Ubersampling witcher 2 что это

Обновлено: 02.05.2024

CaptainKremin: Has Ubersampling=1 increased the visual quality? Does it look any better?

jim_uk: It looks better to me, no jaggies at all and textures seem sharper. Apparently Ubersampling is.
“The whole scene is rendered multiple times to give best possible texture and object details and antialiasing (better than antialias and anisotropy even on highest settings).” So I guess the improvements make sense.

How many times is it rendered, if you don't mind me asking?

Ubersampling = 2 is 2x2 OGSSAA so 4 times. Analogue for = 3 and =4 (4x4 OGSSAA, 16 times)
I think it's easier to think of it as rendering at a multiple times higher resolution and using a downscaling filter.
Ubersampling = 1 is only Anisotropic Filtering, from what I've heard

I've taken screenshots with it on (1)/off and there is no noticeable difference, however it did seem to eliminate the stuttering issue and maybe even improve performance a little.

I wonder why this is not even setable in the configurator.

Framerate is the same (for me) but the game runs really smoother now and has less stuttering now when ssao is used. I'm really impressed.

В The Witcher 3 будет опция Ubersampling, как и в The Witcher 2


Создатели серии The Witcher подтвердили, что в третьей части, которая и так выглядит очень красиво, будет представлена опция Ubersampling, позволяющая сделать картинку еще более впечатляющей.

Данная опция была представлена в The Witcher 2, описывая суть Ubersampling, CD Project RED говорит о многократном рендеринге одного и того же кадра с дальнейшим совмещением картинок. Итоговый результат выглядит лучше, чем при использовании высоких значений АА и анизотропной фильтрации, однако даже самые мощные РС можно поставить на колени при включении Ubersampling.

Также разработчики напоминают про технологию Nvidia Hairworks, которая будет отвечать за реалистичную симуляцию волос и шерсти. В целом CD Project RED считает, что потенциала The Witcher 3 хватит для того, чтобы тестировать мощные РС в течение нескольких лет после релиза игры.

Ubersampling witcher 2 что это

9 июл. 2015 в 4:31

Hello fellow witcher fans. Im wondering, what is ubersampling, why is it such a big deal/ power hog? (if it even is these days i get 30 to 40 fps ultra with uber on at 1080p on a single 760) And would you say DSR at 1440p would be better than using ubersampling?

Thanks bros! (also witcher 3 patch v.07 hype= adding in more classic movement for geralt vs the tank he is in 3 whoop whoop)

9 июл. 2015 в 10:52

Ubersampling basically renders everything on the scene multiple times. You're basically running Witcher 2, 4-5 times over. This sharpens the scene to insane levels, amps up the lighting, defines shadows better ect. It is also INSANELY performance heavy, as you're not just increasing the resolution, you really are rendering the same scene multiple times over!

Witcher 3 doesnt even have an option for it outside of Cutscenes. Ubersampling really was ahead of its time.

Ubersampling witcher 2 что это

1 апр. 2014 в 7:36 1 апр. 2014 в 21:23

I think it depends on the resolution you are playing on. I believe Ubersampling is a combination of 2xSSAA & FSAA. SSAA makes your GPU render each frame in a higher resolution than what you have selected. Then FSAA makes the GPU render the frame again before combining the two identical frames for a smoother looking final output.

At "1080p" 1920x1080 Ubersampling makes the GPU render each frame twice at 2560x1440before combining for a final output.
At "2k" 2560x1440 Ubersampling makes the GPU render each frame twice at "4k" 3840x2160 before combining for a final output.

SSAA & FSAA are both very taxing each on their own. Combining the two is very extreme.

2 апр. 2014 в 18:08 any dedicated hardware that can do these F/SAA calculations apart ? 2 апр. 2014 в 18:27 any dedicated hardware that can do these F/SAA calculations apart ? No. Ubersampling is either all on or all off. They did not add each individual AA control in the settings. I wish they would have though. FSAA is uneeded & a true resource hog. 2 апр. 2014 в 18:53

I can run Ubersampling good at 1920x1080. I stay in the mid 50s to mid 60s on fps with all settings maxed + Ubersampling.

i7-4900MQ OCed 5%
Two 4GB GTX 780M in SLI OCed 20%
32GB 1600MHz DDR3 RAM
Windows 7 Pro 64-bit

dam for most part it isnt bad for me but does drop to the mid 40's with vsync on but off it does increase the fps bit over around 50 and up

say i invest in a 2k or 4k monitor/ tv n max the resolution to that will the game look good as or better then with ubersampling? ( not even sure if these game supports that resolution but wondering) will also cut down the need for aa?

2 апр. 2014 в 22:00

dam for most part it isnt bad for me but does drop to the mid 40's with vsync on but off it does increase the fps bit over around 50 and up

say i invest in a 2k or 4k monitor/ tv n max the resolution to that will the game look good as or better then with ubersampling? ( not even sure if these game supports that resolution but wondering) will also cut down the need for aa?

When using native 4k you will not need any kind of AA. Especially not Ubersampling.

dam for most part it isnt bad for me but does drop to the mid 40's with vsync on but off it does increase the fps bit over around 50 and up

say i invest in a 2k or 4k monitor/ tv n max the resolution to that will the game look good as or better then with ubersampling? ( not even sure if these game supports that resolution but wondering) will also cut down the need for aa?

When using native 4k you will not need any kind of AA. Especially not Ubersampling.
actually using 4K you will definatly need AA (about X4 at best). The jaggies never dissaper as the res gets higher, if that were the case when we hit 1080p the claim back then as well was you cannot see the jaggies. Yet today still X8 at the minimum is required to fully remove them with X16 making them none existant.

When i had the weekend witcher 2 thingy ubersampling was a little too much but think about it without a 1440p monitor it would be impossible to see the ubersampling textures or the AA due to the fact its higher than the monitor could output.

such settings like ubersampling was ment for people with SLI'ed cards and a 1440p or higher monitor.

3 апр. 2014 в 17:24 When using native 4k you will not need any kind of AA. Especially not Ubersampling.

actually using 4K you will definatly need AA (about X4 at best). The jaggies never dissaper as the res gets higher, if that were the case when we hit 1080p the claim back then as well was you cannot see the jaggies. Yet today still X8 at the minimum is required to fully remove them with X16 making them none existant.

When i had the weekend witcher 2 thingy ubersampling was a little too much but think about it without a 1440p monitor it would be impossible to see the ubersampling textures or the AA due to the fact its higher than the monitor could output.

such settings like ubersampling was ment for people with SLI'ed cards and a 1440p or higher monitor. Jaggies won't go away on older games at higher res, but newer games that have 4k listed in settings will not need AA at 4K. Native 4K really won't need AA. Forced 4k upscale of an older game will still need AA.

actually using 4K you will definatly need AA (about X4 at best). The jaggies never dissaper as the res gets higher, if that were the case when we hit 1080p the claim back then as well was you cannot see the jaggies. Yet today still X8 at the minimum is required to fully remove them with X16 making them none existant.

When i had the weekend witcher 2 thingy ubersampling was a little too much but think about it without a 1440p monitor it would be impossible to see the ubersampling textures or the AA due to the fact its higher than the monitor could output.

such settings like ubersampling was ment for people with SLI'ed cards and a 1440p or higher monitor.

Jaggies won't go away on older games at higher res, but newer games that have 4k listed in settings will not need AA at 4K. Native 4K really won't need AA. Forced 4k upscale of an older game will still need AA.
few games will use true 4K res or textures as A they are massive in file size and compression will make it so they can never fit on a DVD, as we will need multiple of them. as for digital downloading it wont work either as if the game is 40-50 gigs because of all the textures being so high the people with low bandwidth caps are screwed.

the only way to make legit 4k games is to replace DVD's with blue-ray but that wont happen until you can make a blue-ray the cost of DVD (most blue-ray movies are 30-40$ compared to their 19$ DVD counter part).

4k will take off in maybe 7 years or so when cards capable of 60 fps at 4k show up and so far it takes a pair of 780's to maintain 4k just barely at 35 fps so its way out of the question for the average consumer or PC gamer in the same catagory.

5 апр. 2014 в 15:32 As title says I have an i7 4770k 16gb ram, evga gtx 780 sc with acx cooler and sabertooth z87 tuf mobo.
But having trouble running the game smooth with ubersampling mostly when i am in the forest area.. is there something I shud turn off? to making it smooth with uber or is ubersampling just taxing

If you're running at 1080p, you only need one more 780 to run it at 60+FPS. Lol. I run at 2560*1440 w/ubersampling on and it does get down to 40FPS at times, but at 1080p, it's not too bad. With 2 780s, of course.

As for the jaggies, they won't go away, they will be smaller, but still noticeable at 4K.

There are jaggies all over if you look. I'm sure in-game, running around you're not going to notice it as much as say 1080p or even 1440, but it's there.

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