Где найти медальоны в mr hopps playhouse 2

Обновлено: 12.05.2024



The Six are a set of six symbols with strange powers that play a crucial role in Mr. Hopp's Playhouse 2.

Сюжет [ ]

Руби не может заснуть из-за страха перед мистером Хопсом, подаренным её бабушкой плюшевым кроликом. Отец успокаивает девочку и включает ей ночник, однако сразу же после его ухода свет гаснет, а мистер Хопс исчезает. Напуганная Руби пытается найти родителей, но их спальня пуста, а над кроватью видны глубокие следы длинных когтей.

К счастью, ей удалось спастись в последний момент и покинуть дом. Неизвестно, что случилось с родителями Руби, но мистер Хопс будет с нетерпением ждать возвращения девочки.


Его как и первый подарок можно так же получить в первой главе, для этого нам нужно лишь по нажимать на большие картины:
1)
2-3)
4)
5)
6)
После этого идем на кухню и открываем дверь

Там нас ожидает второй подарок

Это отсылка к Бобу Россу и его картинам

Его можем получить в первой главе, для этого нам нужно по нажимать в библиотеке на книги с мордой криппера
1)
2)
3)
Потом идем на второй этаж и нажимаем на шкаф

Там и будет третий подарок

Это отсылка к известной игре minecraft

Его как и предыдущие три подарка также можно получить в первой главе, для этого на нужно лишь скинуть бюст в библиотеке


Потом идем от бюста на право и видим открытый проход

Там и будет четвертый подарок

Про яйцо мне нечего сказать )

Его можно получить во второй главе или как вам удобно в главе Шепот, что бы за вами не ходили
Для этого нам нужно
1)нажать на лампу возле лифта 20 раз

2) идем на третий этаж в комнату где были заперты Молли и Исаак и там нажимаем на книгу


Потом спускаемся вниз и идем на лево там есть дверь, открываем ее

Там будет ожидать пятый подарок

Это отсылка на Эш и Зловещие Мертвецы

Его можно получить во второй главе или в главе Шепот, для этого надо просто по нажимать на растения в главном холле

И на третьем этаже будет ящик там внутри него и будет последний шестой подарок

Это отсылка на Крэша Бандикута

ОСТАЛЬНЫЕ СЕКРЕТЫ

Что бы активировать этот секрет вам нужно войти в главы, где ходят смотрительницы или наче секрет не активируется
1)Нам нужно уронить 3 вазы в холле



2)четвертую вазу тоже роняем, она на кухне

3)И последняя ваза находится там где были заперты Молли и Исаак (вы не сможете уронить пятую вазу пока не уроните остальные четыре)

А теперь ожидаем результата и вот вам отсылка на packman

Выбираем главу подвал, идем к щитку и набираем там 1987
Справа от щитка будет шляпка Фредди


Так же как и предыдущий секрет набираем 2319
И будет что-то свисать на коробке

Это отсылка к корпорации монстров

Mr. Hopp's Playhouse 2



Mr. Hopp's Playhouse 2 is the prequel to the original Mr. Hopp's Playhouse and the third installment in the series.

Contents

Contents

Mr. Hopp's Playhouse


анные по дому игрушки, через которые необходимо перепрыгивать, дабы не привлечь мистера Хоббса лишним шумом. Вы можете перемещаться только вправо или влево.

Gameplay

"Prologue"

Esther starts off in a dream exploring an abandoned orphanage. When she reaches the bottom floor, she will reach a dead end and is forced to go back, but in her way is a shadowy shape of a toy rabbit, which then grows into a giant monster. What previously was a dead end, is now a seemingly endless hallway where Esther runs as far as she can as a giant hand comes for her. Escape from the hand is impossible. When caught, Esther sees the image of a girl being burned, screaming out for help. Esther awakens from her nightmare, and it seems she has woken up the other children in the orphanage as well. Come morning, Esther talks with her friends, Molly and Isaac. She says she has the same dream over and over again. While Isaac suggests that it means something, Molly tells Esther that she is just going crazy. The head matron, Miss Beverley, gives the children a box of donated toys; claiming that they are "more things to make a mess with". 3 specific toys stick out; a tiger, a panda, and a rabbit. When Esther reaches for the rabbit, she gets the glimpse of the burning girl, 6 symbols, and the rabbit. Esther says she feels she seen the rabbit before, Isaac finds them unsettling, but Molly thinks they're adorable. Molly calls takes the panda toy and calls it Miss Bo, Isaac calls the tiger toy Mr. Stripes, and Esther calls the rabbit Mr. Hopp.

"Chapter I: Hide and Seek"

"Follow Molly and Isaac."

Esther goes to follow Molly and Isaac downstairs in the dining area. Isaac asks Esther if she wants to play hide and seek, and Molly snarks about Esther's appearance; and Esther is chosen to count and the lift, which seems to be out of order, is where she starts counting. Before going to find the other children, she places Mr. Hopp on the table next to the lift.

"Play Hide and Seek."

In the library, Esther will see Mr. Stripes and Miss Bo on the table. Isaac will be on the left of the upper floor, hiding behind the pedestal with the bust. At first, it would seem Molly is nowhere to be found, but after you find Isaac, Molly will be on the right of the lower floor. When the game ends, Molly is called out for cheating, they start shouting at each other; Miss Beverly comes up behind and tells them to keep the noise down. Esther says they can play somewhere else, and she goes to get Mr. Hopp.

"Get Mr. Hopp."

When Esther goes to get Mr. Hopp, he appears to have fallen over, as he looks like he was trying to reach something. Esther thinks she simply put him too close to the edge.

"Chapter II: The Hunt"

During the night, Mr. Hopp's left eye peers at Esther, and when she begins to wake up, she notices Mr. Hopp has disappeared. Esther hears the sound of his music box; and goes to find him, Assuming Molly took him.

"Find Mr. Hopp."

Like the first game, many toys have been scattered across the floor, making it difficult for Esther to leave quietly without alerting anyone. When Esther successfully leaves, Mr. Stripes will speed past behind her, appearing in the door to the children's room. Esther continues on, seemingly not seeing Mr. Stripes. Matrons are patrolling the hallways, if they see Esther, she will be sent back to her last checkpoint; She can avoid them by hiding in cabinets. Mr. Hopp is in the kitchen. When entering, Miss Bo will peek behind the doorway. When Esther picks up Mr. Hopp, she will question how he got all the way down here, looking slightly unsettled.

"Get back to the children's bedroom."

As Esther makes her way back to the children's room with Mr.Hopp, she is caught by Miss Beverley. Miss Beverley threatens to send Esther to the cellar if she is found out of bed again. She is then sent off to bed and has another dream.

"Chapter III: The Six"

During the dream, Esther wakes up in a room with a chandelier and an open area. Approaching the chandelier will cause it fall, breaking as it hits the floor. Entering the door at the end of the room will lead Esther to a three-floor area, where she has to collect The Six. Toys and black spikes are scattered around the floors. If Esther touches the spikes, she will take damage. When the first symbol is collected, Mr. Hopp's music box will start playing. The area will have more obstacles, such as pendulums, fists, and spikes; the obstacles will increase in difficulty as more symbols are found. Standing in an open area is dangerous if Mr. Hopp is nearby, as he will catch Esther if he reaches her before she can get away from the open area. Upon collecting the last symbol, Mr. Hopp will disappear, and the sound fire crackling can be heard. Going down to floor one reveals a new floor, which has been partly set on fire. Upon approaching the fire, Esther says she needs to put it out before it spreads. When the fire is put out, a black, tripod-like figure will appear. Upon approach, a black scorpion- and spider-like figure called The Entity will appear, and Esther will see the image of Mr. Hopp, all the six symbols, and will then wake up from her dream.

"Chapter IV: Molly"

Upon wake, Esther questions the symbols and why she keeps seeing them. keeping the experience to herself this time.

"Look for Molly and Isaac."

Esther will find Molly and Isaac standing near the door to the children's room with Mr. Stripes and Miss Bo on the floor. Esther accuses Molly of moving Mr. Hopp down to the kitchen to get her in trouble, to witch Molly denies. Isaac asks Esther if she wasn't just sleepwalking. Esther confronts out Molly for acting like a princess, and tells her they all might actually like her if she didn't. Molly gets huffs off, and takes Miss Bo with her. Isaac tells Esther to go apologize to her, telling her that that was rude.

"Apologise to Molly."

While walking towards the library, Esther questions where Molly went. Upon entering the library, Esther meets an another resident of the orphanage named Billy. She asks him if he has seen Molly anywhere, to which Billy replies he'll tell her if she retrieves his ball, that Miss Beverly confiscated, back from the storage room. Esther argues at first, stating that he's aware that they're not allowed in that part of the house; Billy convinces her with making it clear he won't tell her where Molly is if she doesn't get his ball.

"Get Billy's ball back."

Near the chair Molly hid behind is a door that leads to what seems to be one of the orphanage's living rooms. A matron can be seen walking back and forth between an open cardboard box and a bookshelf. Esther has to hide behind the closed cardboard boxes to not get noticed by the matron, if she fails it will send her back to the conversation with Billy. After making it past the living room, Esther has to get the key to the storage room by hiding from Miss Beverly. At the far end of the storage room, Billy's ball can be seen on a cardboard box. Mr. Hopp can also be seen behind one of the other cardboard boxes. Upon collecting the ball, a giggle from an unknown girl can be heard. Going past the wardrobe in the middle of the room will result in Mr. Hopp grabbing her, and she must struggle to get free. Failing to do so will send Esther back to her last checkpoint. If she successfully gets free, Mr. Hopp will let go, and Esther will deny that it could've been real and that she just needs sleep. When Esther brings the ball back to Billy, he reveals that he isn't actually certain where Molly is, but suggests that Esther looks in the second floor bedroom, located in the east wing.

"Find Molly."

When Esther enters the bedroom, she sees that Miss Bo is sitting on the dresser at the far end of the room, with Molly nowhere to be found. Esther picks her up, questioning why she's sitting there all by herself. At the hallway with the two big paintings and a bookshelf, Esther sees Dee standing near the entrance to the main hall. Before Esther can ask if she's seen Molly, Dee asks her if she can hear the whispers and the evil that roams the halls. When going back towards the children's room, Esther finds that Isaac is no longer there, and Mr. Stripes' claws can be seen at the curb of the open area. Upon approaching the claws, Mr. Stripes will go back into the darkness. Esther reports the absence of Molly and Isaac to matron Ruth, who says that they're hiding somewhere and they'll be dealt with accordingly, and that Esther should stop worrying and go back to bed. Esther goes to sleep and has another dream.

"Chapter V: The Loop"

Esther finds herself in another dream. But this time, she faces more than the demonic version of Mr. Hopp. She now must face him along his friends, Miss Bo and Mr. Stripes. Esther must walk and reach the end of a long hallway without being caught, the only way to the stay safe is to not move when you see them. However, running is also not an option, as it will cause too much noise.

"Chapter VI: Whispers"

Esther will wake up from the dream to hear Molly and Issac whispering, crying out for help.

"Follow the whispering"

She will then leave the children room, being careful as to not create too much noise, and will attempt to find the source of the noise; being careful of the matrons. Esther will proceed to find a bedroom guarded by a matron. Find a vinyl record and play it on the gramophone to distract the matron and enter the room. When you pass the dark hallway on the right of the room, Miss Bo will run past; When going near the closet, Esther will hear Molly and Issac saying that Miss Beverly locked them in there and that the key is in her room.

"Get the key"

On the way to the library, Esther will hear a deep voice commanding her to "give yourself to us". Upon entering the library, Esther will will see a shadowy figure that will quickly vanish. This is when you can get the escape Endings (Mr. Hopp’s Playhouse). When she goes up the stairs, Esther will see Mr. Stripes slam the door. She then heads into Miss Beverly's room and here, she will find the key and circle back. When Esther is about to exit the library, a shadowy, legless Mr. Hopp will emerge from the floor and proceed to chase her. She escapes and claims that Molly might be right and she is going crazy. Esther will then go back upstairs and to the room that she heard Molly and Isaac in; thankfully the matron did not keep guarding the room. Esther will unlock the door and Molly and Issac will thank her for freeing them. However, both of their faces will then become distorted, grinning and oozing black liquid. Miss Beverly will then arrive arrive and shut the door, not appearing to have noticed. Miss Beverly then punishes Esther for once again sneaking by taking her down to the cellar.

History

Background

The Six are a modern mystery that were first discovered on ancient hieroglyphics. They were once worn by a pharaoh as medallions on a necklace. The Six have since been seen on many illustrations throughout history with the latest discovery in the year 1876. Despite this, their existence, use, and relevance to royalty and power has remained unknown.

At some point, the Six were given to a young girl in the form of a necklace by the Entity. This ultimately led to the girl being shunned by her own mother and her execution by burning after being of accused of being a witch.

Mr. Hopp's Playhouse 2

The Six are scattered throughout the Blacklands Manor Orphanage. Esther can locate and will have to play the Special Stages in order to acquire them as "medallions".

At some point, Esther can find a book page with some vague knowledge pertaining to the Six.

Should Esther successfully collect all six medallions, a new chapter in the game, entitled "The Underworld", will be unlocked and allow for another ending to be achieved.

Summary

A young girl needs to find her friends, unravel a dark mystery and escape the clutches of her cursed toys.

At Blacklands Manor Orphanage, three toys arrive in a donation box for Esther and her two friends Molly and Isaac. They call the tiger toy Mr. Stripes, the panda toy Miss Bo and the rabbit toy Mr. Hopp. A mystery begins to unravel around the three toys as Molly and Isaac go missing.

Читайте также: