Neverwinter nights crimson tides of tethyr прохождение

Обновлено: 06.07.2024

From the author of the classic module "Siege of Shadowdale" comes a new single player adventure of epic proportions! Featuring almost 75,000 words of dialogue, 80+ areas, dozens of unique NPCs and 5 fully developed companions, "Crimson Tides of Tethyr" is a module in the grand style of Baldur's Gate, an epic tale of war, adventure and betrayal.

Please note that this module is marked "Mature" for good reason. Expect warfare, heavy violence and some mild profanity.

NWN + SoU + HotU + patch 1.69 or above required. New characters will be given the opportunity to level-up at the start of the module.

Note: This is the second module in a series of loosely connected adventures set in the Forgotten Realms. Each module can be enjoyed independently and no previous knowledge of the preceding module(s) is required.

Current version: 1.69 Final

Check out My Website for updates on my current projects.

Alazander (Luke Scull) is now an upcoming internationally published fantasy author! His first novel, The Grim Company, will be released by Head of Zeus in the UK & Commonwealth in March 2013, and by Ace-Roc (Penguin)in North America in September 2013.

12 мар. 2019 в 15:17 Luke Scull's modules One of my favorite Neverwinter Nights modules is Crimson Tides of Tethyr. A really epic tale of war. I did a bit of research after I played it, and learned that the author, Luke Scull, had an entire Tetrology of modules planned. (In fact, Tethyr was the second entry. The first part is called Siege of Shadowdale.) Unfortunately, the end of the Premium Module program resulted in the third module (Tyrants of the Moonsea) being released in an unfinished state, and the fourth module, Blades of Netheril, being cancelled altogether. Since Darkness over Daggerford has managed to get a formal release in an updated state here, I was wondering if Beamdog could get in contact with Luke and see if his modules could get new life, and finally allow Blades of Netheril to see the light of day. What do you guys think? 13 мар. 2019 в 2:07 Good question! Are you going to ask them? 12 авг. 2019 в 14:00 I went to Luke's website and sent him an ask, but he hasn't replied. 12 авг. 2019 в 15:12

CToT is a great module :) Not a roleplaying extraveganza but it does give a sense of war on an epic scale and had some excellent scripting. SoS was his first I guess and it kind of shows , but fun especially if you are into your Forgotten Realms lore. ToM just breaks tho, which is really annoying, and I could never get the workarounds to well, work.

Should BM ever look at making new premium modules I can think of others that had more ambition and more success in realising it, but I would certainly recommend people play Crimson Tidea of Tethyr.

I recently started a new character to level up through the course of the AL 1-3 campaign series, Been really enjoying them so far however i have hit a snag in CToT.

I am at the final battle with Sithilis in Suldanesselar, but I can see no way to defeat his Scaly ass. All the weapons i have gathered since starting, including some extremely nifty magic swords and spears of +2 to +3 range barely scratch him and my +2 Longbow is entirely ineffective no matter which arrows i use (I'm also reasonably sure one of my companions does no damage at all) and despite having armor accessories in the +3 to +5 range, he kills me pretty gosh darn quickly.

I tried looking around the interwebs for any kind of walkthrough - The Reddit community is still fairly active, but no dice - but the best i could find was a partial walkthrough/commentary by Lilura, which, unfortunately, stops before the army leaves Darromar. A shame as i enjoyed her commentary for SoS and was enjoying the CToT one as well.

I think i read on the comments for the module, someone indicating that because they didn't ask for a reward for a certain quest, as they assumed they would get one anyway, that made the final boss extremely difficult, they were loathe to spoiler for anyone though so didn't name the quest. My suspicion is that it's the quest for High Mage.

So the jist of this longwinded plea for help is. Did i miss something? is this do-able without the something i may or may not have missed?

answers in a post please :)

Wed, 2017-06-21 11:39 Nick the Noodle

I've been meaning to replay this module for a while. Give me a couple of days, and I'll see if I can help .

Wed, 2017-06-21 12:17 The Neverwinter.

Did you try completing all of the equipment quests? You should have the invaluable "Cloak of the Wolfborn" (+2 Soak 5 Damage, Regeneration +2) at this point which can be obtained by hunting the wolfwere.

You have not mentioned the class which you are using, but a Wizard would find the "Ring of the Lich" (Several bonus spell slots for Wizard,Spell Focus (Necromancy), Immunity: Poison) quite useful. You can obtain this by turning in the dust of Nekrodemus.

Wed, 2017-06-21 15:00 DarkTrobed

Sorry i thought i did mention my class. occassionally the text cursour jumps around or disappears from the window entirely and if i don't notice and press backspace, i get put back a page and have to rewrite my entire message, it happened with that one and i must have forgot to put the info back in.

I am playing as a Ranger, was looking to maybe try a AA build as it's something i've always wanted to try with the Ranger, but Currently still just a ranger. I have the cloak but none of the other items, didn't think the ring would be any use to me, the only dragon i had previously encountered did not drop blood (Blizzardfang) and i didn't fancy my chances against the big shadow thingamawotsit in the Broken Realm. I thought the mage fella would rejoin us at some point and i aimed to use him in my battle against that. Though if i remember the only item on the list i thought would be of any use to me was the cloak and i didn't realise how close i was to the end until it was too late

Sat, 2017-06-24 09:49 The Neverwinter.

I usually either use a Greatsword or dual-wielding when I play as a Ranger. In my experience you cannot afford not to squeeze any amount of damage you can get out of your Ranger. Normally I'd recommend the Ultravision+Darkness combo which I found to be highly effective as a Ranger with an Animal Companion, but Dragons have True Vision.

The "Amulet of Dragonkind" gives Immunity to Fear and +2 Will/Fortitude/Reflex in case you were wondering.

From the last save I have, my character has got the "Vampiric Dagger", "Fists of Balance" (A Monk will LOVE these), "Amulet of Souls" (+2 AC, Light low (10m) Red, Immunity: Sunbeam), Greater Amulet of Health and “Asander’s Tunic” (+10 Fire Resistance, +5 Slashing Resistance, Immunity: Magic Missile).

Thu, 2017-06-29 18:20 DarkTrobed

Well i managed to get past him, kinda felt like cheating as I just high tailed it to the other side of the bridge and filled him full of arrows from where he couldn't get me, he made mincemeat of my companions in short order.

I had 2 helmets that gave immunity to mind spells, though i forgot to grab the rainbow blade in the Titans prison, i asked for a reward and was promised aid in the time of my greatest need, didn't show up at all during the dragon fight though so i'm not sure what was meant by that, fighting a dragon is pretty dire need.

Turns out he's not the final boss though, should have guessed that really, now i AM at the last boss and am being torn a a whole spectacular variety of new ones before i can even blink. Still no sign of aid from the titan

I Should probably have tried for the nightwalker blade but i really didn't fancy my chances against it, So i'm armed with the Elven Court Bow with every arrow i could buy for it (you really do end up really ridiculously rich very very quickly) and dual longswords (+2 and Cold Iron Blade +1/+1d6 cold) I am wearing armour i cannot remember how to spell. Made from the hide of some gold scaled creature, light armour with a +2 AC bonus and 5 slashing and bludgeon resist. +5 amulet of Natural armour, minor ring of power, cloak of the wolf born and boots of hardiness +2

I have no idea how to kill this fellow, or stop him from slicing me and my friends to pieces, doesn't help that it's even stevens wether or not one of my companions turns traitor on me, i've spent some skill in persuade and other non class specific skills as i do like to rp my character where possible, but its a 4-1 fail/success rate so far and i used eagles splendour potion before entering the throne room the time it succeeded.


From the author of the classic module "Siege of Shadowdale" comes a new single player adventure of epic proportions! Featuring almost 75,000 words of dialogue, 80+ areas, dozens of unique NPCs and 5 fully developed companions, "Crimson Tides of Tethyr" is a module in the grand style of Baldur's Gate, an epic tale of war, adventure and betrayal.

Please note that this module is marked "Mature" for good reason. Expect warfare, heavy violence and some mild profanity.

NWN + SoU + HotU + patch 1.69 or above required. New characters will be given the opportunity to level-up at the start of the module.

Note: This is the second module in a series of loosely connected adventures set in the Forgotten Realms. Each module can be enjoyed independently and no previous knowledge of the preceding module(s) is required.

Current version: 1.69 Final

Check out My Website for updates on my current projects.

Alazander (Luke Scull) is now an upcoming internationally published fantasy author! His first novel, The Grim Company, will be released by Head of Zeus in the UK & Commonwealth in March 2013, and by Ace-Roc (Penguin)in North America in September 2013.

AttachmentSize
AL2: Crimson Tides of Tethyr (Canceled Premium Module) - Music Files (5720) 26.69 MB
AL2: Crimson Tides of Tethyr (Canceled Premium Module) - HAK Files (5782) 25.59 MB
AL2: Crimson Tides of Tethyr (Canceled Premium Module) - Main Files (5876) 1.7 MB
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An excellent module for single player, my husband and I decided to take a chance on playing it multiplayer, with the understanding that it may not work. That is indeed the case - area transitions out of the Royal Quarter do not allow for party transition, and will move one player, and not necessarily the one that clicks on the transition. Scripting-wise, it's probably a reasonably quick fix for anyone that feels like tackling it, but as-is, it won't work for you in multiplayer.

Wed, 2014-09-03 11:56 The Neverwinter. How do you rate this content?: No votes yet

This module plays a bit differently than the other NWN official modules and I had to mentally adjust to that. By this I mean that the module has a heavy emphasis on the military aspect of the world of Toril which involves a lot of marching and to me the really interesting parts started after the marching was done. The art included in the hak_pak for this module (as can be seen in the second screenshot) really adds to the setting of the place which is easily the best part of this module in my opinion.

I used a character coming directly from the SoU campaign and I thought it made the module an appropriate challenge even by using all henchmen available. However it is to note that this character was a level 13 arcanist and I did NOT ask for a reward for a certain quest thinking I would receive "it" automatically, so without spoiling too much the final boss can become quite hectic. Especially when playing as a frail spellcaster.

Mon, 2014-12-15 00:23 How do you rate this content?: No votes yet

Overall a very strong mod. A rich, solid storyline full of intrigue and well scripted. There are a few bugs I found:

1) a certain boss would not fight on normal difficulty but would at hardcore,

2) another boss would not fight at all

3) Two cutscene scripts near the end sometimes break and need to be re-run; one from a conversation, a second following a fight.

This is a fun mod however, which takes your character from level 7-13 and has a lot of great items. Characters able to wield a long sword will be richly rewarded in this one, though there are a few nice custom items for other classes such as mage.

Sat, 2016-05-07 05:26 How do you rate this content?: Average: 9 ( 1 vote)

I played CToT for the first time about a decade ago, remembering it fondly for strong Realmslore, solid writing, many references to the Baldur's Gate series, custom music and haks, overall polish etc.

CToT is currently being replayed by me, and recounted in full, here. Enjoying it so far, just like I did in my youth.

Tue, 2015-09-15 18:24 How do you rate this content?: Average: 10 ( 1 vote)

Excellent! Highly recommended! :-)

Can't wait to start Part 3, "Tyrants of the Moonsea"!

Sun, 2017-01-29 02:48 fallander69 How do you rate this content?: Average: 9 ( 1 vote)

That song choice in the temple district :D haha sucha oldie from 90's

Other than that, solid writings, nice companions, cool story.

Sat, 2017-03-04 17:18 How do you rate this content?: Average: 10 ( 1 vote)

Great mod, one for the ages. Even the Zam Fir flute was fun!

Fri, 2017-03-31 09:16 white lancer How do you rate this content?: Average: 9 ( 1 vote)

Wow, this one was truly an excellent module from start to finish, right up there with The Wanderer I and Ravenloft - Beyond the Gate for me as one of my favorites. There's some good challenge to be found here, and I think pretty much all classes will find something to like about it. As opposed to Siege of Shadowdale, you do get companions with this one, and they actually have a bearing on the game's plot (there's room for some complaints as to the lack of variety in your companion options, but I wasn't really bothered by it. this is one area that arcane casters might not appreciate, however). I do miss being able to work on their equipment, especially since you're likely to end up with a ludicrous amount of cash by module's end (as well as some sweet items you may not be able to use), but otherwise this is some of the best companion integration into a campaign I've seen yet.

The first part of the module is probably the weakest part for me, though it's also the least linear. There's certainly some really interesting stuff here (the temple feud and the noble mansion being standouts), but there are some tedious areas (e.g. the sewers; the city itself is also large enough that it can be a pain to traverse) and there's a sense of aimlessness. not helped by the fact that everything you're doing here is literally just your character killing time before the main plot kicks off. The second part is reminiscent of SoU's Interlude, and the third part is my favorite area of the game--the setting is really cool, and your character gets to be important to the war effort while still working alongside other heroes.

I'd refer to this campaign as "the OC done right." You get a nice variety of settings and enemies along with a solid story that contains some twists (some utterly unsurprising, but a few that I didn't see coming). Whether or not you played Siege (there's very little connection between the modules, although the levels line up nicely), I'd heavily recommend this one to just about anyone.

Sun, 2017-04-16 08:12 How do you rate this content?: Average: 10 ( 1 vote)

Played this mod with a character which previously finished AL1: Siege of Shadowdale. This second installment is amazing, 10/10. It had minor bugs / problems but now having finished it I can conclude that they can simply be forgotten, the writing is too great, the custom content is aesthetically pleasing, also the new music is nice.

I am looking forward to playing AL3 witht he same character, though I am afraid that it might be too OP with the things I have been hoarding. Time will tell.

Fri, 2017-05-19 05:01 How do you rate this content?: Average: 10 ( 1 vote)

Superb, epic module, 10/10, with additional tilesets such as elven city. Cutscenes are great, writing is interesting and you have this feeling of being a part of a larger campaign, which is very nice. Linearity, although present, is not a problem at all - after all you are a soldier and have your orders. There are cool plot twists presents that make up for this linearity. Music is nice as well and it really enhances the climate (with a notable exception of a kitschy native american flute which is ridiculous) :) I played the module without prior knowledge of AL1, nor do I intend to play AL2, as it has never been finished. It is mainly for fighter-types (level 7), although bard- and mage-related equipment is abundant.

Pity haste items are available very late in the game, you will have to rely on dm_mylittlepony or expeditious retreat items (I created one in Pretty good character creator). I finished the game with Paladin (5)/Sorcerer (8) that had Pixie as his pocket thief. Such build was very nice to play, especially considering access to fireballs, flaming blade enchantment, staffs and scrolls. One thing:the best sword in this game is a longsword (+2 with additional 8 dmg and later on +4 ), so have this in mind when choosing weapon specializtion (I misplaced weapon focus)

- after final fight one of your companions sometimes starts to attack you and anyone neutral thus breaking the plot (must be sth with dealing final blow to the baddie that is changing factions);

- sometimes, rarely, scripts do not trigger and realod is needed;

- when you manage to kill a messenger before he delivers his message in the orc temple, the ogre's apparition (invulnerable) attacks you.

- you cannot access inventory of your henchmen so consider spawning some bags of holding before the start of the game

PS. Any idea how to harm the darkness-casting Ogre in Elven undead forest without resorting to divine damage bonus (which I luckily had, but it was the only type of damage that managed to hit him)

Mon, 2017-06-19 16:15 DarkTrobed How do you rate this content?: Average: 10 ( 1 vote)

I am at the final boss for this mod currently, really enjoyed it, playing with a character built up through Siege of Shadowdale, A Ranger, I'm wondering if i have missed something which a commenter above seemed to allude to, as the final boss seems genuinely impossible for my lv12 Ranger, his two minions and pet wolf. I can barely scratch him before we are all dead.

I tried Lilura's commentary but alas, it stops before the last section of the mod, Anyone reading this who has completed it give me a hint?

Mon, 2017-07-24 10:55 How do you rate this content?: Average: 9 ( 1 vote)

Hi, I know. I've been a bit slack with my walkthroughs lately. I just completed the walkthrough in one sitting (like 10 mins ago), but it's only roughly-written and rushed. That said, it does cover the entire main quest and the crafted items and important itemization (highlighted in pink), which should help people with the end-boss, who is no push-over. I realize it's probably too late an addition for you, though. I think you were a bit under-leveled, too. I hit 14th by module's end, so maybe you missed some content and key items. You can find CToT Parts II-IV covered at the end of my last post, written way back in Feb 2015.

Wed, 2019-02-20 12:56 DarkTrobed How do you rate this content?: No votes yet

Thanks,just thinking about going back to NW after a bit of time playing Enderal and some other games, I'll definitely check out the new commentary. I figured i probably had missed a few things, I thought it would have something to do with the big fella you free from imprisonment earlier on in the mountains, but i couldn't figure out how to call on him. Thanks for taking the time to get back to me, and to make the commentary in the first place, i enjoyed reading it

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I really enjoyed the module! A million bravo to the creator! The story is awesome and gameplay is excellent !!

I literally lost my sleep playing just a little more !!

Wed, 2019-03-27 04:16 How do you rate this content?: Average: 10 ( 1 vote)

Played this one through many years ago and enjoyed it thoroughly. I actually started this series again because a module I am currently in the midst of building is set in Tethyr and I wanted to explore what Alazander had done with it.

I do enjoy modules set in the realms with familiar characters as is this entire series.

This particular module is the best of three and in my book is one of the classic NWN modules.

I played this one through with NWNEE and did not find any game breaking bugs. There were occassional glitches that either solved themselves or were fixed by a quick save and reload.

I would give this particular module a 10 and then the entire series a 9. I thought I read in one of the Beamdog forums that Alazander was considering an overhaul for NWNEE and finishing the story, apparently there was to be a fourth installment?? Either way loved this module and loved the series!

Thanks for all the hard work Alazander you put into these modules!

Sat, 2019-04-13 22:05 How do you rate this content?: No votes yet

Let's hope so, because the overarching story didn't even get touched! First, the you know what who fights the you know who in the opening module, but then escapes. Then, the other you know who that steals the you know what, and simply escapes as well in the second one! Finally, the you know who that does you know what and steals the you know what in the third module! What the hell, man?! What happened to all of these mofos?! And don't even get me started on Neremul!

Fri, 2019-04-12 10:07 How do you rate this content?: Average: 8 ( 1 vote) Sat, 2019-04-13 10:47 How do you rate this content?: Average: 8 ( 1 vote)

Killed a whole lot of baddies in the Catacombs and confronted the Boss there. He says that he will take care of you when you click on him again, but when I do that the game just stops. I will try going back for a third time to an earlier save game, if I have one that will allowe me to get past this. Never got out of the City even though I rescued all in the cells, using the hooded cloak. Very loose feel to this mod up to the point described above. Other than that liked getting some of the items that hasted and added damage finally. Good job over all.

Sun, 2019-04-14 14:57 How do you rate this content?: Average: 10 ( 1 vote)

I was able to reload and get the game to move forward, from the City through the very well done ending. Bravo! Some of the comments above were from a different module that I have been playing recently

Sat, 2019-04-27 21:37 How do you rate this content?: Average: 7 ( 1 vote)

The module is excellent overall with a fairly satisfying/decent storyline (though there's too many not too subtle hints dropped along the way to make the ending a real surprise). Lot's of nicely scripted content, good cutscenes (a bit overdone at times). The writing turned out to be a bit ham fisted but for a CRPG it's very decent (let's face it, the genre isn't exactly full of prize winning writing).

Now the real problem: gameplay balance. Maybe the problem is I started with a level 8 character (the Readme file states the module is meant for lvl 6-8 range to start) because I have a non min/max, somewhat underpowered build that I enjoy using. The combat turned out to be so non-challenging that it became a snoozefest. The ones that were especially disappointing were the boss fights; really a letdown after the buildup/trashtalking to find out the big bads go down in a crumpled heap pretty quickly. The only exception was the very final boss fight, which was sufficiently challenging when done 1 v 1 (but still a cakewalk when you succeed in the skillcheck that results in better odds).

Add to that the massive amounts of gold and powerful magic items available by mid/late game (I find it disheartening that most module designers simply can't seem to stay away from the monty haul lootfest mentality - probably doesn't help that the game's OC set the tone). The result: every fight in the last half of the game was anticlimactic, they were so easy. The spellcasting bosses in particular were pitiful; mid/high level spellcasters in DnD should be lethal dangerous, not laughable. The end result of all this was that it undermined the plot - the lack of challenge flew in the face of attempts by the plot/dialog to convey that powerful enemies were arrayed against Tethyr.

I finished the module just barely at level 14. I deliberately started to skip some sources of XP towards the latter stages because I was concerned about the serious lack of challenge, but it seems level isn't the issue seeing that the module description says 7-14.

If balance could be addressed this would get a better rating from me; even so it's still worthy of a good rating due to interesting quests and other excellent content.

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