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Обновлено: 05.07.2024

Bosses are a type of Enemy the player can encounter in Outward.

Most Bosses in Outward are optional, and most of them also require the player to have completed a Faction Quest Line.

  • Note: Light Mender and Plague Doctor can also be fought once at the Spire of Light and Dark Ziggurat respectively

List of Bosses

Currently most of the Bosses are found at the Unknown Arenas, which are difficult, hidden arenas found in all regions. See the Unknown Arena page for more details.

Bosses are a type of Enemy the player can encounter in Outward.

Most Bosses in Outward are optional, and most of them also require the player to have completed a Faction Quest Line.

  • Note: Light Mender and Plague Doctor can also be fought once at the Spire of Light and Dark Ziggurat respectively

List of Bosses

Currently most of the Bosses are found at the Unknown Arenas, which are difficult, hidden arenas found in all regions. See the Unknown Arena page for more details.

Doubts and Secrets is the second faction quest for The Holy Mission of Elatt in Outward, and fifth in the series of main quests.

Contents

Timer [ ]

This quest has a timer of 30 days, which begins when you arrive at the Blue Chamber meeting. Failing to free Oliele from Lockwell's prison in this time will result in reduced rewards, and Oliele being moved to a new location, at Flooded Cellar.

Quest Summary [ ]

While you were investigating the Corrupted Tombs with Oliele, a number of important political matters have arisen. The people of Sirocco are requesting immediate immigration into Monsoon, as a volcano near their settlement is dangerously close to erupting. As well as this, tensions have stirred between the Blue Chamber and the Heroic Kingdom, with the Sand Corsairs demanding control over the Abrassar region. It is your task to assist Oliele and Zephyrien in Berg to attend to these matters and make sure nothing happens to the Holy Mission representative, Mathias.

Walkthrough [ ]

Blue Chamber Meeting [ ]


The player arrives at the Blue Chamber.

Speak to Ellinara in Monsoon, and she tells you that Oliele and Zephyrien have traveled to Berg, as there are delicate political matters being discussed, and the representative of Monsoon - Mathias - needs protection. Ellinara asks you to travel to Berg to assist Oliele and Zephyrien.

Travel to Berg, and enter the Blue Chamber building. When you arrive at the scene, you will find that an attack on Berg has occurred, and you see Sagard and Gabriella in the center of the chamber, along with Oliele.

Speak to Oliele, and she tells you that Zephyrien has gone missing for several days now, and that he was last seen traveling to the south-east of the forest in search of a kidnapped ambassador. She also tells you that she is going to run back to Monsoon to alert Cardinal Bourlamaque on what has happened, and that you should go look for Zephyrien.

Tip: players interested in completing the Heroic Kingdom Parallel Quest Blood Under The Sun may desire to save time by heading to the Inn first, to start it before leaving Berg.

Zephyrien [ ]


Zephyrien has been shot with a toxic bullet.

Zephyrien can be found at Forest Hives in the south-east of Enmerkar Forest, with an aggressive Hive Lord. Specifically, if you enter the southern-most entrance to Forest Hives, he can be found a short distance forward in the first main area, sitting on the ground.

Speak to Zephyrien, and he tells you that he has been shot with a toxic bullet. While Elatt has blessed him with light, it is not enough to stop the spread of Corruption, and Zephyrien's body is beginning to grow red and green tumors. There is nothing you can do for him, and Zephyrien collapses, drawing his last breath.

[Optional] Burnt Outpost [ ]

This section is optional, but is hinted at by a dropped note in Necropolis under the Berg city chambers. The note includes plans for the attack on Berg and instructions to send kidnapped chamberlords to "the old cabin in the burned woods to the south," which is the Burnt Outpost in southern Enmerkar Forest. There, you will find Rissa Aberdeen and Kirouac inside.

  • Free Rissa to receive 1 Writ of Tribal Favor
  • Free Kirouac to receive 100 silver

Freeing Oliele [ ]


The player attempts to reason with Damian Lockwell.

Make your way back to Monsoon and speak to Ellinara. She tells you that Oliele has been arrested for accidentally crippling one of the older missionaries, underestimating her newfound power from Elatt's light. Damian Lockwell has locked her up in his prison and is refusing negotiations. Ellinara asks you to speak with him and try to reason with him.

Note: if you have taken more than 30 days to reach this point after the attack on Berg, you will need to rescue Oliele from Flooded Cellar (see below).

Speak to Damian Lockwell in the north-west of the city. You have several options here.

Option 1: Threaten him.

    2: "Let her go. Now. Or else."2: "Do you really want to anger the god. "1: "He doesn't need to. He can simply revoke protection. "

Option 2: Bribe him.

  • With 200 silver or more, choose the option to bribe Lockwell.

After any of the options above, speak to Oliele in the cells in this building to free her. She tells you she is traveling to the Slums in Abrassar to learn more about the history of the Holy Mission.


The player rescues Oliele from the Flooded Cellar.

Note: this section is only required if you reached the 30 day timer and Oliele is not found in Lockwell's prison.

At this point, you are tasked with finding Oliele. If you speak to the guard in Lockwell's prison, you can bribe him for 50 silver to reveal Oliele's location, though this is not necessary.

Oleile is being held at Flooded Cellar, a building found in ancient ruins near the center of the Marsh.

Head to Flooded Cellar, and defeat the bandits inside - note that several "waves" of bandits will spawn. Pull the lever in front of Oliele's cell to free her, then speak to her.

Finishing Up [ ]

Return to Ellinara in Monsoon to complete the quest. At this point, outcomes vary depending on your progress in the quest. See below for details.

The following is a list of Enemies in the game Outward. For other non-player characters, see NPCs.

Contents

Overview


A player fights an Alpha Coralhorn

Enemies are encountered all over the world of Aurai, although not commonly in cities. They are aggressive towards the player as well as other types of opposing enemies, so a common tactic is to have enemies engage each other rather than the player, and then finishing off the fight. Enemies are a great source of obtaining many items, in fact some items can only be obtained from certain enemies.

Respawning

In general, Unique enemies and Quest enemies do not respawn.

Standard

Standard enemies can be found roaming around the locations in Aurai.

  • A strategy for making enemies appear more frequently is to intentionally get ambushed to force enemies to spawn, since ambush enemies are not affected by local spawn counts. The location in which the player is sleeping will affect the list of enemies which can ambush in that location, so the player may be able to find certain locations which are advantageous depending on which enemy they would like to spawn.

Unique

Unique enemies can generally only be fought once per play-through, they do not respawn. Many Unique enemies are quite challenging, and could be considered mini-bosses.

Bosses

Outward does not have traditional Bosses as one might expect with similar games; all Boss Enemies are completely optional.

Quest

Certain NPCs can only be fought during quests. Depending on the player's chosen faction, as well as their choices in quests, these enemies may be allies or not encountered at all.

List of All Enemies

The following is a list of all enemies. This includes Bosses and Unique enemies, but does not include Quest enemies.

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