Path of exile можно ли играть без интернета

Обновлено: 02.07.2024

Есть такие игры , которые требую интернет источник , дя того чтобы они могли загружать все что необходимо для самой игры именно из сервера разработчика. Если к примеру вы решили играть без интернета , тогда вам нужен телефон либо же на платформе android , либо же на ios но с jailbreak, после чего вы загружаете вю игру именно на него полностью , и далее уже можете играть без интернета.

Здравствуйте, ну создатели Path of Exile не сделали такой возможности чтобы играть в нее не подключаясь к интернету, и как я понимаю не собираются. Все что можно сделать играть в оффлайне, может это не так интересно, но все же есть такая возможность. Для этого нужно зайти на официальный сайт этой игры, зарегистрироваться, и вам предоставят бесплатную установку, дальше следуете шагам которые нужно сделать и после завершения можете играть.

Path of exile можно ли играть без интернета

6 мар. 2015 в 12:43 Any chance ever for a true single-player offline mode?

I would pay money (as much as $60.00) to purchase a mod or expansion that would allow me to play PoE offline. While I admire all that you have done to create a true free to play game, and think that this game, minus the desync problem, is one of the 5 best arpgs ever made, there are two things that I do not like about the game as is.

One is the obvious desync problem, which prevents me from putting much time into hardcore characters. The other is not being able to pause the game, which can be incredibly inconvenient, and ensures that I never play the game unless I have a lot of time to devote to the game alone, with no distractions.

I bet that I am not the only person who'd be willing to pay for offline single-player functionality.

Your not the only one, but I guess after they stop supporting the game at some point in far future, they will maybe release the code for private/local servers. But that will not happen any time soon. 6 мар. 2015 в 13:20

nope., prety much what ragnar has said is what chris the lead dev has said, prety much once the game is dead and burried.

If it's free it'll be online. no other way to monetize it and they are not going to waste their time on an offline mode given how much time it would take them(and no it's not as simple as just giving you the code, that would lead to way to many serious hacks and private servers)

6 мар. 2015 в 15:13 I would note quickly that being online isn't what prevents pausing. I can pause Diablo 3, or Dota 2 or all sorts of other online games. GGG just haven't added a pause feature, that's all. 6 мар. 2015 в 16:35 It would be nice to have a offline mode/creative mode. Would be awesome to be able to test out any build at any time. 6 мар. 2015 в 17:45 Except that the reason there is no pause feature, and this is from the developers themselves when they answered a question about the lack of pause feature, is the online-only aspect of the game. 6 мар. 2015 в 18:05 Well, you haven't provided the quote, so I can't make much of a judgement of what they were talking about. I only came to inform you, with evidence, that being online is not a fundamental barrier to a pausable game, and therefore you don't need an offline client to achieve pausing. That remains true regardless of what the devs say. 7 мар. 2015 в 6:37 I will love to have a offline mode and a modding community for path of exile but only after the game died of age or after POE2 7 мар. 2015 в 8:11 Well, you haven't provided the quote, so I can't make much of a judgement of what they were talking about. I only came to inform you, with evidence, that being online is not a fundamental barrier to a pausable game, and therefore you don't need an offline client to achieve pausing. That remains true regardless of what the devs say.

If your playing with other people you can't pause Diablo. If your playing single player then your the server and it can be paused because its on your computer. PoE is purely on their servers and multiplayer. Honestly seems like a whole different beast to me.

Well, you haven't provided the quote, so I can't make much of a judgement of what they were talking about. I only came to inform you, with evidence, that being online is not a fundamental barrier to a pausable game, and therefore you don't need an offline client to achieve pausing. That remains true regardless of what the devs say.

If your playing with other people you can't pause Diablo. If your playing single player then your the server and it can be paused because its on your computer. PoE is purely on their servers and multiplayer. Honestly seems like a whole different beast to me. No, thats not correct. If you play alone in diablo, you are not the server, you are still using blizz servers. Diablo is always played on blizz servers, no matter are you playing alone or with other players.

And 100% same situation with PoE. Its totally same beast, but blizzard programed it so that if you play alone than the blizzard server can be paused (all monsters will stop and similar). GGG did not implement it that way yet, so you can not pause the game if you play alone.

7 мар. 2015 в 15:26 And 100% same situation with PoE. Its totally same beast, but blizzard programed it so that if you play alone than the blizzard server can be paused (all monsters will stop and similar). GGG did not implement it that way yet, so you can not pause the game if you play alone.

The difference between Diablo and PoE is massive from a technical standpoint, Diablo for instance uses a SP formula for calculations regarding player positioning ect, meaning speedhacks and various other things are possible.

PoE has a "prediction" programme which has both server and client constantly predicting everything and communicating (which is the cause of desync, note : rubber banding is the system correcting the desync) this pretty much stops any hack from ever working.

I would assume that system is the reason simply "pausing" is not possible since the server is still constantly calculating and trying to match it with what you are doing.

7 мар. 2015 в 16:47

@Obeliske: ragnar is right - you're still on the server in D3 - but Diablo was hardly the only example anyway. Dota 2 lets you pause. Starcraft, Warcraft 3, Starcraft 2 are all pausable online; I recall Dungeon Siege being pausable in multiplayer but I'm not sure about other ARPGs because I mainly play on my own. Indeed there are likely countless examples that I just haven't tried because I don't play a lot of multiplayer or online games.

PoE has a "prediction" programme which has both server and client constantly predicting everything and communicating (which is the cause of desync, note : rubber banding is the system correcting the desync) this pretty much stops any hack from ever working.

I would assume that system is the reason simply "pausing" is not possible since the server is still constantly calculating and trying to match it with what you are doing.

Well, Valve's FPSs can be paused and they use prediction.

7 мар. 2015 в 17:44

There is a post on the PoE forums that explains the difference between the system they use compared to Moba's (which still use the old and extremely outdated system) , other ARPG's (which are heavily or partially clientsided) and the likes of starcraft.


Not saying it is either, but name an mmo you can pause mid raid, can't think of any myself.
While PoE is technically not an mmo, it runs on practically the same system, the others don't.
Adding pause and other features like that sounds like an easy enough thing to do, but given the way the system runs, it would be like adding pause to the likes of EvE online.
7 мар. 2015 в 18:52 There is a post on the PoE forums that explains the difference between the system they use compared to Moba's (which still use the old and extremely outdated system) , other ARPG's (which are heavily or partially clientsided) and the likes of starcraft.

If it's the post I'm thinking of, then it was in response to the (constant) discussion of desync, and thus explains the difference in that context, not the context of pausing. But please do link or quote if you're thinking of something that has specific relevant information.

Not saying it is either, but name an mmo you can pause mid raid, can't think of any myself. While PoE is technically not an mmo, it runs on practically the same system, the others don't. Adding pause and other features like that sounds like an easy enough thing to do, but given the way the system runs, it would be like adding pause to the likes of EvE online.

I don't play MMOs, so I can't name any that do anything, really. But either way, "other people don't do X" isn't an argument that X can't be done. Actual information on the challenges of doing X is.

So, "practically the same system" in what way? Games are made up of countless systems. Which system in POE is practically the same as MMOs, and in what way does that prevent pausing? Please be specific, because otherwise you really are just throwing out a variation of the same magical "online = no pausing" declarations.

In the meantime, you'll forgive me if I don't take your word for it, and instead continue to think that disrupting the game for potentially a hundred or more other players is not really something designers treat the same as disrupting it for five, and so wouldn't necessarily be expected to be seen in a large-scale MMO even if the challenge in implementing it was non-existent. Much the same reasons that ability to pause in, say, Team Fortress 2, is off by default.

7 мар. 2015 в 22:08

So, "practically the same system" in what way? Games are made up of countless systems. Which system in POE is practically the same as MMOs, and in what way does that prevent pausing? Please be specific, because otherwise you really are just throwing out a variation of the same magical "online = no pausing" declarations.

In the meantime, you'll forgive me if I don't take your word for it, and instead continue to think that disrupting the game for potentially a hundred or more other players is not really something designers treat the same as disrupting it for five, and so wouldn't necessarily be expected to be seen in a large-scale MMO even if the challenge in implementing it was non-existent. Much the same reasons that ability to pause in, say, Team Fortress 2, is off by default.

Clearly you are intelligent enough to argue the point repeatedly so by all means use the intelligence to use google and see for yourself.

There is a massive variety of information available online, im not going to copy paste 100 links you could easily find by typing 6 words.
But having never played an mmo then i suppose you wouldn't understand the difference between playing on a server shared by a few hundred thousand players, and one so instanced it can have features like that.

7 мар. 2015 в 22:24

It's not other people's job to do your research and make your points for you. If you can't be bothered to present evidence to back yourself up, that's not a deficiency of mine.

And I didn't say I'd never played an MMO, but even if I had, not having played an MMO doesn't equate to not being able to understand different kinds of network architecture. Any more cheap shots coming?

Path of exile можно ли играть без интернета

16 мар. 2019 в 5:24

They should now think about doing an offline game mode or selling one. with drops only pertaining to offline game play and they could even sell an mtx pack with it or all of them too

could be fully mod able too.

16 мар. 2019 в 7:49 Not happening. Would be a pain in the ass to maintain, require extensive rebalancing, and would bring in far less revenue than online client. 16 мар. 2019 в 8:10 16 мар. 2019 в 13:37 i think people that want offline play is to not need internet to play, because if one day you don't have internet like russia. for example, you never able to play a game thats need conection never again, and people like to play the game forever and not fear if the internet gone by some reason, imagine you never have internet anymore where you live, and never have options to play anymore games, because nowdays everything are online? hell! man! i hope the future all games thinks about this, because internet is not forever, and one day internet may be extingued or not, who knows?, because this i want more offline games than online games, fears! Atleast its my opinion. 16 мар. 2019 в 16:06

I'd love an offline mode.

However, the issue is that if you have an offline mod, then you have save editors. So . offline characters have to be restricted from trading.

Mind you, I personally wouldn't care and would be happy to actually buy a copy of the game and then play offline forever. But c'est la vie.

16 мар. 2019 в 18:16

It's never going to happen.

1. cost = prohibitive

2. piracy = no money

3. code = serious security issues and leaving it wide open to hacking (far far more than anything that can be done now.

17 мар. 2019 в 4:50 yes i get the point that everything in the game can be hacked like mtx even maybe they should release a sellable version for offline play mode that doesnt have mtx so atleast the mtx cant be hacked. if you are going to be a scrub and hack all your drops thats all on you taking the fun of the game out of the whole situation. but other people like myself would actually legitamitly play without the cheating or only cheat once in a blue moon but thats up to my own discretion and what if i want to mod life pools and boss dmg or something it should be entirely up to me anyways i mean cmon as long as you take out the online compatibility and only leave local play like lan or up to 4 players on the console at a time its a different story you could also add something like punk buster to atleast stop some people from cheating.
It won't happen because many calculations and systems occur online on the servers. Putting those features on the local client make the game easier to hack and degrade the online experience. 17 мар. 2019 в 4:51

Offline mode is only possible if there's no service hosted online mode at all, no trade or online account. As cheating is a guaranteed without server-side checks and a competent hacker can use the offline mode to probe the game for weakness and thus affecting online portion.

So it's offline and only self hosted for online. E.g Game like Grim Dawn. Which infers to paying a upfront fee like a normal non-f2p game. Imagine 20 bucks for "base" game, and then 15 for each season/expansion.

Path of exile можно ли играть без интернета

only if offline characters and stash are completely separate from online.

playing diablo 3 on console you cant join public parties because tons of characters are hacked and you get like 1k paragon levels from 1 kill due to their xp buffs

Did D2 had this problem?

no because in d2 you couldnt bring your single player characters onto battlenet

Yes it did and yes you could.

But it wasn't considered a problem by the community unless you were heavy into PvP. In a coop game, no one really cares if you've edited your character.

You may not be able to do it *any more* with the post-D3 Bnet changes, but you could in the past.

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