Skyrim oldrim что это

Обновлено: 16.05.2024

20 янв. 2019 в 7:53 Let me say I love Skyrim and I have a powerful computer, my Oldrim setup is very
modded with texture packs, I use enb wrapper version only for performance, not for enb.
I use skyrim realistic overhaul currently. plus many other textures. My Oldrim looks fantastic.
I just recently decided to install Skyrim SE and installed Skyrim Realistic overhaul, and many other texture mods, I followed a couple of guides like Septim and other I found online. Anyway
Skyrim SE looks like crap, Bethesda seems to have added some tiype of crappy enb, and my textures, look off color, blurry and no where near as clear and good looking as the old skyrim,
my old setup is pretty stable, I don't get crashes to desktop, I am pretty good at modding and setting up Oldrim, So what is the benefit of Skyrim SE, Can anybody tell me, or tell me how
to make Skyrim SE textures to look as good as Oldrim, If no this is a deal breaker for me. I kive Bethesda games, but I put in a lot of hours of time downloading and trying to se tthis up, this pissed me off. Skyrim SE, wow, 2 thumbs ways down on this one. I never imagined that when I started this project, that the graphics would be worse? What is Better? I mastered modding the Oldrim, Why did they bother with this,? more money? 20 янв. 2019 в 8:00

You're a couple of years too late to start this row . you may get the argument you're looking for but it will be old and stale.
You could try looking up an old thread on this subject . when people had more energy . and seeing if you could resurrect that one but I don't hold out much hope.

If you don't like to play and mod SSE . then don't.

20 янв. 2019 в 8:03 20 янв. 2019 в 8:22 I am Just looking for answers, is anybody getting the same results I am getting? 20 янв. 2019 в 8:47 20 янв. 2019 в 9:48 Volumetric Lighting and Precipitation Occlusion, to name some. To my knowledge no mod in Oldrim can acheive that. 20 янв. 2019 в 10:05 I am Just looking for answers, is anybody getting the same results I am getting?

no, heavy modded SE can look as beautiful as heavy modded oldrim can while maintaining a better stability and smoothness due to the 64bit engine.

Thats said, i never used SRO

EDIT:
I have various test screens on my profile, if you wanna check them out to get a feeling where I am coming from. Keep in mind that this project was never finished because I lost midway the interest in modding SE.

20 янв. 2019 в 10:13

(Snip)
" I never imagined that when I started this project, that the graphics would be worse? What is Better? I mastered modding the Oldrim, Why did they bother with this,? more money?"

They needed to draw in Xbox and PS4 I think was the main reason.

And ya what Company doesn't want more money, kinda the name of the game isn't it. I mean what company isn't in it for the money.

But of course they gave the game away for free to anyone who owned the Original and its DLCs.
I think that was so we could test it out and see if they broke yet another game.

I played SE for two years before I modded it was so nice, so I'm not sure what your issues are but your alone.

Nobody who mods has your issues, I would say your either fishing for arguments or really bad at modding.

Guide to oldrim modding?


I was wondering if there was any guides to adding mods oldrim as someone who has already played through the game one already and want to experience the new content mods have to offer. Any help with setting up mods or mods you suggest I should use would be appreciated.

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Points to the beginners guide in the sidebar

To add to this information:

3) Download and install SKSE. He has several SKSE install videos across his channel, so I recommend following them. The information is likely still up to date, and the install of SKSE is pretty simple overall.

4) Download and install SkyUI. This is a requirement for most mods. If you dislike the new interface, in oldrim there used to be a SkyUI version that did not actually change the UI and just provided menu support for these mods, I do not know if it still exists.

If you want a list of my recommended mods I can also provide that later for you.

Skyrim oldrim что это

25 фев. 2020 в 5:04

Looks like I used the word incorrectly. The title get's used a lot and I had assumed it was just the first version of Skyrim, which I still have loaded and apparently it is a separate game than Skyrim Special Edition. I mean it's auto-installed in a separate directory in "steamapps\Common.

I had some tech problems that I think were caused by a mod. I deleted it to re-install it and it took 3 days to download it from wherever it downloads from. I played the first Skyrim I had for 3 days. Then had another problem with it, messing with things I didn't understand well, uninstalled it and reinstalled it again and it only took 3 hours to download, not 3 days.

25 фев. 2020 в 5:14

Skyrim 2011 version, in regards to the rest, Oldrim uses a differing mod form than SSE.

SSE uses form 44, which you can check via Creation Kit, most mods are quite easy to port over to SSE, Oldrim uses form 43 which is incompatible with SSE.

There are plenty of guides on these forums on how to mod, so not gonna delve into it.

Use Vortex and Loot and read every mod description carefully, many mods are dependent on other mods to function properly, and test a batch before getting more, do not uninstall mods mid playthrough, start a new game or a clean save.

25 фев. 2020 в 6:15

Skyrim 2011 version, in regards to the rest, Oldrim uses a differing mod form than SSE.

SSE uses form 44, which you can check via Creation Kit, most mods are quite easy to port over to SSE, Oldrim uses form 43 which is incompatible with SSE.

There are plenty of guides on these forums on how to mod, so not gonna delve into it.

Use Vortex and Loot and read every mod description carefully, many mods are dependent on other mods to function properly, and test a batch before getting more, do not uninstall mods mid playthrough, start a new game or a clean save.

Yeah, the 11\11\11 game so I was right about that, but the difference was the MODS, not the actual game. That was bugging me, and didn't understand that.

So SSE was really a re-mix of the game because Bethesda wanted "Creation Club" for all their games and they had to make another Skyrim?

And it was trying to use Vortex to install SkyUi mod where I screwed up and saved the mod's files in the game's folder with the SkyrimLauncher.exe and it deleted everything :).

I was used to Nexus Mod Manager, and Vortex had a different interface and I didn't really know how to do anything with it and screwed up.

So I suppose that SSE is the very reason we have Vortex now. Because Bethesda had to make a whole new game (that's not really a NEW game) and Nexus Mod Manager couldn't support it anymore?

Trying to get SKSE64 working so I could get SkyUI, so I could get a mod that allows me much more control over the follower npcs, so I could get them to immediately move into my sites when playing a ranged type. Archery rogue-ish thing. If I give them a bow, I want them to stand back and use it, not run in front of my bow to fight something.

Well, damn, I just mentioned like 4 different things in the post. Thanks for answering my questions, and I understand at least THAT part now.

Nobody else has to anser, sorry if you just read it.

25 фев. 2020 в 7:02 It wasn't just the Creation Club. Skyrim SE introduced mods for consoles, and an internal mod browser/download hub. Unfortunately console users royally screwed that up over the first few months, but things seem to have settled down for the most part. As well, Bethesda got their mod info site stabilized. You can't download directly from the site, but you can read more about the mods available through the internal mod browser, and read the Q&As about them, if there are any. 25 фев. 2020 в 7:09

Skyrim 2011 version, in regards to the rest, Oldrim uses a differing mod form than SSE.

SSE uses form 44, which you can check via Creation Kit, most mods are quite easy to port over to SSE, Oldrim uses form 43 which is incompatible with SSE.

There are plenty of guides on these forums on how to mod, so not gonna delve into it.

Use Vortex and Loot and read every mod description carefully, many mods are dependent on other mods to function properly, and test a batch before getting more, do not uninstall mods mid playthrough, start a new game or a clean save.

Yeah, the 11\11\11 game so I was right about that, but the difference was the MODS, not the actual game. That was bugging me, and didn't understand that.

So SSE was really a re-mix of the game because Bethesda wanted "Creation Club" for all their games and they had to make another Skyrim?

And it was trying to use Vortex to install SkyUi mod where I screwed up and saved the mod's files in the game's folder with the SkyrimLauncher.exe and it deleted everything :).

I was used to Nexus Mod Manager, and Vortex had a different interface and I didn't really know how to do anything with it and screwed up.

So I suppose that SSE is the very reason we have Vortex now. Because Bethesda had to make a whole new game (that's not really a NEW game) and Nexus Mod Manager couldn't support it anymore?

Trying to get SKSE64 working so I could get SkyUI, so I could get a mod that allows me much more control over the follower npcs, so I could get them to immediately move into my sites when playing a ranged type. Archery rogue-ish thing. If I give them a bow, I want them to stand back and use it, not run in front of my bow to fight something.

Well, damn, I just mentioned like 4 different things in the post. Thanks for answering my questions, and I understand at least THAT part now.

Nobody else has to anser, sorry if you just read it.
Hehe it is cool.

Vortex is different from NMM, but there is a community version of NMM although cannot personally recommend it, but might be better for you as you are used to it. Vortex afaik was made by the same people who done NMM, so became standard mod installer for Nexus, you could try MO2, Mod Organiser 2, which is arguably better, and it is in some ways, but that is for more advanced modders, no offence meant.

Vortex and MO2 both run profiles so you can swap profiles with vanilla, and modded and test with no issues, also with Vortex, it has dependencies, sort that for each mod if required, and then run deploy, then run Loot, standalone, although Vortex has inbuilt, but tbh, never really trusted it but that is just personal preference.

In regards to SKSE64, there are guides on here for doing it, and sorry on limited time, or else I would go through the easier and more advanced ways of installing it.

Skyrim oldrim что это

Here is my guide to buying OLDRIM and its DLCs in Steam ! The reasons why OLDRIM was deleted is that Bethesda needed money and so they released a lot of useless editions of Skyrim because they was too lazy about totally updating OLDRIM.

If you have a low performance PC, go to OLDRIM, but if you have a good PC, go to SkyrimSE, especially for its graphic mods ^^

(Sorry for my english, i'm french.)


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For those who had the DLCs and don't get them back when re-installing :








For those who had the DLCs and don't get them back when re-installing :

If you'd already bought Skyrim (with no DLCs), and then later purchased a physical copy of Skyrim Legendary Edition (which includes all the paid DLCs), installing from your DVD skips the whole "asking for the Legendary license key hidden in the box" step. The DLCs installed from the disc and played anyway (because there's no DRM attached to them), but you'll be unable to redownload them through the store until the license key is found and registered against your account.

A good portion of modders removed their mods from Nexus because the of the recent Collections thing that is very soon for everyone not just testers, they were protesting it a long time ago but Nexus didn't back down. So now I gotta go to foreign sites ect. for mods also not just the nexus.

I got no idea wtf these people are talking about on SE though, sounds like a bunch of lies in terms of performance.

I was looking for this guide cause I wanted to get Odlrim so that I could [hopefully] get packs weekly lol. I already got Oldrim via old account but I'm not sure if I can unlock packs weekly if I play it once a week on this new account through family share.

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