For honor топ персонажей 2020

Обновлено: 04.07.2024


Cake day

· 2y

There are several things I disagree on.

Aramusha and cent are definitely better than orochi, aramusha especially, orichi is arguably the worst hero in the game so to see him in the second worst tier is odd.

Everything else is see is pretty accurate, though from the look of it you made this tier list from who you have the most trouble with, not who is the best when it comes to kits.


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r/forhonor - My ULTIMATE 100% ACCURATE For Honor tier list


The only perfect tier list I have ever seen

Finally, a tier list I can respect without asking who’s the idiot who made it.

Add tiandi to W tier and kyoshin to M tier

I was so confused at first lol

Note that this tier list is in fact NOT 100% accurate, as some of the tiers depend of what language you play.

For Honor - Tier List Y3S1.jpg

In gaming, a tier list serves as a record of the ranks assigned to all characters in a game based on the strength of their fighting abilities, as well as their potential to win matches under tournament conditions, assuming players are of equal skill. Tier lists are most commonly made for fighting games that are played at a high competitive level, though games with large character pools, such as the Pokémon series, can also have their own tier lists.

A character's standing on a typical tier list is based on a variety of factors:

  • The current metagame of the game itself
  • The current metagame of the character in question
  • The character's matchup spread
  • The character's tournament results
  • And more.

However, for For Honor, the community has pooled together a "viability vs playstyle" graph instead to more accurately judge a Hero's strength and weaknesses with better nuance of each Hero's traits. This means that while some of the factors above are relevant, the For Honor graph aims not to put Heroes above or below another on a single line, but to process their position on the graph with awareness of what role they play.

Contents

Tier Descriptions

In For Honor, there are currently three graphs (Dominion, Brawl, Duel). Each graph is divided into two parts: the playstyle the Hero fights closest to, together with their viability in their designated playstyle. Each gamemode has different gameplay goals, thus different playstyle categories, causing different Heroes to be suited better or worse between gamemodes. However, the consensus of viability is the same across gamemodes, between the three grades of Strong, OK, and Weak.

  • Strong: The Hero performs well in their intended playstyle.
  • OK: The Hero is able to function in their intended playstyle, but struggles in certain areas.
  • Weak: The Hero under-performs or is ill-equipped for their intended playstyle.

Take note that these graphs do not place Heroes in order of strongest-to-weakest within their respective category of Strong, OK and Weak.

These graphs were made right at the start of Season 12, thus only review Heroes prior to the release of Zhanhu and any Hero updates/reworks done at the start of Season 12. Balance may have changed drastically, particularly with the introduction of the Core Combat Update that made major changes to damage numbers, recovery times and more. To be updated.

Across all gamemodes, Revenge is not taken into consideration either due to inconsistency or to encourage aggression when considering competitive play.

Dominion

The following factors are in general features that would make a Hero good in Dominion:

  • Team Fight: Dominion is a team-based mode, and most combat encounters will take place with multiple players from each team fighting for control of an objective. For this reason, a character's ability to fight as part of a group is more important than their strength as an individual duelist.
  • Mid: The Middle Lane in Dominion is vital, so having a Hero be able to secure it is vital. However, because the Midlane is not like the Side Lanes, having a dedicated Hero who is specialized in dealing with Mid is crucial.
  • Gank: The ability to gank an opponent by being able to confirm ally damage and high burst damage is helpful in capturing objectives.
  • 1vX: As a team-based mode, there will be times a Hero gets ganked by multiple enemies, so being able to fend against multiple enemies is valuable.
  • 1v1: While not as important in Dominion, being able to fight one-on-one is still important.
  • Rotations: On top of aiding allies as soon as possible, the ability to rotate is important for capturing and recapturing the Zones of Dominion.
  • While Gankers and Roamers may sound similar, Gankers are solely focused on singling out lone enemies, either on their own or with an ally's help (Assassins tend to fill this role for the reason). Roamers are more well-rounded and supportive, as they try to aide allies who need help, back-capping points and joining teamfights.
  • Warmonger and Gryphon have not been placed on the tier list. However, Warmonger is seen as a possibly strong Sidelane or Roaming Hero.

Brawl

The following factors are in general features that would make a Hero good in Brawls:

The following factors are in general features that would make a Hero good in Duels:

  • Offense: How effectively and reliably a character can do damage to their opponent.
  • Safety: How safe a character's offense is compared to being risky or punishable.
  • Defense: Still arguably more important than offense, defense is the ability of a character to avoid an opponent's offense.
  • Punishes: Whilst defense is the ability to avoid damage taken, good punishes are the Heroes' tools for a counter attack, as they capitalize on the window of opportunity to gain a health lead after correctly defending against an opponent.
  • Health: Having a larger health-pool gives an obvious advantage, as it allows you to make more mistakes before dying, and improves a character's chances of winning by time out.

Disclaimer: Warmonger and Gryphon have not been placed on the tier list. However, Warmonger is seen as a possibly strong Offense Hero.

Breach

The Breach gamemode takes teamwork to a level beyond Dominion's as there is more at stake than a few capture points. While, like Dominion, the ability to safely deal damage in group fights and efficiently tank are still critical, the longer respawn times and the decisive objectives require for Heroes to have the speed to cross the battlefield along with the ability to deal with multiple enemies if cornered. Healing is much more scarce too, so Heroes who can stand on their own or have access to healing/defensive Feats are paramount.

!! Due to the Breach tier not having been updated due to no competitive data, a tier list or graph is not available, nor would it be accurate in reflecting the current update. !!

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Heroes refer to the playable characters in For Honor.

Contents

Overview

There are currently four Hero types; each faction comes with a base of four Heroes, one of each type, with additional heroes that have come and continue to come as DLC.

Each Hero comes with their own set of skills, weapons, armor and fighting style. Every hero is different and will fulfill different roles, even within their own class. With a wide library of customization options, players are able to personalize their Heroes to not only look and feel unique, but also be tailored to one's preferred combat style.

Hero Types

Vanguards

  • Vanguards are well-balanced Heroes with good attack and defense capabilities. They also have great versatility that is easy to remember, making them a very good set of Heroes for players new to the game but still competitive in the hands of the skilled. Be it one-on-one or within a teamfight, the Vanguard can adjust to fulfill a multitude of roles to keep participating in the fight.

Assassins

  • Assassins are swift and lethal. They have good offensive skills and high running speeds, a trade off made with low health and limited guard duration. Therefore, an Assassin needs to be careful in a duel, deflecting attacks instead of simply playing on the defensive. But in a teamfight, their speed allows them to move between objectives quickly and ambush enemies from outside their notice.

Heavies

Main Article: Heavies

  • Heavies have the highest resistance to damage, either by their skillset or by their health pool. They also hold their own arsenal of deadly abilities, although the Heavies' slow attacks and speed will not guarantee that every strike will hit. Their durability allows them to be a wall in 1v1s, able to bare through typically dangerous attacks in order to strike back with heft. In the team scenario, they are great guardians for holding points or surviving till allies arrive.

Hybrids

Main Article: Hybrids

  • Hybrids are a mix of the other three types of Heroes, meaning they can fulfill a role with a combination of two traits found in the other three classes. Not bound by the traditional roles, this mix of classes allows them to fulfill niche roles that no single class can cover. In trade, a majority if not all of the Hybrids typically require more skill to play to adequate effectiveness, be it in 1v1 or 4v4.

Hero Factions

Knights

Main Article: Knights

Knights - warden vs kensei.jpg

The Knights, also known as The Iron Legion, believe that many, if not all of the ancient ruins were built by their ancestors. The Knights had been scattered for centuries but have begun to reunite under a single banner, that of the Iron Legion. There are those still however, who choose to gather their own "Legion" and their alliance with the Iron Legion is shaky at best.

The Knights take a balance between skill and strength in their fights, valuing both as necessities in war.

Vikings

Main Article: Vikings

For Honor Raider.jpg

The Vikings, also known as The Warborn, were previously thought to have vanished. Now they have returned - in great numbers - from across the sea. They have come to take new lands, plunder, expand the clans and reclaim their ancient homeland in the North. Hundreds of clans now dominate amidst the cold and icy tundra.

The Vikings are headstrong, thriving by jumping into the fray instead of placing second thoughts before every encounter.

Samurai

Main Article: Samurai

Action kensei.jpg

The Samurai, also known as the Dawn Empire, come from a land far to the East, and they tell a tale of a homeland and an Emperor that were lost to sea and fire during the last great Cataclysm. Now, more than a millennium later the nomadic warriors roam no more and have rebuilt themselves in a new land with a new Emperor.

The Samurai are few in numbers, thus their warriors favour attaining finesse and skill than sheer physical strength in their battles.

Wu Lin

Main Article: Wu Lin

FH Marching Fire Tiandi.jpg

The faction known as the Wu Lin is made up of warriors from ancient China, who now travel west seeking vengeance from war, betrayal, and personal tragedies. They may not have a home in the faction war, but still fight for their own cause.

The Wu Lin do not submit to brutality and violence in all that they've faced, bringing a flowing art to their fights backed by solid resolution.

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