Совет репаблик игра

Обновлено: 04.07.2024

Прокладывайте дороги и сделайте бесплатным проезд, пока люди осваиваются с новым правителем. Старайтесь рассчитать пути так, чтобы люди больше спали, и меньше двигались на работу.

Когда больше 70% людей будут загружены работой, постарайтесь организовать для них атмосферный отдых. Сделайте целые районы, где будут стоять кафе, рестораны, детские площадки. Их можно разместить и в жилых районах, однако загрязнение не пойдет вам на пользу.

Весь сеттинг — СССР. Здесь мы увидим старые шахты, недовольных людей, ресурсы, купленные за доллары и прочее. Старайтесь вывести страну на такой уровень, чтобы собственная валюта была дороже и стабильнее доллара.

В игре разработана уникальная система подъема промышленности, экономики и транспортной системы. В вашем распоряжении все возможности для того, чтобы побороть нищету, ставить цистерны и заводы, устанавливать собственные законы на цены и рекомендуемую дозу счастья для поселения!

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Greetings dear comrades of the Soviet Republic. It was less than two weeks ago, the week after last report was published, when we have released the 0.8.5.2 version of the game for public testing, and we already made a good progress in fixing and tweaking the game during this time. We have released 3 updates since then and the changelog is quite extensive. Now, we would like to go through some the points in this report as it may be good to provide further explanation about these changes and fixes. The main focus was still on GUI tweaking though, and we really appreciate your feedback.

Let us start with something new. We added switches to rails and barrier models at dead ends of roads, pathways and rails. You can see them in these pictures and take it as work in progress because we need your feedback and there can be some tweaking for this in near future. It is a visual change, and it should not affect gameplay, but it may look weird in certain situations, even it looks good in simple setups, in complicated junctions it may not be so. It needs some tweaking based on feedback as anything new added to the game.

As we mentioned in the beginning there was quite a bit of tweaking for GUI based on your feedback. We added few options how you can customize your panels. You can now auto-hide the left panel and the construction panel on the bottom. Also you can change the scale of bottom Level 1 and Level 2 menus. We also moved the small window in which you adjust the way how you build stuff to the right bottom corner above the minimap, and it is possible to move the bottom panel to below the Top panel now. Then we disabled the CTRL+G function as it was replaced with G key. This now hides not only your GUI, but it also hides your cursor, yellow highlight selections and blueprint outlines of planned buildings. This should give you ways to take better screenshots and videos from your Republic.

Then we took some time to adjust the government loyalty because the feedback we have got. It seemed to be too insignificant for some of players to bother with, so we raised the impact of government loyalty on the overall performance of your economy. Low loyalty will now affect birth-rate based on your difficulty settings (Unsatisfied Citizen Reaction Level). Low loyalty will now decrease the productivity of your workers even if they are happy and healthy, and high loyalty will boost it even beyond 100% depending further on happiness, satiety and health. Very low loyalty (less than 30%) will decrease the happiness of your citizens instantly based on your difficulty settings. We also added a code that allows you to reset government loyalty if you open an older save and new “Reset/Randomize Government Loyalty” button to cheat menu. Then the effect of loyalty on happiness was removed for citizens living in untouched old city buildings on prepopulated maps.

Besides these the impact of different ways to affect government loyalty was tweaked. Personal cars can now give you maximum 75-85% loyalty based on the unsatisfied citizens reaction level and quality of the car. Radio Broadcast can help you gain up to 70-80% loyalty for citizens without personal cars and 80-90% loyalty for those with personal cars. The only way how to gain 100% loyalty will be TV broadcasting and it will be possible only for citizens with personal cars as other will be limited to range of 80-90%. The boost for citizens’ loyalty from monuments is now 40-50% based on difficulty settings and the effect of monuments was decreased by 20%. You will also be able to see worker’s productivity in Worker’s Window and there will be a warning notification messages about low loyalty.

From other changes that may be interesting to talk about we can mention that we lowered the distance you can place buildings next to roads and the minimal distance which allows you to connect roads and rails. Previously it was at least 10m and now it will be 5m. It still depends on terrain so you may not get the shortest distance while building on a slope. Then we fixed the problem with possibility of placing building too close to each other on hillsides, when the terrain was burrowing the existing building during flattening. We also added warning messages about fuel to harbors and terminals and warnings for construction window in case the road connection is needed for the construction and is missing. Another thing that will solve some issues is about ship refueling. Now ships will refuel at each stop on the schedule if there is fuel available. And finally the ship with fuel coming to pumping harbour without fuel is able to refuel itself even if there is no fuel available in the harbor initially.

Another set of issues was connected to new yellow route signals. We thank all of you who provided feedback and saves with issues because it helped us to tackle some problems, we were not able to create on our own. The new route signal uses a block reservation system, and it should stop a train when there is another train heading to a certain block. Of course, there were unnecessary delays and deadlocks for some of you because not everything worked as intended and some trains were waiting on yellow signals even if they should not. There may still be issues, but we hope we can fix them as soon as we will be able to identify them with your help.

Then we have something that was not mentioned in any changelog yet and it is already present in the game. We added a new measurement tool, and you can find it in terraforming submenu. You can measure distance, elevation or cursor height with it. It can help you to plan better, will remove the need of using workarounds and GUI more options to measure objects and areas on your map. It is quite easy to use, and it shows most of information you may need.

The last two weeks were really productive and helped us to move forward a lot. We have still some time before the deadline for stable version release so we will use that to deal with other issues and improve the game before we release it for players who are not interested in testing the new features earlier. We hope we will succeed and then we may start focusing on the next update and bring you more information and news about that. Until then we wish you success and lot of happiness in your lives. Stay tuned for the next report.

Thank You for Your Support

Greetings dear comrades of the Soviet Republic. As the weather gets colder, our heating plants in Slovakia start to fire up their boilers. That means we are again closer to October, the month we have in our calendars as our deadline for release of the upcoming update containing GUI overhaul and lot of improvements for existing features including some new ones. The latest version is now available for our internal testers who have taken the job to check the game and are doing their best to find anything critical that the development team would be able to fix that before we get to public beta test phase. Just stay patient, new version should be released next week for public testing!

With upcoming update our young workforce will be able to relocate into new residential areas throughout the map and it posted some new challenges as many time your residentials may not be ready for residents to move in. Because of that we needed to add new flags for residential building and city/area windows, to give you options to restrict new residents to move in. This will help you to avoid unnecessary loses of workforce in case if your heating infrastructure or citizen facilities are not ready yet. In addition, you will be able to change “get citizen” flags for buildings during construction phase.

We also added new option for your passenger scheduling. Many of you were asking for a way to allow transfers of passengers without need of building two platforms/stops. Now there will be a new checkbox for your stops in the schedule, which you can use to force your passengers out of the vehicle and change for another one inside the platform they have got off. We also added a warning to platforms/stations if they are full.

Another thing we changed is the construction office’ logic for sending truck to pick up resources. In case you have only little of resources in your storages used for construction purposes, but the construction site requires large amount of them, multiple trucks were sent and only few of them were able to load there as there was not enough material to load. The rest of them were practically travelling empty and burning your precious fuel. After update only one or few of vehicles will be sent if there will not be enough material available. This may not help that much if you have multiple construction offices taking resources from the same storage but in the end, it will really make a difference, because even if 2-3 construction offices send 3-6 trucks it is not the same as if those construction offices would send 10-20 trucks. This should even work for construction offices working on the same construction, but this check will be disabled for asphalt and concrete as those are always stored only in small amount and are produced on-demand when the vehicle is being loaded.

Then we added some new optimized parking lots which will allow movement of multiple personal cars inside the parking lot. We hope these will be a great inspiration for modders as there are already some great parking lots available in the workshop which worked quite well. And we have some great news for those who love T603 and T613 cars. We improved their models and added new colors. There will no longer be only black ones which most people use for secret police or some roleplay. Now you will be able to provide them to your workers and if you wish you can reserve the black version for those who will be respected by your loyal citizens.

In last report we mentioned that we started to work on mirroring of buildings. Many of you may wonder what that means for you because not everybody is discussing these things on Steam Forums. You may notice that buildings in game are mostly asymmetrical with different connections (roads, pathways, factory connections etc.) and quite often it may be challenging to place these facilities in a way that you can get most of your connections right. As example we can use the small aggregate storage which would be better to placed flipped. And that is the case mirroring is going to used for. We are working on allowing you to flip buildings without need of adding additional mirrored version of them to the game. It is not that easy though as it would look like, and we are encountering lot of issues with this feature from the very beginning. We want this to be applicable to modded buildings too.

We hope you will enjoy these improvements and we will be able to proceed to public test without any significant delays. Until then enjoy the life and stay tuned for the next report.

Thank You for Your Support

Greetings dear Comrades of the Soviet Republic. We are back again with new report about the current state of development process. Sometimes it looks like we are making only small steps and you cannot see significant progress, but these small steps lead to the goal of our journey which is a great product, the game we all love. Besides the usual fixes and tweaks during past weeks we were focusing more on the overall vision where we want the game to be when it will be fully released. We made plans and now we have a clear roadmap with certain deadlines in it, and the ultimate deadline is the end of Year 2022 when we want to be the game ready for the broad gaming public. It will be a long ride though as we need to work hard because we want to introduce quite a few content updates, introduce some new mechanics, add new things (some of you were asking for) and we think we can do it and make this game one of the best games of this genre out there.

The next month we have mentioned on our roadmap is October 2021. We want the GUI update to be ready not only for public testing. You may already know what will be included in that because we have shown some images of the new GUI. There will also be the government loyalty update with secret police implemented, and you will have finally some use for those great black soviet personal cars. It will also give additional function to other personal cars too. And we will probably see lot of new monuments created by community as they will have there use in your Republics too.

Besides that, we will introduce new kind of building for certain group of citizens. Until now when parents died, their children died together with them. But this update will give you opportunity to build orphanages and take care of children who lost their parents. These children will become residents in orphanages and your workers will care about them raising them up and giving them what they need to become the future of your successful Republic. You will need to provide food and clothes for them, and they will thrive. Additionally, if their tutors will be loyal, they will follow their example and become your loyal workforce as they grow up.

Of course, as it is with any other added stuff, we encountered some issues like 1 year old tutors taking care of their inmate in orphanages. But do not be afraid, the word inmate was a temporal phrase for orphanage residents. This information can show you some bits of issues we need to deal with during development process. There are people who often ask the question: “Why we do not fully debug existing features of the game before adding new ones?” Our answer for them is, that with every addition to the game we run a risk that something already implemented may break. That means we may spend hours fixing something and then after adding new stuff we need to do it again. That is waste of time. It does not mean that we will not fix critical issues though. It just means that we keep adding new features first to be able to debug the game in later stages of development process.

Now let us mention some of those small improvements we made during past weeks. You may be familiar with the list of vehicles shown in window for platforms and other stations. We changed it and now you will see the list of lines connected instead of list of vehicles. Another thing we added is that you will now see the number of tasks connected to distribution office when you open its window. The limit will remain 20 for one distribution office and we suggest you use more than one if you need to work with more than 20 facilities. We are quite happy with updated profitability of tourism as after running some tests it seems to work as it was intended. It will not be the industry that will serve as golden goose, and it will not be good as all-in early game strategy as its profitability is dependant a lot on your ability to produce supplies for tourists’ facilities. You may get a little bit more than if you would export those resources and use the industry to make money using workforce mainly without polluting your cities. Then we are happy to tell you that we started to work on building mirroring as we consider it is an important feature based on feedback we received from players.

The current update is not available on internal test branch yet. We have done lot of pre-internal testing and we were able to fix plenty of issues that way. There is still some work to be do, so you need to wait few weeks until the update will be available for public testing. Please stay patient until then, take care and stay tuned for the next report.


Workers & Resources Soviet Republic – оригинальная игра в стиле стратегии, где все действия происходят в режиме реального времени. Здесь у тебя будет возможность самостоятельно, с нуля развивать огромный мегаполис, делая его многофункциональным и масштабным. Время игры отправит тебя во времена СССР, поэтому законы и правила здесь достаточно отличаются от сегодняшнего времени. Все, что ты увидишь в мире, куда отправишься, будет напоминать тебе Советский Союз, начиная от автомобилей и заканчивая зданиями. Для начала ты можешь создать небольшой мегаполис и взять под контроль все аспекты его деятельности. Затем смело принимайся за развитие своих владений, чтобы в конечном итоге добиться положительного результата и создать настоящую республику. Ты будешь контролировать экономику государства, инфраструктуры, инвестиции, поставки продуктов и полезных ресурсов, а также заботиться о боевой готовности, чтобы смело дать отпор врагу. Особое внимание тебе нужно уделить именно транспортной отрасли, которая поможет тебе обеспечить хорошую логистику и развивать другие сферы правления. Состоит быть внимательным к каждому пункту, а также не забывать следить за жизнью населения, чтобы оно было комфортным и безопасным.

Обновлено до v0.8.5.8


Информация о игре Год выпуска: 2019
Жанр: Инди, Симуляторы, Стратегии, Ранний доступ
Разработчик: 3Division
Версия: v0.8.5.8 (Последняя)
Язык интерфейса: английский, русский
Таблетка: Присутствует

Приобретите игру и начните играть — примите участие в ее развитии

Примечание: Данная игра в раннем доступе находится на стадии разработки. Она может измениться в будущем, а может остаться в текущем состоянии, так что, если вам не по вкусу то, что игра может предложить сейчас, рекомендуем дождаться её дальнейшего развития. Узнать больше

“As in our previous project (Air Missions: Hind) we find it cool to know what players think about the game during development. Also, we can hear feedback and implement features that players would like to see in the game.” “The game should stay in Early Access for 12–24 months.The exact time depends on players’ engagement. If there are many players, we will continue for a longer time in development and adding new features.” “We will try to implement all ideas we have, and our players have. We plan to make new types of transportation (ships, aircraft and other), implement new vehicles, new buildings and new gameplay mechanics, mostly connected with citizens (demands, demonstrations, escapes, etc.).” “The game is currently playable and stable.All features described on the store page are implemented. What we will try to improve further are the general graphics and optimizations, but even now the game should be basically optimized.” “We hope community can help us with new ideas and general feedback. It's great to hear what players think about game during the development, so we can aim development a best way. We expect players will use forum to give us ideas and feedback, we will then collect feedback and select features we will find possible to implement.”

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Об этой игре

  • Управляйте всеми аспектами вашей собственной республики. Планируйте экономику, включающую в себя: добычу ресурсов, производство товаров, строительство, инвестиции, а также управление гражданами.
  • Создавайте ваши собственные производственные комплексы с товарными станциями, складами и заводами.
  • Создавайте и управляйте транспортной инфраструктурой. У вас есть возможность прокладывать дороги, железные дороги, тротуары. Создавать конвейерные линии, линии электропередач, трубопроводы. Рассчитывайте пути для большей эффективности.
  • Планируйте и застраивайте жилые зоны. Размещайте внутри них различные объекты, такие как игровые площадки, кинотеатры, магазины, кафе, чтобы сделать ваших жителей более счастливыми.
  • Отправляйте ваших жителей на шахты для добычи угля, на поля для выращивания зерновых культур, или на заводы для создания промышленных товаров.
  • Продавайте ресурсы или товары в западных странах или различных советских странах для получения долларов или рублей. Покупайте ресурсы, в которых вы нуждаетесь, инвестируйте в инфраструктуру или строительство.
  • Наслаждайтесь реалистичным ландшафтом, аутентичной архитектурой, а также подлинным транспортом 60-ых - 90-ых годов.
  • Играйте так, как вам хочется! Вы можете сосредоточиться на получении натуральных ресурсов или товаров и просто продавать их на внешних рынках. Можете построить полностью независимую республику. Просто использовать песочницу с неограниченными ресурсами и/или деньгами и наслаждаться строительством.
  • Динамическая экономика. Цена ресурсов на международном рынке может значительно меняться со временем. Однажды купив или продав тонну стали за 100$, вы уже можете не увидеть подобные цены. Она может стать как 200$, так и 50$. Цены могут меняться в зависимости от расходов на производство или наличии ресурсов.
  • Увеличение сложности. С изменением цен, потребности граждан могут меняться. И вам может потребоваться больше ресурсов, чтобы сделать их более счастливыми и заставить выходить их на работу.

ТРАНСПОРТ


У вас есть много вариантов того, как вы будете управлять ресурсами и их транспортировкой. Если вы добываете руду, то вам каким-то образом нужно её обрабатывать. И у вас появляется выбор - разместить Сталилтейный завод непосредсвтенно около шахты и доставлять материла по конвеерам, либо построить завод в более подходящем для этого месте и доставлять ресурсы транспортом.

Не стоит забывать, что рабочим нужно попадать на завод, и вам предстоит решить, как их перевозить. На ваш выбор запустить автобусную линию, либо перевозить их поездами. Также можно сделать жилую застройку в непосредственной близости к промышленной зоне, чтобы дать людям работу в шаговой доступности. Но не забывайте, что жителям надо посещать магазины и просто проводить как-то свое свободное время. Перед вами образовывается настоящая логистическая задача.

РЕСУРСЫ И ПРОМЫШЛЕННОСТЬ


На данный момент в игре представленно 30 видов различных товаров, которые вы можете добывать, перевозить и производить. Если вы хотие получить, к примеру одежду, вам придется сначала добыть ресурсы для производства. Затем построить Ткацкую фабрику, где вы можете её создать. После отвезти в магазины, для продажи вашим жителям.
Для каждого товара существуют определенные требования. Для заполнения цистерн, вам понадобится специальная насосная станция. Погрузка гравия осуществляется только на специальных станциях, где гравий поступает по конвеерной ленте сразу в кузов грузовика. Жидкие грузы, такие как Нефть или Топливо, могут храниться только в специальных резервуарах, в то время как Дерево, Сталь, Бетонные плиты могут складироваться под открытым небом. Использование крана для последних, значительно увеличивает скорость погрузки/разгрузки. Другие товары, такие как Одежда, Еда и др. должны храниться только на Складах.

РАБОЧИЕ И ИХ ПОТРЕБНОСТИ



Каждый житель/работник имеет ежедневную работу. Если работник устроен на вас, то у него появляются определенные потребности. В самом начале игры они довольствуются только едой, но со временем у них появляются потребности в других товарах, такие как: Одежда, Мясо, Электроника, Алкоголь.
Кроме того, вам нужно организовывать досуг для ваших граждан и строить места, где они могут отдохнуть - кинотеатры, игровые площадки, кафе и т.д.
Каждый рабочий имеет свой личный уровень образования. Он может пойти в школу или колледж, чтобы его улучшить. Если уровень будет слишком низок, то он не сможет работать. Но обладая высоким уровнем, рабочий может устроиться учителем или пойти на фабрики с особыми условиями.
Рабочие могут заводить детей. Их, как и в реальной жизни, нужно отдавать в школу для получения хорошего уровня образования, чтобы подготовить к будующей работе. Но если ребенок младше 6 лет, то его родители смогут выйти на работу и приступить к исполнению своих обязанностей, только после строительства Деского сада рядом с их домом.
Помимого этого у граждан есть другие параметры, такие как здоровье, безопасность, счастье, алкогольная зависимость и другие, которые могут сказаться на производительности и продолжительности жизни.

СИМУЛЯЦИЯ ЭКОНОМИКИ



Игра иммитирует экономическую систему. Здесь нету фиксированных цен! Стоимость всего определяется экономической ситуацией. Например, стоимость стали рассчитывается из цены на железную руду, уголь и затрат на работу, а также частично от стоимости строительства Сталелитейного завода.
Вы покупаете или продаете товары за деньги (в долларах или рублях). Но будьте осторожны, так как возможна ситуация, что покупая или продавая товары за высокую стоимость, вы можете повлиять на рыночную стоимость данных позиций. Вы можете приобритать за более высокую стоимость или продавать за меньшую.
С течением времени, так и с последующим увеличением сложности, некоторые ресурсы могут стать дороже, так и наоборот подешеветь. Для примера, с появлением более совершенных технологий, стоимость работ может уменьшиться. И поэтому при постановке более сложных задач, можно стать более самодостаточным.

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