Final fantasy x 2 last mission что это

Обновлено: 04.07.2024

Final fantasy X-2 International + last mission - расширенный сиквел десятой версии Последней Фантазии.

Особенности:

1. Интерфейс у неё на японском, но звук взят из американской версии.

2.Появляется возможность играть за пойманных монстров, сразу, при старте игры доступен для управления Brother. Минус всех этих новых персонажей - в бою они действуют самостоятельно.

3. Добавлено такое место как колизей. Попасть в него можно из меню Шинры. Там можно прокачать определённым образом всех пойманных монстров и заполученных людей и посмотреть их episode complete.

4. В стандартных версиях присутствовал мега-пряник в виде аксесуара КэтНип, с закрытыми глазами прибивающий почти всех врагов. Здесь кэт нип пряником быть перестал - вместе со сверхударностью накладывается проклятье берсерка и замедления, так что Трему бить придётся более утонченными методами.

5. Добавлены 3 новых дрессферы.

6. 4 новых сетки сфер.

7. Ну и главный пряник - дополнительная локация вне игры - Last mission. Полностью японская.

Contents

List of statuses [ ]

Berserk [ ]

Berserk causes the character to uncontrollably move towards enemies and attack them with increased physical strength, without being able to take any other action. Some fiends inflict the status with their regular attacks. The Berserker's ability Berserk allows the character to enter the status at will. The auto-ability Berserkproof makes the character immune to the status.

BOOM affects items, not characters. Items under the BOOM status will be destroyed after a number of turns. It can only be inflicted by a trap. It does not wear off on its own. It can be cured by the Alchemist's ability Item Esuna.

Confusion [ ]

Confusion makes the character take unpredictable actions: she will use, throw or put down items and perform abilities randomly. It is possible for the character to throw or put down an equipped dressphere. Some fiends inflict the status with their regular attacks. The auto-ability Confuseproof makes the character immune to the status.

Curse [ ]

Curse affects items, not characters. Cursed items cannot be used and equipped items that become cursed cannot be removed. It does not wear off on its own. It can be cured by reading the Cursebreaking folio, or by the Alchemist's ability Item Esuna. The auto-ability Curse Guard makes the character's items immune to the status.

Darkness [ ]

Darkness reduces the odds of successfully connecting with a physical attack. Some fiends inflict the status with their regular attacks. The player can inflict it through the Darktouch auto-ability or by using the Dark Oil medicine. It can be healed with the Vision Ale and Esuna Salve medicines or by the White Mage's ability Esuna. The auto-ability Darkproof makes the character immune to the status.

Doom creates a countdown above the character's head that may decrease when an action is taken, when it reaches 0, the character is knocked out. Some fiends inflict the status with the spell of the same name. The player can inflict it through the Dark Knight's Doom ability. The auto-ability Doomproof makes the character immune to the status.

Double MP [ ]

Double MP doubles the amount of MP needed to use any ability. Some fiends inflict the status with their regular attacks. The auto-ability MP Cost Protection makes the character immune to the status.

Gil Drop [ ]

Gil Drop causes the player to drop 1 gil when moving from one tile to another. The auto-ability Gil Guard makes the character immune to the status.

Haste [ ]

Haste makes the character take two actions every turn. The player can inflict it by using the Wind Droplet medicine or the Mighty Power enemy ability with the Gun Mage dressphere.

Immobile [ ]

The Immobile status makes the character unable to move, but can still take other actions. It can only be inflicted on the player by a trap. The player can inflict it through the Thief's ability Shadowhold. The auto-ability Immobileproof makes the character immune to the status.

Omni-Guard [ ]

The Omni-Guard status makes the character immune to any damage for a number of turns. The Warrior dressphere has an ability of the same name that can inflict the status. It costs 20 MP to cast.

Poison [ ]

Poison makes the character lose a fraction of their maximum HP every turn. Some fiends inflict the status with their regular attacks. The player can inflict it through the Poisontouch auto-ability, by using the Viper Extract medicine, or through the Black Mage's ability Bio. It can be healed with the Antidote Drink and Esuna Salve medicines or by the White Mage's ability Esuna.

Silence [ ]

Silence disables the use of any abilities. Some fiends inflict the status with their regular attacks. The player can inflict it by reading The Quiet Life folio or by using the Silence Juice medicine. It can be healed with the Echo Nectar and Esuna Salve medicines. The auto-ability Silenceproof makes the character immune to the status.

Sleep [ ]

Sleep makes the character unable to take any action. It wears off immediately if the character is physically attacked. Some fiends inflict the status with the spell of the same name. The player can inflict it by reading the Bedtime Tale folio or through the Songstress's ability Lullaby. The auto-ability Sleepproof makes the character immune to the status.

Slow makes the character take only one action every two turns. Some fiends inflict the status with their regular attacks. The player can inflict it by using the Yubimello medicine. It can be healed by entering the Haste status. The auto-ability Slowproof makes the character immune to the status.

Stop makes the target unable to take any action. The player can inflict the status through the Festivalist's ability Spinner.

Final Fantasy X-2: Last Mission statuses

The following is a list of all statuses that appear in Final Fantasy X-2: Last Mission.

Contents

Final Fantasy X-2: Last Mission items


This is a list of all items that can be obtained in Final Fantasy X-2: Last Mission. Most items can be found on the ground inside the tower or bought in shops.

Dresspheres [ ]

Unlike Final Fantasy X-2, dresspheres are treated as items and occupy an inventory slot. The selling and buying price depends on the dressphere's level. To fuse dresspheres of the same type, the player needs the Dress Fusion Secrets folio. When thrown at foes, they always deal 15 points of damage.

Final fantasy x 2 last mission что это



FINAL FANTASY X/X-2 HD Remaster

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I couldn't find a save editor for Last Mission, so I decided to take matters into my own hands. This is an unfinished work, and I have released all my info for the community to take over.


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Good evening!
So, I already put a ton of hours into X2 – Last Mission on the PS3, and I didn’t want to repeat that effort here, plus I’m a sucker for a good problem solving venture. I wondered – can the Last Mission save file be edited?

I couldn’t find any info or a save file editor specifically for it (didn’t try out Celsius or anything), so instead I relied on our good friend HxD and MemSumChecker in order to edit the files. Seemed like a daunting task, but it was far easier than I thought. I’m sharing my partially-completed work with you here so you can continue; once I get all the achievements I’m done.

Here’s what I did, and with it some questions that I have yet to answer.

HxD or any other free hex editor, this was the one used for the other FFX files; also MemSumChecker, the same tool as with other FFX files to avoid corrupt data.

There are download links throughout the other guides - this is a quick write, so nothing fancy, just information.

Anytime that you edit the save file - even if just one byte - you MUST open the file in MemSumChecker, set it to FFX-2, and press the blue Play button to reset the proper checksums.

You'll also need to create a save file if you don't have one; start a new game and proceed to the 5th floor to save. You may also edit the Autosave, since that saves after every floor (which is awfully nice).

First, I played the game until the 5th floor’s opportunity to save. I unequipped all dresspheres and wrote down the base stats. Then, I quit the game.

Opened up HxD, loaded the saved file, and looked for a string of numbers that matched the stats. Tried looking for 08 08 05 05 (for example)… no good, didn’t work. But then I realized that stats in this game CAN go past 255 (FF in hexadecimal), so I started looking for 00 08 00 08 00 05… etc. Bingo – found it.

The Hex values are written from left to right in couplets of increasing magnitude. That means that a value of 7 shows up as [07 00], 99 shows up as [63 00]. For larger values: Consider the number 123456. In hex, it is equal to 1E240. In the save file, it would show up as [40 E2 01 00]. Some values have 2 byte space, some have 4.

At file address 14798, this is where your character’s base stats are. The first two bytes are Strength, the next two are Magic, followed by Defense, Mag Defense, Accuracy, and Evasion. (Yes, that is the correct order.) The values then repeat – for what reason I’m not sure.

Example: If you have 6 Str, 5 Mag, 7 Def, 6 MDef, 10 Acc, 3 Eva, then at address 14798 you should see
[06 00 05 00 07 00 06 00 0A 00 03 00 06 00 05 00 07 00 06 00 0A 00 03 00]

If you want to set all stats to 100, use [64 00] twelve times. For 300, use [2C 01] twelve times. And so on. The max is 65535 [FF FF]. I wouldn’t go that high, however, it might overflow/reset to 1 if you gain levels.

At address 14800, you can find 4 bytes for your gil. For example, 45994 gil would be [AA B3 00 00]. The max value is nearly 4.2 billion gil.

This is was a toughie, and I still don’t know how most items are laid out, but I did find how to edit Dresspheres.

In between address 14900 and 15000, you can see repeating blocks with some changing values. If you see the block [FF FF FF FF] in there, that’s a dressphere in your inventory.

Here’s an example:
[FF FF FF FF][01 00 00 00][22 00 00 00][22 00 00 00][01 00 00 00 02 00 00 00 00 00 00 00][01 00 00 00 01 00 00 00 00 00 00 00]

After the four FF bytes, are FOUR (yes, four) bytes for the Dressphere’s level. Then, four bytes for the Current HP, four bytes for the Max HP. This is followed by the Dressphere’s stats: Twelve bytes dictating the stat bonuses of equipping this as a Primary, then another twelve bytes dictating use as a Secondary. The stats follow the same order as stats above. This is a level 1 Dressphere, with 34/34 HP, raises Str by 1 and Def by 2 as Primary… this is a Warrior sphere!

One of the values after this block is probably the code that tells that it's a Warrior sphere… I haven’t figured that part out yet. Instead, I’ve been watching for spheres to drop in the game, save, then figure out where it is and edit it.

If you want to replace this Warrior sphere with a Level 99 with exactly the stats it should have:
[FF FF FF FF][63 00 00 00][FB 02 00 00][FB 02 00 00][64 00 00 00 C8 00 00 00 00 00 00 00][32 00 00 00 64 00 00 00 00 00 00 00]
I used values of max HP and stats from online guides.

Note: I did notice that once you equip a Dressphere, the FF’s change. Could have to do with Ability points, not sure. But, you can search for the sphere you need by matching HP or growing stats.

An Alchemist sphere, for another example:
[FF FF FF FF][63 00 00 00][F8 01 00 00][F8 01 00 00][00 00 64 00 00 00 64 00 64 00 00 00][00 00 32 00 00 00 32 00 32 00 00 00]

Folios [ ]

Folios have a varying number of pages, when the player reads a folio once, it loses a page, and when the last page is used, the tome vanishes. The selling and buying price depends not only on the folio, but on the number of pages as well. When thrown at foes, they always deal 10 points of damage.

Item Buy Sell Effect
Basic Healing 1400 (1)
1800 (2)
2200 (3)
450 (2)
750 (5)
Restores 30 HP.
Invigorating Tales 1900 (1)
2300
475 (1)
575 (2)
Restores 100 HP.
Essence of Healing 3000 (2)
3400 (3)
650 (1)
750 (2)
Restores 400 HP.
Quake Records Damages all enemies in the room.
Demi Lexicon 575 (2) Reduces the HP of all enemies in the room by 1/2.
The Quiet Life Inflicts the Silence status on all enemies in the room.
Bedtime Novel 525 (2)
825 (5)
Inflicts the Sleep status on all enemies in the room.
Cursebreaking 500 (2) Removes the Curse status from an item.
Tidying Up 425 (1) Send an item to the Vault.
Trap Evading Primer 350 (1)
450 (2)
Remove all traps from the floor.
The Seeing Book 325 (1) Reveal the entire mini-map, traps, enemies and items of the current floor.
Remaking Basics Transform an item into another (random) item.
Copy Techniques 725 (1)
825 (2)
Copy one item except Notebook and Copy Techniques.
Find Secret Rooms 475 (1)
575 (2)
675 (3)
Opens a teleporter to a secret room.
Restart Guide 900 (4) Warps the player outside the tower, keeping all gil, levels, items and dresspheres.
Shop Guide 350 (1)
450 (2)
Warps the player to the item shop.
Dress Shop Guide 650 (2) Warps the player to the dressphere shop.
Fleeing Manual Warps the player near the elevator.
Dress Fusion Secrets 1700 (1)
2100 (2)
2500 (3)
425 (1)
525 (2)
Allows the player to fuse two dresspheres of the same type.
The Dressmaker 425 (1)
525 (2)
625 (3)
Creates one Lv. 1 dressphere of the player's choice.
Hope: A Memoir 975 (1)
1075 (2)
Revives a dressphere with full health when its HP drops to 0, consuming a page. Reading has no effect.
Goon Bookmark 425 (1) Transforms the character into a Leblanc Syndicate member. She will not be able to use items, change dresspheres or use unique abilities, and will suffer from reduced stats. However, every ability will cost only 1 MP or HP. Lasts until the player leaves the floor.
Notebook 825 (2) Transcribes one folio. Number of pages depends on the Notebook's number of pages.
Save Memo 175 (1)
275 (2)
Allows the player to save after using an elevator on every floor, consuming a page. Reading has no effect.
Selling Tips 888 (7) Allows the player to sell one item from inventory for half of its purchase price (as opposed to 1/4 of buy price that shops offer).

Medicine [ ]

Medicines do not deal damage when thrown at foes, instead, they will have the same effect as if they were consumed by the player character (this does not apply to the items that change level).

Item Buy Sell Effect
Antidote Drink 180 45 Removes the Poison status.
Viper Extract 250 63 Inflicts the Poison status.
Echo Nectar 180 Removes the Silence status.
Silence Juice 250 Inflicts the Silence status.
Vision Ale 180 Removes the Darkness status.
Dark Oil 250 Inflicts the Darkness status.
Esuna Salve 600 150 Removes the Poison, Silence and Darkness statuses.
Wind Droplet 600 150 Inflicts the Haste status.
Yubimello 400 Inflicts the Slow status.
Ether 100 25 Restores 10 MP.
Turbo Ether 150 38 Restores 30 MP.
Premiere Ether 300 75 Restores 50 MP.
Elixir 875 Fully restores HP and MP.
Enhancing Potion 1000 Gain 1 level. Bestows a random positive status effect when used on an enemy.
Growth Tonic Gain 2 levels. Bestows a random positive status effect when used on an enemy.
Evolutionary Water 1375 Gain 3 levels. Bestows a random positive status effect when used on an enemy.
Weakening Potion 700 175 Lose 1 level. Inflicts a random negative status effect when used on an enemy.
Regressive Venom 475 Lose 2 levels. Inflicts a random negative status effect when used on an enemy.
De-evolving Ooze Lose 3 levels. Inflicts a random negative status effect when used on an enemy.

Accessories [ ]

Most accessories can be created by gaining enough AP while having a corresponding auto-ability, others must be obtained through Yuna's Dig ability from the Trainer dressphere, stolen from the Gallery [ ]

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