Insurgency чем отличается от insurgency sandstorm

Обновлено: 25.06.2024

11 авг. 2018 в 13:30

After playing a few games, I've noticed a few things.

1. Maybe because of frames or servers, but the actual gameplay doesn't feel as. smooth. Combat in the first insurgency was butter smooth, a makarov with suppresor was my favourite, the satisfaction of the "snick" and pop every time you got a headshot. There's times now when I've been shooting at people and it feels like Squad more than what insurgency should. Combat should imo feel like hardcore COD or CSGO, not Arma or Squad
2. The scope mechanics are aids atm
3. The maps are really cluttered
4. Really not a fan of the vehicles and commander/observer.
5. Hard as hell to differentiate friendlies from enemies

I put in hundreds of hours on the first insurgency and it was my favourite FPS. This one. honestly feels like Arma 3 TDM. Which is to say, clunky pvp mechanics and♥♥♥♥♥♥frames

Please stick to your roots, the way this is looking, rising storm 2 is going to be the game to play over this one.

Insurgency Sandstorm против просто Insurgency


Зачем на зимней локации снимать ,а другую часть на другой .Эффекты же на зимней не так видно .и В видео сплошное сравнение оружия ,а другие компоненты игры сравнить не судьба ,я так понимаю ?


Nkupe это канал на ютубе такой

он сравнивает оружия в играх.


в обычной анимация интереснее выглядит, в песчанной буре реалистичнее, незнаю зачем я это посмотрел?

Wiki Insurgency: Sandstorm


Insurgency: Sandstorm это многопользовательский тактический шутер от первого лица видео игра , разработанная New World Interactive и изданная Focus Home Interactive . Он был официально анонсирован в феврале 2016 года для Linux , macOS ,Microsoft Windows , PlayStation 4 и Xbox One. Игра является продолжением видеоигры Insurgency 2014 года. Он был выпущен 12 декабря 2018 года для Windows, с отложенным выпуском игр для консолей, macOS и Linux.

Insurgency чем отличается от insurgency sandstorm



Insurgency: Sandstorm

I can't find the difference between these games. What is new? What they removed and why is better? It will be with modern weapons like insurgency 1 or will combine with weapons from DOI? 25 июн. 2018 в 15:26 26 июн. 2018 в 1:37 Insurgeny sandstorm has bigger maps, slower movement, more weapons and vehicles also it looks soapier since Unreal engine Actually faster movement. At least the walking is faster, that's why INS animations in Sandstorm look so out of sync 28 июн. 2018 в 0:30 I find it hard to believe you were unable to track down this information on your own. The description in the store page alone has an abundance of information. 28 июн. 2018 в 2:53 28 июн. 2018 в 13:43 Do your own research.
They're plenty of blog posts and articles about Sandstorm. 28 июн. 2018 в 13:54


1 Sequels dont have to re-invent the wheel. If you dont beat a dead horse like CoD did, it is perfectly fine for a sequel to just be better at what the previous game was. 3 июл. 2018 в 11:33 He's asking whats new and whats removed. sandstorm is new.
Insurgency
Insurgency SANDSTORM
it was a joke damn
the maps are new, guns, gameplay mechanics, HUD, destruction mechanics, vehicles, bullet drop 4 июл. 2018 в 7:22 4 июл. 2018 в 11:45 He's asking whats new and whats removed. You clearly didn't get the joke.

I am trying the beta at the moment, and I find the core game-play has made a step backwards. The visuals are flickery, the whole feeling of the game is different. The movement, the size of enemies at distance. To be honest, I do not think it is the "flow masterpiece" that insurgency was before.
To me, it now feels like just another shooter.

I blame it on Unreal4. Different piece of technology makes the whole game feel different.

I now get why Counter Strike is so beloved. Valve just makes the best, fluid, flowy engine for that "feeling".
Combined with NWI's good work, Insurgency2 was a masterpiece.
I do not know if I can get into this new UE4 insurgency. So noisy. So undefined. So different.

10 сен. 2018 в 14:41

I am trying the beta at the moment, and I find the core game-play has made a step backwards. The visuals are flickery, the whole feeling of the game is different. The movement, the size of enemies at distance. To be honest, I do not think it is the "flow masterpiece" that insurgency was before.
To me, it now feels like just another shooter.

I blame it on Unreal4. Different piece of technology makes the whole game feel different.

I now get why Counter Strike is so beloved. Valve just makes the best, fluid, flowy engine for that "feeling".
Combined with NWI's good work, Insurgency2 was a masterpiece.
I do not know if I can get into this new UE4 insurgency. So noisy. So undefined. So different.

Игровой процесс

Как и в Insurgency , Sandstorm имеет очень простой HUD , в котором нет индикатора здоровья, количества боеприпасов и мини-карты. Его игровой процесс очень интенсивный, оружие чрезвычайно смертоносное и с высокой степенью реализма.

Игроки могут выбирать классы и различные виды оружия в начале матча. Игроки разделены на 2 команды: Повстанцы и Охрана.

Режимы игры

В настоящее время в бета-версии есть три режима онлайн-игры и один режим совместной игры.

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