Payday 2 белый дом где блоки управления

Обновлено: 30.06.2024

2 ноя. 2018 в 22:22

I'm struggled at finding cable boxes.

They're RNG. They'll spawn randomly.

Tell me all the location of cable boxes may spawn.

Frontdude is correct, but from what I found, these are specific locations that I have seen over all my playthroughs and it might help you :

Ground Floor:
1) 3 possible spawns in the big Yellow Room on the left
2) 2 possible spawns in diagonally opposite corners of the Red Room (beside the Yellow room)
3) 2 possible spawns in the Green Room on the right
4) 1 possible spawn in the hallway
-- This is pretty much across the hallway entrance from the Red Room
5) 1 possible spawn behind the piano
6) 2 or 3 possible spawn in the corridor around the 2 stairs to the basement
- 1 or 2 beside the 2 staircases
- 1 behind an opened door (near the Yellow Room)

Basement Floor:
1) 1 possible spawn in the left Red Room (if you look at it from the direction of player dropoff)
-- It's on the wall closest to the hallway
2) 1 possible spawn in the right Red Room (if you look at it from the direction of player dropoff)
-- It's on the wall closer to the original player dropoff location

2 ноя. 2018 в 22:33 they can spawn on both floors, if your trying stealth then you can push the alarm with the wrong wires. the lights on the little box next to the west wing door corespond to the lights in the curcuit box. 2 ноя. 2018 в 22:54

Frontdude is correct, but from what I found, these are specific locations that I have seen over all my playthroughs and it might help you :

Ground Floor:
1) 3 possible spawns in the big Yellow Room on the left
2) 2 possible spawns in diagonally opposite corners of the Red Room (beside the Yellow room)
3) 2 possible spawns in the Green Room on the right
4) 1 possible spawn in the hallway
-- This is pretty much across the hallway entrance from the Red Room
5) 1 possible spawn behind the piano
6) 2 or 3 possible spawn in the corridor around the 2 stairs to the basement
- 1 or 2 beside the 2 staircases
- 1 behind an opened door (near the Yellow Room)

Basement Floor:
1) 1 possible spawn in the left Red Room (if you look at it from the direction of player dropoff)
-- It's on the wall closest to the hallway
2) 1 possible spawn in the right Red Room (if you look at it from the direction of player dropoff)
-- It's on the wall closer to the original player dropoff location

Overview [ ]

After being rescued from Hell's Island, Bain's condition has slowly gotten worse as the Murkywater virus starts killing him. In his last contract for the crew, he instructs them to break into the White House in order to steal the unsigned presidential pardons which reside in the Presidential Emergency Operations Center (PEOC). Doing so will allow the entire crew to be excused of all illegal activities, and they will be able to retire as criminals.

There are two outcomes of the heist, depending if you decide to go straightforward for the pardons, or obtained the prerequisites to tackle the other route.

If you decide to go straight for the pardons and escape, you unlock the first ending. After the gang successfully infiltrates the White House and steals the pardons, they escape by getting into Locke's chopper and flying away. Bain congratulates the crew over the radio, but presumably dies while speaking to them. The heisters meet in Mexico, where a grave for Bain has been dug up and his funeral is being held. Everyone throws in their masks (with Jacket throwing in his tape recorder), giving up their criminal lives. It remains unknown whether Dallas does this as well, or if he's going to continue on with heisting.

The second ending is obtained after gaining access to the secret vault hidden behind the Mesoamerican painting in the PEOC, where you face off against The Dentist. After killing him and completing the heist, the true ending to PAYDAY 2 unlocks, describing what happens to the crew after the break-in. The offshore PAYDAY was used to get everyone out of D.C., just like Bain said it would. They celebrate on a beach, being that their criminal lives are now over. This ending may set up for the sequel to have an entirely new crew pick up where the PAYDAY gang left off, expanding on the lore in the third entry.

Содержание

Variations [ ]

  • Regardless of going stealth or loud, once entering the Oval Office, the safe containing the keycard will vary. Note that most of the paintings on the wall have an outlet.
  • The security room can be in 3 locations and varies.
    • Next to a meeting room and the Oval Office.
    • A door behind some computer desks in a small office.
    • A corridor by a meeting room next to the Oval Office that also has a No-Entry area.

    Contents

    Strategy [ ]

    Pre-West Wing [ ]
    • Take care when locating the alarm boxes (doing so before masking up), as bumping into a guard will cost a precious pager. This is especially true on the lower level. Exercise extreme caution or have someone in your crew pick the hallway doors open as to not get caught by a guard around a blind corner. Consider typing the box location, as well as the RFID colors, into chat.
    • Boxes will never spawn in the 2nd floor entrance, the middle room on the first floor, or in the library. Guards will get close to the library, but never enter, so body bags can be placed here if needed.
    • Rooms can have up to two boxes. The color of the wire sometimes, but not always, corresponds with the color of the room.
    • Boxes can also spawn in the hallways near the stairwells leading down to the first floor, behind the piano, and in the western part of the 2nd floor hallway.
    • Guards stay put on their respective levels in the pre-West Wing area.
      • First floor guards can look up into the stairwells.
      • Guards on the second floor will not go into stairwell hallways or the piano area, allowing players to move relatively freely through those areas, which can be helpful for avoiding hallway guards on the first floor.
      West Wing and Oval Office [ ]
      • The guard in the press area will not go up the ramp to the Oval Office area, and goes as far as the back cubicle wall near the West Wing entrance. Likewise, guards in the Oval Office area will get close to, but not go down the ramp to the press area.
      • Heisters should pick open all three of the brown doors in the Oval Office area, as one will contain cameras and the other two can be used as hiding places.
      • Trip mines are highly recommended around the Oval Office as there are numerous guards constantly moving in a very small area.
      • Body bags can be safely stashed behind the president's desk in the Oval Office.
      • Oval Office laptop spawns are typically: One on each side of the Roosevelt Room, one or two in the conference room, and rarely, one in the press area seating.
      • Guard kills in the PEOC can trigger extra security. For example, if heisters enter with one pager used and kill the stairwell guard, another Murky will spawn on the first floor of the PEOC and take his place. Only one extra guard will spawn.
      • Body bags can be stored in the stairs leading down to the PEOC. Use caution if storing them on the main level of the PEOC as the potential extra guard will see bags stashed behind the back wall desks.
      • If playing with others, a crew member can stand on the overlook and mark guards, exercising caution for the guard that patrols the stairwell.
      • Guards will not be alerted by the hack, nor by the opened vault.

      Assets [ ]

      Purchasable [ ]

      Intel [ ]

      Белый дом

      Vit.jpg

      Описание в файлах FBI [ ]

      Банда PAYDAY попыталась воспользоваться мировым кризисом как шансом проникнуть и что-то украсть из Белого Дома. Наглость этих действий впечатляет, даже для банды PAYDAY. Это и стало причиной их падения. Благодаря прекрасно скоординированному отслеживанию и действиям тактических групп, Клоуны были успешно перехвачены и остановлены. Во время короткой перестрелки, последовавшей после этого, все члены банды были убиты. Организатор банды PAYDAY, Бэйн, вопреки своему modus operandi, также принял непосредственное участие в операции и его тело было опознано среди убитых. Последующие аресты были проведены для захвата оставшихся членов банды, что позволило прекратить правление преступности в городе.

      Заметки: Эти чертовы Мурки чуть не испортили момент из-за своей нерасторопности. Думаю, пора подавать в отставку.

      Walkthrough [ ]

      The heist begins with Locke dropping the crew (in disguise) onto the front lawn of the White house in view of a contingent of Murkywater troops. Make way up the staircases to the front entrance of the building where one of two scenarios can ensue.

      Assuming the party wants to do things quietly, they will need to avoid the scrutiny of guards and cameras all the way. As Locke explains, getting too close to the outside Murkywater guards, the interior security guards, and any security camera will still bring suspicion despite wearing Murkywater disguises.

      Make way through the lobby down stairs and take a right towards the West Wing entrance. There is an RFID scanner next to the doors that must be interacted with, revealing a combination of colored wires that must be cut to gain access. There are four colored wires secured inside the cable boxes found throughout the floors: red, blue, yellow and green, and the RFID scanner will require a random combination of two to be cut to disable. Cutting the wrong wire(s) will raise the alarm.

      After cutting the correct wires, interact with the RFID scanner to gain access to West Wing, and carefully make way through the cubicles and press stage towards the Oval Office. Several secret service members will stand guard throughout the area, and a security office may be found here as well.

      Once inside the Oval Office, Locke will suggest the crew to remove some paintings around the room to find a safe containing the PEOC keycard. The safe must be unlocked using a random combination stored on a USB key, the location of which is found on one of the staff laptops found throughout the halls.

      Once the right laptop is located, it will give a clue leading to the general area of the USB key, which can either be in one of the nearby drawers, or in a fireplace. Plug the USB key into a laptop once found to copy out the code, which must then be punched in at the safe to gain access to the PEOC pass card.

      With the PEOC keycard on hand, backtrack to the hallway where the RFID scanner is, and head in the opposite direction to find the Library on the left near the East Wing entrance. The PEOC entrance is located here, but must be opened by pressing a hidden button. Interact with the bookcases and tables to find it and unlock the PEOC airlock to progress.

      Once inside the PEOC, head down the staircase and use the keycard on the reader to gain access. Around three security guards will be patrolling the floors here, and the vault door cannot be drilled open, so Locke will advise the crew to find a marked computer for him to hack the controls, which should be nearby.

      Hacking takes some time to finish, and there are three stages that must be manually started. After killing two guards, only one additional guard will be sent. If you have not used any pagers at this point, silently eliminating each guard will allow you to dominate the P.E.O.C, making the firmware update and phone calls the only thing standing between you and the presidential pardons.

      Occasionally, someone will ring the PEOC. Locke will inform you of this and you will need to find a phone and relay Locke to them. Failure to do so will result in the heist going loud once the vault is open.

      Sometimes the computer will automatically install a firmware update. If you don't cancel the update in time, the computer will restart and you will need to start the hacking from the beginning.

      Once the vault is open, head inside and press the button there to gain access to the presidential pardons. Grab these, and make way back to the airlock. From here on out, the players simply need to return to the front lawn to extract, though this can be challenging to do since casing mode is forced and there is a strict time limit to escape, as fighter jets are entering D.C. airspace and may shoot down Locke's chopper.

      Once all players have reached the chopper, the mission ends.

      Assuming the party triggers an alarm before reaching the RFID scanner, cutting the corresponding wires will no longer work due to a security lockdown. Instead, the players must hack the same wire boxes to open the door.

      Once completed, the crew must head to the West Wing to find the Oval Office blocked off by a security gate that must be destroyed by thermite paste, which can be found in the rooms nearby. The room containing the thermite will need to be picklocked to gain access.

      After gaining access to the Oval Office and finding the safe carrying the keycard, it will need to be drilled open. As usual, enemies may cut the power to the drill, requiring the power to be turned back on and the drill restarted.

      Throughout the heist, Murkywater will attempt to deploy tear gas around objectives (this will be indicated by Locke). Similar to Bank Heist, players standing in the gas will take damage.

      While the mainframe is being hacked, two ceiling-mounted turrets may be deployed.

      Once the prerequisites have been met, the heist must be played loud on OVERKILL difficulty or harder. Simply progress through the heist as one normally would until the part where one breaches the PEOC, where a Mesoamerican painting in the conference room can be interacted with, which reveals a destructible wall leading to an underground vault with a puzzle that has to be solved in order to obtain the secret. Supernatural Cloakers will appear to thwart the players' attempt.

      Once the puzzle is solved, the crew has to shoot the Dentist before he kills Bain and Locke (while making sure to not get too close), otherwise the heist will end in failure. Once the Dentist is dead, grab the Mayan Gold and put it in the center, then place the gold bars in the sockets in order to activate the Ark of the Watcher, which will end the mission and unlock the true ending.

      Прохождение [ ]

      • Отыскать вход в Западное крыло
      • Найти правильные щитки.
        • (Скрытно) Перерезать провода в щитках.
        • (Громко) Взломать щитки
        • (Громко) Использовать термит для проникновения в Овальный кабинет.
        • (Скрытно) Найти в ноутбуках информацию о флешке.
        • (Скрытно) Найти и воткнуть флешку в ноутбук.
        • (Громко) Использовать дрель подключенную к розетке.
        • (Скрытно) Ответить на телефонный звонок.

        The FBI Files [ ]

        The Payday gang attempted to use the world crisis as an opportunity to enter and steal something from the White House. The audacity of their actions is remarkable, even for the Payday gang. It was also to be their downfall. Working with well-coordinated surveillance and tactics teams, the Clowns were intercepted and successfully stopped. In the brief firefight that ensued, all present members of the gang were killed. Payday mastermind “Bain”, in a break from his usual M.O., is confirmed to have taken part in the operation and his body has been identified as one of those dead. Subsequent arrests were made to bring in the rest of the gang, effectively ending their reign of crime.

        Notes: Those damn Murkies almost ruined this one with their clumsiness. Maybe it’s time to retire.

        • Despite Murkywater being the primary enemies of this heist, FBI snipers appear instead of the Murkywater ones (which exist, being used on Hell's Island).
        • Upon landing from Locke's helicopter, as seen from heists such as Beneath The Mountain, there is a glitch that forces players other than the host to simply fall out and die out of the helicopter, or begin to fly into the air out of the map boundaries. This also causes random detections from the Murkywater enemies at the start, regardless of detection rate, compromising stealth and making it go loud.
        • It is possible to get stuck in the oval office if the alarm triggers and goes into loud as soon as you open the door to the office.

        Описание [ ]

        Банда совершает своё последнее и самое грандиозное ограбление.

        The White House

        The White House.jpg

        Mayhem+ Changes [ ]

        Прохождение [ ]

        Ограбление начинается с высадки грабителей перед Белым Домом на огороженной площадке в окружении наёмников. Покинув вертолет, нужно зайти в здание через второй этаж, затем спуститься на первый и дойти до закрытой двери в западное крыло. Потом необходимо снять крышку сканера, под ней горят две лампочки: красного, синего, желтого или зеленого цветов. Провода соответствующих цветов нужно перерезать в двух щитках. Если ошибиться с проводом, то поднимется тревога.

        Перерезав нужные провода, возвращаемся к двери и открываем ее. В западном крыле необходимо проникнуть в Овальный кабинет и найти спрятанный за одной из картин небольшой сейф. Лок скажет, что проще будет найти код, чем возиться с ним отмычками или дрелью. Для нахождения кода нужно найти письмо в одном из четырёх ноутбуков, в котором сказано, что код от сейфа находится на флешке. Флешка может быть в одной из тумбочек. Находим флешку, после чего вставляем ее в любой ноутбук. На экране появится код от сейфа. Открываем сейф и забираем ключ-карту.

        Возвращаемся обратно и ближе ко входу в восточное крыло, в библиотеке, за книгами нужно найти кнопку, открывающую вход в бункер PEOC (Presidental Emergency Operations Center).

        После снятия масок у игроков будет около минуты, чтобы вернуться на вертолетную площадку, где банду подберет вертолет и ограбление завершится.

        Особенности громкого прохождения [ ]

        Герои Payday 2 ограбят Белый дом

        Overkill Software завершает своё событие Breaking News по-настоящему эпическим финалом. Героям Payday 2 предложат вломиться в Белый дом, в резиденцию президента США. С конкретной целью: где-то в подземных хранилищах лежат пачки президентских индульгенций, распоряжений о помиловании. Они полностью оформлены, надо лишь вписать имя, и здравствуй, новая жизнь!


        Новое ограбление не будет простым, ведь легко догадаться, что Белый дом неплохо охраняется. Вдобавок, чтобы добраться до хранилища, надо пройти едва ли не по всему зданию. Но при должном навыке можно сделать это все тихо и скрытно.


        Тем, кто справился с самым сложным ограблением, покажут сюжетный ролик с символическим названием The End. Он завершает многолетнюю историю игры с десятком платных и бесплатных дополнений, множеством миссий и прочих активностей. Воспоминаниям посвящено и свежее обновление, в котором добавлен ряд достижений: они должны побудить игроков заново пройти старые миссии.

        Возможно, таким образом Overkill намекает на то, что вскоре развитие игры остановится. Ещё в 2016 году студия подтвердила, что работает над третьей частью, Payday 3. Не исключено, что вскоре нас ждёт полноценный анонс третьей главы криминальной саги. А пока различные издания Payday 2 можно купить со скидкой в рамках осенней распродажи Steam.

        Альтернативная концовка [ ]

        Achievements [ ]

        Strolling through the Rose Garden
        Complete the White House job on the Normal difficulty or above.
        Just Like John Adams
        Complete the White House job on the Hard difficulty or above.
        Don't Forget to Vote
        Complete the White House job on the Very Hard difficulty or above.
        Setting Your Sights On 1600 Penn
        Complete the White House job on the OVERKILL difficulty or above.
        A Hearing in Congress
        Complete the White House job on the Mayhem difficulty or above.
        A Night at the Theater
        Complete the White House job on the Death Wish difficulty or above.
        Party Like it's 1812
        Complete the White House job on the Death Sentence difficulty.
        Taking the Oval Office in Style
        Complete the White House job on the Death Sentence difficulty with the One Down mechanic activated.
        A Heist to Remember
        Find a fitting souvenir from the White House and take it with you.
        Pick up the toast in the P.E.O.C
        Big Brother
        Complete the White House job in stealth and without destroying a single camera on the OVERKILL difficulty or above.
        President For a Day
        Complete the White House job while wearing any presidential mask on the OVERKILL difficulty or above.
        Also allows use of the "The First American" mask.
        The End
        Complete the PAYDAY 2 Secret.
        Replaces the Secret Achievement.

          Big Brother is the synonym for abuse of government power, particularly in respect to civil liberties, often specifically related to mass surveillance.
            The term itself originated from George Orwell's 1949 novel Nineteen Eighty-Four, where Big Brother is the supreme figurehead of Oceania, a totalitarian state wherein the ruling party Ingsoc wields total power "for its own sake" over the inhabitants, giving rise to the phrase "Big Brother is watching you". Generally, the idea conveys a line of propaganda, meaning citizens have to follow what a dictatorial government wants them to do, and if they do not, Big Brother will know, as it spies on them all the time.

          Objectives [ ]

          1. Enter the White House
          2. Go to the West Wing
            1. (Stealth) Locate and cut the correct wires
            2. (Loud) Hack the wire boxes (2)
            1. (Loud) Use the thermite to get in
            1. (Stealth) Search for clues
            2. (Stealth) Locate the USB drive
            3. (Stealth) Extract the code
            1. (Secret) Open the secret vault
            2. (Secret) Kill the Dentist
            3. (Secret) Haul the gold to the center
            4. (Secret) Activate the device
            1. (Loud) Disable the anti-air
            2. (Loud) Wait for the helicopter

            Gage Courier Packages [ ]

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