artifacts keeps things from spoiling longer and it has increased stats over vanilla.
+Updated Robot Theri mesh to Zytharas New version
+Added Resurrected DodoWyvern Spawns on death from other resurrected or Indominus DodoWyverns
+Added Genesis 2 engram unlocker earned by killing Dark HeiroPhant Boss(this boss also grants all other unlocker engrams now too)
+Added Gen 2 craftables to DLC workbench no engrams required.
+Added Gen 2 Resources to God Shrine.
+Added Mutagen and Mutagel to Eternal Doed Harvest Dmg type (so all dinos that use this will harvest them from rocks now)
+Added Stage 3 evolution to Jinx Evo Line
+Fixed BlackieDon Materials.
+Eternal Ankylo and any dino that uses its inventory (smelter) can now carry Artifacts, these dinos may suffer the level 1 bug and need to be cryo'd or Soul balled to fix.

Обсудите обновление в обсуждениях. Обновление: 13 июл в 23:22

Wild Dino Wipe Required!
+added Gen 2 creatures to piggyback spawn list so our creatures can spawn off them as tek dinos do includes dinos from elemental exp as well.
+Fixed Elemental Glowtails Dmg types.
+Our Jugbugs now have a chance to spawn in the same places Noglins and R variant Allos Spawn.
+Bionic Giga Normal Mode boss now drops artifacts on death
+Removed Coal From God Shrine.

Обсудите обновление в обсуждениях. Обновление: 27 июн в 2:36

Wild Dino Wipe Required!
+Most spawn on death mechanics now also have a chance to spawn from the dino just dying as well as harvesting the corpse, All Ini Configs and Default chances are the same as before 10%.
+Spoil and Mortar now auto crafts Cementing paste no level requirement.
+Spoil and Mortar is now learned at level 2
+Spoil and Mortar now takes Stone to craft not Cementing paste.
+Removed all the seeds from the Eternal anky and Doed Gathering.
+Removed Elder Ichtyornis from our spawn compatability with Primal Fear, Replaced it with Elemental DragonFly.
+Made Argents and all Ptero's Able to swim now.
+Cooked with Latest version of the devkit (Right before Gen 2 released)
+Gachas will eat food from the ground correctly again to tame.

Rebuilt the Bionic Magmasaur bosses to fix issues with god mode

Adjusted the Empowerment Station Artifact crafting costs

Обсудите обновление в обсуждениях. Обновление: 22 июн в 2:07

Wild Dino Wipe Required!
+Added More Dino Types to new spawn mechanic as well as more Remaps to our vanilla replacements. (Replaced Radiokinetic Raptors with Vanilla Remapped Raptors instead they will still spawn just much less ).
+Fixed Prime Diving Wyvern to no longer be able to evolve thus solving the bug with its evolution Existing wyverns will get the level 1 bug either retame or soul ball (Dino Storage V2) to fix.
+Added Vanilla Galli Remap this Remap has All of our JugBugs as possible spawn on death choices.

Обсудите обновление в обсуждениях. Обновление: 10 июн в 20:40

Wild Dino Wipe Required!
+Implemented Global Class spawn modifiers(think PF spawn system or how Tek/event dinos spawn) into eternal in addition to our vanilla remaps and Spawn on death system this should help get the majority of our dinos onto ALL maps faster as well as not block Primal Fear spawns if you happen to run PF AFTER Eternal in the load order.
This means the Primal Fear /Ark Eternal Spawn compatability mod is no longer needed so you can remove it.
-Wild dino wipe will be required for this patch to take effect faster.
+ updated cuddle food list(global) to be current with the kibble system and our dino foods.
+Added New Tribute Dino Boss you'll have to find out for yourself what it is (Spawns on Death from Something)

Обсудите обновление в обсуждениях. Обновление: 3 июн в 3:39

Wild Dino Wipe Required!
+Added the proper insulation type aura to Fire and Ice type dinos
+Added Both Insulation types to Terra Nova and Darkstars will protect rider as well.
+Began Readding Elemental Expansion Dinos to the Core Mod
+Fixed Elemental Fire and Lightning Rexes to have more varied Spawn on Death dinos as well as Added Additional PF Spawn on Death dinos to their lists as well (Alpha Carnivores from PF)
+Added Elemental Compies to Main Mod from Expansion Spawn on Death from Vanilla Compy Remap.
+Added Elemental Gigas to main mod from expansion they spawn on death from Eternal Gigas or Elemental Indoms.
--Fixed Empowerment Station Slot count to be 1000 as it should have been last patch.
+added Eternal Bronto to the DisableHarvestDoed=true Ini code so if you disable doeds you will disable the extra harvest version of the Eternal Bronto as well and one that doesnt have extra harvest will spawn instead.
----Fixed Big Green Snake to not be SOOO big
----Added New Tribute Dino found by killing Harbinger Penguin.
----fixed item descript and increased death give item range to 10000 units instead of 1000 for chewie summon item
+Updated Eternal Robot Meks to have an AI that actually attacks wild and tamed with no rider Thanks to MisterFister and the Pug Crew!
+Added Jinx Tribute Dino summon item drops from killing Harbinger Ankylo.
+Revamped Harbinger Beetle Summons now, instead of spawn on death mechanic from Harbinger's they're now Summon item drops from the harbingers when you kill them.(note they will spawn in tamed now instead of wild)
-Fixed Shiva's how to use proper KO tameing mechanics and got rid of passive tame all together. PLease note all existing shiva's hos will be reset to lvl 1 and need to be soul balled or retamed to fix them.

Stronger versions of vanilla dinos. Spawns in the wild, tameable. Alpha Dragons are spawned by killing Elemental Dragons. 10% chance.

Pteranodons, Rex, Toad (Frog) and Dire Bear can be evolved into poison and electric alpha elementals. Using either Green or Blue Aberration gems Riding and hitting X , C or Left Ctrl .

To evolve the creature place the required number of items in the creature's inventory, ride and press X . Remember to remove all other items from the creature's inventory before starting the evolution and to remove the saddle once the key is pressed.


THIS VERSION OF THE MOD ONLY CONTAINS THE WINDOWS VERSION OF THE MOD FILES
Ark Eternal is optimized for Server play only if you choose to run it on single player you may experience bugs.
Ark Eternal Linux Version For those that need to use it instead of windows only.

NOTE: DO NOT NEED ANY OTHER MODS BESIDES THIS ONE,Elemental and Structures Expansions to get ALL of Eternal

======================================================================
Awesome SpyGlass Info Box Compatible!
This is now the current Version as we've switched ownership of the mod so that it may be considered for sponsorship and everything is all under one developer instead of spread out.

Want to play Old School Ark Eternal? Well go Check out our Retro Version, The Mod as it was on July 4, 2017 4 months after initial release.

Updated to work with Genesis 2 DLC.

MOD SUPPORT IS ONLY HANDLED THRU DISCORD

ARK Eternal
  • Updates can be viewed in the change notes tab.
  • Eternal sets Difficulty to 20, Meaning max wild dino level will be 600 if loaded first. Otherwise Set OverrideOfficialDifficulty=20 in GameUserSettings.ini. Mod is Balanced Around this.
  • Eternal is a WIP, meaning mechanics, items or dinos can change without warning.
  • Eternal is optimized, but does not require,Using Official Maps, first priority and PvE.
  • We developers listen to the community a lot. Join our discord for suggestions and bugreports.
  • This mod is in active development, meaning you can expect bugs which will be resolved over time based on received feedback.
  • Eternal updates around every 7-14 days, depending on workload.
  • Remember that this is something we do for fun. We dont get paid and have no obligations to anyone.
  • Eternal has added the spawn mechanics the Tek or event dinos use to spawn on any map now, so this means on top of Vanilla Remaps and Spawn on Death System our dinos will now spawn similar to how tek dinos spawn on the map
  • This means that as long as vanilla dinos spawn on a map our dinos will piggyback their spawns into the game as long as eternal is loaded first.
  • This also means that other mods like Primal Fear that use this mechanic for spawning will also be supported by ark eternal by default so that we do not block their spawns if loaded first.

Eternal can be a Core Mod, meaning its designed for first priority in your load order. It is also designed with PvE in mind. If you want to use it on your PvP-server, you would have to do some serious tweaking. It is balanced for vanilla difficulty and levels.(OverrideOfficialDifficulty=20 in GUS.ini , in otherwords Max Dino level 600 wild) If you change that, your experience may differ from what Eternal is designed for. People have had success in running this mod second to mods like Pugnacia, Annuaki and Extinction. We do not encourage it though, as it could block some of Eternals content. It may work now, and then all of a sudden, when we do some changes, it may not. We do however try and design Eternal to work as a second overhaul mod.

Please Check out:

Credits and thank you's can be found here.

Website with all necessary information, FAQ, spawncodes etc.


THIS VERSION OF THE MOD ONLY CONTAINS THE WINDOWS VERSION OF THE MOD FILES
Ark Eternal is optimized for Server play only if you choose to run it on single player you may experience bugs.
Ark Eternal Linux Version For those that need to use it instead of windows only.

NOTE: DO NOT NEED ANY OTHER MODS BESIDES THIS ONE,Elemental and Structures Expansions to get ALL of Eternal

======================================================================
Awesome SpyGlass Info Box Compatible!
This is now the current Version as we've switched ownership of the mod so that it may be considered for sponsorship and everything is all under one developer instead of spread out.

Want to play Old School Ark Eternal? Well go Check out our Retro Version, The Mod as it was on July 4, 2017 4 months after initial release.

Updated to work with Genesis 2 DLC.

MOD SUPPORT IS ONLY HANDLED THRU DISCORD

ARK Eternal
  • Updates can be viewed in the change notes tab.
  • Eternal sets Difficulty to 20, Meaning max wild dino level will be 600 if loaded first. Otherwise Set OverrideOfficialDifficulty=20 in GameUserSettings.ini. Mod is Balanced Around this.
  • Eternal is a WIP, meaning mechanics, items or dinos can change without warning.
  • Eternal is optimized, but does not require,Using Official Maps, first priority and PvE.
  • We developers listen to the community a lot. Join our discord for suggestions and bugreports.
  • This mod is in active development, meaning you can expect bugs which will be resolved over time based on received feedback.
  • Eternal updates around every 7-14 days, depending on workload.
  • Remember that this is something we do for fun. We dont get paid and have no obligations to anyone.
  • Eternal has added the spawn mechanics the Tek or event dinos use to spawn on any map now, so this means on top of Vanilla Remaps and Spawn on Death System our dinos will now spawn similar to how tek dinos spawn on the map
  • This means that as long as vanilla dinos spawn on a map our dinos will piggyback their spawns into the game as long as eternal is loaded first.
  • This also means that other mods like Primal Fear that use this mechanic for spawning will also be supported by ark eternal by default so that we do not block their spawns if loaded first.

Eternal can be a Core Mod, meaning its designed for first priority in your load order. It is also designed with PvE in mind. If you want to use it on your PvP-server, you would have to do some serious tweaking. It is balanced for vanilla difficulty and levels.(OverrideOfficialDifficulty=20 in GUS.ini , in otherwords Max Dino level 600 wild) If you change that, your experience may differ from what Eternal is designed for. People have had success in running this mod second to mods like Pugnacia, Annuaki and Extinction. We do not encourage it though, as it could block some of Eternals content. It may work now, and then all of a sudden, when we do some changes, it may not. We do however try and design Eternal to work as a second overhaul mod.

Please Check out:

Credits and thank you's can be found here.

Website with all necessary information, FAQ, spawncodes etc.

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