Nightshade прохождение гоэмон
Обновлено: 02.07.2024
If you would like to read the full review of the game, you can read it here.
* indicates affection point raise with that specific character
Common Route
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Character Route
Good Ending
Chapter 5
- Main Street
- Residential District
- Fushimi castle, Main gate
Chapter 6
- [SAVE POINT] I wonder how everyone is doing (*Chojiro)
- Someone I truly respect (*Chojiro)
Chapter 7
- I wanted to stay with him (*Chojiro)
Chapter 8
- Attack (*Chojiro)
Chapter 9
Chapter 10
- Hug him (*Chojiro)
Chapter 11
Bad Ending
Chapter 6
Chapter 7
- I want to apologize to him
Chapter 8
- Watch his movements
Chapter 9
Chapter 10
Chapter 11
Nightshade: Gekkamaru Walkthrough
Published on April 19, 2017 April 21, 2017 by Cherry 4 CommentsIf you would like to read the full review of the game, you can read it here.
* indicates affection point raise with that specific character
Common Route
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Character Route
Good Ending
Chapter 5
- [SAVE POINT] You look very handsome (*Gekkamaru)
- Main Street
- Residential District
- Fushimi castle, Main gate
Chapter 6
Chapter 7
Chapter 8
- No excuses (*Gekkamaru)
Chapter 9
- Hold his hand (*Gekkamaru)
Chapter 10
Chapter 11
Bad Ending
Chapter 5
- [LOAD SAVE POINT] Your movements are beautiful
- Main Street
- Residential District
- Fushimi castle, Main gate
Chapter 6
Chapter 7
Chapter 8
Chapter 9
Chapter 10
Chapter 11
Nightshade: Kuroyuki Walkthrough
Published on April 15, 2017 April 21, 2017 by Cherry 2 CommentsIf you would like to read the full review of the game, you can read it here.
* indicates affection point raise with that specific character
Common Route
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Character Route
Good Ending
Chapter 5
- [SAVE POINT] Of course (*Kuroyuki)
- Main Street
- Residential District
- Fushimi castle, Main gate
Chapter 6
Chapter 7
- Of course not (*Kuroyuki)
Chapter 8
- Go outside (*Kuroyuki)
Chapter 9
Chapter 10
- All right (*Kuroyuki)
Chapter 11
Chapter 12
Chapter 13
Bad Ending
Chapter 5
- [LOAD SAVE POINT] Maybe
- Main Street
- Residential District
- Fushimi castle, Main gate
Chapter 6
Chapter 7
- I was just amazed
Chapter 8
Chapter 9
Chapter 10
Chapter 11
Chapter 12
Chapter 13
Nightshade: Goemon Ishikawa Walkthrough
Published on April 14, 2017 April 21, 2017 by Cherry 2 CommentsIf you would like to read the full review of the game, you can read it here.
* indicates affection point raise with that specific character
Common Route
Chapter 1
Chapter 2
Chapter 3
- Bukemachi
- All right (*Goemon)
Chapter 4
Character Route
Good Ending
Chapter 5
Chapter 6
Chapter 7
- I feel shy (*Goemon)
Chapter 8
Chapter 9
Chapter 10
- Having you stroke my head (*Goemon)
Chapter 11
Chapter 12
- Meet his eyes (*Goemon)
Chapter 13
- Is it really a pain killer? (*Goemon)
Bad Ending
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Chapter 9
Chapter 10
- Sleeping in the same room as you
Chapter 11
Chapter 12
Chapter 13
Nightshade: Hanzo Hattori Walkthrough
Published on April 13, 2017 April 21, 2017 by Cherry 6 CommentsIf you would like to read the full review of the game, you can read it here.
* indicates affection point raise with that specific character
Common Route
Chapter 1
Chapter 2
Chapter 3
Chapter 4
- It was a coincidence (*Hanzo)
- Understood (*Hanzo)
Character Route
Good Ending
Chapter 5
- [SAVE POINT] Is Lord Tokugawa receiving unexpected guests? (*Hanzo)
- Main Street
- Residential District
- Fushimi castle, Main Gate
Chapter 6
- How do I fight him? (*Hanzo)
Chapter 7
- I should stay (*Hanzo)
Chapter 8
- How many are there? (*Hanzo)
Chapter 9
- All right (*Hanzo)
Chapter 10
- Thank you for saving me (*Hanzo)
Chapter 11
- I like it (*Hanzo)
Bad Ending
Chapter 5
Chapter 6
Chapter 7
Chapter 8
- What should I do?
Chapter 9
Chapter 10
Chapter 11
Subscribe to Blog via Email
Views
- 616,103 hits
Social Media
Support Me
Donations are 100% optional! They contribute to the upkeep of the website, and allow me to continue purchasing visual novels and creating more content! As I am currently in university, any amount helps and would be greatly appreciated.
You can also support me by turning off ad block when browsing my website! The ads do not affect your viewing experience at all, and are not viruses. All the earnings from ads go into the yearly website cost.
Ishikawa Goemon is an infamous yet charming thief and former Iga shinobi. He is a self described "libertine" who enjoys flirting with women. Despite this, he is a gentleman at heart. Goemon is generally light hearted but can be cocky. He also enjoys teasing Enju due to finding her innocence and occasional stubborness amusing. He left Iga village due to feeling stifled by a restrictive shinobi lifestyle for a life of independence. Unlike a shinobi, Goemon refuses to kill and lives by his own code of conduct. In his route, Goemon teaches Enju to value herself more and live for herself not her clan. His catchphrase is "Yare yare".
Goemon was not born in Iga. He was born into a different clan but was sold to Iga at a young age. He was often abused during his training and eventually ran away away at the age of 8. Goemon was found shortly after by the Fūma. His cunning and knowledge of poisons garnered him much attention and Goemon eventually became leader of the Fūma clan, owning the title of Fūma Kotarō for a short time. It was also during this time he leaned the forbidden form of ninjutsu Mugen Sō Sō, Illusion of Death. He attempted to disband the clan after the death of their master, Hōjō at the hands of Toyotomi Hideyoshi but they continued leaderless.
Enju meets Goemon (then known as Gorō) while on her way to the castle. He instantly recognizes her as a shinobi after stealing a girl's wallet back from a common thief. During their second meeting, Enju accepts a date to a famous dessert restaurant in search for information on the thief Goemon. Gorō feigns ignorance and effortlessly changes the subject. He openly dislikes Toyotomi Hideyoshi, telling Enju during a procession.
In Goemon's route, he happens to be in the cell next to hers after she is accused of the murder of Toyotomi Hideyoshi. He breaks her out after effortlessly escaping his own. He shows no malice toward Enju despite her being the one to put him in jail. Goemon writes a letter to falsely claim he kidnapped Enju and the two set off. Gekkamaru catches up with the two after their second encounter with assassins. Despite Goemon's attempts to be friendly, Gekkamaru does not hesitate to show his distrust for him. The three encounter a lost boy named Mokichi. He later betrays them but is forgiven by Enju, who tends to his wounds. Goemon is impressed by this because he was much like Mokichi when he was younger. Gekkamaru is separated from Enju and Goemon after their encounter with Hanzō. He later returns with Kasumi, Chōjirō, Kyara, and Ennosuke. Kōga was tasked with bringing her back to Minister Ishida. Relieved she does not have to fight her friends, Enju agrees to return to Kyō.
Goemon investigates why the minister ordered her to be returned rather than killed by Kōga. In a conversation between Yodo and Ishida, it is revealed she will be executed to prevent anyone from becoming Hideyori's guardian. He pretends to kill Enju's friends and lies about his motivation, saying he has decided to go back to Fūma and is going to return her to the minister to lure out the five elders and kill them. This would bring Japan back into the brinks of war, making shinobi a valuable resource again.
In the bad ending, Enju allows herself to be killed by Yodo. Goemon snaps and breaks his vow to never kill. He uses Mugen Sō Sō to have the constables and four of the elders to brutally kill each other. Ieyasu is the only one unharmed due to Hanzō getting him out in time. Goemon carries Enju's cold body into the night.
Momochi Chōjirō is Enju's cousin and teacher of ninpo. He is the son of the late leader of the Iga tribe, Tanba Momochi. After the groups investigations, it is concluded the Kiryū estate is the newest target of the thief Ishikawa Goemon. They speculate the teacup Akanasu is what will most likely be stolen. Enju is tasked to pose as Eshima Chiyo, a daughter from a notable samurai family to infiltrate the Kiryū mansion to find evidence.
Перевод на русский: The Hounds of God
Релиз перевода: 27.01.2020
Ошибка: "Вылетает игра каждые несколько минут. (пиратка)"
— На данный момент все ссылки на пиратскую версию обновлены и все должно работать. Если вы не хотите качать ее заново, достаточно удалить три файла: system, system_log, systemsub из SaveData и начать игру заново. Если так не получается, то советуем скачать заново архив с игрой.
Ошибка: "Патч для Steam. Когда открывается игра, все сине-зеленое"
— Как и в первой ошибке, отсутствует файл Nightshade.exe. Решение: скачать и поместить его обратно.
Ошибка: "Не могу распаковать игру"
— Архив желательно распаковывать именно через WinRar. В противном случае файлы могут побиться и игру вы просто не откроете.
Ошибка: "Сохранения не запускаются нормально/пропадают и игра не дает пропустить прочитанный текст"
— Это может быть из-за русских букв в пути к папке с игрой. Существующие сохранения надо удалить. В английской нетронутой версии пропуск текста себя точно так же ведет. Заставить работать можно зажатием Ctrl + левая кнопка мыши.
Вопрос: "Почему нельзя сменить имя персонажа?"
— В английской версии игры эта фишка уже была кривой, поэтому англоязычные товарищи просто ее убрали, заменив <имя персонажа> на имя героини. Мы же решили отключить ее совсем.
Вопрос: "На какой локали работает игра?"
— Тестилась и переводилась на русской, работает на любой.
Вопрос: "Есть ли прохождение?"
— На английском в Steam. Некоторые кидали в обсуждение игры.
Читайте также: