Skyrim какой enb подходит для elfx weather

Обновлено: 07.07.2024

Описание:
Что это за мод? Этот мод, скорее всего патч для тех, кто имеет массивное падение и проблемы с fps при использовании мода ELFX с модом SMIM и ENB модификациями вместе. Я нашел в игре несколько мест в интерьерах, которые имеют проблему с ELFX и вы можете использовать этот патч с любым ENB пресетом и SMIM вместе взятыми, или без, но мод ELFX у вас должен быть обязательно. Я также добавил в патч некоторые отбрасывания теней, оптимизировал свет не связанный с SMIM и также увеличил fps при использовании с ELFX без enb или без SMIM.

Обновление:3.04.1
- Оптимизирована верхняя область около лука Зефир (DLC Dawnguard, Аркнтамз).

Обновление:3.03.2
- Произведено обновление в соответствии с новой версией ELFX 3.03 и выше.
- Добавлен прирост в + 3 fps в проблемных районах: Йоррваскр подвал, Солитьюд Сияющие Одежды, Зуб Фалдара.

Вот список локаций, которые задеты данным патчем:
1. Йоррваскр, подвал
2. Солитьюд, Сияющие Одежды
3. Крепость Феллглоу
4. Зуб Фалдара
5. Форт Греймур
6. Форт Гринвол

Общая оптимизация освещения из мода ELFX
7. Пещера Зеленая Тень: оптимизировано 4 точечных источника света и добавлена граница в комнатах для 20% прироста fps (прирост от 44fps до 52fps)
8. Черный Предел: гигантский красный шар - почти 100% улучшения fps (fps с 24 увеличен свыше 50fps с ЕНБ, с 36 fps до 60+ без ЕНБ)
9. Устенгрив, 2 подземелья: оптимизированы два точечных светильника (прирост fps на 20%) и исправлена тень на этих двух огнях.
10. Фолгунтур: оптимизировано 3 отбрасываемых тени от света, прирост fps на 20-30%.
11. Рифтен-тюрьма: прирост fps на 25%.
12. Рифтен, Пчела и жало: добавлены два маркера в комнате. 18% прирост fps на первом этаже и 45% прирост fps на верхнем этаже.
13. Рифтен, Ночлежка Хельги: прирост от 10% до 56% fps.
14. Мзулфт 2-й этаж: 58% прирост fps (38 fps до 60 fps).
15. Гробница Исграмора: 42% прирост fps (от 42 кадров в секунду до 60 кадров в секунду).
16. Виндхельм, Таверна "Очаг и свеча": оптимизация от 15% до 35% в зависимости от вашего GPU. От 36 fps до 42 fps на карте R9 380, от 42 fps до 56 fps на двойной карте R9 380s.
17. DLC Dawnguard, Красноводный источник: прирост fps на 20% (от 46 fps до 56 fps).
18. DLC Dawnguard, Аркнтамз: Верхняя зона вокруг лука Зефир - 100% прирост (от 28 fps почти до 60 fps). Коридор после открытия двери 50% прирост (от 32 fps выше 48 fps). Наверху после получения лука Зефир на 60% по сравнению с ELFX (от 28 fps до 45 fps).

Требования:
Skyrim LE 1.9.32.0.8 (все DLC)
ELFX
SMIM (по желанию, если есть, то хорошо, если нет, то патч и так будет работать)

Tired of crushed blacks and oversaturated colors? I got you fam. For Obsidian Weathers and ELFX only.

Nexus requirements

Mod name Notes
Enhanced Lights and FX Use only the main file without the exterior and weather plugins
Obsidian Weathers and Seasons

Off-site requirements

Author's instructions

Most of the assets I use are available off the Nexus or ENBDev, with the exception of the enbpostpass, which I took from rudy102. Please ask rudy102 for permission if you want to use his stuff.

File credits

This author has not credited anyone else in this file

Donation Points system

This mod is not opted-in to receive Donation Points

Version v1.5

  • Tweaked lighting in interiors to remove unnatural glow during daytime.
  • Dimmed ambient lighting in interiors and exteriors.
  • Tweaked saturation of night sky.

Version v1.4

  • Added a lumasharpen shader as prepass for extra sharpness control.

Version v1.3

  • Updated skylighting parameters for ENBSeries v0.352
  • Reverted some lighting settings to quash lighting bugs in the morning
  • Full Dynamic Range is NOT required now

Version v1.2

  • Enabled EdgeAA by default to complement SMAA shader.
  • Adjusted night sky to make it more vibrant.
  • Minor tweaks to interior and exterior lighting.

Version v1.1

  • Tweaked interior lighting values to avoid blowing out highlights. Certain objects should not be excessively bright now (e.g. banners in Dragonsreach).

REMBRANDT ENB
because im so done with enbs that pierce my eyes with crushed blacks and oversaturated colors

Inspired by Spectra, Straylight and The Truth ENBs, Rembrandt ENB focuses on lighting and shadow, while preserving some of the bleakness of Skyrim. Paired with the variety of weathers in Dr. Megaloblast's excellent weather mod, Obsidian Weathers and Seasons, Rembrandt ENB will let you experience Skyrim like never before.



FEATURES


Balanced lighting - no more crushed blacks and oversaturated colors
Somewhat performance friendly
Comes with its own SMAA implementation, courtesy of kingeric1992 and rudy102.
Compatible with Night Eye (disabled by default in enbeffect.fx)


REQUIREMENTS

This mod is designed to be used with Obsidian Weathers and Seasons, and ELFX.
Works with all ENBSeries versions v0.345 and above.



INSTALLATION


IMPORTANT: GODRAYS MUST BE TURNED ON FOR THIS ENB TO WORK!

Drag and drop into the Skyrim SE root folder, where the game .exe is.
DO NOT INSTALL USING A MOD MANAGER OR DROP INTO THE DATA FOLDER!

If you are using SMAA, please turn TAA off in the launcher settings/ini files.

DynDOLOD/SSELODGen users: Set Tree LOD brightness to +1 when generating LOD.



TROUBLESHOOTING
Please refer to the articles section for a list of common problems.


FREQUENTLY ASKED
Q: Will you make this for <insert weather>?
A: No.

Q: Will you make this for Vanilla/RLO/RS+ELE/Luminosity?
A: Maybe, if I have the time and willpower.


This guide is for all people who use a ENB that does not support Vivid Weathers and want to make it compatible up to..lets say 90% with it. You will need to use atleast version 0.262 of the ENB files - even better if you use 0.305+ You might certainly be screwed if your enb is so old it just supports version 0.119 or similar because then your shader files could be more or less incompatible.

Lets start this as clean as possible - delete/move all old enb files in your skyrim directory. This covers files like: enbseries folder enbersies.ini file effect.txt file all files that end with .fx exept the smaa.fx enbcolorpalette.bmp or similar

The only enb files that should be left from in your skyrim folder is the d3d9.dll (if you use the wrapper version) the enblocal.ini and the enbhost.exe

Create 2 new folders. One containing files of your actual enb that you want to modify to work with Vivid Weathers and one with the Main Files of the Vivid Weathers ENB.

Depending how your original enb is build up you will have all of the .fx files outside of your enbseries folder or inside. Make sure to keep them - those are your shader files and should not be overwritten. If your enb does not come with a enbseries folder, create it.

Go to the Vivid weather enbseries folder and delete following files: effect.txt effect.txt.ini enbbloom.fx enbbloom.fx.ini enbdefs.fx enbeffect.fx enbeffect.fx.ini enbeffectprepass.fx enbeffectprepass.fx.ini enbsunsprite.fx enbsunsprite.tga enbsunsprite.fx.ini Shader Functions Folder We wont need them anymore.

Copy everything thats left into the enbseries folder of your original enb and overwrite all files that might be in there. Make sure you copy enbhelper.dll - this makes your original enb weather aware!

Open the enbseries.ini file of your Orig. enb. Now it gets tricky. Look for the [WEATHER] Section. Does it exist? Good! you are lucky. Set EnableMultipleWeathers=true and continue to the next step.

Is there no [WEATHER] Entry? Well.. you are screwed :D Your enb is so old it never seen the Update for ENB weathers a few years ago. From this point on you should think about swithing to another enb or continue at your own risk: Add following section below the [COLORCORRECTION] section: [WEATHER] EnableMultipleWeathers=true

Save the file. And copy all the ENB files and enbseries folder over to your skyrim directory. Make sure you use atleast enbseries 0.262 and start the game. Wait till the main menu has been loaded and press Shift+Enter to open up the enb menu. On the upper left corner you will see "save configuration" Press that button and exit skyrim. Your enbseries.ini now contain alot of more entrys and continue to work from iside yourskyrim folder from now on. continue to the next step.

4. You will need to change the line IgnoreWeatherSystem=false to following sections of the enbseries.ini [BLOOM] [LENS] [ENVIRONMENT] [SKY] [VOLUMETRICFOG] [PARTICLE] [RAYS] [CLOUDSHADOWS] [VOLUMETRICRAYS] [PROCEDURALSUN] [MIST]

6. You need to set following effects to true in the [EFFECT] section EnableMist=true

7. Save and copy all of the enb files of your modified original enb to your skyrim folder. Run skyrim and go to the Vivid weathers MCM menu. Enable Customizion and set your bloom Level to a value that suits you and the ENB.


The ENB I chose is Fimbulvinter

Can I use the enhancer, or does the ENB (or any other ENB really) make dungeons darker.

Should I just use the interior module of ELFX and leave the rest to the ENB?

Should I use Dark Dungeons for ENB along with ELFX, and if so, should I just use ELFX interiors?


Yes, the exterior module only place/move lightsources outside.

Can I use the enhancer, or does the ENB (or any other ENB really) make dungeons darker.

Should I just use the interior module of ELFX and leave the rest to the ENB?

Never heard of anything to would make dungeons even brighter than they already are.

Should I use Dark Dungeons for ENB along with ELFX, and if so, should I just use ELFX interiors?

Dark Dungeons for ENB is an equivalent to the "enhancer module" (like ELE, see previous comment) so you can use it with the base ELFX. ELFX interiors is about lightbulbs placement/intensity/colors, ELE/DarkerDungeons/Enhancer are about "ambiant" lighting.

As far as weather mods go, do not confuse them :

Pure Weathers, NLA, and other weathers mods only edit the the vanilla weathers to make them look better/different.

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