Starbound как готовить

Обновлено: 05.07.2024

Чтоб есть еду из инвентаря надо просто выбрать ее и переместить оттуда на экран. И пожалуйста кушайте на здоровье. Я тоже раньше об этом не знал и постоянно перетягивал. А на деле оказалось куда проще и разработчики продумали и тут все варианты и пожелания своих игроков. Вот с поиском вольфрама они конечно как-то намудровали. Уже несколько дней ищу и не знаю где его искать. может кто поможет . Облазил весь интернет и не только) Хотелось бы быстрее.

Foods

Shop foods are ingredients which are primarily obtained from vendors (either directly from Infinity Express, vending machines and Merchants or indirectly from Terramart by buying and placing Mooshi and Hen eggs). Many of these foods won't provide status effects but will heal the player and restore hunger. They're especially helpful in early game survival mode.

The soft drinks do not replenish hunger but do apply useful buffs, and they can be consumed even while Full Belly is in effect.

  • Milk can be cooked into Cheese at a Kitchen Counter or similar crafting station.
  • Chocolate can be made from Cocoa Pods at a Kitchen Counter or similar crafting station.
  • Eggs have an 80% chance to drop from bird's nests found in certain Microdungeons.
  • Red Apples sometimes appear in containers in all kinds of Avian and Glitch villages. in Human Prisons offer Soda and Oculemonade while vending machines in Hylotl Underwater Cities also offer Reef Cola.

Campfire Cooking

In addition to cooked meats, a variety of basic recipes can be cooked using a Campfire. These foods provide hunger replenishment, and in rare cases stat boosts. None of the recipes made at a campfire will award progress toward the cooking collection; however, cooking Boiled Pearlpeas unlocks the recipe for Pearlpea Broth, which is part of the collection.

For a full list of items that can be cooked at a Campfire, see Campfire/Recipes.

Cooking Collection

Most food is separated into tiers based on the effects they provide, the series of unlocks required to learn the recipe, or the planet level of the base ingredients. All collection recipes are made using a Kitchen Counter.

For a full list of items that can be cooked at a Kitchen Counter, see Kitchen Counter/Recipes.

All food provides the same amount of healing while full belly stays applied, which is 100% of the player's max HP over 120 seconds. Each food item can also replenish different amounts of hunger in survival and hardcore modes, but because players don't gain full belly without a full hunger bar they can stack status effects differently. (The food bar in survival and hardcore modes has a maximum value of 70 hunger points.)

Almost all prepared foods as well as Eggy Toast, Potato Grids, and Roasted Mushrooms inflict Status Effects in addition to filling your character's stomach. Harmful status effects, including Burning and Poisoned, always have a 5-second duration. Helpful status effects, such as Jump Boost, have a duration which is proportional to the amount of hunger restored by the given food item. Specifically, for a food that restores X hunger points and grants Y helpful status effects, the duration for each helpful status effect is (9*X/Y) seconds, rounded to the nearest integer if the resulting duration is not already an integer. The only exception to the rule, Shepherd's Pie, has a single buff with a duration of 375 seconds; when compared to its hunger restoration of 75, it is apparent that the buff duration in this case is only 5*X rather than the expected 9*X.

Each prepared food in game will complete an entry in the 'Cooking Collection' after it's been made. The numbers beside each food below correspond with their entry inside the collections library.

Cooking

Cooking is a crafting method that produces food. Players can combine materials to produce food at special crafting stations. Examples of crafting stations are Campfire and Kitchen Counter. Players can also craft food at a variety of found cooking stations like Standard Issue Ovens and Cooking Pots.

In general, cooking will produce new foods with a pixel value approximately 25% greater than the sum of the pixel values of the raw ingredients involved in making the food; therefore, when it comes to selling edibles, processing them into prepared foods at a cooking station before selling them will net you 25% more pixels on average.

Meat is a basic food ingredient. Most varieties have a chance to drop from monsters and can be cooked at a Campfire.

Eating raw meat other than Raw Fish will apply Food Poisoning to the player for 60 seconds.

Recipe JSON fields

Let's go over the JSON fields.

input This field contains an array of JSON objects describing the components to be used in this recipe, formatted as follows [>,] "item" field has to be the same as the itemName of the desired item. "count" field has to be an integer number. "parameters" field can include a JSON object similar to the item file. Note that "parameters" field is only useful if you want to have a pick of the items with same id, like the simplemagammo item in the example recipe. Majority of recipes do not include this field at all in the input items, same as the simplebulletammo item in the example recipe. Also, you have to remember that unless the item has a buildscript that specifies the parameters of each particular item, they will be empty. duration This field specifies the time it takes to craft the item. This field is completely optional, but it is useful to either make item crafting times disappear or force player to have a break. output This field contains a JSON object describing the item this recipe is used to craft, formatted as follows > "item" field has to be the same as the itemName of the desired item. Be aware that game uses this field to grant recipes to player - opening one recipe for the item opens them all. "count" field has to be an integer number. "parameters" field is optional, and can include a JSON object similar to item file, allowing you to change desired parameters of the output item, like changing level of a weapon with for example. groups This field contains an array of all the groups this recipe is a part of. This field determines the crafting stations that the item can be crafted at. For example, the "plain" group in the example makes the simplemagammo item craftable by hand and "consumables" group would include it in consumables tab in crafting interface, if hand crafting had one. It is recommended to see how the existing recipes are set up with regards to the groups.

Rotting

Each consumable food item has a rot timer associated with it which ticks down by 1 every second. If the rot timer reaches 0, the food item converts into Rotten Food. Depending on the time left on the rot timer, the food item's description will have one of these phrases at the bottom of the tooltip:

  • >10,800 seconds left (>3 hours left): Extremely well preserved
  • 3600-10,800 seconds left (1-3 hours left): Should stay fresh for a while
  • 1800-3600 seconds left (30-60 minutes left): Will probably go bad soon
  • 300-1800 seconds left (5-30 minutes left): Starting to smell rotten
  • <300 seconds left (<5 minutes left): Almost too rotten to eat

Most foods, when created, start with their rot timer at 10,800 seconds and thus should be expected to last for up to 3 hours. However, a few foods start with shorter or longer rot timers:

  • All Raw and Cooked Meats, Roasted Mushrooms: 5400 seconds (lasts up to 1.5 hours)
  • Coffee Beans, Potato, Chocolate: 54,000 seconds (lasts up to 15 hours)
  • Canned Food: 108,000 seconds (lasts up to 30 hours)

If a food item is placed inside Refrigerated Storage, its rot timer is paused, but if the food item is taken out, the timer begins to tick down once again.

Starbound как готовить

Food example.jpg

Food is a type of item that can heal the player, provide status effects and refill their hunger meter (in survival and hardcore modes) when consumed.

Food can be bought, found, grown, looted, or crafted using cooking.

Food rots over time, and will eventually become inedible. Food can be preserved indefinitely by placing it inside a refrigerated storage container.

Unlocking the recipe in the game

There are three ways to go about unlocking the recipe for the player.

defaultBlueprints

learnBlueprintsOnPickup

Recipe item

To make the recipe accessible through drops, treasure or purchase from npc merchants, refer to the recipe as follows itemname-recipe

Farming

Farming is the method of growing crops, which can be both planted by the player or found in the wild. These crops can be harvested for produce, which can be consumed or used to craft stronger foods.

Produce

Most produce food grows from crop seeds, which can be farmed, harvested and replanted for a sustainable supply. Produce does not provide any helpful status effects when consumed (Toxictops and Wartweeds inflict Poisoned and Chillis inflict Burning on consumption), but will replenish the player's hunger bar. Most produce will provide the player with new cooking recipes when first harvested.

Some grown crops are only used as ingredients in other recipes, and cannot be consumed as food. These items can stack in player inventory. There are also some ingredients such as Alien Fruit, Cactus, Thorn Fruit, Mushroom and Kelp which can be harvested in the wild but do not grow from tilled soil. A variety of these crops can be 'farmed' by replanting their saplings.

Guide:Making a recipe

This guide aims to explain the inner workings of the .recipe files and how to make them.

The .recipe files are usually located in "recipes" folder in the unpacked assets.

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