Как обновить римворлд

Обновлено: 02.07.2024

Окунитесь в увлекательную космическую стратегию, где вам как игроку предстоит не только исследовать разнообразные планеты, но еще и выживать в трудных условиях, когда придется бороться с другими колонистами за столь необходимые ресурсы и артефакты, как провизия и вода. На планетах трудно будет сначала отыскать нужные ресурсы, но вы как колонист и лидер своей колонии должны будете собрать как можно больше важных ресурсов. Затем можно успешно покинуть планету, перебравшись на другую локации. Все планеты и территории генерируются случайно, так что на каждом новом уровне вас ждет совершенно иная, не похожая на предыдущую планету. В игре Rimworld, скачать торрент русская версия последняя версия которой можно бесплатно на нашем новом сайте игр, вы будете постоянно взаимодействовать с членами вашей команды, здесь необходима будет тактика, выдержка и стратегия. Игра полностью русифицирована, так что в данной версии вы легко сможете совладать с игровыми картами.

Механика игры

Следует также обратить внимание, что все локации генерируются случайным образом. После того, как вы раздобудете все ресурсы на планете, вы перейдете на новую локацию – а это уже совершенно другая планета, на которой вы будете выживать. Так что выживайте, ищите артефакты и исследуйте земли планеты вместе с членами вашей команды!

Системные требования Rimworld последняя версия

  • Операционная система: Windows XP / Vista / 7 / 8 / 10
  • Процессор: Dual Core 2
  • Оперативная память: 1024 Мб
  • Видеокарта: 256 Мб
  • Свободного места на жестком диске: 200 Мб

Видео к игре Rimworld последняя версия

Как обновить римворлд

EDIT 3: The build is now live for everyone. Thanks to the mod authors of Doors Expanded for updating quickly!

Hey everyone! RimWorld update 1.3.3117 is now out. This one comes with a long list of new stuff and improvements. Full changelist is below.

Multi-ideo viability: One key thing I wanted to do with this update was make it more rewarding to have a colony with diverse beliefs. While it should certainly be possible to run your colony as an ideological monoculture, I always wanted it to be possible to claim the benefits of multiple belief systems at the cost of needing to take a wider diversity of needs into account. This would also make recruiting easier, since it wouldn't be necessary to convert everyone during the recruiting process.

We made several changes to achieve this goal.

Now, colonists can participate in rituals of other ideoligions, strengthen those rituals by their presence, and gain mood and other benefits from them. Bigoted colonists will get a negative thought from participating in other beliefs, but the benefit from the ritual can outweigh their inner conflict. Since rituals can have quite specific effects, it can be very useful to have a wide toolbox of rituals available.

Previously, colonists would be very unhappy if their beliefs were violated by others, and would hate everyone who acted against their beliefs. Now they don't mind as much if something they disagree with is happening elsewhere in the colony, and don't so intensely hate anyone who does something they wouldn't. They will still care as before about their own actions.

Previously, in order to celebrate a ritual, it needed to be obligated by having three believers in the colony. This is no longer the case - just one believer is now enough to initiate a ritual, while obligations to do the ritual still start at three believers.

I'll continue to monitor how this plays out and make adjustments as needed to maximize the number of viable play paths you can choose from.

Compatibility: This update should be compatible with all savegames and mods.

As always, don't hesitate to review Ideology on its Steam page!

- Pawns of any ideo can now spectate any ritual, even if it's not of their own ideo.
- Rebalanced social ideo thought opinion offsets to make multi-ideo colonies much more viable.
- Allow celebrating rituals for an ideo even if there's not enough members to create an obligation.
- Members of ideoligions that dislike diversity get a negative thought from participating in rituals from other ideoligions.
- Ritual setup dialog now says what ideoligion the ritual comes from.

- Gaining, changing, or removing a role now requires a simple ritual.
- Some things, like rock chunks, are now considered beautiful when outdoors but ugly when indoors. This solves a problem where a person standing in a nice forest will think their surroundings are ugly.
- While starting a game with fluid ideoligions, you can now customize and load NPC faction ideoligions.
- Skullspikes now display whose skull is contained inside on their inspect pane.
- Added a precept related to Darkness meme that gives believers a positive thought during an eclipse.
- You can now randomize fluid ideos before applying changes.
- You can now randomize normal memes during fluid ideo reforming.
- Added a "build door" gizmo that displays when a wall or wall blueprint is selected.

- Blind pawns' stats are now unaffected by light and darkness.
- Biosculpter bioregeneration cycle now requires 2 glitterworld medicine.
- Adjust the role tooltip area on the pawn's social tab.
- Integrated artwork for bioregeneration cycle gizmo.
- Empire will now properly respond to player giving the bestower serious heatstroke or hypothermia or allowing it to happen.
- Some situational ideo thoughts now apply to quest lodgers. Previously, they were totally disabled.
- Mutilation ritual expectation alert now only shows the pawns who actually want to be scarified or blinded.
- Increased chance for ancient security crates to spawn in ancient complexes.
- Removed min points limit on security crate spawning in ancient complexes.
- Psytrainer description now shows the description of associated psycasts.
- We now warn player if important plants like anima trees are marked for cutting or in grow zone.
- Improved UI feedback in trade window when pawn refuses to sell another pawn into slavery due to the ideo.
- Having a missing tongue now gives a negative mood thought because it's frustrating when you can't speak because your tongue was cut out.
- We now warn the player if they are trying to put a pawn in a regeneration or medic cycle that would not heal any conditions.
- Conditions that will be or can be healed by a biosculpter cycle are listed in a confirmation dialog on ordering a pawn to enter or load another into the biosculpter.
- Extreme blood loss reduces consciousness by 40% and sets the capacity's max to 10%.
- Improve feedback when we cannot assign a pawn to ritual role by clicking their portrait in the ritual setup dialog.
- Change to randomized memes for fluid ideo based on feedback.
- Korean language worker updates.

- Updated to Unity 2019.4.30f1. This should prevent a rare issue where the game would freeze during startup.
- Graphic_RandomRotated now supports random inner graphic correctly.
- Add a temporary workaround for stuck old bestowing ceremony lord. Apply workaround for stuck old bestowing ceremony lord to AnyLordJobPreventsNewRituals too.
- Improve ideo null checks for role change buttons.
- We now cache def short hashes in database. This solves potential performance issue with deep drills.
- Small improvements to SetIdeoRole debug tool.
- Improved pawn portrait error reporting code.
- Changes to fluid ideo meme randomization.


- Fix: Cancelling a caravan, then selling those animals, causes them to stay roped to the caravan gathering spot until they sleep.
- Fix: Gauranlen tree miscalculates dryad count on creating seed pod.
- Fix: Text of funeral ritual states bonus awards are available after randomizing name.
- Fix: Totemic sculpture is pixelated.
- Fix: Selling prisoners doesn't trigger negative thoughts on selling to slavers.
- Fix: Research command ability icon is pixelated on non-uniform ui scales.
- Fix: When caravan entering the map and already roped animals are force roped by another pawn, the first pawn potentially gets stuck waiting indefinitely.
- Fix: Sunlamp does not trigger blinding light for Darkness pawns.
- Fix: Wild people can be enslaved while arrested.
- Fix: Several issues with ancient junk.
- Fix: Wrong capitalization.
- Fix: Typo soldiarity -> solidarity
- Fix: Missing word in backstory.
- Fix: Wind turbine, neural supercharger and skullspike have no path costs.
- Fix: Extra memes from mods can be hidden in 'choose meme' UI.
- Fix: Leader speech generates "could not reserve" errors.
- Fix: New draft carry system leads to pawns being accidentally 'kidnapped' by guests when they leave.
- Fix: Starting a role change from social tab causes an NRE in JobGiver_AcceptRole.
- Fix: Exception in pawn portrait rendering.
- Fix: Started 10 jobs in 10 ticks when slaves try to visit sick pawn. Slaves can no longer visit sick pawns.
- Fix: Archonexus quest line cannot be continued if map part holder faction defeated.
- Fix: Typo "Bslinded someone".
- Fix: Removed hard-coded points value being passed into complex debug tool.
- Fix: Mechanoids can spawn in Ancient Ruins when they are disabled in map generation, and behave oddly.
- Fix: Can save/load ideo when you shouldn't be able to.
- Fix: Regression - Colonists no longer automatically take yayo and a few other drugs.
- Fix: Typo in TKey LetterCashing -> LetterChasing.
- Fix: Some ThreatReward_Raid_Joiner texts remain untranslated when using Core only.
- Fix: When a faction is defeated the faction goodwill number and relation label overlap.
- Fix: Pawns ignore food restrictions and bring nutrient paste to prisoner.
- Fix: Exceptions ticking pawns due to null room requirements.
- Fix: You can assign a role changer of non-player ideo on the ritual config screen.
- Fix: Potential nullref related to role change ritual interface.
- Fix: Bestower sometimes arrives malnourished.
- Fix: Gaumaker pods can destroy the tree they are spawned from.
- Fix: Ideology message key displaying without the expansion.
- Fix: Ritual timings are 1 day off.
- Fix: Trader caravans have their animals leave the map on arrival when attempting to path through doors.
- Fix: Missing possessive symbols in text.
- Fix: ShouldConisderNode -> ShouldConsiderNode
- Fix: Gaumaker pods can destroy the tree they are spawned from.
- Fix: Ideology message key displaying without the expansion.
- Fix: In ideo display and edit UIs, elements overlap sometimes if dev edit mode is on.
- Fix: Initial starting ideo incorrectly shows if player selects ideo and clicks back in game start flow.
- Fix: Possible to load a fluid ideo with more memes than is allowed.
- Fix: Disease incident can target colonists in biosculpter.
- Fix: Cannot plant flowers/bonsai trees in plant pots when there is a floor covering beneath the pot.
- Fix: 'No recent raid' thoughts for raiding precepts can occur immediately after reform or archonexus restart.
- Fix: Hediffs can be listed more than once as capacity impactors on the health tab.
- Fix: Body part capacity impactors can be listed more than once.
- Fix: Multiple issues with role assign dialog.
- Fix: Generating a mission based quest with debug and not setting the population slate value will generate a quest with 50 population.
- Fix: Wardens stop suppressing slaves if suppression > 50%.
- Fix: Beggar quest can grant fail and complete bonus simultaneously if the original timer expires after beggars have been given items.
- Fix: Beggar quest causes exceptions with Royalty not installed.
- Fix: "ResolveCaseInsensitiveFilePath: System.IO.DirectoryNotFoundException: Could not find a part of the path"
- Fix: Skip abilities don't update cover grid. Update 1.3.3101 adds ideoligion development during play, and more

Hello RimWorld players! I've just released RimWorld version 1.3.3101. This one comes with a long list of new stuff and improvements for the base game and both expansions. Full changelog is below.

Fluid ideoligions: The big feature in this update is fluid ideoligions.

You can start the game in a new mode where you define a simple, minimal ideoligion to begin with. Then, during play, you'll earn development points by completing rituals and taking actions that satisfy your beliefs.

With enough development points, you can reform your ideoligion to alter memes, styles, precepts, and everything else. You'll be able to build up the complexity and intensity of your belief system as the game progresses.

The original system with stable ideoligions also remains available, if you want to play a specific belief system from the start.

Compatibility: This update should be compatible with all savegames and mods.

Thanks: Thanks to everyone who helped us test this update on the official development Discord server [discord.gg] , and to modders (Oskar and pals) who updated their mods to keep compatibility!

Don't hesitate to review Ideology on its Steam page!

EDIT: Build quickly updated to 1.3.3102 to fix an issue with the biosculpter pods not working right.

Changelog below.

- Add new fluid ideo system. This allows you to start the game with a "fluid" ideoligion that has only one meme. Over time, you gain development points on that ideoligion by completing rituals and other ideoligion-related actions. With enough development points, you can reform the ideoligion to alter memes or precepts, change styles, change structure, and more.
- Add darklight braziers.
- Predators no longer hunt animals on the other side of fences. Predators can still randomly wander into animal pens.
- Add an alert to thell the player when a predator has wandered into a pen in use.
- The game now shows the source of each piece of content on its stats card, so you know which expansion/mod something came from. It also shows which expansion/mod each research project came from.
- Players can now choose a few items to bring to new archonexus settlement. This is especially helpful for things you really need like luciferium.
- Add grace period where expectation levels are not increased for pawns with certain ideology roles after starting new archonexus settlement.
- Add tongue body part. Tongue is removable via surgery, if you'd prefer someone not speak. The tongue won't be damaged in combat.
- Add bionic tongue that replaces tongue.
- Add allow slave corpse toggle to various storage areas and buildings so you can separate slave corpses from colonist corpses.
- Added new ancient junk - additional mech parts for more visual variation, more ancient cars, wheels, etc.
- Added copy/paste gizmos for biosculpter nutrition settings.
- Added toggleable texture compression and atlas texture compression in the options menu.

- Update royal title room requirement grace period to include the first 10 days after a new archonexus settlement.
- Draw lines when placing blueprints displaying what would affect Gauranlen trees' connection strength. Display the artificial buildings connection strength loss radius when the tree is selected.
- We now remove ship to stars tile from map after new archonexus settlement, confirm the player is okay with this.
- On ritual config window, draw a highlight over pawns that can be assigned to a role you're currently hovering over.
- Extractable trees are no longer auto-minifiable in caravan forming dialog.
- We now hide quests that are ended by starting a new archonexus settlement
- Re-enabled random social interactions for bestowing ceremony and fixed it breaking down when pawns start social fighting.
- Starting with an ideoligion that dislikes animal bonding now causes all starting animals to be unbonded.
- Tweaked the archonexus "choose items to take to new colony" dialog formatting.
- The mood bonus for relics in the same room as ritual can be now increased by installing up to 3 relics. Adjusted mood impacts.
- Ideoligion buildings are now only demanded for the player's faction ideoligion and secondary ideoligions that have 3 colonist members or more.
- Destroying rocks with weapons now triggers a bad thought for ideoligions where mining is disapproved.
- Change ritual quality check graphics to look less like togglable ones for better UI clarity.
- Don't show anima linking command on every nature focus capable pawn anymore, to reduce UI spam. You can still start it via float command or from anima tree directly.
- Pawns now recover from berserk trance on being downed.
- Dryad healing pods now heal all negative hediffs including missing body parts. When return to healing pod is toggled on, dryads will return to healing pods if they have any missing parts.
- Skulls now keep track of the name of the pawn they originated from.
- Update descriptions of individualist and collectivist memes.
- Wind turbine, skullspike and neural supercharger can now be walked through like most other buildings.
- Biosculpters now list what will be cured and what can possibly be cured in the tooltip for the healing cycle if the biosculpter is tuned to a pawn.
- We now avoid using sun blocker as a threat if any colonist or prisoner has an ideo with darkness/tunneler, since it's kind of meaningless to them.
- Add note about work to deconstruct to 'work to build' stat description.
- Adjust some thought descriptions so that they still make sense for blind people.
- Timbershrooms can now grow wild in caves.
- Minified things now inherit their inner thing's flammability.
- Removed culture restrictions when choosing ideoligion
- More informative float menu options for not being able to enter a biosculpter.
- Split biosculpter healing cycle into two distinct cycles: Medic and bioregeneration. Added a new research project requiring multianalyzer and biosculpting that enables bioregeneration cycle. Medic cycle treats short-term wounds, while bioregeneration can heal permanent scars, age-related conditions, and some smaller missing limbs.
- Changed extract tree hotkey to be the same as uninstalling.
- Smoothed out tree cutting anger thought from the tree connection meme by adding more steps in between the stages.

Сюжет

По сюжету игры вы потерпели аварию, ваш космолет разбился, и не все члены экипажа выжили. Теперь с другими выжившими вы станете исследовать каждый клочок неизведанной планеты, чтобы сразу же отыскать для себя ценный ресурс – это пресная вода, без которой вам просто не обойтись на данной планете. После того, как вы соберет определенное количество ресурсов, вы сможете покинуть пределы планеты и перебраться на другие локации солнечной системы. В одиночку будете трудно выживать на отдаленной планете, поскольку ваш персонаж еще не знает, какие там обитают существа. Вы станете свидетелем атак необычных созданий, которые недружелюбно встретят вас на планете. Поэтому нужно объединить усилия, чтобы иметь возможность выжить и добывать необходимые для жизни ресурсы. В процессе игры вы сможете возглавить целую космическую колонию, вы должны заручиться поддержкой как можно большего количества колонистов, которые обитают на планете. Все ресурсы вы должны рационально использовать, чтобы иметь возможность модернизировать ваше поселение на чужой планете.

Информация о торренте


Тип издания: RePack.
Версия игры: v1.3.3144 + Multiplayer Mod.

Дополнения:
RimWorld: Name in Game Access DLC,
Royalty (активируется в меню "Моды"),
Ideology (активируется в меню "Моды").


Информация о игре Год выпуска: 2018
Жанр: Инди, Симуляторы, Стратегии,
Разработчик: Ludeon Studios
Версия: v1.3.3146 rev1390 полная версия (Последняя) + Royalty + Ideology
Язык интерфейса: английский, русский
Таблетка: Присутствует

Минимальные системные требования Операционная система: Windows XP, 7, 8, 10
Процессор: Core 2 Duo
Оперативная память: 4Гб
Видеокарта: Intel HD Graphics 3000
Памяти на Жестком Диске: 300 Мб

Важно
Установите игру и установите дополнения.
Дополнение активируется в меню "Моды"

Как обновить римворлд

RimWorld (Rim World) - Первое русское сообщество

Василий Афанасьев

Василий Афанасьев запись закреплена


Михаил Попов

Максим Спиридонов

Напиши автору, он даст тестовый апдейтер, автора найдешь в группе хск

Данил Котиков


Данил Котиков

Саша Сорокин


Михаил Попов ответил Саше Саша, чувак, ты работал сис админов или техником? Нет? Тогда ты даже не представляешь насколько люди не дружелюбны с компьютерной техникой. Они как бабушки с мобильными телефонами, или типа того.

Михаил Токарев

Саша Сорокин

Хотя после того как я отвечал на вопросы по установке модов для майнкрафта в группе TL. Люди похоже читать то что не написано мигающим текстом в пол экрана не умеют.
Особенно не умеют если это написано хоть чуточку по английски.


Михаил Попов ответил Саше

Тут вряд ли Скай и остальные разработчики из ХСК сидят, так что я направил его на их форум, может он там напишет и ему помогут решить проблем.
+ Если он там поищет инфу, то скорей всего наткнется на то как правильно делать установку ХСК, + возможно он и без нас знает как делать установку.

Так что будь немного по сдержанней, ведь все люди стараются всё делать проще. Смысл самому по этапно че-то куда-то скидывать, если для тебя, такие добрые люди сделали программку, в которой можно нажать пару кнопок и все готово. Как говориться: "Лень двигатель прогресса". :)

Особенности Rimworld последняя версия

  • Будьте внимательны. По ходу поисков ресурсов вы должны держаться вместе с членами вашей команды, ведь пока вы еще не знаете какие сюрпризы вас ожидают. Так что только командные действия принесут вам успех.
  • Приказы. Отдавайте своим подчиненным приказы и поручения, а сами следите за действиями ваших подопечных.
  • Ресурсы. Вода и провизия это не только главные ресурсы в игре. Еще нужно позаботиться об экипировке ваших персонажей. Планета неизведанна, так что без защитных средств здесь не обойтись.
  • Графика. Классные графические показатели для такой стратегии. Так что наслаждайтесь локациями разнообразных планет, на которых вы побываете.

На этой странице по кнопке ниже вы можете скачать Rimworld последняя версия через торрент бесплатно.

Скриншоты Rimworld последняя версия

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