The mimic roblox прохождение

Обновлено: 28.06.2024

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В чём смысл режима

Перед игроками предстаёт настоящая сюжетная история, которую нужно проходить с целью полного прохождения режима. То есть, вам придётся искать выход в различных ситуациях, искать ключи, двери и не только. Игра заставляет геймера тратить время на то, чтобы понять, в каком направлении ему следует двигаться и не только.

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Прохождение режима The Mimic

В чём особенность режима

Данный режим очень сильно отличается от тех, которые мы привыкли видеть в Роблоксе . Здесь нет угнетающей музыки и страшных звуков, но при этом сам режим наполнен жуткой атмосферой, заставляющей игрока бояться каждого поворота.

Также стоит отметить и то, что мимик появляется внезапно. Предугадать его действия практически невозможно, а вот постараться сразиться с девушкой у вас не получится. Вам нужно продумывать все ваши шаги и правильно делать выбор на поворотах, чтобы не встретиться лицом к лицу с этой страшной девушкой.

Подойдёт данный режим для всех любителей хоррор игр, но в некоторых случаях он может быть достаточно тяжёлым для юного поколения, поэтому рекомендуется родителям проходить его вместе с детьми.


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Contents

School and First Maze - Part I [ ]

In Chapter 1 you're going back to your old school to search for your missing friends, but in the middle of it you find some bloody footprints follow them to a door. Continue following them all the way to a gym door and keep following them until the footprints stop at the shed next to the pool. Inside the room is a key. Go back to the gym but this time take a right. Use the key and walk through, then pass by the Sakura tree with a picture stuck to it and then after that pass the bathroom and go to the second door, leading you into a hallway. Walk through the right door leading you into a class room, and then to the end of the classroom finding a key. When you turn around and see Hiachi, she will not follow you but if you try to walk into her there will be a barrier. In older versions, there wasn't a barrier and you would die if you touched her. Use the key on the basement door in the left room, walk through the tunnel and keep going until you get the first maze. While you're in the maze you should go and find a key and then the exit. Only one enemy is in the maze, Hiachi. Hiachi has a playing audio around her of “humming”, and it will help you navigate away from her. There is also a map above the outer entrance of the maze that gives an easy run. Nightmare mode makes the blood fully visible which will make the map useless. MUCDICH also said that the maze is slightly different.

Cave - Part II [ ]

Keep walking down the path until you reach a small village. Talking to the farmer is optional, grab the key from the farmer's attic. Enter the cave and take an immediate right. Avoid all the statues (most statues near lanterns are safe and will not attack you.) and sprint from lantern to lantern. Keep going into you reach a gate with a lever, then enter the gate and go into the house. Drop through the hole in the first floor and take a left until you reach a door, then the key on the door and pass through.

Hotel - Part III [ ]

Walk out of the elevator and sprint past Hamburgerch33se into the next one. In this portion, Biwaki will chase you waiting on the right corridor, so just sprint past her and reach the elevator as she is slow and easy to avoid. Her AI makes it so that once she gets near you, she stops for a couple seconds then resumes to walk towards you, which makes juking her easier. On the map in this portion there are white dashes (Example: - )and each represents a crossing a monster will pass by occasionally. Reach the end and you have completed the first chapter of the mimic.


The Mimic (Roblox) Chapter 4 is the last chapter in The Mimic Book 1. You can currently find 4/5 monsters in this chapter.


The Player's mother.


The Grand Bedroom of the Player's parents.


MC's mother on the staircase.

Contents

Story [ ]

Part 1 [ ]

The House - Part 1: [ ]

Continuing from the last chapter, you arrived at your house. Exploring the empty house, you find a letter from your mom saying that she and your Father went to the school for a parent-teacher meeting. Making your way to the second floor, you see a figure apparently hanged from the ceiling inside of your room, but the door closes once you approach it, and the said figure disappears. Making your way into the basement, you realize that this is not your home yet.

In the basement, you find a letter that seems to be written by your mom. It states that after she spoke to a mysterious lady at the school, she blacked out and finds herself in the basement. Furthermore, she has been stuck there for the past 30 days. After reading the letter, you come across a body that seemed to be the same as the figure that appeared in your room. You picked up a key from it, before it disappeared in front of your eyes.

The Cursed Swamp - Part 1: [ ]

Using the key, you open a door that leads down to a large cavern filled with wooden mannequins. During this section, some of these mannequins will attack you when not in your line of sight. The way to survive is to look ahead and turn when you hear something. This is best attempted with other players.

Part 2 [ ]

The School - Part 2: [ ]

You will next appear at the school, where you will have to find 13 butterfly spirits. You are also supposed to find keys so that you can open locked doors while avoiding The Player's Father. There are 2 floors to the school, so there are periods in which the father is not on one floor. Once you collect all of them, you get teleported to the 3rd part of the story.

Part 3 [ ]

The Accursed Forest - Part 3: [ ]

You will appear at a Japanese-stylized village, where you find Kusunoki Masashige's statue and a huge hall. The safe's code digits will not be in normal numbers, but roman numerals, and the code is 2573. When you complete the first half, a door will lead you to Kusunoki's maze, where you have to burn 6 cursed items while avoiding Kusunoki. Once done, Kusunoki's curse will be broken. He appears in front of you, explaining the events that led up to this point and that he is your great grandfather. He then give you his blessed sword to kill Sama with. He warns you to not be deceived by her before you leave.

Part 4 [ ]

Sama's Seal - Part 4: [ ]

You will then teleport to a maze with boxes to hide in and you have to destroy all of Sama's 7 hearts, while avoiding Sama, who has morphed into Saigomo with a different face and a loud laugh. She gets faster and more horrific when you destroy about 3 hearts. Once you destroy all 7 of the hearts, you get an option to kill Sama or save your parents. This is where the chapter branches off in 2 endings, make a wise decision to the end of this story.

Save your parents [ ]

If you choose the parent ending, you get the Bad Ending. You become one of Sama's final puppets and she taunts you one last time, calling you easy to deceive.

Kill Sama [ ]

If you choose to kill her, you get the Good Ending. You will see her body on the floor, while The Eldritch God drags her down into the depths of the earth. In rage, 神様 (Kamisama), or God will call Sama a useless tool before grabbing her and going down. Everything returns back to normal and your parents, who were also Sama's puppets earlier, will not remember anything of the incident.

Nightmare IV [ ]

The reward the Player can obtain by completing Chapter IV Secret Ending is the Kusunoki Lantern.

The lantern has a dark handle with the head of Kusunoki Masashige and is glowing red from his mouth, ears, nose and eyes. The link to the badge is here.

Monsters [ ]

Currently, there are 3 monsters that the player encounters in Chapter 4. In Nightmare IV, a monster replaces one of the monsters in the mode.

Tokito - The Mannequins [ ]

The Oni-Majos are mannequins that the Player encounters in a swampy environment. They are tall and is made of wood. Oni-Majo just acts like The Shizus, they only move when it is not looked at Oni-Majo.

Daku - The Father [ ]

Daku is a monster that appears at the La Quinta High School building. Signs of him nearby is laughing, footsteps, breathing sounds and your screen will shake. The strength of the shaking depends on how close by he is. He wears a grey, crooked mask wrapped in chains and when spotting the Player, the Player will get a stamina and speed boost as he will try to catch up and kill you. Do remember that if he sees you go into a locker, he will be able to get you whether if it's opened or closed as he is walking past it. It is better to go into a classroom if possible to avoid Daku, since he can't enter the classroom.

Keiko - The Mother [ ]

Keiko is an alternative for Daku and will only appear as a monster in Nightmare IV, she acts just like him but replaces him by a lot. She will have her own model, her own jumpscare and even a spotlight. In Normal mode, she only appears as a harmless monster other than having the most jump scares.

Kusunoki Masashige - The Chaser [ ]

Kusunoki Masashige makes an appearance in Chapter 4 after Chapter 2. Kusunoki is faster and harder to avoid, he has the same appearance as his Chapter 2 variant, but different clothes. He retains his hands on his back but holds 2 katanas, wears larger clothing and a larger hat. He appears in Part 2 after completing the objectives in the La Quinta High School.

Saigomo - The Final Boss of Book I [ ]

Sama has morphed into Saigomo and her name has been revealed to be Kintoru said by Kusunoki. Saigomo is a form of a spider and a woman. She crawls on the ceiling and does not retain her porcelain doll mask but a more dramatic mask. You can avoid her by listening for metallic banging sounds and hiding in boxes. You can also detect whether she is close, by listening for her famous laugh. It’s best to hide in a box or run in the opposite direction if her laugh is loud. Once 3/7 hearts are destroyed she will enter her enraged state where she will gain a speed boost and a more horrific mask with sharp teeth and glowing white eyes.

Maps for completing Mimic Chapter IV [ ]

These are maps for the Part 2 of this chapter, the school to escape Daku for more understanding.

Trivia [ ]

  • It is unclear as of now on how the Player's parents were devoured by Sama.
  • The song that plays on the radio in the basement is a version of "緑の地平線"(Translated: "Green horizon") by Kusunoki Shigeo by just hearing that on Video to hear the comparison.
  • When Sama is finally gone, everything she has done will be reversed and now everyone is back to normal, but they lost their memories of the incident, as for now.
  • There are a total of 3 monsters in Chapter 4. (Keiko not included, except for Nightmare IV by replacing Daku)
  • In the past when you reach the second part Daku will have dots following them. However, this has been patched.
  • This is the first chapter where the eldritch god makes an appearance.
  • This is the first chapter to have a Boss Fight.

The Mimic Chronology [ ]

Chapter III (3rd) Chapter IV (This One) End of Book, Look at Chapter 5 or Book 2 When it is out, maybe a continuation


In the first part of Chapter 2, you spawn where you had left off in Chapter 1, In the Imperial palace. In this Part, You have no sprint and have to use clever tactics to flank the monsters. The First Monster that you face is the Rokurokubi, a yokai with an extended neck. You will have a few safe spaces where the Rokurokubi can not come. The Rokurokubi (Megumi)has a certain path but will pursue you if it sees you. You must go upstairs for the first part to get the key to the downstairs room on the right which has a lever to open a gate upstairs. The Rokurokubi cannot get you when you are upstairs. It can get you on the stairs though. You must go to the room on the right upstairs to find the key. The key lies on the table in the room on the right. Once you have the key, you must return downstairs to open the room on the right's door. The Rokurokubi will not get you in the room. You will find the lever in the room which you need to press to open the gate upstairs. You must make your way upstairs again and enter the hallway behind the gate. In the Hallway, the witch confronts you saying that she devoured your friends and that now she is them. Then, the Rokurokubi peeks its head out and then disappears. After this the hallway ends and you find yourself in a series of islands in a dark void which have bridges to one main island. When you make your way into this island, you find a gate with a lever next to it. Once you click on the lever, the gate opens revealing a hallway which leads to a room with a mini garden with a throne with a samurai statue sitting on the throne. Then a gigantic samurai with multiple arms starts pursuing you and you must go through a passageway with a series of pillars dividing it, you must use these pillars to flank the samurai monster. Once you are at the end of this passage, there are two doors which you must open to get to a room which leads to a spirit door which requires you to get a butterfly spirit to open it. The butterfly spirit is in the door to the left. The door to the left has a mini garden which contains a butterfly spirit, you must now return to the spirit door and open it. Then you must make your way forward by going straight and open the door that goes straight. Then go straight and go left to find the blue butterfly spirit. Now go back and go left and open the spirit door, a hand will try to grab you but it can't kill you. Once you make your way through the spirit door you will be teleported into part II.

Realm of the Forgotten - Part II [ ]

You are now teleported to the Realm of The Forgotten. You must now follow the butterfly spirits which align the path. You will eventually find your way to a river with a bridge. Once you cross the bridge, you will find the tree where the witch was once sealed. The seal had been taken off. Now go right and find a butterfly spirit and go back and then go straight. You will find the spirit door which leads to a passage. You must go right and find yourself in a hallway which mimics all the places you went through in Chapter 1 like the School and the Hotel. At the end you find the entrance to the hospital. You must now go front and then go left. Then go up the steps and go right. Then wait until the monster, Shaku, is distracted and then get the key and return. Go left and straight and left now and open the door in front of you. And go downstairs. You will now be in an area filled with water. Now go straight then right then straight then left while trying to avoid being seen by Shaku. (Shaku cant get you in the land, only in the water) and you will find the butterfly spirit. When you are near the butterfly spirit Shaku cant kill you. Then make your way back once you make sure Shaku went the other way. Then go straight and then right and open the spirit door and you will be teleported to Part III.

Labyrinth - Part III [ ]

You are now in a maze. Go straight and then right and you shall be confronted by the witch who tells you that they finally meet now. Now you are finally at the entrance of the maze. The entrance is marked by 2 lanterns. You must try to escape this maze by finding a butterfly at one of the gardens in the maze. Only one garden in the maze has the butterfly in it. The garden inbetween the two others is has the butterfly. There are many safe houses along the way where you can hide from, Sama, the witch. Now from the entrance, go right, then go left, then go right again then go left again and then go left and then go right and then go left again and you shall be at the garden with the butterfly then get the butterfly and go to the right and then go to the left then left again then right then right again and right again then again right and you will see the exit. Once you open the spirit door/exit. You go through a passage and you ask where the witch will be taking you now. And with that you reach the end of Chapter 2.

Nightmare Mode Differences: Monsters are faster and have more vision. Reaching the end of Chapter 2 will award you with the Spirit lantern which gives more light than a regular lantern.

Весёлая Мария

40 минут назад

Напоминаю, что писалось с OCULUS, людям с нарушениями вестибулярного аппарата, эпилепсия смотреть на рекомендуется. Присутствует ненормативная лексика!

11 дней назад

2 часа назад

Прохождение одиночной кампании градостроительного экономического симулятора Anno 1800 / серия 4 ●▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬● ░░░░░░░░░░░░░ Немного о себе ░░░░░░░░░░░░░ ●▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬● Меня зовут Максим, я из Минска (Беларусь). Мне 46 лет, играл практически во все части игры Anno. Буду рад Вашим комментариям на тему игры. Пишите свои пожелания, замечания и все в таком духе. :) Подписывайтесь, ставьте лайки (это по желанию). :) До встречи!

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