Darkest dungeon как играть по сети

Обновлено: 05.07.2024

Dungeons and Dragons: Dark Alliance - кооперативный экшн, рассчитанный на совместное прохождение по интернету онлайн. Можно играть по сети на пиратке в Dungeons and Dragons: Dark Alliance, объединившись бесплатно с тремя друзьями, чтобы исследовать долину Ледяного Ветра. В одиночку или в компании напарников необходимо защитить морозные земли от драконов и других мистических монстров.

В начале игры каждый выбирает своего персонажа. Уничтожая противников, каждый из участников прокачивает своего героя. Сетевая игра позволяет вместе исследовать фэнтезийные территории, вдохновленные скандинавскими краями. Помимо обычных врагов предстоит ввязаться в бой с могущественными боссами. Зарабатывая очки опыта, можно не только улучшать способности героя, но и открывать новое снаряжение. Возможность бесплатной сетевой игры позволяет пройти сложные испытания, объединив усилия с друзьями.

Врагами выступают морозные великаны, бехолдеры, белые драконы и другие монстры. Сражения происходят в режиме реального времени. Доступно 4 уникальных героев со своими индивидуальными способностями. Отправившись на исследования огромного открытого мира, протагонисты могут выполнять разнообразные задания, собирать артефакты, сражаться с боссами и т.д. Защищая родные земли от нашествия врагов, героям необходимо вступит в схватку с полчищем монстров из мира скандинавской мифологии.

В Darkest Dungeon появится мультиплеер

Разработчики пошаговой RPG с элементами «рогалика» Darkest Dungeon анонсировали мультиплеерное дополнение под названием «The Butcher's Circus». Оно добавит в игру PvP-арену «Мрачный цирк», где игроки смогут сражаться друг с другом в отрядах из четырех героев.

В мультиплеере будет рейтинговая система с рангами, которая покажет лучших игроков. Вы сможете создать собственный герб и использовать гладиаторские украшение. Конечно, если вы потерпите поражение в PVP, то это никак не повлияет на одиночную кампанию, так что вы не потеряете своих героев.

Изначально DLC было представлено в качестве первоапрельской шутки, сопровождавшейся слепленным на коленке артом. Однако позже Red Hook Studios призналась, что «The Butcher's Circus» действительно находится в разработке.

Darkest dungeon как играть по сети

29 мая. 2020 в 18:50

I've been eyeing this game for a while and decided to buy it now and gift it to a friend because why not

wondering if it's possible for us to join forces, split characters or something like that

29 мая. 2020 в 18:51 29 мая. 2020 в 18:54 29 мая. 2020 в 18:58 while co-op would be fun, i doubt it's happening, and it leads to all kinds of logistics problems in implementation that they would have to find ways around to make it work 29 мая. 2020 в 19:24 29 мая. 2020 в 19:26 If they're smart, Butcher's Circus is a net code practice project in preparation for having co-op and/or pve races in DD2. 29 мая. 2020 в 21:29 If they're smart, Butcher's Circus is a net code practice project in preparation for having co-op and/or pve races in DD2.
Perhaps, but suddenly adding pvp to an exclusively single player game that was supposed to have been finished . . . it's rather glaringly out of place, though the ease to cheat should've been an obvious sign to try co-op instead. I wouldn't have minded so much if they didn't dumpster the game's offline stability in the process. 29 мая. 2020 в 21:45 If they're smart, Butcher's Circus is a net code practice project in preparation for having co-op and/or pve races in DD2.

Perhaps, but suddenly adding pvp to an exclusively single player game that was supposed to have been finished . . . it's rather glaringly out of place, though the ease to cheat should've been an obvious sign to try co-op instead. I wouldn't have minded so much if they didn't dumpster the game's offline stability in the process.
ease to cheat? how many cheaters have you come across?

every single time i'm matched against a person using parameters the game detects as fraudulent (which i'm assuming is cheating but it could just be mods conflicting with PVP,) they insta-heart attack, so the anti-cheat is actually good at its job

29 мая. 2020 в 21:52 None because the game crashes all the time trying to play the single player lol. Just an assortment of observations between the complaints stacking up in these forums and that the game is only coded in C+ or something easily readable. 29 мая. 2020 в 22:09 None because the game crashes all the time trying to play the single player lol. Just an assortment of observations between the complaints stacking up in these forums and that the game is only coded in C+ or something easily readable.

Crashes happen because of flaws in code, it has nothing to do with the programming language, they'll still happen whether you code in low or high level language.

and C+ is not a programming language.

30 мая. 2020 в 7:56 None because the game crashes all the time trying to play the single player lol. Just an assortment of observations between the complaints stacking up in these forums and that the game is only coded in C+ or something easily readable.

Crashes happen because of flaws in code, it has nothing to do with the programming language, they'll still happen whether you code in low or high level language.

and C+ is not a programming language.
When you jump to conclusions you use a pogostick huh? That's not what I was pointing out at all lol. The dlc update makes the game crash trying to buy provisions and embark in the single player game, regardless if there's mods active or not; that's the instability issue and it's quite common. It's also easy to cheat without even using mods, because you can edit several important numbers with easy to use programs like the default notepad every computer comes with; affecting anything from character hp to where they can use abilities.

The game wasn't remotely designed for multiplayer, and the game code isn't difficult to read if you want to make changes; hence why I said pvp was a bad choice of multiplayer to include.

30 мая. 2020 в 8:13 30 мая. 2020 в 8:20

Crashes happen because of flaws in code, it has nothing to do with the programming language, they'll still happen whether you code in low or high level language.

and C+ is not a programming language.

When you jump to conclusions you use a pogostick huh? That's not what I was pointing out at all lol. The dlc update makes the game crash trying to buy provisions and embark in the single player game, regardless if there's mods active or not; that's the instability issue and it's quite common. It's also easy to cheat without even using mods, because you can edit several important numbers with easy to use programs like the default notepad every computer comes with; affecting anything from character hp to where they can use abilities.

The game wasn't remotely designed for multiplayer, and the game code isn't difficult to read if you want to make changes; hence why I said pvp was a bad choice of multiplayer to include.
Cheating singleplayer was never the topic of discussion, cheating multiplayer was.

If you wanna ruin your game experience, by all means edit your hero info game files and make everyone OP, no one's preventing you from doing that.

The reason it's so easy to edit those same files isn't because the developers were lazy, they could have encrypted those files with a plethora of algorithms, but they chose not to to allow modders to create mods for pretty much anything, maximizing possibilities.

On the other hand, try editing your game files and playing multiplayer, you'll get immediately detected and booted out, you seem to not be aware of this, and are basing the possibility of cheating in multiplayer on the basis of being able to cheat in singleplayer (which, unlike multiplayer, the developers didn't care to prevent you from achieving.) which is completely false.

And stability is being addressed, it's their top priority right now, and a hotfix for some issues has already rolled out. Expect more.

31 мая. 2020 в 4:44

When you jump to conclusions you use a pogostick huh? That's not what I was pointing out at all lol. The dlc update makes the game crash trying to buy provisions and embark in the single player game, regardless if there's mods active or not; that's the instability issue and it's quite common. It's also easy to cheat without even using mods, because you can edit several important numbers with easy to use programs like the default notepad every computer comes with; affecting anything from character hp to where they can use abilities.

The game wasn't remotely designed for multiplayer, and the game code isn't difficult to read if you want to make changes; hence why I said pvp was a bad choice of multiplayer to include.

Cheating singleplayer was never the topic of discussion, cheating multiplayer was.

If you wanna ruin your game experience, by all means edit your hero info game files and make everyone OP, no one's preventing you from doing that.

The reason it's so easy to edit those same files isn't because the developers were lazy, they could have encrypted those files with a plethora of algorithms, but they chose not to to allow modders to create mods for pretty much anything, maximizing possibilities.

On the other hand, try editing your game files and playing multiplayer, you'll get immediately detected and booted out, you seem to not be aware of this, and are basing the possibility of cheating in multiplayer on the basis of being able to cheat in singleplayer (which, unlike multiplayer, the developers didn't care to prevent you from achieving.) which is completely false.

And stability is being addressed, it's their top priority right now, and a hotfix for some issues has already rolled out. Expect more.

Darkest dungeon как играть по сети

20 янв. 2018 в 22:11

Darkest Dungeon really needs a multiplayer component.

A chance to face off against another party, and have to choose to fight to the death or try to flee.

20 янв. 2018 в 23:42 I can't see how this would improve the game. Putting PVP in a game based on RNG is like asking a fifth of your playerbase to hulk smash their keyboard. 21 янв. 2018 в 4:17 No.
What is up with people, not every game needs multiplayer, ffs. 21 янв. 2018 в 5:50

c) No.
d) Above 'RNG' comment makes me cringe for many reasons.

21 янв. 2018 в 8:07 21 янв. 2018 в 8:22

It's always been made clear that DD will never have multiplayer or pvp - why do people keep asking for it?

Now - enemy hero parties that you could meet in a dungoen and have to fight against - that would make sense.

21 янв. 2018 в 11:05

Not strictly multiplayer, but I remember the devs saying that in the next DLC, an endless survival mode will be available. There players will be able to compare their progress between themselves.

Sadly not having a lot of high hopes, after seeing what happened with the same idea in XCOM 2.

21 янв. 2018 в 18:02

Except this isn't XCOM2 - and I fail to see how that is even relevant to DD.

Endless mode in DD will really put compositions to the test, so I'm itching to see how many people from the "What are your favourite comps/classes" threads change their mind when there is no end in-sight (other than gruesome death).

21 янв. 2018 в 19:04 Except this isn't XCOM2 - and I fail to see how that is even relevant to DD.

From Darkest Dungeon blog:

"A New Quest Type: Get lost in time and space as you confront unending waves of enemies, new and old, pushing ever closer to the crash site of the Comet. Survive as long as you can stomach, and compare your highest kill count with friends and rivals alike!"

From the bold part one can assume a scoreboard of sorts is going to get implemented where players could compare their scores against the other, which is exactly what XCOM 2 did.

21 янв. 2018 в 22:50 It would be pretty interesting if Darkest Dungeon had some multiplayer capabilities. Definitely potential for it, but it really does not need it. The game is solid, maybe in a sequel or offshot we can see some interesting multiplayer aspects come out 22 янв. 2018 в 10:44

I think a co-op wave survival would be interesting- one person controls 1 hero, 4 players max- 4 heroes max.

But I'd rather just have more single player content

22 янв. 2018 в 16:28
From the bold part one can assume a scoreboard of sorts is going to get implemented where players could compare their scores against the other, which is exactly what XCOM 2 did.

Again, I fail to see how that's relevant. I could list video games from the 80's onward that use scoreboards. I just don't see any link between Darkest Dungeon and XCOM. So what if it was/wasn't liked/suitable or whatever in XCOM? We're not talking about XCOM. The upcoming Farm DLC isn't related to XCOM. This is Darkest Dungeon - something that isn't XCOM. There is no point comparing how X type of content did in XCOM to how upcoming content (that we don't know everything about just yet) will work for Darkest Dungeon.

Personally I don't see what the fuss is about - of all the games out there, especially one with clearly defined meta and a wealth of party compositions to test (whether for fun or serious), an endless wave format in this game will be relatively shortlived fun (I mean, there's only so much joy you can squeeze out of 'is this comp working or not') but, otherwise, a good comp-tester. It'll even be a much better format for showcasing the strengths/weaknesses of either full comps or specific heroes.

My only wish is that it doesn't resort to the typical meta-play of present-day DD. If we get a new mode and it's wall-to-wall of the same old 'kill backline, stall front-line' then not only will heroes remain static in the meta but comps will also be no-brainers.

If they can make it so that the mode throws constant curve-balls (re. not predictable), it'll add to the replayvalue and ensure it doesn't get stale as quick. If it's going to boil down to the same old formula as we have now, I could pull a list of comps out of my árse right now that would succeed, and a list for ones that will fail.

Regardless - my main point is that we don't know what we're in for just yet and that putting attention to how something similar in concept worked in some other game isn't exactly worth anyone's time.

22 янв. 2018 в 18:45
From the bold part one can assume a scoreboard of sorts is going to get implemented where players could compare their scores against the other, which is exactly what XCOM 2 did.

Again, I fail to see how that's relevant. I could list video games from the 80's onward that use scoreboards. I just don't see any link between Darkest Dungeon and XCOM. So what if it was/wasn't liked/suitable or whatever in XCOM? We're not talking about XCOM. The upcoming Farm DLC isn't related to XCOM. This is Darkest Dungeon - something that isn't XCOM. There is no point comparing how X type of content did in XCOM to how upcoming content (that we don't know everything about just yet) will work for Darkest Dungeon.
Apart from the obvious similarities about both games that I'm not going to list here to derail the topic, my point was about the abuse of the scoreboard by hackers short after it was implemented.

I used XCOM 2 as an example because that's the first game that came to mind, this is probably a problem in any PC game that uses this kind of system. What happened in XCOM 2, is that in the 'challenge mode' that used scoreboard quickly appeared hackers running around with soldiers with infinite armor, aim, movement, etc, allowing them to do the missions in no time and flawlessly and topping the upper position of the scoreboard in a nonsensical way.

If the same system is implemented in DD, I don't think it's going to pass a lot of time until we see someone hacking the game running around with a comp with 100% PROT, or 100% DD resist, or some other stupid crap.

Of course that won't stop for enjoying the game in any way apart from player-to-player comparisons, and still there will be probably a way to differentiate legit players from cheaters, but well, since this is a discussion forum and this is a speculative thread, just mentioning what it might happen.

Hopefully it doesn't, but I am not sure it's even possible to stop it from happening.

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