Monster sanctuary статуи блоба местонахождение

Обновлено: 05.07.2024

Mystical Workshop.jpg

The Mystical Workshop is a forgotten workshop located east of the Keeper's Stronghold . It was originally built to maintain and repair Steam Golems, but the Golems took control and created new mechanical beings. Various Constructs can be found in the Mystical Workshop .

The entrance to the Abandoned Tower can be accessed through this area. It is connected to the Stronghold Dungeon at the very top.

How to navigate Blob Burg in Monster Sanctuary


Blob Burg works differently to the other areas of the Monster Sanctuary map: instead of being open for exploration, you need to find and open chests to remove walls and unlock new rooms.

In the image below, you can see where each of the chests that open new areas of Blog Burg are found. Follow the numbers from one to six to make your way through the area.


After hearing the fifth distant noise by opening a chest, you’ll be able to enter the room of the area’s resident champion monster, King Blob.

How to solve the clock puzzle in Monster Sanctuary


In one of the highest rooms of the towering Mystical Workshop, you’ll find the clock puzzle. When you see the clock, it’ll be set to a random time, with the passage leading west being blocked.


By standing underneath the clock, you can change the hands to set a different time by pressing the ‘interact’ button. Doing so will unlock the westward passage if you put in the correct time.

How to claim all three clock puzzle reward chests


For solving the Mystical Workshop clock puzzle in Monster Sanctuary, you’ll be able to open one chest without any further hassle. However, two more chests sit tantalisingly close behind a large block of wall.

You will have seen these wall formations around the Monster Sanctuary map, and they can be moved to access the next area. To do so, you’ll need a monster with the ability ‘Levitate.’

Levitate is very much a late-game ability that you won’t stumble upon by defeating common wild monsters. Instead, you’ll need to defeat one of three champion monsters to a five-star grade and get them in your team.


The three champion monsters are Diavola (Sun Palace), Vertraag (Mystical Workshop), and Vodinoy (Horizon Beach). All three champions are incredibly powerful and difficult to defeat to the five-star grade needed to get their eggs.

Thanks to the work of MisterMiskatonic, you can find out how to defeat all three champions to a six-star grade by checking out the videos below:

Now you know the clock puzzle solution in Monster Sanctuary as well as which champion monsters you need to access the other two chests in the Mystical Workshop.

Wondering what those strange Blob Statues are where to find the Blob Locks? Here’s everything that you need to know.


Monster Sanctuary is filled with hidden chests, side quests, and secret areas, with one of the biggest secrets being that of Blob Burg.

A locked area that doesn’t feature as a part of the main quest, Blob Burg can only be found by unlocking each of the Blob Statues, known as Blob Locks.

In this guide, we’re running through how to find the Blob Statues, unlock the Blob Locks, and navigate Blob Burg in Monster Sanctuary.

  • 1. How to start the Blob Statues secondary quest
  • 2. Where is the Mountain Path in Monster Sanctuary?
  • 3. Where are the Blob Lock Statues in Monster Sanctuary?
  • 4. How to navigate Blob Burg in Monster Sanctuary
  • 5. Tips for defeating King Blob in Monster Sanctuary
  • 6. Where is the distant noise from the King Blob chest?

Where are the Blob Lock Statues in Monster Sanctuary?


After completing the first phase of the quest, you’ll need to return to the Blob Statues and unlock the Blob Locks. There are three to find, with each one residing in a different part of the Monster Sanctuary map.

The first Blob Lock that you’ll be able to find is in the Stronghold Dungeon area, in the room furthest down on the map – which you can see in the image below.


The second Blob Statue is situated in the lower, watery chamber of the Sun Palace, as shown in the image below.


The third and final Blob Statue that you can find stands in the Mystical Workshop part of the map. As you can see below, the Mystical Workshop is a tower that stands above the Stronghold Dungeon, with the Blob Lock being up near the top, in an eastern room.


Triggering the three Blob Locks will activate all three of the Blob monuments found in the western room, unlocking a passage further west and into the secret area, Blob Burg.

Contents

How to uncover the correct clock time

To uncover the correct time for the clock and solve the clock puzzle, you need to head across the Mystical Workshop to a room on the east side. It’s not far from where the clock puzzle room is, as shown below.


Here, you’ll find another less obvious clock on the wall. Set in background, blending in with the grey wall, the solution to your clock puzzle is shown.

As you can see below, the Monster Sanctuary clock puzzle solution is 9 o’clock.


Now that you know what time to set the clock to in Monster Sanctuary, you can head back to the clock puzzle room and set the hands to 9 o’clock by pressing the ‘interact’ button.


With the wall lifted, you can enter the next room to claim your rewards. However, you may not be able to open all three chests just yet.

Where is the distant noise from the King Blob chest?

Unlocking the chest behind King Blob, the sixth chest of Blob Burg, will grant access to another part of the area. The distant noise that you hear comes from an entrance hidden behind the third chest of the area, as shown in the image below.


Entering the room, you’ll be met by a couple of batches of Worms. Not only are these monsters of a high level, but they also boast very powerful attacks.


Should your team be strong enough to overcome the mighty monsters, you could land yourself a Worm egg. With a Worm at your disposal, not only will you have a potent attacker, but you’ll also get the Grapple ability, which allows you to swing from the grappling anchors found on some ceilings and platforms.

Knowing what the Blob Statues are and where to find the Blob Locks, you can make your way through Blog Burg to defeat the Blob King, and perhaps net yourself a Changeling, Rainbow Blob, or a Worm.

Need to find out what time to set the clock to in the Mystical Workshop, as well as how to get all three chests?


Monster Sanctuary is loaded with hidden passages and puzzles to solve, from secret chests to be found by smashing walls to whole new areas like Blob Burg to find.

Along with the chain doors and steam doors puzzles, the Mystical Workshop also has a large clock in one of its upper rooms, with a very obviously-blocked passage to its side.

Here’s what you need to know to solve the clock puzzle in Monster Sanctuary, granting you access to its mystery room and the chests therein.

How to start the Blob Statues secondary quest


To commence the secondary quest that grants you passage to Blob Burg, you’ll first need to find the room of three Blob Statues in Monster Sanctuary.

In the low western chamber of the Magma Chamber, you can find the Blob Statue room that needs to be encountered to trigger the secondary quest. See below for the exact location of the Blob Locks room.


The room contains three currently blank Blob Statues, with each one being tied to one of the three Blob Locks located in the other areas of the map.

Once you’ve encountered the Blob Statues room and spoken to the Wanderer, your starting Spectral Familiar will suggest that you talk to Old Buran on the Mountain Path to learn more about the Blob Locks.

Tips for defeating King Blob in Monster Sanctuary


King Blob isn’t particularly strong in its attacks, but the champion monster does have a tremendous amount of health. It’ll also frequently use its Restore and Helping Hand to give itself a boost.

While its Bubble Burst won’t cause too many problems against monsters who aren’t weak against water, King Blob’s Slime Volley does deal significant damage and potentially apply the poison debuff to the whole team.

King Blob is strong against water attacks but is especially susceptible to debuffs. So, if you can deal and stack poison on the champion monster, you can be more conservative with healers and effectively wait out the Blob. If you can also stack bleed on the foe, you should be able to deal with King Blob quite quickly.

For the poison debuff, there are few better skills than Poison Glands. Unlockable for the Spectral Toad or other monsters like the Vasuki or Thornish, it gives a 40 per cent chance to inflict poison to an attacking monster. Of course, there are also other moves like Slime Shot and Toxic Slam that also work.

To stack some bleed, Slash is a solid move as it applies bleed on critical hits, making Catzerker, Minitaur, Ucan, and the Blade Widow viable options. Several other monsters can also inflict bleed on any critical hit by unlocking the Bleed skill – the Manticorb, Silvaero, Catzerker, and Molebear can unlock this skill.

Once you’ve defeated King Blob, you’ll have another champion monster to add to your Keeper rank and another chest to unlock.

Where is the Mountain Path in Monster Sanctuary?

The Mountain Path is the first area of the Monster Sanctuary map that you’ll explore, being shown in bright green on the Map page. You can find Old Buran in his home to the far west of the Mountain Path, as shown below.


You may recall Old Buran from earlier in the game challenging you to a reasonably easy tamer battle. To receive the information that you seek about the Blob Locks, however, you’ll have to defeat his best Blob team.

Old Buran weighs-in with a team of six high level Blobs. The team features a regular Blob, light-shifted Blob, dark-shifted Blob, Ice Blob, Lava Blob, and a Rainbow Blob.

The first three monsters out will be the regular, light-shifted, and dark-shifted Blobs. Each of them is resistant to water attacks but weak against wind attacks, having earth and water attacks at their disposal.

The next three mix-up the resistance and weaknesses on the field: so, you won’t want to put out a full team of wind element monsters.


The Ice Blob is weak against fire but strong against water, while the Lava Blob is strong against fire but weak against water. Finally, the Rainbow Blob is susceptible to all magic attacks that aren’t water or earth-type.

Perhaps the most frustrating aspect of the battle is the Blobs’ ability to heal, add their own shields, and inflict debuffs, such a poison and burn.

If your team doesn’t overpower the Blobs by level, you can still beat them by attacking their weaknesses and staying in the battle for long enough to grind them down, so having two healers in the team is a smart play. Monsters like the Manticorb, Shockhopper, and Ornithopter are strong individual picks for the tamer battle with Old Buran.

Once you’ve conquered Old Buran’s team of Blobs, he’ll hand over the Blob Key, which is used to activate Blob monuments. Now, all you have to do is find the three Blob Statues scattered around Monster Sanctuary.

Storyline [ ]

As you progress through the Workshop, you'll encounter a Trade Golem. He sells the Thermal Reactor, Charging Sphere, and Shield Generator items plus a bunch of other renewable ones.

At the Teleporter Stone, you'll find Bex again, if you defeated him in the Magma Chamber. He gives a Shift Stone.

Later, you encounter Trevisan. He is not an official member of the order of Alchemists. He doesn't have any Monsters, as he calls himself a scholar, rather than a fighter. He was drawn to alchemy because he could gain notoriety, but he had to leave due to suspicions about Marduk. He seeks to confirm his suspicions here, in the Workshop, and enlists your aid in helping him find the information he seeks. As a reward, he promises to tell you his suspicions. He requests your aid in handling Monsters - perhaps even a Champion along the way.

Near the top, you find your path blocked by three doors, each requires a key. You must explore the rest of the Workshop to obtain all three keys before progressing onward. Trevisan then tells you that there must be a Champion around here somewhere, as he implies Marduk uses the Champions to guard places.

After defeating the Goblin Pilot Champion, you proceed into a hall of Mad Eye statues, encountering a massive one with a swarm of the Monsters around it. Trevisan explains that he once believed Marduk had discovered the Philosopher's Stone, to prolong his life. He came to realize that the only true way to achieve immortality was through the occult, however, not alchemy. His followers believe he is the savior of alchemy, but in truth, Marduk is only using them. He claims there is a connection between Marduk and Mad Eyes. He posits that he may not be human at all - or that he may be merely a pawn in a much bigger game.

He then continues to explain that Marduk may be hiding out in the Abandoned Tower , as previously assumed. However, he has no concrete evidence that Marduk is actually there, having never met the man, himself. He claims Marduk only trusts two of the alchemists - Zosimos and Chymes. He has nothing more to share, and leaves after this.

When entering the Abandoned Tower with the Key of Power, Will appears to prove that he is willing to help despite losing his Spectral Familiar, and challenges you to a duel.



Monster Sanctuary

12 дек. 2019 в 20:00

What do you do with the blob statue in the dungeon. I've opened two green chesgs on either side. When I activate the statue, it says there is a hole for a key. I've used all the Keys for the area, but even when I had one, it didn't work.

As stated in other threads, the Blob Statues are not yet fully-implemented, so there is nothing you can do with them for now. Stay tuned for later content updates -- eventually they'll be "something".

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