Mastery wow что это

Обновлено: 05.07.2024

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Contents

Mastery by class and specialization

This section concerns content exclusive to Mists of Pandaria.

Gained at level 80:

Death knight>
Death knight

Druid>
Druid

Hunter>
Hunter

Mage>
Mage

Monk>
Monk

Paladin>
Paladin

Priest>
Priest

Rogue>
Rogue

Shaman>
Shaman

Warlock>
Warlock

Warrior>
Warrior

How it works

Basically, the Mastery rating means nothing unless you have the appropriate Specialization which is a new concept introduced in Cataclysm. Specialization is basically a form of locking in your talent tree and doesn't happen until level 80.

Mechanic in Mists of Pandaria

This section concerns content exclusive to Mists of Pandaria.

As of Patch 5.0.4, the points based system was removed. Now, each specialization has a specific ability that determines how the mastery bonus benefits the character.

  • You choose a specialization at level 10.
  • At level 78 and above, items will start dropping with Mastery as a stat.
  • Mastery bonuses get applied based on specialization ability gained that starts "Mastery:" in the name.

Mechanic in Cataclysm

This section concerns content exclusive to Cataclysm.

  • You choose one tree at level 10 and then can only add talents to that tree until you have put 31 points in it. Then the other trees open up.
  • At level 78 and above, items will start dropping with Mastery as a stat. Once Mastery is learned from your class trainer, the stat will give bonuses based on the tree specialized in.
  • The Mastery bonuses will be flat percentages and will no longer be based on the number of talents spent in a tree.
  • Talents will alternate with skills when leveling. So you will get a talent point "about" every other level.

So, you need to keep a close eye on the bonus you get in your Mastery talent and decide if the conversion of Mastery rating to the bonus is worth it to you. Wowhead has a nice list of Mastery talents.

Mastery

Mastery is a passive mechanic specific to each specialization from level 10 that can be increased with stats. Mastery effects are found in the character sheet, in addition to the Spellbook under each specialization tab. Each Mastery offers specific benefits which can vary but generally fall into one of three categories: increasing the effectiveness of specific abilities or types of damage dealt; becoming more effective when certain conditions are met; or providing bonus effects including DoTs, HoTs, free attacks, or free spellcasts. All mastery benefits are measured in percentages, whether in terms of a numerical improvement, the size of an effectiveness boost or bonus effect, or a proc chance.

Mastery also refers to the associated secondary stat rating, which increases the strength of the effect. Like other ratings, this can be increased by gear with mastery on it. Each mastery has a base percentage value; the mastery stat increases this percentage by a varying amount depending on spec and level. Therefore even characters with no mastery stat rating will benefit from their Mastery.

Masteries

Below is a list of all Masteries, and the classes and specs to which they belong. Listed under 'Base effect' are the base percentage benefits granted to players regardless of their mastery stat. 'Rating per 1%' is the mastery rating required at level 60 to gain an additional 1% effect for that mastery's X value only (the displayed mastery percentage value in the paper doll frame). At lower levels, smaller amounts of mastery rating are required to gain the same benefit. Both base effects and ratios are often very specific and are sometimes difficult to determine precisely.

External links

Patch changes

Rank table

Tactical Mastery

Tactical Mastery is a Tier 2 talent in the Warrior's Arms tree.

Development history

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References

In Mists of Pandaria

This section concerns content exclusive to Mists of Pandaria.

The mechanic hasn't changed dramatically, but theoretically, the system is much simpler since the benefit from mastery is clearly stated in the single specific ability gain from choosing a specialization.

Mastery

The Mastery system is a new game mechanic added to the talent system in World of Warcraft: Cataclysm. It has undergone extensive revision since its announcement at Blizzcon 2009. With the dramatic revamp of the talent system in preparation for Mists of Pandaria, mastery now represents a general bonus from items that gets applied to specialization (chosen at level 10) as single "Mastery: " ability which determines how the bonus is converted to some benefit.

As of Cataclysm

This section concerns content exclusive to Cataclysm.

Some classes or talent specializations desire mastery rating much more than others, depending on how powerful the bonus is to their role, but the basic idea is that this passive skill is attractive to you because of the talent specialization you chose.

Notes

Warriors learn Stance Mastery at level 20 which allows them to carry up to 10 Rage through a change of Stance. Tactical Mastery adds an additional 5/10/15 for up to 25 Rage carried over between Stance changes. This is enough to immediately trigger high Rage abilities like Spell Reflection and Whirlwind

Since Patch 2.0.1, the former talent Stance Mastery (which allows the warrior to keep 10 rage between stances) has been made a trainable skill at level 20, and the Tactical Mastery talent has been moved to the first tier of the Protection tree. Also, the ranks were changed accordingly to three ranks of 5 extra rage each.

The ability to keep rage between stances is considered by some to be one of the bread-and-butter skills of a warrior. According to this school of thought the Tactical Mastery talent is essential, and they argue that the absence of it "gimps" the character noticeably.

Start in Battle Stance. Charge your enemy to start combat and gain rage. Switch to Defensive Stance. Disarm your enemy. Switch back to Battle Stance to fight while they ineffectively wave their fists at you. If your enemy manages to get out of melee range switch to Berserker Stance and Intercept them.

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