Sonic chronicles the dark brotherhood прохождение

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Sonic the Hedgehog [MD]
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Собраны все Изумруды Хаоса

Sonic the Hedgehog 2 [MD]
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Собраны все Изумруды Хаоса

Sonic 3 & Knuckles [MD]
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Собраны все Изумруды Хаоса
Собраны все Супер Изумруды Хаоса

Sonic Spinball [MD]
В прохождении:
Собраны все кольца на уровнях
Пройдены все секретные бонус уровни

Blue Sphere [MD]
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Игра пройдена до сотого уровня
Пройден финальный уровень 134217728
Пройден уровень со сложностью "MAX"

Sonic CD [CD]
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Собраны все Камни Времени
Уничтожены все Машины Эггмана
Уничтожены все проекторы с Метал Соником

Sonic Advance [GBA]
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Sonic Advance 2 [GBA]
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Sonic Advance 3 [GBA]
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Sonic Battle [GBA]
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Пройден сюжет
Пройден Challenge Mode за полностью прокаченного Эмерла
Отсутствует процесс сбора карт
Показан геймплей за Эггмана (использован Codebreaker)
Опущено прохождение Challenge Mode за остальных героев (так как ничего особого там нет)
Опущено повторное прохождение истории (открывает дневник Джеральда Роботника)

Sonic Chaos [GG]
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Sonic Labyrinth [GG]
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Sonic R [Saturn]
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Открыты все персонажи

Sonic and the Secret Rings [Wii]
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Sonic and the Black Knight [Wii]
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Sonic Riders Zero Gravity [Wii]
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Пройдена история Вавилонцев

Sonic Rush [DS]
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Sonic Rush Adventure [DS]
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Sonic Adventure DX [GC]
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Sonic Adventure 2 Battle [GC]
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Sonic Heroes [GC]
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Sonic Riders [GC]
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Пройдена история Героев
Пройдена история Вавилонцев

Sonic the Hedgehog 2006 [X360]
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Пройдена настоящая концовка

Английская

Содержание

Обзор

Как и во многих ролевых играх, есть два основных типа игровой функции: приключенческие поля и бой. В полях приключений персонаж управляется нажатием стилуса, куда хочет игрок, чтобы пошёл его персонаж. Пузырьки действия появляются вблизи препятствий, с которыми можно взаимодействовать, и используются для преодоления определенных особенностей окружающей среды, таких как петли. Навигация также может потребовать, чтобы определенный персонаж был впереди, для продолжения прогресса, используя особые способности этого персонажа, будь то полёт, восхождение или бросок через петли. Элементы головоломки также имеют функцию, позволяющую сторонам работать вместе, дабы выполнить задачу, обычно включающую нажатие переключателей в различных областях, чтобы что-то произошло.

Врагов можно увидеть, гуляя по полям приключений. В зависимости от уровня персонажа, враги могут быть агрессивными и двигаться в сторону игрока. Если враг заденет персонажа, то начинается бой. Сражения ведутся в крупномасштабной, пошаговой боевой арене. Доступны стандартные атаки, а также специальные атаки, получившие название PoW Moves, которые можно выполнять, следуя подсказкам на экране и нажимая на стилус. Эти ходы используют точки, подобно магическим точкам в других ролевых играх. Существуют как соло, так и командные движения. Командные атаки требуют двух, трёх или всех четырёх персонажей, и истощают очки Pow от каждого. Все эти движения требуют, чтобы игрок выполнял события в реальном времени на сенсорном экране с помощью стилуса, но они чрезвычайно мощны, если выполняются успешно. Примеры отдельных специальных атак включают удар топора Соника и апперкот Наклза. Некоторые из специальных атак командной игры включают синий бомбардировщик, который требует Соник и Тейлз, и Градовый шторм, самую мощную специальную атаку в игре, которая требует Соника, Тейлза, Наклза и Эми Роуз. После завершения боя, предметы, начиная от статических ускорителей до экипировки персонажа, оснащаются в одном из трёх слотов (руки, ноги и аксессуары) для каждого персонажа. Очки опыта даются в конце каждой битвы, и когда персонаж повышается, его статистика увеличивается, а также его здоровье и очки пополняются. Игрокам также даётся бонусное очко, которое они могут поместить в любой слот, который они захотят: скорость, атака, защита, либо удача. Игроки также получают специальные очки атаки, которые могут быть использованы для покупки ходов или для повышения уровня существующих ходов. Увеличение уровня хода делает его более мощным и увеличивает вероятность того, что будут применены статусные эффекты.

Персонажи также могут собирать и экипировать до сорока различных Чао, каждого со своей собственной особенной способностью улучшать статистику членов команды или другие полезные эффекты. Чем лучше эффект Чао, тем труднее его найти. Эти Чао хранятся в саду и с помощью Wi-Fi соединения, игроки могут поменять своих на те, что собрали с другими игроками, то есть обменяться. Торговля Чао также заставляет их повышать уровень, увеличивая их статистику.

Критика

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Sonic Chronicles: The Dark Brotherhood

EN

JP

Development staff

Developer(s)

Publisher(s)

Video game overview

Series

Release date(s)

Genre(s)

Mode(s)

Rating(s)

    : E : 7+ : G : A

Platform(s)

Media

Input

Touch screen & stylus

Contents

Preview

Gameplay


This section provides a general gameplay overview. For more detailed information on combat and POW attacks, see Combat statistics in Sonic Chronicles: The Dark Brotherhood.

Battle scenario in a pre-release version of Sonic Chronicles.


The two different features of gameplay in Sonic Chronicles.

The story of Sonic Chronicles: The Dark Brotherhood is split into ten chapters. The first six take place in Sonic's world, with the team attempting to find Knuckles, and trying to stop the Master Emerald from being taken by the Marauders. The final four sees Sonic and the team traveling to another dimension, called the Twilight Cage, in order to stop a new threat to their own world and confront the alien species that reside there.

The game opens by detailing the "final" defeat of Dr. Eggman, with Knuckles, Amy, and Sonic distracting the scientist while Tails sabotages Eggman's ship, the Egg Carrier, which falls to Eggman's base in Metropolis. As all his of machines were destroyed and suspicious activity ceased, Dr. Eggman was presumed dead. As things had gone quiet, Sonic decided to go on a solo adventure around the world, and the others thus went on their separate ways.

After some considerable time had passed, Sonic received a call from Tails while on his vacation, stating that Knuckles had been kidnapped. Traveling to Central City with Amy Rose to meet with Tails, they are escorted by Rouge the Bat to G.U.N. headquarters to meet the Commander. He informs them that they, along with Team Chaotix, have been watching the Marauders for some time and have managed to locate their hideouts, but searching them for Knuckles proved fruitless. However, Tails managed to find and fix broken communicators found at each hideout, which allows them to pinpoint the location of the Marauders' base to the Mystic Ruins.

Traveling by Tails' Tornado plane to avoid the soldiers guarding the Ruins, they meet up with Big the Cat who helps them locate the base, where they find Knuckles escaping from some robots. Leaving the base, they find Angel Island gone. Back at Tails' workshop, Tails develops an Eggman Tracker to locate Eggman and find out his connection to these events. After searching around previous areas for a while, including running into Shadow, Tails assembles a set of Eggman's devices the group discovered along the way to disable a force field they had located in Green Hill during their search. Inside, they find Eggman, who claims to be a reformed character, revealing that he survived the crash of the Egg Carrier by anticipating his own defeat and making a robot that would rescue him and nurse him back to health. Eggman informs the team that Angel Island is being pulled to Metropolis, the location of the Marauders' main base.

Taking the Tornado once more to go to Blue Ridge Zone in order to enter Metropolis from there, they meet Shadow and join up in order to find E-123 Omega, who Shadow was looking for, but are attacked in Metropolis by Shade and her Marauders. Shade reveals herself to be an Echidna of the Nocturnus Clan, leaving Knuckles, supposedly the last of the echidnas, shocked. After Sonic defeats her, she blocks the main pathway to Metropolis, but Eggman finds another route through a railway tunnel. Once there, Eggman tells them of a weapon in his lab that could help defeat the Marauders, provided he has the necessary parts. Dividing into two teams, one group, with Sonic and Knuckles, head to Angel Island to get the Master Emerald before the Marauders, and the other, led by Tails and Eggman, assists in making the weapon. Tails and his team develop a non-lethal weapon designed to return the Nocturnus to their unknown home. Meanwhile, Sonic's team infiltrates a Nocturnus airship headed for the island, but encounter problems when the enemy manages to disable the ship's weapon. Tails and Eggman use one of the remaining weapons in Metropolis to shoot down the surrounding ships to clear the way for Sonic, but accidentally shoot the ship on which their friends are on, sending them onto Angel Island. Once on the Island, Sonic and Knuckles confront the Nocturnus leader, the Grand Imperator Ix, who reveals his plot to take over the dimension.

This revelation shocks Shade, who believed that Ix merely wanted to bring the Nocturnus Clan back to earth, for they had been sealed in the alternate dimension called the Twilight Cage during the Argus Event. Ix's minions come close to defeating Sonic and his team, but just as they are on the verge of defeat, Tails and Eggman arrive to save them, using a teleporter under Metropolis to get to the Island. They use their non-lethal weapon to transport several of the Nocturnus back to the Twilight Cage. The team fights Ix, but he escapes and steals the Master Emerald (which is considerably smaller in this game), causing Angel Island to fall from the sky. Ix sends the heroes and Shade flying away. Knuckles saves Shade as the island crashes into Metropolis. From there, the group witnesses Ix creating a wormhole which transports the Nocturnus back to their realm, ready to dominate. Tails and Eggman come up with a plan to follow him, deciding to build a vehicle that could cross into the alternate dimension. However, the collision with Angel Island knocks the city's power out. Sonic and a reformed Shade team up to restore the power, and also retrieve a Dimensional Buffer to help Tails. The group leaves in the vehicle, dubbed the Cyclone, while Eggman remains behind, saying that he must make sure that they can return.

Once in the Twilight Cage, the Cyclone crash lands on a rocky planet, the Kron Colony, after being damaged during the inter-dimensional trip. Tails suggests that they can power the ship up with a Chaos Emerald, and locates one on the colony. The team are confronted by the Kron, giant rock creatures who believe them to be Nocturnus spies. The Kron are gifted weapon makers and were forced by Ix to create weapons and armor for his troops. The warehouse used by the Kron to produce these weapons is powered by a Chaos Emerald, and Sonic and team offer to liberate the colony from Ix's control. They manage to take the Emerald, and win the trust of the rock people, and travel onward. The Nocturnus homeworld of Nocturne is blocked off from the heroes by a force field, prompting them to visit the N'rrgal colony, the home of the slug-like, energy-leeching N'rrgal people.

The N'rrgal suck all the energy from the Cyclone, but Tails discovers that another Chaos Emerald is located on the planet. The N'rrgal queen meets the team and tells them that the bitter rivals of the N'rrgal race, the Zoah, are in possession of a powerful weapon, and that they cannot risk confronting them in battle. She offers their Chaos Emerald in return for the Zoah's weapon. Sonic and his team then head to the Zoah colony, where they must find and dispatch this "weapon." Upon talking to the Zoah leader, the team discovers that they are in allegiance to Ix, but only because he defeated their chief in single combat, and according to Zoah law, whoever defeats the leader can have any one favor from them, even the service of the entire race. Sonic challenges the leader to a battle, and frees the Zoah from their servitude. The leader gives them a Chaos Emerald, revealed to be the weapon given to them by Ix. The team realizes that Ix gave both the Zoah and N'rrgal Emeralds to keep the two races in check for his plans. Upon revealing this information to the leaders of the two races, they gain the trust of the Zoah and N'rrgal.

Tails finds two more Emeralds in the Voxai Colonies. The Voxai are a race at peace, capable of mental domination. However, the Overmind, a group of three Voxai who rule the colonies, are truly loyal to Ix, and have taken control of the citizens, corrupting their minds. The team lands on Voxai Colony Beta, and meets Thebes, a citizen who has escaped the control of the Overmind. He tells them of the source of the Overmind's power, the Chaos Emeralds, with which they were able to dominate the minds of all the people in the Voxai colonies. Thebes leads them to a teleporter to take them to Voxai Colony Alpha, which is guarded by a psychic field to block out trespassers. Once there, they confront and defeat the Overmind. Thebes becomes the new Voxai leader, and gives them the two Chaos Emeralds given to them by Ix. With the last two emeralds on Nocturne, the team gathers the leaders of the Kron, N'rrgal, Zoah, and Voxai to the Kron Colony, where they all team up and come up with a plan to invade Nocturne. The united races, led by Sonic and his team, launch an assault on the Nocturnus home world.

The Voxai find weaknesses in the force field around the planet, while the N'rrgal suck energy from it, and the Zoah launch a missile created by the Kron that can penetrate it. Sonic and his friends pass through the opening made by the united races, and encounter Prefect Charyb and Prefect Scylla, two Gizoids who wield the elements of water and fire, respectively, each with a Chaos Emerald. The group splits in two, Sonic and Tails leading one group and Knuckles and Shade leading the other. Knuckles is reluctant to kill Ix, believing that the Nocturnus can be saved, but promises not to let this belief interfere with the mission. The two teams lower the force field around Nocturne, allowing the forces from the other Twilight Cage races to enter. Sonic's team destroys Charyb, while Knuckles' team kills Scylla, each winning a Chaos Emerald. Knuckles's team confronts Ix in his throne room, while Sonic's team comes in from a balcony to witness the fight. Sonic at first believes that Knuckles is betraying them, but is proven wrong when he watches them fight. Knuckles wins the fight, followed by Sonic fighting Ix, causing Ix to run. Sonic's team then gets a second chance to fight him, and also emerges victorious while Knuckles retrieves the Master Emerald. Ix uses the Nocturne to achieve a Super Transformation. Sonic uses the Chaos Emeralds to become Super Sonic and defeats him.

As Nocturne begins to fall, and is nearly destroyed, the team escapes in the Cyclone and heads back to earth. Once back in Metropolis, they find Eggman waiting for them with a rebuilt empire, who immediately attempts to shoot them down. Apparently, time moves much slower in the Twilight Cage and what seemed to be only a short while has actually been several years on earth, giving Eggman plenty of time time to rebuild his empire. The game ends with Sonic, Tails and Omega rambling about the makers of the game, and, as the team is about to confront the new Eggman Empire, the words "THE END?" appear on the screen, ending the game with a cliff hanger.

Spoilers end here.

Characters

Classes

Power: Characters in this class focus on attacking and have POW moves that are all focused in dealing damage to enemies. They regain 1 PP per action when defending.

Shifter: Characters in this class are balanced between fighting and supporting the team but may lean more to one side within their attack POW moves and pure status effect causing moves. They regain 2 PP per action when defending.

Support: Characters in this class have low attacking power and have POW moves that focus only on supporting the team or applying negative status effects on enemies. They regain 3 PP per action when defending.

Playable characters

In combat, Sonic has low damage power and low armor, but he gets three attacks per round thanks to his amazing quickness. With his speed, Sonic almost always goes first and can damage enemies before they get a chance to react.

In combat, Amy Rose has the second highest damage power in the game, and medium armor. She is quick enough to attack twice per round, and her special abilities are valuable for weakening enemies and strengthening her teammates.

In combat, Tails has low damage power and low armor, but he is quick enough to attack twice in each round. Tails relies on his team to protect him while he supports them with special abilities.

In combat, Rouge has low damage power and low armor, but she gets to attack twice per round, thanks to her innate quickness. Rouge's abilities to weaken and distract foes, along with her skills at stealing items from enemies, makes her an asset in combat.

In combat, Big has medium damage power, but has the highest armor in the game. He's too slow to attack more than once per round, but his powerful abilities makes him difficult to damage and even harder to defeat.

In combat, Knuckles has the second-highest damage power and armor in the game, and he is fast enough to attack twice per round. He is a bruiser with many ways to weaken and defeat an opponent.

In combat, Cream has low damage power and low armor, and her inexperience means she can only attack once per round. Her cheers are powerful, however, and help her teammates become stronger in battle.

In combat, Shadow has medium damage power and medium armor, and he is just as fast as Sonic, giving him three attacks per round.

In combat, Omega has the highest damage power and armor of all the characters in the game. He is so slow, however, that he only gets one attack per round.

Shade the Echidna Power Procurator Shade is the lieutenant among the Marauders, and the head of intelligence within that organization—essentially a super spy. She has lived within the Twilight Cage with others of her lost clan these past millennium and her job has been a challenging one, given so many rival factions constantly vying for supremacy. After realizing that Imperator Ix has been deceiving her, she joins Sonic in an attempt to stop him.

In combat, Shade has medium damage power and low armor, and she gets two attacks per round. Shade relies on trickery and technology to win in combat, with her deadly Leech Blade and her powerful Cloaking Device.

Non-playable characters

Chapters

Development


Promotional artwork for the Zoah.

Comic adaption

The characters and concepts of the game have also been adapted into the primary canon of the series, though they have thus far only been referenced in various comic issues. A fuller disclosure of information took place in Sonic the Hedgehog: The Complete Sonic Comic Encyclopedia.

Sequel

Reception

Sonic Chronicles: The Dark Brotherhood was generally well-received by critics, garnering a 74 out of 100 average at aggregate site Metacritic, based on 54 reviews, and a 75% average at GameRankings, based on 44 reviews.

The game received positive reactions in the area of graphics and environments, being "bright, colorful, and cheery", "undeniably nice-looking" with "slick presentation", and with cut-scenes that are "visually sharp".

As Sonic's first transition into the RPG genre, the overall scenario, including the game's story and dialogue, were received with mixed reception. Critics acknowledged that, compared to other games in the genre, the "chapter-based story is predictably lightweight and cartoony", and though interesting enough, it "takes a backseat to the actual gameplay". Combined with a generally low difficulty level (also described as "phenomenally easy"), the story and scenario were cited as a good reason that this entry would be suitable as a role-playing game for younger gamers. Reviewers also agreed that the story only begins to become more elaborate and interesting in the second half of the game. The cast of playable characters, who some reviewers acknowledged were less than well received in previous Sonic games, were generally received well, and were "well written and likeable".

Further to the reception of the RPG design, gameplay elements of the role-playing genre also received mixed reception. Some reviewers cited the "overbearing" battle system becoming "an annoyance", while others found the combat system a "joy", with a good difficulty level and "some great tension". The lack of multiplayer options, aside from the ability to share Chao, was also seen as a disappointment.

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