Как играть в simcity 4 по сети

Обновлено: 07.07.2024

Как играть в легендарную игру SimCity 4 по локальной сети? Чтобы можно было играть в пределах одного региона по локальной домовой сети.

Как играть в simcity 4 по сети



SimCity 4 Deluxe

13 дек. 2014 в 15:57 Im wondering has this game got a multiplayer mode i have been told it ahs but cant find it? 13 дек. 2014 в 16:05

SimCity 4 uses "dropbox," which allows for real-time file-sharing.

It's not much different than a "Play by mail" system, but you're using it in-game. You can set something up like this for you and your friends. BUT, since you're actively sharing files on your system, just be sure you know the people you're playing with.

There is no native Multi-player in SimCity 4, only some workarounds using this sort of technique.

13 дек. 2014 в 16:06 so for instance its not a good idea to play with a complete stranger like yoursel? 13 дек. 2014 в 16:26 when i login into dropbox i dont get any invite prior to clicking the share tab? 13 дек. 2014 в 17:37

I don't play Multiplayer or use dropbox, so I can't answer those questions. I only know that players use a dropbox system, as described in that thread, to sort of "fool" the game into letting them play a multi-player type of game. You might have to ask about specifics in that forum.

By the way, dropbox isn't associated with SimCity 4. It's simply a file-hosting serice, but it is used because it allows for simultaneous sharing of stored files, which allows players to share city tiles in their regions, but it won't allow two players to play the same city tile, I don't think. They'll just both be able to play cities in each other's regions.

14 дек. 2014 в 3:45

I don't play Multiplayer or use dropbox, so I can't answer those questions. I only know that players use a dropbox system, as described in that thread, to sort of "fool" the game into letting them play a multi-player type of game. You might have to ask about specifics in that forum.

By the way, dropbox isn't associated with SimCity 4. It's simply a file-hosting serice, but it is used because it allows for simultaneous sharing of stored files, which allows players to share city tiles in their regions, but it won't allow two players to play the same city tile, I don't think. They'll just both be able to play cities in each other's regions.


Wait, I thought the drop-box system was introduced waaaay back in The Sims 1 where you can upload your sims into an online database to share?
14 дек. 2014 в 10:43 . Wait, I thought the drop-box system was introduced waaaay back in The Sims 1 where you can upload your sims into an online database to share?

I have no idea. "Filehsaring" wasn't invented by Maxis, though. "Dropbox" is a service that is aimed at business users or really anyone that wants to easily and securely share files. In using it for SimCity 4, it's just being co-opted for a sort of multi-player scheme because it allows simultaneous sharing of files. So, two players can each have a region on their computer where the city of the other player also exists.

Cities, in SimCity 4, are saved as individual files within the "directory" of a Region. So, if you can simultaneous share a city file, you can have the same city in the Regions of multiple players. I think that because of how SimCity 4 updates its Regions, the illusion is given that the other player is actively participating in your game, but it's just an illusion, really - All they're doing is making changes to the city file.

You'd have to look deeper into how people multi-play using this method for SimCity 4. I have never used it and don't know a lot about it. I'm just making assumptions based on the sort of things people do with Dropbox.

15 дек. 2014 в 21:39 Wait, I thought the drop-box system was introduced waaaay back in The Sims 1 where you can upload your sims into an online database to share?

Dropbox is a separate service operated by Dropbox Inc. It's not affiliated with EA or Maxis in any way.

There was a service for The Sims that allowed you to share Sims and Lots. Equivalent services for SimCity 4, The Sims 2 and SimCity Societies were also created. Since the services operated through each respective game's website, they've gone down at the same times their websites have.

What people do now is use the Dropbox client to synchronise their Region folder to their Dropbox account, then share that folder with other people with their Dropbox clients set up the same way.

You can't play the same tile as someone else (Well, you can, but one will overwrite the other when you save the city), neither can two adjacent cities be played by different people at the same time: Saving one will write over the other one because of how the game saves the intercity commute data.

It's really only useful if you want to show somebody a particular city or have someone more skilled than you build something. For public sessions, it's more trouble than it's worth.

Итак, решение

На одном из двух компов сделал каталог «Мои документы\SimCity 4\Regions» сетевым ресурсом и выставил его в Сеть с правами записи «для всех» (пока так, об этом ниже).
Это будет компьютер по имени Comp1 с сетевым ресурсом Regions.

Осталось отобразить содержимое этого сетевого ресурса на второй компьютер в папку

Документы -> SimCity4 -> Regions.

mklink / D \ \ Comp1 \ Regions "C:\users\Vasya\Мои документы\SimCity 4\Regions"

Собственно, всё! Теперь SimCity 4 работает по сети в многопользовательском режиме!

Потом был небольшой затык, связанный с тем, что уже созданные города с клиентского компа Comp2 нужно было правильно перенести в общее пространство Regions на Comp1. Это нужно сделать только один раз, если нужно сохранить старые наработки и не играть с чистого листа.
Вручную скопировать не прокатило.

Недостатки этого решения

The Sims 4 играть по сети и интернету ЛАН



НАСТРОЙКА ДЛЯ СЕТЕВОЙ ИГРЫ:

Запуск The Sims4 по сети в мультиплеер:

2.1) Открываем Любой эмулятор локально сети (использовался Radmin VPN) и входим в одну комнату с напарником.

2.2) Запускаем игру с рабочего стола: Настройки => Настройки игры => Другое => ставим галочку на пункте " Моды сценариев разрешены " => Создаем свою семью => Покупаем участок. (выполняет и хост и второй игрок) => Выходим из игры.

2.3) Открываем мод (пункт 1.2) S4MP Online Launcher 0.6.1-public.exe => Settings =>

- В первой строке указываем путь до сохранения. Но не до самой папки saves а только до папки " The Sims 4 " в которой папка с сохранениями =>

- Во второй строке указываем путь до " TS4_X64.EXE " Его можно найти по пути: Папка с установленной игрой\Game\Bin\TS4_X64.Exe

Как создать сервер:
3.1) Play on LAN => Host Game => Выбираем нужный save файл => Host Game => После подключения людей жмем Everyone's Connected => Start Game => Загрузить игру > Выбираем нужное сохранение

Как Подключиться к игре:
4.1) Play on LAN => Join Game => Просим у хоста IP ( он будет указан у него в левом верхнем углу под словами "LAN Game" Вам нужен самый левый IP который ближе всего к "IP Address:" => Вводим это ip у себя > Ожидаем пока хост подтвердит готовность, ждем появления кнопки "Start Game" > Нажимаем на нее > В игре нажимаем "Загрузить игру" Выбираем такой же сейв как у хоста

Как играть в simcity 4 по сети


This guide will walk you through the process of defining your own regions in SimCity 4. With this knowledge you'll be able to play with larger and/or unorthodox shaped region maps.


1


1


12,381 уникальных посетителей
276 добавили в избранное









  • 5th January, 2013 - Posted
  • 5th January, 2013 - Changed some vital information on colours in the config.bmp, updated some screenshots
  • 10th January, 2013 - Typo corrected, fixed some grammer and formatting
  • 12th January, 2013 - Formatting
  • 10th March, 2013 - Added guide to Modding/Configuration category
You will need a paint studio program such as mspaint, paintNET or Gimp.

The first thing you'll have to do is run SimCity 4 and navigate to the region screen. Here, you'll find the option to create a region. If you are unfamiliar with the process, here's what you need to do:

1) At the top of the screen, click the highlighted button. On hovering over it, it will display the tooltip "Region View Options".

2) Click the highlighted button. Hovering over it will dislay the tooltip "Create New Region".

3) Give your new region a name. Choose either "Plains" or "Water" as your default terrain, depending on how you see your region developing. This choice is moot if you decide to apply a heightmap to the region, although I won't be going in to that in this guide. Basically, if you are planning to create a giant landmass, it would require less terraforming if you select "Plains". On the other hand, if you want your city/cities to inhabit a string of islands, choosing "water" would be a better idea.

4) You will be presented with your new region, albeit with predefined zones. Now, with a little work, you can get on to customising your map.

The next step requires you to navigate to your SimCity 4 custom data file. This is generally stored in your documents directory as opposed to the important installation files found in the "Program Files" folders.

If you are using Windows 7, you need only open your "Documents" folder, then find a directory labled "SimCity 4", then open up the "Regions" folder. Inside you will find several other folders named after the regions that are currently available in the game. They will likely include "Berlin", "Fairview", "London", "New York", "San Francisco" and "Timbuktu".

Also present should be your own region. Open up the folder to see its contents.
Inside, you should find two files - a bitmap image titled "config" and a .ini file titled "region". Open up the config.bmp file.

That little speck in the middle represents the layout of your region. If we zoom in, we can get a clearer look at it.

Put simply, the red represents the small 1km x 1km zones, the green represents the medium sized 2km x 2km zones, while the blue represents the large 4km x 4km zones. From this image, we can infer that this zone has a single large zone surrounded by a series of medium and small zones.

So creating your own region is a simple matter of editing this file. Which brings us to the next stage of this guide - opening up a paint program.

One of the first things you may have noticed was that the config.bmp file is exceedingly small. That is, it's 1km to 1 pixel. Also, by "counting" the red 1x1 pixels, you can see that this map in SimCity measures 16km by 16km.

In editing your config.bmp you must always remember to work to this scale, otherwise your region bmp will be unusable.

Indeed, you are free to increase the size of your region many times over, although remember that this may have a negative effect on your system performance.

The first step in working with paint involves locating your config.bmp, then right clicking, and choosing edit. Otherwise, simply import it into your paint studio of choice.

Zoom in as close as you can get and you are ready to begin editing.

The first thing you may want to do is resize the canvas.

In this case, doubling the dimensions to 32x32 pixels would be acceptable - particularly if you want to build on a larger than normal region.

NOTE that the image will actually be stretched, rendering this map unusable. 1x1s become 2x2s, 2x2s become 4x4s and 4x4s become 8x8s. As a matter of fact, this will result in a completely unusable map, and so we will have to begin right from the beginning and draw out the regions ourselves.

Of course, if you opted to simply edit the config.bmp without resizing, the same method from here on will apply.

As I have said, SimCity 4 uses 3 particular colours to construct a region - red, green and blue. In order for any colour to be recognised as red, green or blue, they need the relevant colour value to be set at 255. The bitmap we will be working with only saves in 16 colours, so it's important to make them as saturated as possible. For example, a red should only have a RGB value of 255,0,0.

When you begin to edit your config.bmp, the first thing you should do is fill it completely with red. Enter the colour picker and define a colour that is R255, G0, and B0

This config file will give you a 32x32 map just like before (had it not been rendered void) except each region will be a 1km by 1km area.

The next step is to dot your .bmp with the larger green and blue zones. Like with the red, pick a pure blue colour and dot the area with as many 4x4 pixel zones as you think you'll need. Remember to use the pencil tool rather than the paintbrush tool. You can opt to draw with a 4 pixel wide pencil tool by altering the brush size, but I always like to work by the pixel.

As you can see, I opted to place down two large regions.

Next, you can put in the green zones. Just like the two before, pick a pure green colour and begin dotting the bitmap with green.

Finally, if you're so inclined, you can use the black colour to crop freeform bits off your new region.

As long as you take care not to cut into any green or blue zones, you can trace whatever shape you want. In you do happen to cut into a blue or green zone, the whole zone will be considered void, and this will result in holes in your map.

Note the little red areas cut off from the black. In this example, I am imagining some sort of region with two seperate "overseas territories".

It's important to note that a green 1x1 pixel zone is invalid, just as a blue 2x2 pixel zone is. On the other hand, a 2x2 pixel red zone will be split up into 4 tiny zones, while a 4x4 pixel green zone will be split up into 4 medium zones. Any zone larger than 1x1 cannot intersect with another or both will be invalid.

So now we've drawn up the config file, and saved it, all we need to do is ensure it's in the correct directory. If you edited it where it was created (Documents>SimCity 4>Regions>[YOUR REGION], then you should be set. If however, you created the file from an empty bitmap and saved it elsewhere, ensure you plop it into this directory.

After that, simply open up Sim City 4 and load up your region.

Have fun making maps. And feel free to share your maps with me. I'd love to see them.

Читайте также: