Labyrinths 10 прохождение бонусной главы

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PCHET » Прохождение игры Лабиринты Мира 10

Прохождение игры Лабиринты Мира 10

Прохождение игры Лабиринты Мира 10. Золото дураков (Labyrinths 10)

Прохождение игры Лабиринты Мира 10
Здесь вы можете посмотреть полное прохождение игры Лабиринты Мира 10. Золото дураков (Labyrinths 10), с картинками, и на все главы.

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PCHET » Лабиринты Мира 7 — Бонусная глава

Лабиринты Мира 7 — Бонусная глава

Лабиринты Мира 7. Опасная Игра — Бонусная глава

Лабиринты Мира 7. Опасная Игра (Labyrinths 7) [Бонусная глава] — Вы отправляетесь в путешествие со своей лучшей подругой Кристиной и натыкаетесь на загадочную настольную игру. Внезапно вы обнаруживаете себя в параллельном мире, в котором пропал ваш друг. Вам предстоит победить злого вдохновителя этого причудливого мира, и спасти своего друга. Ниже вы можете посмотреть прохождение Бонусной главы Лабиринты Мира 7.

Labyrinthine is a horror game on Steam that is playable either alone or with up to three others.

Get your equipment

Also, grab your torchlight at the second station.

labyrinthine chapter 1

Get through the maze

labyrinthine chapter 1 walkthrough

labyrinthine chapter 1 walkthrough and guide

Use the path which has a note warning you not go there.

labyrinthine chapter 1 walkthrough and tips

Decipher the words puzzle

You will then reach the main puzzle of Chapter 1.

Your aim is to decipher the words in the middle to open the gate. Unfortunately, you need to actually find all the words in the maze, even if you know the answer.

labyrinthine chapter 1 puzzle guide

The creature has red symbols on its back and will chase after you if he spots you.





How to solve the 9-tiles puzzle

Every time you step on a tile, it lights up the adjacent tiles. Stepping on it again will switch it off.

To make things easy for you, there are actually lights out puzzle solvers available online.

One of them is this. You just need to edit the puzzle solver according to which tiles are already lit inside your game, and the puzzle solver will tell you where to step next.


Once all tiles are lit, the gate opens.

Finish the word puzzle

From the tiles area, you will be led back to this words puzzle.


Недостаточно оценок Labyrinthine Speedrunning guide (early access) WR holder От masoncreeps


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Оглавление руководства



Checkpoint 1


Checkpoint 2


Checkpoint 3


Final part


Комментарии Checkpoint 1 The beginning is straight forward. Walkthrough the maze as directed.
Collect the flashlight from the left side.
Turn LEFT to go towards the garbage can.
Take your next RIGHT.
Turn LEFT after the bench.
Turn LEFT after the second bench.
Continue through the open area, go through the wood.
Walk past the puzzle and follow the only path to CHECKPOINT 1. Checkpoint 2

Take your first left
Continue straight and turn left at the lamp post (one way)

Adjacent squares puzzle:
Enter code 1, 2, 9
Visually, this looks like: (you enter from the bottom left)
1 2 x
x x x
x x 3

Follow the one-way path back to the cryptex.
Enter code: EQU INO XES
Go through the gate and reach CHECKPOINT 2.

Checkpoint 3

Grab lantern from inside the shack.
Stick left to get to the sigil thing.
Hit the lever.

Enter the door immediately to the right of sigils.
Stick LEFT until you reach the candle tree, then cross the open area diagonally.

Turn left, and then right
Collect SIGIL from PARTY table

Head back the way you came. This time, stick left until you get to the bloody ribs area. Then, go diagonal and turn right to get to GREENHOUSE.
Enter code: BLUE, RED, GREEN, RED, YELLOW, BLUE, RED
Grab potion and splash on vines.
Collect SIGIL from the ground in the middle.

Cross the greenhouse diagonally and stick left to get to FARM.
Collect SIGIL from SCARECROW.
Suicide yourself onto an enemy or return to where you came from.

This time, enter the gate with the post-it note stuck to it. One of the first gates when you're coming from checkpoint 2.
Continue straight until you can’t
Turn LEFT
Continue straight until you can’t
Turn RIGHT
Go to the CAGES.

Enter code: 1, 2, 8, 5, 6, 4, 7, 3 (with 1 being the note one, increasing c-clockwise)
Visually:
5 4 6
7 _ 8
3 1 2

Collect SIGIL from the center of CAGES.

Go back the way you came
Take the last right
Turn left and then an immediate right
Collect SIGIL from the center of PLAYGROUND carousel.
Suicide yourself onto an enemy or return to where you came from.

Fill in the sigils and proceed through the gate to reach CHECKPOINT 3.

Final part

EFFIGIES
Take an immediate right out of the checkpoint, stick to the border.
First effigy is on the ground while running towards the big house.
Next effigy is on a rock (continue on the border)
Go to the entrance to the graveyard. While facing away from the graveyard, turn left and stick to the border until you find the last effigy on a tree.

KEYS:
1. Fireplace room, top left drawer
Go up the stairs, open door
2. Collect key on bathroom sink
3. Key in bedroom, first door on left, first drawer on the left (leftmost drawer of cabinet without candle)
Go back downstairs
4. Open fireplace room door, collect key from bottom shelf
Go back upstairs
5. Furthest door on the right, collect key from topmost big drawer
Go back downstairs
6. Collect key from skull room
Go back upstairs
7. Door to left of bathroom, collect key off painting in next room down
8. Pull out green book
9. Go in door immediately right of bookshelf, collect dagger

You then have to find the graveyard and press E on the door. Jump in to finish the game.

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