Old art collection обзор

Обновлено: 04.07.2024

Halo: Warfleet is the official, authoritative guide to spacecraft in the Halo universe, featuring ten intricately detailed full-color cross-sections of the franchise's most renowned ships--including the Pillar of Autumn, Truth and Reconciliation, Infinity, and Shadow of Intent. Discover encyclopedic information which reveals the secrets of Covenant, UNSC, and Forerunner weapons, sensors, fighters, planets, and more!

Illustrated by renowned artists Hans Jenssen, John R. Mullaney, Isaac Hannaford, Darren Bacon, Shi Kai Wang, Glenn Israel, and Jay Prochaska.
Additional artwork by Carlos Naranjo and Tyler Jeffers.
Foreword by Frank O'Connor, Halo Franchise Creative Director.
Cover art by Sparth, Art Director for Halo 5: Guardians.
Written by Kenneth Peters, Halo Franchise Writer.

Translated faithfully from the Japanese edition, this coffee table book contains all the Fullmetal Alchemist color artwork by manga artist Hiromu Arakawa from 2001 to 2003. The Art of Fullmetal Alchemist contains over 90 pages of gorgeous painted illustrations, including all the title pages as printed in color in the Japanese magazine Shonen Gangan; Japanese tankobon (graphic novel) and promotional artwork, with source listings; portraits of the main characters; and character designs from the PS2 game Fullmetal Alchemist and the Broken Angel. Includes a special two-page message from Hiromu Arakawa.

The newest game in the franchise, Assassin's Creed® Odyssey, takes players on an epic voyage through history. The Art of Assassin's Creed Odyssey collates hundreds of concept arts, including sketches, final paintings, and 3D renders, alongside in-depth commentary from the artists and developers, representing the ultimate insight into the design processes behind the game.

© 2017 Ubisoft Entertainment. All Rights Reserved. Assassin's Creed, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries.

An exclusive behind-the-scenes look at the creation of Marvel's Spider-Man.

The worlds of Peter Parker and Spider-Man collide in the action-packed Marvel's Spider-Man videogame exclusively on the PS4. Marvel's Spider-Man: The Art of the Game is packed with hundreds of exclusive full-colour images of Spider-Man, his suit and equipment, the allies he relies on like MJ Watson and Aunt May, and the deadly villains he battles. This wealth of material is accompanied by exclusive insight into the creative process from the talented developers, artists, and designers responsible for bringing Spider-Man's world to vivid life.

Sanctuary is home to some of the most dangerous creatures to pull themselves from the pits of hell. Tread lightly, and never fall prey to monsters with the Diablo Bestiary. A celebration of the corrupted beasts and grotesque enemies that players have slain across the franchise’s history, this book is the perfect companion to guide you through the next layer of torment.

As soon as you see the cover of this rich, full-color book, you'll recognize the big eyed characters of manga artist Kei Toume, known simply as Kei. The winner of the prestigious Shika Prize in her early 20s, Kei is the creator of Hatsune miku and Kagamine Rin Len. This is the first book ever of her paintings with more than 150 color illustrations, including 26 that have never been published. The depth and beauty of Kei's watercolor like illustrations shows through in this overflowing gallery of her sprightly, mini skirted characters, who always fix the viewer with their straightforward gaze.

Concept Art Career is a comprehensive guide to launching and evolving a career in the digital art industries, with helpful insights and advice from experienced freelance artists, industry professionals, and studios. Concept Art Career features top tips and articles that teach you how to create a winning portfolio, develop your social media presence, and handle the ups and downs of an art career. This guide is an essential tool for anyone wanting to develop a career as a professional concept artist, and for artists hoping to explore new career options or considering freelance work.

Beginner's Guide to Digital Painting: Characters is a comprehensive guide for artists wishing to create convincing and detailed characters. It features established artists such as Charlie Bowater (concept artist at Atomhawk) and Derek Stenning (freelance concept artist and illustrator, with clients such as Marvel Entertainment and Nintendo) who share their industry experiences by covering such aspects as posing characters, choosing the correct costumes, conveying emotions, and creating suitable moods. Conclusive step-by-step instructions make this an invaluable resource for artists looking to learn new skills, as well as those pursuing the next level.

Beginner’s Guide to Digital Painting in Photoshop is a new series dedicated to providing a comprehensive guide to the basics of digital painting in this versatile program. Whether you’re new to this artistic medium or simply looking to improve existing skills, this book offers up a wealth of suggestions and advice to get you started, improve workflows, perfect techniques, and produce stunning images.

When it comes to video game design, the importance of setting and ambience cannot be overstated. Exploration is fundamental to the medium, and it is vital that virtual locations be as compelling, dynamic, and visually engaging as possible. Every location must reflect the themes of the game and help create the tone of the story and gameplay, while also subtly directing and reacting to the player's actions. In Next Level: Game Design, some of the best concept artists in the industry showcase fantastical locations designed for video games across genres. Many of the featured artists have worked on critically acclaimed games, while others present tantalizing visions of game worlds yet to be realized. All provide readers with inspiration for approaching their own interactive worlds, and serve as reminders that gaming is a medium whose potential we have only just begun to explore.

xperience Lara Croft's defining moment as she becomes the Tomb Raider. In Shadow of the Tomb Raider, Lara must master a deadly jungle, overcome terrifying tombs, and persevere through her darkest hour. As she races to save the world from a Maya apocalypse, Lara will ultimately be forged into the Tomb Raider she is destined to be. The Shadow of The Tomb Raider Official Art Book features exclusive concept art and developer interviews detailing the climactic conclusion of Lara Croft's origin story where she will experience her defining moment in becoming the Tomb Raider.

Delve into this exclusive Alien Covenant collection, containing two books, to gain an insight into David's descent into madness. Packed over two hundred illustrations and an interview with Dane Hallett and Matt Hatton, the artists from the set.

Before Alien Covenant, David was stranded alone on the Engineers' planet and--left to his own dark devices--he began to push the boundaries of creation. Delve into this exclusive collection, containing two books, to gain an insight into the android's descent into madness.

The in-universe sketchbook contains over two hundred illustrations from the set and will take you inside the mind of David. It features the complete arc of his journey from the studies of flora and fauna, to his more sinister experiments on creatures, and the disturbing demise of Dr. Elizabeth Shaw. The companion book, Developing the Art of an Android, holds an interview with Dane Hallett and Matt Hatton--the artists behind all of the beautifully grotesque sketches. Alien Covenant: David's Drawings will satisfy every serious fan's hunger for details of the most intriguing character from the Alien prequels.

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