League of legends wild rift 120 фпс

Обновлено: 08.07.2024

NYEHEHEHE! A lair-load of updates is headlined by Veigar, the tiniest and evillest of yordles. Also in 2.5: Guilds, matchmaking upgrades, a rework in the jungle and a ton of balance changes in preparation for next month’s Horizon Cup.

CHAMPION CHANGES

AHRI Image

Ahri is overperforming across all skill levels, so we’re giving her a tune down across the board.

BASE STATS

  • Base Health: 570 HP → 530 HP
  • Mana per level: 57 → 49

Orb of Deception

  • Base Damage (Both Magic and True): 40/75/110/145 → 35/70/105/140

AKSHAN Image

AKSHAN

We now have the technology to make Akshan’s Heroic Swing feel better when used in obtuse (greater than 90°) angles. Also, here are some quality-of-life changes to help Akshan players make better decisions about his ultimate.

HEROIC SWING

Akshan will now slide along the wall if he hits it at an obtuse (<90°) angle mid-swing

COMEUPPANCE

  • Now has an indicator that displays enemies within kill threshold
  • [BUGFIX] Tooltip now accurately states that shots execute minions

ANNIE Image

ANNIE

Annie’s ultimate is too generous in allowing her to stun targets from long distance, and it’s currently too easy to snag multiple enemies in a single cast. We’re bringing down the radius and damage of the initial Tibbers cast, but to compensate, we’re pulling power out of her (3) Molten Shield in order to buff up the bear himself, and make him into a larger threat.

Molten Shield

  • Cooldown: 12/12/12/12s → 14/13/12/11s
  • Shield amount: 60/110/160/210 + 60% AP → 50/110/170/230 + 40% AP

Summon: Tibbers

  • Effect radius: 275 → 225
  • Base damage: Reduced from 150/275/400 → 140/250/360
  • Tibbers flame aura effect radius: 200 → 300
  • Tibbers flame aura damage: 20/30/40 + 10% AP every 1 second → 24/40/56 + 12% AP every 1 second
    • Frequency: Increased from 1 tick per second → 4 ticks per second

    ASHE Image

    Frost Shot

    • Slow amount: 15 to 25% by level → 20 to 30% by level
    • Critical slow amount: 30 to 50% by level → 40 to 60% by level

    AURELION SOL Image

    AURELION SOL

    BASE STATS

    Celestial Expansion

    CAMILLE Image

    CAMILLE

    Camille is dominant in multiple positions for highly skilled players, and we believe that she has too much flexibility in her position selection. We are removing her ability to clear the jungle quickly now the second cast of Hookshot no longer hits jungle monsters. This will also disable Camille’s ability to trigger Hookshot’s attack speed buff in order to make her jungle play a riskier bet that will rely more on ganks to succeed.

    Hookshot

    • Grants Attack Speed and stops on hitting an enemy champion or large monster → Grants Attack Speed and stops on hitting an enemy champion

    DIANA Image

    DIANA

    Diana is very close to being a viable jungler so we are giving her a light nudge to help her succeed a little more.

    MOONSILVER BLADE

    FIZZ Image

    Players have given us feedback about Fizz’s ultimate fish not matching its hitbox—we agree! We’re fixing it to better match its visual so it’s easier to position around.

    Chum the Waters

    GALIO Image

    GALIO

    SHIELD OF DURAND

    • Base Damage: 40/80/120/160 → 40/70/100/130

    GRAGAS Image

    GRAGAS

    Gragas is a dominant pick in professional play and a multi-position flex. While it’s great when skilled Gragas players set up their team with a powerful knockback, (Ult) Explosive Cask currently holds too much damage and is available a little too frequently in the earlygame.

    Explosive Cask

    • Cooldown: 80/70/60s → 90/75/60s
    • Base damage: 200/300/400 → 150/275/400

    JARVAN IV Image

    JARVAN IV

    Jarvan’s flag-n-drag combo feels a little clunky so it’s getting smoothed out.

    Demacian Standard

    • [NEW] Sped up dash startup time when using (1) Dragon Strike to dash to (3) Demacian Standard

    JHIN Image

    Deadly Flourish

    • Root duration: 1/1.25/1.5/1.75s → 1.25/1.5/1.75/2s

    KENNEN Image

    KENNEN

    BASE STATS

    LIGHTNING RUSH

    • Bonus movement speed: 100% → 110%

    LEE SIN Image

    LEE SIN

    Lee Sin is a popular and powerful jungler that has been particularly dominant in high level play. In order to reduce how quickly he can burst down targets, we are softly reworking Iron Will so that it persists across two attacks but deals less damage with each hit.

    Safeguard

    • Iron Will: Empowers next attack to deal an additional 50/75/100/125 + 80% AP magic damage and gain 35/50/65/80% physical and magic vamp
      → Empowers next two attacks to deal an additional 26/39/52/65 + 40% AP magic damage and gain 16/24/32/40% physical and magic vamp

    LUX Image

    Lux is very close to being in a healthy spot in mid. We are giving her some love to her ultimate’s scaling to reward high AP builds.

    Final Spark

    NUNU & WILLUMP Image

    NUNU & WILLUMP

    Nunu & Willump’s power levels have snowballed out of control after their release. As players have grown to understand the boy and his yeti, they’ve grown to be a menace for players of all skill levels, so we’re lowering their survivability and clear speed.

    BASE STATS

    CONSUME

    • True damage to monsters and minions: 350/560/770/980 → 350/500/650/800
    • Base healing: 60/100/140/180 → 60/95/130/165
    • Heal Bonus HP ratio: 9% → 8%

    PANTHEON Image

    PANTHEON

    GRAND STARFALL

    • Cooldown: 120/105/90s → 110/95/80s

    RIVEN Image

    RIVEN

    Riven is overperforming in multiple roles, so we’re taking this opportunity to cut down on two big points of frustration for playing against Riven: her early game damage output and the uptime on her defensive abilities.

    BROKEN WINGS

    • Base damage: 20/45/70/95 → 15/40/65/90

    VALOR

    SERAPHINE Image

    SERAPHINE

    Seraphine’s getting the same quality-of-life feature from her PC version. Starting with max Echo stacks means she has a few more options at level 1.

    STAGE PRESENCE

    • [NEW] Seraphine starts the game with max Echo stacks

    SHYVANA Image

    SHYVANA

    Shyvana is struggling a little bit in organized play and high-skill ranked, so we’re amping up her strategic power as a power farmer and a dragon killer.

    Fury of the Dragonborn

    • Bonus damage against Elemental Drakes and Elder Dragons: 20% → 25%

    Burnout

    • Base Magic Damage: 25/40/55/70 per second → 30/45/60/75 per second

    SORAKA Image

    SORAKA

    Soraka is falling off a bit too much in higher levels of play after our last round of changes. We want her to have a higher payoff when she is successful at popping her only hard crowd control.

    Equinox

    • Root duration: 1/1.25/1.5/1.75s → 1.25/1.5/1.75/2s

    TRISTANA Image

    TRISTANA

    RAPID FIRE

    • Cooldown: 19/18/17/16s → 18/17/16/15s

    EXPLOSIVE CHARGE

    • Cooldown: 16/15/14/13s → 15/14/13/12s

    TRYNDAMERE Image

    TRYNDAMERE

    Consistently across all skill levels, but particularly in higher skill games, Tryndamere has struggled as a laner but performed quite well as a jungler. This patch, we’re taking a larger swing at balancing out his positions by giving him a new mechanic he can take advantage of in lane more so than in the jungle. As a result, we also needed to rebalance some of his stats and abilities to make sure jungle Trynd was not overly buffed. This is a pretty large change, so we’ll be keeping an eye on how he performs. RAAAARGH!

    BASE STATS

    • Base Attack Damage: 64 → 52
    • AD per level: 4.55 → 5.5
    • Starting bonus attack speed: 20% → 10%

    Battle Fury

    • Crit Rate gained from Fury: 1.6% to 3% (based on level) and doubled at 100 Fury → 3.2% to 5% per point of Fury (based on level—caps out at Level 10)
    • Fury gained from unit kills with attacks: 10 → 15
    • [NEW] Attacking a champion grants 50/55/65/75% (scaling with ultimate rank) attack speed for 5 seconds (6 second cooldown after attack speed runs out)

    Bloodlust

    • Heal amount per point of Fury: Increased from 0.5/1.1/1.7/2.3 HP → 0.7/1.3/1.9/2.5 HP

    Mocking Shout

    • Slow amount: 30/40/50/60% → 20/30/40/50%

    Undying Rage

    • [NEW] Passive: Increases Battle Fury’s bonus Attack Speed to 55/65/75% based on Ability Rank

    WUKONG Image

    WUKONG

    Wukong is clearing the jungle too quickly, so we are removing his ability to amplify his damage against large monsters for his clear. Note: The tooltip incorrectly stated that this passive could stack against any unit, while it only stacked on champions and large monsters.

    CRUSHING BLOWS

    • Stacks on enemy champions or large monsters → Stacks on enemy champions or epic monsters

    ZIGGS Image

    ZIGGS

    NYEHEHEHE! A lair-load of updates is headlined by Veigar, the tiniest and evillest of yordles. Also in 2.5: Guilds, matchmaking upgrades, a rework in the jungle and a ton of balance changes in preparation for next month’s Horizon Cup.

    CHAMPION CHANGES

    AHRI Image

    Ahri is overperforming across all skill levels, so we’re giving her a tune down across the board.

    BASE STATS

    • Base Health: 570 HP → 530 HP
    • Mana per level: 57 → 49

    Orb of Deception

    • Base Damage (Both Magic and True): 40/75/110/145 → 35/70/105/140

    Akshan Image

    Akshan

    We now have the technology to make Akshan’s Heroic Swing feel better when used in obtuse (greater than 90°) angles. Also, here are some quality-of-life changes to help Akshan players make better decisions about his ultimate.

    HEROIC SWING

    • Akshan will now slide along the wall if he hits it at an obtuse (<90°) angle mid-swing

    COMEUPPANCE

    • Now has an indicator that displays enemies within kill threshold
    • [BUGFIX] Tooltip now accurately states that shots execute minions

    ANNIE Image

    ANNIE

    Annie’s ultimate is too generous in allowing her to stun targets from long distance, and it’s currently too easy to snag multiple enemies in a single cast. We’re bringing down the radius and damage of the initial Tibbers cast, but to compensate, we’re pulling power out of her (3) Molten Shield in order to buff up the bear himself, and make him into a larger threat.

    Molten Shield

    • Cooldown: 12/12/12/12s → 14/13/12/11s
    • Shield amount: 60/110/160/210 + 60% AP → 50/110/170/230 + 40% AP

    Summon: Tibbers

    • Effect radius: 275 → 225
    • Base damage: Reduced from 150/275/400 → 140/250/360
    • Tibbers flame aura effect radius: 200 → 300
    • Tibbers flame aura damage: 20/30/40 + 10% AP every 1 second → 24/40/56 + 12% AP every 1 second
      • Frequency: Increased from 1 tick per second → 4 ticks per second

      ASHE Image

      Frost Shot

      • Slow amount: 15 to 25% by level → 20 to 30% by level
      • Critical slow amount: 30 to 50% by level → 40 to 60% by level

      AURELION SOL Image

      AURELION SOL

      BASE STATS

      Celestial Expansion

      CAMILLE Image

      CAMILLE

      Camille is dominant in multiple positions for highly skilled players, and we believe that she has too much flexibility in her position selection. We are removing her ability to clear the jungle quickly now the second cast of Hookshot no longer hits jungle monsters. This will also disable Camille’s ability to trigger Hookshot’s attack speed buff in order to make her jungle play a riskier bet that will rely more on ganks to succeed.

      Hookshot

      • Grants Attack Speed and stops on hitting an enemy champion or large monster → Grants Attack Speed and stops on hitting an enemy champion

      DIANA Image

      DIANA

      Diana is very close to being a viable jungler so we are giving her a light nudge to help her succeed a little more.

      MOONSILVER BLADE

      FIZZ Image

      Players have given us feedback about Fizz’s ultimate fish not matching its hitbox—we agree! We’re fixing it to better match its visual so it’s easier to position around.

      Chum the Waters

      GALIO Image

      GALIO

      SHIELD OF DURAND

      • Base Damage: 40/80/120/160 → 40/70/100/130

      GRAGAS Image

      GRAGAS

      Gragas is a dominant pick in professional play and a multi-position flex. While it’s great when skilled Gragas players set up their team with a powerful knockback, (Ult) Explosive Cask currently holds too much damage and is available a little too frequently in the earlygame.

      Explosive Cask

      • Cooldown: 80/70/60s → 90/75/60s
      • Base damage: 200/300/400 → 150/275/400

      JARVAN IV Image

      JARVAN IV

      Jarvan’s flag-n-drag combo feels a little clunky so it’s getting smoothed out.

      Demacian Standard

      • [NEW] Sped up dash startup time when using (1) Dragon Strike to dash to (3) Demacian Standard

      JHIN Image

      Deadly Flourish

      • Root duration: 1/1.25/1.5/1.75s → 1.25/1.5/1.75/2s

      Kennen Image

      Kennen

      BASE STATS

      LIGHTNING RUSH

      • Bonus movement speed: 100% → 110%

      LEE SIN Image

      LEE SIN

      Lee Sin is a popular and powerful jungler that has been particularly dominant in high level play. In order to reduce how quickly he can burst down targets, we are softly reworking Iron Will so that it persists across two attacks but deals less damage with each hit.

      Safeguard

      • Iron Will: Empowers next attack to deal an additional 50/75/100/125 + 80% AP magic damage and gain 35/50/65/80% physical and magic vamp
        → Empowers next two attacks to deal an additional 26/39/52/65 + 40% AP magic damage and gain 16/24/32/40% physical and magic vamp

      LUX Image

      Lux is very close to being in a healthy spot in mid. We are giving her some love to her ultimate’s scaling to reward high AP builds.

      Final Spark

      Nunu & Willump Image

      Nunu & Willump

      Nunu & Willump’s power levels have snowballed out of control after their release. As players have grown to understand the boy and his yeti, they’ve grown to be a menace for players of all skill levels, so we’re lowering their survivability and clear speed.

      BASE STATS

      CONSUME

      • True damage to monsters and minions: 350/560/770/980 → 350/500/650/800
      • Base healing: 60/100/140/180 → 60/95/130/165
      • Heal Bonus HP ratio: 9% → 8%

      PANTHEON Image

      PANTHEON

      GRAND STARFALL

      • Cooldown: 120/105/90s → 110/95/80s

      RIVEN Image

      RIVEN

      Riven is overperforming in multiple roles, so we’re taking this opportunity to cut down on two big points of frustration for playing against Riven: her early game damage output and the uptime on her defensive abilities.

      BROKEN WINGS

      • Base damage: 20/45/70/95 → 15/40/65/90

      VALOR

      SERAPHINE Image

      SERAPHINE

      Seraphine’s getting the same quality-of-life feature from her PC version. Starting with max Echo stacks means she has a few more options at level 1.

      STAGE PRESENCE

      • [NEW] Seraphine starts the game with max Echo stacks

      SHYVANA Image

      SHYVANA

      Shyvana is struggling a little bit in organized play and high-skill ranked, so we’re amping up her strategic power as a power farmer and a dragon killer.

      Fury of the Dragonborn

      • Bonus damage against Elemental Drakes and Elder Dragons: 20% → 25%

      Burnout

      • Base Magic Damage: 25/40/55/70 per second → 30/45/60/75 per second

      SORAKA Image

      SORAKA

      Soraka is falling off a bit too much in higher levels of play after our last round of changes. We want her to have a higher payoff when she is successful at popping her only hard crowd control.

      Equinox

      • Root duration: 1/1.25/1.5/1.75s → 1.25/1.5/1.75/2s

      Tristana Image

      Tristana

      RAPID FIRE

      • Cooldown: 19/18/17/16s → 18/17/16/15s

      EXPLOSIVE CHARGE

      • Cooldown: 16/15/14/13s → 15/14/13/12s

      TRYNDAMERE Image

      TRYNDAMERE

      Consistently across all skill levels, but particularly in higher skill games, Tryndamere has struggled as a laner but performed quite well as a jungler. This patch, we’re taking a larger swing at balancing out his positions by giving him a new mechanic he can take advantage of in lane more so than in the jungle. As a result, we also needed to rebalance some of his stats and abilities to make sure jungle Trynd was not overly buffed. This is a pretty large change, so we’ll be keeping an eye on how he performs. RAAAARGH!

      BASE STATS

      • Base Attack Damage: 64 → 52
      • AD per level: 4.55 → 5.5
      • Starting bonus attack speed: 20% → 10%

      Battle Fury

      • Crit Rate gained from Fury: 1.6% to 3% (based on level) and doubled at 100 Fury → 3.2% to 5% per point of Fury (based on level—caps out at Level 10)
      • Fury gained from unit kills with attacks: 10 → 15
      • [NEW] Attacking a champion grants 50/55/65/75% (scaling with ultimate rank) attack speed for 5 seconds (6 second cooldown after attack speed runs out)

      Bloodlust

      • Heal amount per point of Fury: Increased from 0.5/1.1/1.7/2.3 HP → 0.7/1.3/1.9/2.5 HP

      Mocking Shout

      • Slow amount: 30/40/50/60% → 20/30/40/50%

      Undying Rage

      • [NEW] Passive: Increases Battle Fury’s bonus Attack Speed to 55/65/75% based on Ability Rank

      Wukong Image

      Wukong

      Wukong is clearing the jungle too quickly, so we are removing his ability to amplify his damage against large monsters for his clear. Note: The tooltip incorrectly stated that this passive could stack against any unit, while it only stacked on champions and large monsters.

      CRUSHING BLOWS

      • Stacks on enemy champions or large monsters → Stacks on enemy champions or epic monsters

      ZIGGS Image

      ZIGGS


      Go to the folder Android > data > com.riotgames.league.wildrift > files > SaveData > Local

      There should be at least two folders with numbers in there, open both and look for the folder that only contains the "Settings" file (not the folder with Chat, Common, TutorialData, etc.)

      Open the file called "Settings" with a text editor of your choice.

      Find the text line that says "frequencyMode":false/true,"

      Replace (false/true) with a number of your choice, here are the corresponding numbers for the frames: 0 - 30 FPS, 1 - 60 FPS, 2 - 90 FPS, 3 - 120FPS

      Example: I want to unlock my FPS to 120FPS, so I change the text to

      Then save the file and launch the game to test it.


      Yes. They are the only apple products that have 120hz capable screens.

      no controller support?

      I really cant imagine playing LoL with a controller to be honest

      Very cool game but too overwhelming. There’s so much going on the screen I feel confused. Plus the matches are too long.

      Try vs AI for beginner

      Yeah same boat. I respect the game, but it’s just not for me.

      I rather play Runeterra. Even though that’s a massive complex game as well, it’s still easier to grasp for some reason.

      As a diamond player in (PC) league, I just feel like MOBAs (along with shooters IMO) aren’t meant for mobile gaming. Far too complex for the platform. Even pc mobas have a super harsh learning curve, and this just tacks on arguably more difficult controls. I don’t plan on playing Wild Rift

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