Diablo 2 fcr что это

Обновлено: 18.05.2024

Breakpoints are the values at which spells, attacks, hit recovery and other animations become a frame faster or slower. It's essential to know the main breakpoints for your character's attack rate, and knowing all the rest is very useful to wisely plan your equipment.

Diablo II Strategy Guide Info:

Diablo 2 fcr что это

В игре Diablo 2 секунда делиться на 25 фреймов. В итоге каждое действие (анимация) измеряется в этих самых фреймах. Достигая определенные пороги, вы увеличиваете скорость соответствующих анимаций.

Красным цветом будут указаны рекомендуемые пороги.

Стоит упомянуть, что последующие рекомендации ориентированы на ПвП.

Когда вас бьют физическим уроном - у вас есть шанс блокировать удар при условии, что у вас имеется Shield. Во время блока никакие другие физические атаки не наносят урон.

Максимально возможный блок - 75%. При беге блок режется на 2/3 и становится 25%. Так что в большинстве случаев лучше ходить (Walk), а не бегать. Во время ходьбы блок всё так же равен 75%.

Уникальный скилл Weapon Block Assassin'ки работает только когда она стоит на месте и при использовании WW. Во время бега WB не работает.

Длина анимации блока для всех чаров изначально разная. При условии достижения определенных порогов, вы сможете сократить эту анимацию и, как следствие, получить меньше урона.

Character Weapon / Skill / Form Block Frames
17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Amazon 1H swinging weapon (*) 0 4 6 11 15 23 29 40 56 80 120 200 480
Other weapons 0 13 32 86 600
Assassin all 0 13 32 86 600
Barbarian all 0 9 20 42 86 280
Druid Human form 0 6 13 20 32 52 86 174 600
Bear form 0 5 10 16 27 40 65 109 223
Wolf form 0 7 15 27 48 86 200
Necromancer all 0 6 13 20 32 52 86 174 600
Paladin normal 0 13 32 86 600
with Holy Shield 0 86
Sorceress all 0 7 15 27 48 86 200
Character Weapon / Skill / Form 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Block Frames

(*) 1-handed swinging weapons include 1-handed axes, clubs, 1-handed maces, orbs, scepters, 1-handed swords, 2-handed swords wielded in one hand, throwing axes, and wands.

Рекомендации по набору FBR для блок сборок:

Amazon: Stormshield (Eld) = 35 ( 32 )
Assassin: Stormshield (Eld) = 35 ( 32 )
Barbarian: Stormshield (Shael) = 55 ( 42)
Druid: Stormshield (Shael) = 55 ( 52 )
Necromancer: Stormshield (Shael) = 55 ( 52 )
Paladin: Sacred Targe + Holy Shield = 0 ( 0 )
Sorceress: Whitstan's (Shael) = 60 ( 48 )

FCR есть скорость наложения заклинаний. При условии достижения определенных порогов, вы увеличиваете скорость анимации каста скиллов.

Для разных сборок рекомендации разные, так что под таблицей я поясню за самые популярные билды.

Character Skill / Form Casting Frames
23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7
Amazon all 0 7 14 22 32 48 68 99 152
Assassin all 0 8 16 27 42 65 102 174
Barbarian all 0 9 20 37 63 105 200
Druid Human 0 4 10 19 30 46 68 99 163
Bear form 0 7 15 26 40 63 99 163
Wolf form 0 6 14 26 40 60 95 157
Necromancer Human 0 9 18 30 48 75 125
Vampire 0 6 11 18 24 35 48 65 86 120 180
Paladin all 0 9 18 30 48 75 125
Sorceress Lightning / Chain Lightning 0 7 15 23 35 52 78 117 194
other spells 0 9 20 37 63 105 200
Character Skill / Form 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7
Casting Frames

Рекомендации по набору FCR:

Amazon: не нужен

Assassin:

  • Ghost: Circlet (20) + TO (20) + Arach (20) + Ring (10)= 70 (65)
  • 102 Block sin: Hoto (40) + Circlet (20) + Magefists (20) + Arach (20) + Ring (10)= 110 (102)
  • C/C Sin: Griffon's Eye (25) + Craft Amul (20) + Magefists (20) + Arach (20) + 2x Rings (20) = 105 ( 102 )
  • W/S Sin: Hoto (40) + Spirit (35) + Circlet (20) + Craft Amul (20) + Magefists (20) + Arach (20) + 2x Rings (20)= 175 ( 174 )
  • BvA: Magefists (20) + Arach (20) = 40 (40)
  • BvC: Circlet (20) + Magefists (20) + Arach (20) + Craft Ring (10) = 65 ( 63 )
  • DR BvC: Circlet (20) + Magefists (20) + Craft Amul (20) + Craft Ring (10) = 65 ( 63 )
  • Block Druid: Hoto (40) + Craft Amul (10) + Magefists (20) + Arach (20) + Rings (10)= 100 (99)
  • Pelt Dudu: SB (50) + Spirit (35) + Magefists (20) + Arach (20) + 2x Craft Rings (20) = 165 ( 163 )
  • Hoto Dudu: Hoto (40) + Spirit (35) + Circlet (20) + Craft Amul (20) + Magefists (20) + Arach (20) + Ring (10)= 165 ( 163 )
  • Block Necro: Hoto (40) + Circlet (20) + Craft Amul (20) + Arach (20) + Magefists (20) + Ring (10) = 130 (125)
  • Non-block Necro: White (20) + Spirit (35) + Magefists (20) + Arach (20) + Ring (10) = 125 ( 125 )
  • Block: Hoto (40) + Spirit (35) + Craft Amul (20) + Magefists (20) + Rings (10)= 125 (125)
  • Non-block: Hoto (40) + Spirit (35) + Circlet (20) + Craft Amul (10) + Arach (20) = 125 ( 125 )

Character Equipped weapon Hit Recovery Frames
17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
Amazon all 0 6 13 20 32 52 86 174 600
Assassin all 0 7 15 27 48 86 200
Barbarian all 0 7 15 27 48 86 200
Druid; Human form 1H swinging weapon (*) 0 3 7 13 19 29 42 63 99 174 456
Other weapons 0 5 10 16 26 39 56 86 152 377
Druid; Bear form all 0 5 10 16 24 37 54 86 152 360
Druid; Wolf form all 0 9 20 42 86 280
Necromancer; Human form all 0 5 10 16 26 39 56 86 152 377
Necromancer; Vampire form all 0 2 6 10 16 24 34 48 72 117 ? ? ? ?
Paladin Spears and staves 0 3 7 13 20 32 48 75 129 280
Other weapons 0 7 15 27 48 86 200
Sorceress all 0 5 9 14 20 30 42 60 86 142 280
Character Equipped weapon 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
Hit Recovery Frames

(*) 1-handed swinging weapons include 1-handed axes, clubs, 1-handed maces, orbs, scepters, 1-handed swords, 2-handed swords wielded in one hand, throwing axes, and wands.

FHR начинается при потере 1/16 здоровья для большинства скиллов (1/8 для Bone Spear и некоторых других) и увеличивается, чем больший процент хп вы сносите следующим образом:

37.5% при 1/16 хп
75% при 1/8 хп
100% при 1/4 хп

Для Bone Spear:
37.5% при 1/8 хп
75% при 1/4 хп
100% при 1/2 хп

Проанализировав эту механику, можно сделать несколько полезных выводов:

  • В дуэли NvD при Spear dmg = 5900 - Druid'у надо иметь >3980 hp для того, чтобы снизить шанс ввода в FHR с 75% до 37.5% (8 sorb Spirit)
  • В дуэли NvB при Spear dmg = 5900 - Barb'у надо иметь >8024 hp для того, чтобы снизить шанс ввода в FHR с 37.5% до 0%
  • В дуэли DvB при Nado dmg = 5900 - Barb'у (40 fcr) при 46% dr надо иметь >8656 hp для того, чтобы снизить шанс ввода в FHR с 37.5% до 0%
  • В дуэли DvB при Nado dmg = 5900 - Barb'у (65 fcr) при 47% dr надо иметь >8496 hp для того, чтобы снизить шанс ввода в FHR с 37.5% до 0%
  • В дуэли NvD при Spear dmg = 6065 - Druid'у надо иметь >4092 hp для того, чтобы снизить шанс ввода в FHR с 75% до 37.5% (8 sorb Spirit)
  • В дуэли NvB при Spear dmg = 6065 - Barb'у надо иметь >8248 hp для того, чтобы снизить шанс ввода в FHR с 37.5% до 0%
  • В дуэли DvB при Nado dmg = 6086 - Barb'у (40/65 fcr) при 50% DR надо иметь >8272 hp для того, чтобы снизить шанс ввода в FHR с 37.5% до 0%

Рекомендации по набору FHR:

Amazon: не нужен (если считаете, что нужен, то достигайте порога в 32)

  • C/C Sin: SD (30) + Claw (70) + GC (12) = 49 ( 48 )
  • W/S Sin: Spirit (55) + SD (30) + SC (5) = 90 ( 86 )
  • 6x SC = 30 ( 27 )
  • Dungo (10) + 4x SC (20) = 30 ( 27 )
  • Tiara 2x Shael (40) + 2x SC (10) = 50 ( 48 )
  • Spirit (55) + SD (30) + Wizzy (10) = 102 (86) < with Wizardspike
  • Spirit (55) + SD (30) + Pelt (10) + SB (7) = 102 ( 99 )
  • Spirit (55) + Craft Boots (10) + 2x GC (24) + 2x SC (10) = 99 ( 99 )

Necromancer: Spirit (55) + Craft Boots (10) + GC (12) + 2x SC (10) = 87 ( 86 )

  • Non-block: Spirit (55) + Fists (30) + SC (5) = 90 ( 86 )
  • Block: Spirit (55) + CoA (30) + Dungo (10) = 95 ( 86 )

Тут всё просто - чем больше FRW, тем быстрее вы бежите.

Рекомендации по набору FRW:

  • Circlet (30) + WT (30) + SC (21+) = 125+ <minimum
  • Circlet (30) + WT (30) + SC (33) = 159 <maximum, full invent of 3frw/20ar/20hp
  • Enigma (45) + SD (30) + BoS (18+) = 135 + BoS
  • Enigma (45) + SD (30) + Circlet (30) + BoS (18+) = 165+ <good to overstack Clay Golem's slow and walk Spirits
  • Enigma (45) + Gore's (30) + Increased Speed (42+) = 117+
  • Enigma (45) + Gore's (30) + Circlet (30) + Increased Speed (42+)= 147+ <good to overstack Clay Golem's slow and walk Spirits

Druid: Enigma (45) + Boots (30) + Circlet (30) = 105

Necromancer: Enigma (45) + Boots (30) + Circlet (30) = 105

  • Enigma (45) + WW (20) + Vigor = 65 + Vigor
  • Enigma (45) + Boots (30) + Circlet (30) = 95 + Vigor <good to overstack Clay Golem's slow and walk Spirits

IAS - Increased Attack Speed. Аналогично добираем определенные пороги.

Если чего-то не нашли - попробуйте данный калькулятор IAS.

Рекомендации по набору IAS:

Circlet (45) + Gloves (20) + HL(20) + Nosferatu's (10) = 95 (92)

Javelins (40) Circlet (45) + Gloves (20) + HL(20) + Nosferatu's (10) = 135 ( 89 )

Javelins (40) Circlet (45) + Gloves (20) + HL(20) + Nosferatu's (10) = 135 ( 125 )

Про IAS, необходимый для 9-ти фреймовой скорость постановки ловушек и для WW можно прочитать здесь.

Для DC и DT просто используйте BoS. Скорость почти всегда будет максимальной (кроме Clay Golem's slow. но пытаясь оверстакнуть его, вы слишком много потеряете, так что заморачиваться не стоит).

Grief BA (40) + HL (20) = 60 ( 44 )

Если вы любите убивать скиллом Zerk - можно оверстакнуть IAS против Clay Golem's slow для 11 фреймов

Grief BA (40) + Circlet (20 fcr, 3x 15/40)(45) + HL (20) = 105 ( 102 )


Запросто набираем, ведь на Grief спавнится 30-40 IAS

Как вариант, засунуть Jewel 15 IAS в Circlet для 7 фреймов

Как вариант, засунуть Jewel 15 IAS в Circlet/Gloves 20 ias для 6 фреймов

Настоятельно рекомендую использовать Fanaticism и Bloodfists при использовании Smite против Necro.

Faster Hit Recovery [ edit ]

The hit recovery counter is triggered by any hits that take off more than 1/12th of your character's maximum hit points. When this happens your character is knocked into a "hit stun" animation, which must be completed before you can take another action. Characters (or mercs or monsters) may be stunned repeatedly, trapping them in "stun lock," a very dangerous situation.

There are also a variety of skills (for players and monsters) that cause the target to be stunned. Other skills and spell effects can cause all hits to stun while they are in effect.

(*) 1-handed swinging weapons include 1-handed axes, clubs, 1-handed maces, orbs, scepters, 1-handed swords, 2-handed swords wielded in one hand, throwing axes, and wands.

Faster Cast Rate [ edit ]

Faster casting rate is found on a variety of equipment. This stat is most important for spell-casters, for obvious reasons. All spells are affected by this value, but note that some spells have a 1 second, or longer, delay between uses. For those spells, FCR equipment will lower the frames required for the actual casting animation, but the 1 second delay will still run (for 25 frames) after each cast.

For instance, if your character takes 11 frames to cast a spell that has a 1 second delay, that's 11 + 25 = 36 frames per use. If you you use FCR equipment to cut your casting frames to 7, you'll still have to wait 7 + 25 = 32 frames to cast it again. Saving 4 frames ever time you cast a spell will certainly add up over hundreds of casts, but the difference is less noticeable than it is with spells you can "spam" as quickly as your character can cast them.

Diablo 2 fcr что это

In Diablo 2, a second is divided into 25 frames. As a result, every action (animation) is measured in these frames. By reaching certain breakpoints, you increase the speed of the animations.

Recommended breakpoints will be marked red .

It is worth mentioning that further suggestions are rather PvP-oriented, yet they are pretty similar to PvE ones.

When you get hit with physical damage, you have a chance to block it if you have a shield. During the block animation, other physical attacks don't deal any damage.

The maximum possible block is 75%. While running, the breakpoint is cut by 2/3 and becomes 25%. So, in most cases, it is better to walk and not to run. While walking the block is still 75%.

Assassin's unique skill Weapon Block only works when she is standing still or using WW. WB does not work while running or walking.

Block's animation length is different for every character. By reaching certain breakpoints, you'll be able to shorten this animation and, as a consequence, receive less damage.

Character Weapon / Skill / Form Block Frames
17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Amazon 1H swinging weapon (*) 0 4 6 11 15 23 29 40 56 80 120 200 480
Other weapons 0 13 32 86 600
Assassin all 0 13 32 86 600
Barbarian all 0 9 20 42 86 280
Druid Human form 0 6 13 20 32 52 86 174 600
Bear form 0 5 10 16 27 40 65 109 223
Wolf form 0 7 15 27 48 86 200
Necromancer all 0 6 13 20 32 52 86 174 600
Paladin normal 0 13 32 86 600
with Holy Shield 0 86
Sorceress all 0 7 15 27 48 86 200
Character Weapon / Skill / Form 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Block Frames

(*) 1-handed swinging weapons include 1-handed axes, clubs, 1-handed maces, orbs, scepters, 1-handed swords, 2-handed swords wielded in one hand, throwing axes, and wands.

Amazon: Stormshield (Eld) = 35 ( 32 )
Assassin: Stormshield (Eld) = 35 ( 32 )
Barbarian: Stormshield (Shael) = 55 ( 42)
Druid: Stormshield (Shael) = 55 ( 52 )
Necromancer: Stormshield (Shael) = 55 ( 52 )
Paladin: Sacred Targe + Holy Shield = 0 ( 0 )
Sorceress: Witstan's (Shael) = 60 ( 48 )

FCR is a spell casting speed. By reaching certain breakpoints, you decrease cast animation.

For different builds, the recommendations are different, so I will explain the most popular builds below this table.

Character Skill / Form Casting Frames
23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7
Amazon all 0 7 14 22 32 48 68 99 152
Assassin all 0 8 16 27 42 65 102 174
Barbarian all 0 9 20 37 63 105 200
Druid Human 0 4 10 19 30 46 68 99 163
Bear form 0 7 15 26 40 63 99 163
Wolf form 0 6 14 26 40 60 95 157
Necromancer Human 0 9 18 30 48 75 125
Vampire 0 6 11 18 24 35 48 65 86 120 180
Paladin all 0 9 18 30 48 75 125
Sorceress Lightning / Chain Lightning 0 7 15 23 35 52 78 117 194
other spells 0 9 20 37 63 105 200
Character Skill / Form 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7
Casting Frames

Amazon: no need

Assassin:

  • Ghost: Circlet (20) + TO (20) + Arach (20) + Ring (10)= 70 (65)
  • 102 Block sin: Hoto (40) + Circlet (20) + Magefists (20) + Arach (20) + Ring (10)= 110 (102)
  • C/C Sin: Griffon's Eye (25) + Craft Amul (20) + Magefists (20) + Arach (20) + 2x Rings (20) = 105 ( 102 )
  • W/S Sin: Hoto (40) + Spirit (35) + Circlet (20) + Craft Amul (20) + Magefists (20) + Arach (20) + 2x Rings (20)= 175 ( 174 )
  • BvA: Magefists (20) + Arach (20) = 40 (40)
  • BvC: Circlet (20) + Magefists (20) + Arach (20) + Rare Ring (10) = 65 ( 63 )
  • DR BvC: Circlet (20) + Magefists (20) + Craft Amul (20) + Craft Ring (10) = 65 ( 63 )
  • Block Druid: Hoto (40) + Craft Amul (10) + Magefists (20) + Arach (20) + Ring (10)= 100 (99)
  • Pelt Dudu: SB (50) + Spirit (35) + Magefists (20) + Arach (20) + 2x Craft Rings (20) = 165 ( 163 )
  • Hoto Dudu: Hoto (40) + Spirit (35) + Circlet (20) + Craft Amul (20) + Magefists (20) + Arach (20) + Ring (10)= 165 ( 163 )
  • Block Necro: Hoto (40) + Circlet (20) + Craft Amul (20) + Arach (20) + Magefists (20) + Ring (10) = 130 (125)
  • Non-block Necro: White (20) + Spirit (35) + Magefists (20) + Arach (20) + Ring (10) = 125 ( 125 )
  • Block: Hoto (40) + Spirit (35) + Craft Amul (20) + Magefists (20) + Ring (10)= 125 ( 125 )
  • Non-block: Hoto (40) + Spirit (35) + Circlet (20) + Craft Amul (10) + Arach (20) = 125 ( 125 )

After dealing a certain amount of damage, you have a chance to trigger FHR - Faster Hit Recovery. During this animation, the enemy tries to "recover" after being hit and he can't do anything.

Character Equipped weapon Hit Recovery Frames
17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
Amazon all 0 6 13 20 32 52 86 174 600
Assassin all 0 7 15 27 48 86 200
Barbarian all 0 7 15 27 48 86 200
Druid; Human form 1H swinging weapon (*) 0 3 7 13 19 29 42 63 99 174 456
Other weapons 0 5 10 16 26 39 56 86 152 377
Druid; Bear form all 0 5 10 16 24 37 54 86 152 360
Druid; Wolf form all 0 9 20 42 86 280
Necromancer; Human form all 0 5 10 16 26 39 56 86 152 377
Necromancer; Vampire form all 0 2 6 10 16 24 34 48 72 117 ? ? ? ?
Paladin Spears and staves 0 3 7 13 20 32 48 75 129 280
Other weapons 0 7 15 27 48 86 200
Sorceress all 0 5 9 14 20 30 42 60 86 142 280
Character Equipped weapon 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
Hit Recovery Frames

(*) 1-handed swinging weapons include 1-handed axes, clubs, 1-handed maces, orbs, scepters, 1-handed swords, 2-handed swords wielded in one hand, throwing axes, and wands.

FHR starts at 1/16th hp loss of health for most skills (1/8 for Bone Spear, GA, and some others) and increases, the larger the percentage of HP you take down is as follows:

37.5% of the time, if it deals 1/16th of your max HP
75% of the time, if it deals 1/8th of your max HP
100% of the time, if it deals 1/4th of your max HP

37.5% of the time, if it deals 1/8th of your max HP
75% of the time, if it deals 1/4th of your max HP
100% of the time, if it deals half of your max HP

After analyzing this, we can make several useful conclusions:

  • In NvD at Spear dmg = 5900 - Druid should have >3980 hp to reduce the chance of getting FHR'd from 75% to 37.5% (8 sorb Spirit)
  • In NvB at Spear dmg = 5900 - Barb should have >8024 hp to reduce the chance of getting FHR'd from 37.5% to 0%
  • In DvB at Nado dmg = 5900 - Barb (40 fcr) with 46% DR should have >8656 hp to reduce the chance of getting FHR'd from 37.5% to 0%
  • In DvB at Nado dmg = 5900 - Barb (65 fcr) with 47% DR should have >8496 hp to reduce the chance of getting FHR'd from 37.5% to 0%
  • In NvD at Spear dmg = 6065 - Druid should have >4092 hp to reduce the chance of getting FHR'd from 75% to 37.5% (8 sorb Spirit)
  • In NvB at Spear dmg = 6065 - Barb should have >8248 hp to reduce the chance of getting FHR'd from 37.5% to 0%
  • In DvB at Nado dmg = 6086 - Barb (40/65 fcr) with 50% DR should have >8272 hp to reduce the chance of getting FHR'd from 37.5% to 0%

Amazon: no need (if you think they need it, try to reach a breakpoint of 32)

  • C/C Sin: SD (30) + Claw (7) + GC (12) = 49 ( 48 )
  • W/S Sin: Spirit (55) + SD (30) + SC (5) = 90 ( 86 )
  • BvC: 6x SC = 30 ( 27 )
  • BvC:Tiara 2x Shael (40) + 2x SC (10) = 50 ( 48 )
  • DR BvC: Dungo (10) + CoA (30) + 2x SC (10) = 50 ( 48 )
  • Wizzy Druid: Spirit (55) + SD (30) + Wizzy (10) = 102 (86)
  • Pelt Druid: Spirit (55) + SD (30) + Pelt (10) + SB (7) = 102 ( 99 )
  • HotO Druid: Spirit (55) + Craft Boots (10) + 2x GC (24) + 2x SC (10) = 99 ( 99 )

Necromancer: Spirit (55) + Craft Boots (10) + GC (12) + 2x SC (10) = 87 ( 86 )

  • Non-block: Spirit (55) + Fists (30) + SC (5) = 90 ( 86 )
  • Block: Spirit (55) + CoA (30) + Dungo (10) = 95 ( 86 )

It's pretty easy — the more FRW you have, the faster you run. But diminishing returns, so don't overdo it.

  • Circlet (30) + WT (30) + SC (21+) = 125+ <minimum
  • Circlet (30) + WT (30) + SC (33) = 159 <maximum, full invent of 3frw/20ar/20hp
  • Enigma (45) + SD (30) + BoS (18+) = 135 + BoS
  • Enigma (45) + SD (30) + Circlet (30) + BoS (18+) = 165+ <good to overstack Clay Golem's slow and walk Spirits/Spears
  • Enigma (45) + Gore's (30) + Increased Speed (42+) = 117+
  • Enigma (45) + Gore's (30) + Circlet (30) + Increased Speed (42+)= 147+ <good to overstack Clay Golem's slow and walk Spirits

Druid: Enigma (45) + Boots (30) + Circlet (30) = 105

Necromancer: Enigma (45) + Boots (30) + Circlet (30) = 105

  • Enigma (45) + WW (20) + Vigor = 65 + Vigor
  • Enigma (45) + Boots (30) + Circlet (30) = 95 + Vigor <good to overstack Clay Golem's slow and walk Spirits/Spears

IAS is Increased Attack Speed. We still reach breakpoints as we did before.

If you haven't found something you were looking for, then use this IAS calc.

Circlet (45) + Gloves (20) + HL(20) + Nosferatu's (10) = 95 ( 92 )

Javelins (40) Circlet (45) + Gloves (20) + HL(20) + Nosferatu's (10) = 135 ( 89 )

Javelins (40) Circlet (45) + Gloves (20) + HL(20) + Nosferatu's (10) = 135 ( 125 )

There is a detailed guide on how to reach 9 frames for trap laying speed here.

For DC and DT simply use BoS. IAS will always be close to maximum (unless Clay Golem's slow. but you will lose too much trying to stack his slow, so don't even try to).

Grief BA (40) + HL (20) = 60 ( 44 )

If you prefer to kill with Zerk - you might try to overstack IAS against Clay Golem's slow to get 11 frames

Grief BA (40) + Circlet (20 fcr, 3x 15/40)(45) + HL (20) = 105 ( 102 )


We easily reach it cause Grief spawns 30-40 IAS.

You might wanna put 15 IAS jewel in your Circlet for 7 frames .

You might wanna put 15 IAS jewel in your Circlet (or use 20% IAS Gloves) for 6 frames .

You better use Fanaticism + Bloodfists if you are using Smite against Necro.

Mechanics

Each character has a base casting value, this is not a base cast rate, rather is used to calculate the cast rate. The casting base of the characters are as follows:

Amazon 20
Assassin 17
Barbarian 14
Necromancer 16
Druid 15
Paladin 16
Sorceress 14
Lightning/Chain Lightning 19
Iron Wolf 18

The standard animation speed is 256 except in the case of the human-form Druid (208), Werewolf-form Druid (229), and Werebear-form Druid (228).

The calculation to find Effective Faster Cast Rate (EFCR) is:

EFCR = [FCR x 120 / (FCR + 120)] (rounded down)

Effective Faster Cast Rate is capped at 75, so there is no point in exceeding 200% Faster Cast Rate.

The calculation to find the cast rate frames is:

A Sorceress using Lightning or Chain Lightning has a unique exception to the above calculations. These two skills will use a slightly modified formula as follows:

Faster Cast Rate breakpoints

There are 25 frames per second, so as the Faster Cast Rate increases, the frames decrease.

Since frames of animation cannot be further divided into fractions, this creates "breakpoints". You will not see any change in Faster Cast Rate until you pass the next breakpoint. This means that an Amazon with 21 FCR is effectively equal to one with only 14.

As one frame is a mere .04 seconds, it may not even seem worthwhile, however in practice, even single frames can make a noticeable difference.

* Lighting and Chain Lighting are calculated differently than other skills.

Increased Blocking Speed [ edit ]

More commonly called "fast block", this modifier helps characters block more frequently.

A character goes into block animation if its opponent succeeds in the hit check and the character succeeds in a blocking check. The character can do nothing else during the blocking animation. Blocking is only possible while engaged in melee combat, or while walking. (Not while running.) See the blocking article for more details.

Improvements to faster blocking are difficult to achieve since the bonuses to it are found almost exclusively on shields.

(*) 1-handed swinging weapons include 1-handed axes, clubs, 1-handed maces, orbs, scepters, 1-handed swords, 2-handed swords wielded in one hand, throwing axes, and wands.

Why Are there Breakpoints? [ edit ]

Since Diablo II runs with 2D graphics, at 25 frames per second, events can only occur at discrete numbers of frames. As a result of this, improvements to attack rate, casting speed, hit recovery, and blocking rate are measured by the number of frames required to display the motion. If a normal attack with a given weapon takes 10 frames, some amount of faster attack bonus will drop it down to 9 frames, but until that amount is reached, no improvement will occur. Players call the amounts of improvement necessary to cause a change "breakpoints."

Speeds for all of these properties vary greatly between the different characters and items. Many attack skills have their own speeds and breakpoints. Other skills (such as Fanaticism) modify the overall speed of all attacks.

Values must meet or exceed numbers to achieve that breakpoint. If a breakpoint requires 48% Faster Hit Recovery, you will not get it with 46% or 47%. You must get to 48%, and then anything above that will cause no change until you meet or exceed the next breakpoint.

Increased speeds are displayed by dropping frames of animation. This can result in very fast movements looking choppy. For instance, if a character's basic attack with a given weapon requires 12 frames for the full animation (showing the arm swinging, the weapon descending, the hit landing, and then the weapon being lifted back to the ready pose), and your character has that attack down to 5 frames, thanks to a lot of IAS and a boost from Fanaticism, 7 of the 12 frames of animation will not be shown. The game will only display the weapon at the top, halfway down, hitting, halfway back up and at rest. Hence it looks choppy. This display issue can not be avoided in a frame-based, 2D game. 3D games do not have this issue, since movements can be shown at any speed -- the refresh rate of your monitor, 3D card, and the game engine permitting.

  • See the calculations category for many more useful pages of stats and figures.

Breakpoint Modifiers [ edit ]

  • Faster Block Rate (FBR)
  • Faster Cast Rate (FCR)
  • Faster Hit Recovery (FHR)
  • Increased Attack Speed (IAS)

Given below are tables for FBR, FCR and FHR. Breakpoints for IAS depend on too many variables (item, skill, character, equipment) to be put in simple tables. There are on-line IAS calculators available.

In DiabloII, animation speeds are measured in "frames," as explained above. One frame is 1/25 of a second.

Equipment

Slot FCR Item Expansion?
Amulet 10% Magic or rare amulet of the Apprentice
Amulet 10% Tal Rasha's Adjudication set amulet (4 set items)
Amulet 5–10% Crafted caster amulet*
Body 30% Skin of the Vipermagi unique armor
Body 25% Fortitude rune word armor
Body 25% Stealth rune word armor
Body 20% Ormus' Robes unique armor
Body 20% Que-Hegan's Wisdom unique armor
Body 10% Tal Rasha's Guardianship set armor (2 set items)
Hands 20% Magefist unique gloves
Hands 20% Trang-Oul's Claws set gloves
Head 25% Griffon's Eye unique circlet
Head 20% Magic or rare circlet of the Magus
Head 10% Magic or rare circlet of the Apprentice
Off-hand 25–35% Spirit rune word off-hand armor
Off-hand 30% Darkforce Spawn unique shrunken head
Off-hand 20% Lidless Wall unique shield
Off-hand 20% Wall of the Eyeless unique shield
Off-hand 10% Splendor rune word off-hand armor
Ring 10% Magic or rare ring of the Apprentice
Set bonus 20% Arcanna's Tricks complete set bonus
Set bonus 10% Cathan's Traps complete set bonus
Waist 20% Arachnid Mesh unique belt
Waist 10% Tal Rasha's Fine Spun Cloth set belt (3 set items)
Waist 5–10% Crafted caster belt
Weapon 50% Spectral Shard unique dagger
Weapon 50% Wizardspike unique dagger
Weapon 50% Suicide Branch unique wand
Weapon 45% Ondal's Wisdom unique staff
Weapon 40% Eschuta's Temper unique orb
Weapon 40% Heart of the Oak rune word staff/mace
Weapon 35% Insight rune word polearm/staff
Weapon 25–35% Spirit rune word sword
Weapon 33% Memory rune word staff
Weapon 30% Blackhand Key unique wand
Weapon 30% Maelstrom unique wand
Weapon 30% Mang Song's Lesson unique staff
Weapon 30% Naj's Puzzler set staff
Weapon 30% The Oculus unique orb
Weapon 30% Razorswitch unique staff
Weapon 25% Boneshade unique wand
Weapon 25% Fortitude rune word weapon
Weapon 20% Chromatic Ire unique staff
Weapon 20% Death's Fathom unique orb
Weapon 20% The Iron Jang Bong unique staff
Weapon 20% Magic or rare orb of the Magus
Weapon 20% Magic or rare rod (but not scepter) of the Magus
Weapon 20% Sander's Superstition set wand
Weapon 20% Tal Rasha's Lidless Eye set orb
Weapon 20% Ume's Lament unique wand
Weapon 20% White rune word wand
Weapon 10% Arm of King Leoric unique wand
Weapon 10% Carin Shard unique wand
Weapon 10% Earth Shifter unique hammer
Weapon 10% Magic or rare orb of the Apprentice
Weapon 10% Magic or rare rod of the Apprentice
Weapon 10% Spellsteel unique axe

*Caster Amulet can also randomly receive the Apprentice suffix for a combined total of up to +20%.

Faster Cast Rate

Faster Cast Rate (FCR) causes spell based characters to attack faster. The only exception is the Assassin, as her traps benefits from Increased Attack Speed.

Cast Rate items will reduce the time it takes to cast spells. Cast Rate items stack so the more you put on, the faster you can cast spells. While you may not want to sacrifice to wear an item with Faster Cast Rate, it certainly helps to have it on any items you wear.

Faster Cast Items will not help skills with Casting Delays. A Casting Delay (or cooldown) is a period of time after a player has cast a spell during which the player cannot re-cast that spell. For example, after casting Blizzard you must wait a few seconds before you're able to cast another one. As such, the Faster Cast Rate determines how rapidly a character can make use of non-delayed spells.

Contents

Contents

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