Heretic e5m6 прохождение

Обновлено: 05.07.2024

This level has an especially interesting layout and design, with a lot of well-built bonus areas. You begin outside on top of a construct, near the level of the sky. A wide stairway leads down to a door. It's all surrounded by a railing too high to jump or even see that well over, but you can see that the construct is in the middle of a big area of unknown depth, with wooden columns here and there. Fire off a shot or two, and you'll attract a bunch of Gargoyles. After fighting them off, open the door and go inside.

Contents

Main hall [ edit ]

Inside is a wide, tall, elaborate and very long hall. On the east side, to your right, is a Yellow Door, followed by a side route leading to a doorway out of reach above, followed by another Yellow Door. On the west side, to your left, is a long, tall corridor leading up, followed by a long window looking into a big, deep water-filled room crammed with floating spores, followed by a second corridor leading up, similar to the first. At the far, north, end is the Blue Door.

Upper hall [ edit ]

Go up either route on the west side of the main hall. They both lead up to either end of a long tall upper hall; you'll notice this hall, as well as the main hall, have a symmetry from end to end. This symmetry exists throughout most of the level. In here are several cages containing enemies. At either end of the hall are hidden cages covered by one-way windows; you may be fired on by Undead Warriors inside. There are bonus areas available here. Look for the inset part of the wall, between the one-way-window cage and the lava-filled cage nearby. (They're behind the floating spores.) Shoot at the back of the inset area and a hidden door will open, leading to the one-way-window cage. Additional routes within these areas will be open later.

Look for two switches near the middle of the hall, on the long side opposite the corridors that led up here. Hit the switch on your left: it opens a small room nearby, at the center of the long side. Shoot at the back wall (with the red eyes) and it will open, with a tall side room beyond. After fighting the enemies, hit the right-hand switch, then go back inside: two side areas have opened, with some enemies plus items including a Ring of Invincibility, and a switch has been uncovered. Hit the switch, then go back out to the upper hall and continue walking straight ahead to the far side (between the wooden cages, where the Dragon Claw is/was) and you'll see the wall slowly lowering like a lift, revealing an opening into the big watery room below.

Before jumping down, a couple bonus areas are now open. Go to the one-way-window cages at the ends of the upper hall whose doors you shot open earlier. In each, another passage opened when you stepped up to the switch that opened the watery room. Follow the long stairway up, drop down to an item, and drop down again back to the upper hall.

Watery room [ edit ]

In the watery room, it's possible, although hazardous, to set off the spores and get them to take out the Gargoyles and Golems clogging the area. Shove your way past the spores and enemies, or run over them if you're on the lowering lift and it's still high enough, to the stairs leading down to the water. After setting off the spores, stay at the center of the room, which is near the bottom of the stairs, until they finish chain-reacting. You may try using the Ring of Invincibility you picked up recently. When you step onto the water, compartments at either end of the room will open, releasing Disciples of D'Sparil. If you time it right, you can get them with the spores as well, although it's difficult.

In front of the window looking into the main hall, you'll see the Yellow Key barricaded by bars. You'll notice the wall/lift that you entered the room on stays lowered. Go and step onto the lowered lift, then look on either side in the watery room, and you'll see wide lifts leading up to the wooden cages have momentarily lowered. Look for and hit the switch inside one cage, and it opens the bars around the Yellow Key. Collect it, then activate the section of wall with the grating at the bottom on either side of the window. Both sections are doors leading back to the main hall.

North Yellow Door [ edit ]

Go to and open the northernmost Yellow Door: the one closest to the Blue Door. A bit to the left, a long corridor leads down, where you'll find the Green Door, and Undead Warriors shooting at you through windows. Note that inverted pillar hanging from the ceiling (with the red tapestry). Step under it, and the windows convert into doorways. When you step into the room inside, the back wall opens, with a few more enemies.

Back up the corridor, opposite the Yellow Door, activate the section of wall with the red tapestry, and a door here opens. Hit the switch inside. When you opened the door, a side area nearby also opened, with a minor ambush. There are a few items there.

Go back to the main hall, and look for a nook in the wall just inside the door you first entered the hall from, that wasn't there before. It'll be to your right just before you exit. Hit the switch inside: this raises stairs to the out-of-reach doorway on the east side of the main hall.

South Yellow Door [ edit ]

Before going upstairs, take a look inside the southern Yellow Door. Nothing in here is critical, but there's a bonus area available. In here is another long corridor leading down, at the end of which is a second Green Door. Opposite this Green Door, activate the wall with the red tapestry to open a door. A stairway leads steeply down to a large landing, switches back to your left and continues down into darkness. Step down the dark section but then turn around and go back to the landing. The back wall here opened, releasing enemies. After fighting them, go down the dark stairs, where you'll find a smallish dark room containing a Hellstaff. The back wall will open when you step forward, brightly lit behind, with some enemies.

Many-columns hall [ edit ]

Go now to the stairs you raised near the midpoint of the main hall. Up here is a big hall with many regularly-spaced columns, four doors along the opposite side, stained-glass windows at one end with an out-of-reach platform in front of them, and several alcoves out of reach containing a lot of items. If you go for the items in the corners, the overhangs above will become crushers, so step away quickly. Through the four doors is a long balcony overlooking a huge outdoor area. The railing is too high to get over and also limits how much you can see, but you might still be able to clear out a few enemies.

Back inside, you'll see the Green Key in front of the center stained-glass window. Examine the center row of the three rows of columns spanning the length of the room. You'll find switches on three of them. Hit the switch that's farthest from the windows, then run to the windows: the switch momentarily lowered the platform. Step onto the platform and then back away: the windows are one-way, and doors behind them have opened, releasing an Iron Lich and several Disciples of D'Sparil. After fighting them, activate the platform again and collect the Green Key.

Many bonuses [ edit ]

This was your only necessary task in here, but this part of the level is absolutely replete with bonus areas. Take a look behind the windows. The center one has armor; the others nothing--for now. Go to the three switches on the columns, hit the center switch, then go back up to the windows. Additional doors have opened behind the left and right ones, leading to a back room with two teleporters. Each goes to a low-ceilinged labyrinth. Find and hit the switch, and the walls making up the labyrinth will lower, converting the area into a single room and releasing a few enemies. Activate any walls made of dark-metal texture you come across: these are doors and in one instance a lift. Follow all the passages you find. They lead to low alcoves up on the walls in many areas, including the areas past the Yellow Doors, the stairs leading to the many-columns hall, and the ones in the many-columns hall itself. You probably saw some or all of these earlier. Items include a Map Scroll, a Mystic Urn, and this level's Time Bombs of the Ancients cache. If you're after a full kills tally, when you get to the two small alcoves along the side of the many-columns hall, jump out and down into the hall. In each case, two of the columns will lower, releasing a couple Disciples of D'Sparil, for a total of four. You can ride the columns back up: if you do, the switch in the compartment above lowers the columns again. (The switches don't do anything else.)

There's one more hidden area: note the column in the center row that's farthest from the windows. Go hit the switch closest to the windows (the one covered with spiderwebs), then return to the farthest column right away. A lift in the floor next to the column has lowered, revealing a teleporter under the column. This goes out to the outdoor area where you began the level, only you'll be on a ledge around the perimeter of the overall area, and you'll see it's fairly deep and water-filled. Follow the ledge to either end. Long side areas will open, releasing enemies. There are items including Greater Runes and an Inferno Orb. Down in the water there are many more items. The teleporter in the water returns you to the ledge. To exit the area, follow the ledge to either end and make a running jump down to the railing outside the door to the main hall, where the torch and Quartz Flask is (don't forget the Quartz Flask on the other railing).

Outside [ edit ]

Go to and enter either Green Door. They lead out to the big outdoor area with the balcony outside the many-columns hall. You'll see it's very deep and water-filled, and get a look at the elaborate series of terraces opposite the balcony, swarming with Golems. Get all the enemies cleared out, then look for and follow the narrow passage in front of the first terrace. You'll come to switches that activate lifts leading up. Before stepping off the lift, look up at the balcony and the four doors. In between the centermost ones is a big compartment containing a huge horde of Disciples of D'Sparil. It will open when you step onto the terrace from the lift. You might try running up the stairs to the second terrace and fire your Phoenix Rod toward the compartment before the Disciples have had a chance to spread out. After fighting them, go up the stairs to the second terrace, and activate the wall with the gold symbol to lower a lift to the third terrace. Activate the inset wall with the gold symbol to open a door to a small area with a switch. Hit it, and stairs leading up to that platform next to the balcony will form. On the platform is the Blue Key. When you step onto the platform, an area to your right will open, containing a single Iron Lich. The switch inside momentarily lowers the railing around the balcony, allowing you to get to the balcony from down at the water as well as allowing access to the Phoenix Rod and ammo on the railing. Look inside the Disciple-of-D'Sparil compartment, and you'll find Wings of Wrath. (The railing actually lowered a bit when the Disciple-of-D'Sparil compartment opened, so if you had returned to the balcony you could have gotten to the items then.)

Exit [ edit ]

Inside the Blue Door is the level exit. Step inside the room, but then go back to the upper hall and to the one-way-window cages you shot the doors open to earlier. In each, a second route opened when you stepped into the exit room. These new routes go to the lava cages nearby, where you'll find another Ring of Invincibility and Mystic Urn.

Выходим во двор, заполненный водой, поднимаемся по лестнице. Там дергаем за рычаг и забираем ключ. Затем открываем ключом дверь, попутно простукиваем стенки - есть тайник, где лежит серебряный щит. Отправляемся дальше. Видим стальную дверь, на которой нарисован череп. Проходим мимо. В коридоре далее есть железная стена - простукиваем ее, там лежат Перчатки Некроманта. Идем дальше. Простукиваем стенки с фреской, изображающей Феникса, за ними тоже секрет. Дергаем за рычаг, стальная дверь с черепом открывается. Кроме того, открывается тайник. Там - портал во внутренний двор, где находятся Мертвый Воин и Рюкзак Владения. Через другой портал, уже во дворе, снова оказываемся в начале уровня. Проходим за дверь с черепом. Там - выход на другой уровень. Дергаем рычаг.

Уровень 2. The Dungeons (подземелья)

Спускаемся вниз. Убиваем големов и мертвого воина. Идем к незапертой деревянной двери. Осторожнее - там сидит горгулья. Заодно простукиваем стеночки справа - есть проход за ту стену, за которой засел Мертвый Воин и стреляет из арбалета. Бьем его, забираем Том Силы. Выходим через проход. Поворачиваем направо. Там поворачиваем налево, за колонны, дергаем за рычаг. Справа от выхода есть небольшой коридорчик, там лежит арбалет. Берем его, бьем появившихся врагов, идем дальше. Справа от выхода есть лестница вниз, внизу которой лежит серебряный щит. Снова появятся враги. Выходим, сворачиваем направо, там, за бочками, лежит желтый ключ. Оборачиваемся. Идем вниз, там отодвигается стена. В начале уровня отодвигается одна из колонн, там лежит Коготь Дракона. Забираем его и убегаем, поскольку колонна пытается раздавить нас. Открываем дверь, к которой нужен желтый ключ. Там заходим в ворота. Спускаемся вниз. Поворачиваем направо. Заходим в коридор, простукиваем стенки. Там секретная комната. Там лежат Часовые Бомбы и карта. Собираем их. На выходе на нас нападут големы. Обращаем внимание на изменение цвета стены в одном месте. Там секрет, где лежат Перчатки Некроманта и Кольцо Неуязвимости. Возвращаемся. Расстреливаем зеленые шары, перебегаем через яд, заходим в первую дверь. Там расстреливаем такие же сферы. Заходим в бассейн с ядом. Быстро собираем бутылочки со снадобьем, поскольку сверху на нас опускается пресс. Выходим через другую дверь. Заходим в следующую комнату. Бьем големов и Мертвого Воина. В укрытии Мертвого Воина забираем артефакты и зеленый ключ. Выходим. Идем дальше. Дергаем за рычаг, стена отодвигается. Поднимаемся по открывшейся лестнице. Простукиваем стенки справа, там лежат Крылья Рэйфа. Поднимаемся наверх. Подходим к стене с изображением Феникса. На нас нападают враги. Бьем их. Простукиваем Феникса. Стена отодвигается. Проходим туда. Спускаемся вниз по лестнице. Часть стены отодвигается. Встаем на нее, поднимаемся наверх, собираем все, что там есть. Спрыгиваем, НО НЕ ВНИЗ, а на лестницу, где мы спускались. Стена снова отодвигается. Бежим за дверь, которую открывает желтый ключ. Там заходим на опустившуюся стену. Собираем артефакты. Спрыгиваем вниз. Идем за дверь, которую открывает зеленый ключ. Там забираем синий ключ. На нас нападают враги, бьем их. Кроме того, отодвигается стена, за которой находится Сумка Владения. Простукиваем стены, попадаем в подземный ход. Там бьем горгулий, в другом его конце простукиваем стену. Поворачиваем направо, немного проходим и оказываемся возле бассейна с ядом. Перебегаем через него. Открываем дверь, к которой нужен синий ключ. Спускаемся вниз. Дергаем рычаг.

Глючит или не запускается Hexen: Beyond Heretic? Решение есть! Постоянные лаги и зависания — не проблема! После установки мода Hexen: Beyond Heretic начала глючить или НПС не реагируют на завершение задания? И на этот вопрос найдется ответ! На этой странице вы сможете найти решение для любых известных проблем с игрой и обсудить их на форуме.


Игра не запускается (2001)

Я скачал Hexen: Beyond Heretic из магазина, но она не работает.
О: Большая часть старых игр представленных в каталогах Steam и GOG полностью оптимизированы для современных систем, но встречаются исключения. Рекомендуем внимательно прочитать описание на странице магазина, где могут быть указаны советы по запуску игры. Также рекомендуем воспользоваться советами изложенными выше.

Hexen: Beyond Heretic не запускается в оконном/полноэкранном режиме.
О: Проверьте наличие официального патча или сторонних загрузчиков на сайте разработчика или в разделе файлы. Внимание! Для запуска может потребоваться дополнительное ПО, так что внимательнее читайте описание.

Не работает сетевая игры в Hexen: Beyond Heretic.
О: Запуск старых игры в режиме сетевой игры, зачастую, возможен только посредством эмуляции локального подключения между компьютерами. Для его создания можно использовать такие программы как Tunngle. Также существуют и готовые варианты вроде Hamachi.

Игра тормозит и лагает

Скорее всего данная проблема носит аппаратный характер. Проверьте системные требования игры и установите корректные настройки качества графики. Подробнее об оптимизации игры можно почитать на форуме. Также загляните в раздел файлов, где найдутся программы для оптимизации Hexen: Beyond Heretic для работы на слабых ПК. Ниже рассмотрены исключительные случаи.

Проблемы с модами

Ошибки загрузки/обновления

Проверьте стабильность подключения к интернету, а также скорость загрузки. При слишком высоком пинге или низкой пропускной способности обновление может выдавать ошибки.

Если магазин или лончер Hexen: Beyond Heretic не завершает обновления или выдает ошибки, то переустановите саму программу. При этом все скачанные вами игры сохранятся.

Запустите проверку целостности данных игры.

Проверьте наличие свободного места на том диске, на котором установлена игра, а также на диске с операционной системой. И в том и в другом случае должно быть свободно места не меньше, чем занимает игра на текущий момент. В идеале всегда иметь запас около 100Гб.

О специфических ошибках связанных с последними обновлениями можно узнать на форуме игры.

Вопросы по прохождению

Ответы на все вопросы касающиеся прохождения Hexen: Beyond Heretic можно найти в соответствующих разделах Wiki, а также на нашем форуме. Не стесняйтесь задавать вопросы и делиться своими советами и решениями.

E1M6: The Cathedral is the sixth level in the City of the Damned episode of Heretic. This level contains a secret exit leading to E1M9: The Graveyard.


Walkthrough

You start out facing a set of pews, with the yellow key immediately behind you but above your reach. Turn right and follow the curving stairs to the window above the starting point. This will lower the yellow key and open an ambush. Grab the key and head down the aisle, passing around the grey stone wall when you reach it. Head up the stairs and pass through the yellow door to enter the central area of the level.

Turn right and press the switch, then turn around and run over to the platform that lowers. Ride it up and follow the passage to collect the Ethereal Crossbow.

Now go to the easternmost grey structure in the central room. Pull the switch to lower it, then ride up and pass through the door into a room with many stained glass windows. An ambush triggers as you enter this room. Collect the Dragon Claw and head through the door opposite the one you came in from.

You will find yourself in a room containing barrels and an altar. This appears to be a dead end, but if you search the southeast wall, you will see a section that is out of alignment. Open this hidden door and head up the stairs to run over the altar. A section of the floor will lower temporarily. Go through the passage that is revealed and follow it to a graveyard with a large tomb in the center.

Enter the tomb and locate a corner with flashing light. Open the west wall of this corner and make a U-turn to the right as you pass through to find a switch. Pull the switch to raise the stairs near the green door, then go through the teleport to find yourself on top of the coffin. As you walk away from the coffin, a section of the roof will fall in, revealing monsters and the green key.

Take the key and exit the building the way you came in, going straight ahead through the demon face door to find yourself in the central room again. Head straight across and up the stairs to the green door and pass through. Make a wide U-turn to the right to find a corridor with grey stone walls and wooden supports. Head down the corridor to find a switch next to a platform overlooking the central room.

Pull the switch and cross to the northeast corner of the room, where you will find that the previously blocked switch has been made accessible. Pull it to open the central structure in the room, revealing the exit.

Читайте также: