Final fantasy 15 comrades прохождение

Обновлено: 05.07.2024

FFXV Comrades Logo.jpg

Final Fantasy XV Multiplayer: Comrades ( FFXV オンライン拡張パック:戦友 , Fainaru Fantajī Fifutīn Onrain Kakuchō Pakku:Sen-yū ? ) is a downloadable expansion for Final Fantasy XV. It adds cooperative multiplayer to the game and allows players to create a customizable avatar and take on quests with up to three other players online.

Contents

Gameplay [ ]


The main playable character is a player-created avatar that can be customized with various clothing items and equipment. The player can initially customize their avatar's birthplace to either Galahd, Insomnia, Lestallum or Altissia, and eventually unlocks the options of Tenebrae and Gralea after defeating Ifrit and Bahamut in Lvl 99 for the second time. The birthplace determines the avatar's inherent abilities.

Noctis and his friends are playable in a special quest. Players can choose between numerous weapon types, including katana, clubs, shuriken, daggers, polearms, shields, and crossbows. Each weapon type has different attack patterns and animations than they do when Noctis uses similar weapons in the main game.

Cid Sophiar is available to make modifications to the player's weapons. Weapons can be upgraded to more powerful forms by filling certain required stats before maxing out the weapon's level. Different loot items dropped by enemies grant different stats.

Comrades takes place after the events of Chapter 13 of the main game. As members of the Kingsglaive, players can equip their characters with special royal sigils, which grant them special powers invoked from the Lucian bloodline. They also have access to offensive and curative magic, and can create magical barriers to shield themselves and allies from attacks.

In quests, players will be tasked with numerous objectives, such as defeating a powerful monster or protecting a target from enemies. While on the field, players can pick up one ingredient each. At the end of the quest, the ingredients are given to Monica, or another cook depending on the closest activated outpost, who will combine them and create a stat-enhancing meal for the party. Some of the recipes from Comrades become available in the main game as well.

Ingredients are also used to revive if the player is killed. Dying without an ingredient picked up will return the player to Lestallum.

Abilities [ ]


Casting a spell.

Parrying is the same as in the main game, but allows the player and their allies to chain warp-strikes for bonus damage while temporarily preventing the enemy from moving.

Projecting a protective barrier consumes MP to create a barrier that protects the caster and allies positioned behind the barrier. It consumes 15 MP per hit. While in use the player cannot move or attack in any way, but will gradually regenerate MP when the barrier is not blocking attacks. A protective barrier can be used while downed to increase survivability.

The player can cast an offensive short-ranged spell that can be augmented by equipment for varied effects. Doing so consumes 15 MP. It will deal about 180–210 damage at level 11 (starting level in the beta). If used while equipped with "The Pious's Sigil", the player will dualcast by casting twice in quick succession, MP cost will increase by 1, and the damage increases to about 300–330 per spell.

Curative spells restore HP to the caster and nearby allies, consuming 30 MP. Like the offensive spell, the curative spell can be augmented by equipment. A cure spell heals about 180–220 at level 11. If used while equipped with "The Oracle's Sigil", healing will increase to about 220–250 and the range will increase by about 2x-3x. Contrary to the sigil's description, the MP cost of the player's curative spell does not increase.

Players can warp. Point-warping allows players to hang from surfaces. Warping allows the player to move in whatever direction the character is moving, and warp-striking quickly moves to a target and attacks them. If an enemy is parried, the enemy cannot move, and will be open to linked warp-strike for a short time. When a chain link is activated the player character has the voiceline "For Hearth and Home."

Sigils [ ]

Royal Sigils that grant the ability to invoke the powers of sovereigns.

Weapons [ ]

This section about weapons, crafting, and abilities in Final Fantasy XV is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Available weapon types are katana, club, dagger, shuriken, polearm, crossbow, and shield, all of which also feature different attack patterns from Noctis in the main game. Weapons come with preset abilities and level requirements, and can be leveled up by meeting certain conditions. In order to upgrade a weapon to a more powerful one, all of the progress bars under its stats must be filled before the weapon reaches its maximum level.

  • All listed weapons are from the online test.

Katana [ ]

Unlike in the main game, katana has been moved from the two-handed weapon type to its own unique group. The katana boasts excellent range and mobility. Moving in different directions allows the wielder to move about the field while attacking.

Combo Spell Thunder: Standard follow-up attacks change into lightning type elemental magic.

Maces are slow but can destroy appendages with ease. Holding the attack button allows the wielder to channel their strength into a devastating charge attack.

Mace Level Attack Stats Effect
Mythril Hammer 1/50 120 +10 Strength
Imperial Axe 1/53 180 +10 Strength Soulsiphon: Standard attacks gain a small chance of replenishing MP.
Vesper Mace 1/45 150 +10 Strength Curative Spell Cura: Caster's default curative spell changes from Heal to Cura.

Daggers [ ]

Daggers come in pairs and allow the wielder to strike swiftly.

Warp Combo Fira: Casts fire-type elemental spell after a successful warp-strike.

Shuriken [ ]

Shuriken allow the wielder to strike enemies in the air or from afar.

Offensive Spell Thundara: Caster's default offensive spell changes into lightning-type elemental magic.(MP cost increases to 60)

Frostbound: Standard attacks inflict ice-type elemental damage.

Achievements and trophies [ ]

Main article: List of achievements and trophies in Final Fantasy XV: Comrades

Characters [ ]

Playable characters [ ]

  • Player-created avatar

A.I Comrades [ ]

    (story only) - Wanderer's Sigil: Cheer
  • Elea (story only) - Pious' Sigil: Multicast
  • Miles (story only) - Rogue's Sigil: Aerial Ace
  • Delilah - Oracle's Sigil: Healing Light
  • Gutsco - Pious' Sigil: Multicast
  • Jenica - Just's Sigil: Omniguard - Rogue's Sigil: Aerial Ace
  • Luca - Rogue's Sigil: Aerial Ace
  • Mat Kishimoto - Wanderer's Sigil: Cheer
  • Nelly - Tall's Sigil: Aura
  • Sadda - Wander's Sigil: Cheer
  • Tobul - Wise's Sigil: Dragoon Drain
  • Yura - Warrior's Sigil: Untouchable

Many of the A.I.-controlled companions are named after minor characters from the early Final Fantasy series games.

Other characters [ ]

Vendors [ ]

Main article: Vendor (Comrades)

Story [ ]

Spoiler warning : Plot and/or ending details follow. (Skip section)

During the treaty-signing between Lucis and Niflheim, many of the Glaives had betrayed the crown. As the long night begins the remaining Glaives migrate to Lestallum to lend their aid to protecting the world in wait for the coming of the True King. The light of the past kings of Lucis has been returned to the Glaives and they can once again wield magic. The Glaives help defend the people and Lestallum as mankind's final stronghold.


Bahamut confronts the Glaive.

The Astral god of light, Bahamut, tests the Glaives' worthiness. After the Glaives prevail in a battle against him, Bahamut forgives their previous betrayal, seeing how committed they are to protecting the world. Gentiana, the High Messenger of the Astrals, explains Angelgard must be safeguarded for Noctis Lucis Caelum to eventually awaken from his long sleep inside the Crystal. Some of the Glaives are chosen to protect the island along with Gentiana. Angelgard is the epicenter of the Crystal's light, and the birthplace of both Astrals and humans, and thus it must be kept free of daemons. It may be that Angelgard is a place light would always hit if the Glaives would protect it, as light is what gives power to the Crystal.

The Glaives return to Lucis to fight daemons and wait for the prophesied time. Eventually, each major outpost falls back as the daemons grow stronger. The sky turns red and giant daemons begin to circle the skies, as the world plunges further into darkness. Nearly a decade later when Noctis awakens, the Glaives are there to witness his return. Noctis returns to the abandoned Galdin Quay alone, it is not known if the Glaives that met Noctis survived or not but at least some Glaives died defending Angelgard. Though the Glaives were fighting a losing battle in the face of overwhelming daemon forces, they chose to continue fighting for the hope of a brighter tomorrow.

Spoilers end here .

Documents [ ]

Main article: Documents (Comrades)

Music [ ]

The soundtrack of this DLC was released within the Final Fantasy XV Original Soundtrack Volume 2. The main theme "Choosing Hope" and the final boss themes "A Clash of Swords" and "Wrath of Swords" were composed by Nobuo Uematsu and arranged by Tsutomu Narita. "Choosing Hope" was sung by Creation and development [ ]

Знаменитая серия Final Fantasy наконец-то обзавелась очередной номерной частью - Final Fantasy XV. Нынешнее творение Square Enix обладает большим потенциалом стать достойным продолжением серии Final Fantasy. Не смотря на свою длительную историю создания и постоянное откладывание даты выхода, релиз Последней Фантазии 15, наконец-то состоялся. Что из этого вышло, скоро узнаем. Желаю вам получить массу удовольствия от возрождения легендарной серии: Final Fantasy XV


Я мыслю. следовательно я существую. P.S. ага я не адекватен, а еЩё я люблю раздеваться до пояса и орать на мышей)

Final Fantasy 15: Трейнер/Trainer (+23) [1.0 - UPD: 16.04.2021] <FLiNG></p>
<p>

Знаменитая серия Final Fantasy наконец-то обзавелась очередной номерной частью - Final Fantasy XV. Нынешнее творение Square Enix обладает большим потенциалом стать достойным продолжением серии Final Fantasy. Не смотря на свою длительную историю создания и постоянное откладывание даты выхода, релиз Последней Фантазии 15, наконец-то состоялся. Что из этого вышло, скоро узнаем. Желаю вам получить массу удовольствия от возрождения легендарной серии: Final Fantasy XV


Я мыслю. следовательно я существую. P.S. ага я не адекватен, а еЩё я люблю раздеваться до пояса и орать на мышей)

Final Fantasy 15: Трейнер/Trainer (+23) [1.0 - UPD: 16.04.2021] <FLiNG></p>
<p>

Знаменитая серия Final Fantasy наконец-то обзавелась очередной номерной частью - Final Fantasy XV. Нынешнее творение Square Enix обладает большим потенциалом стать достойным продолжением серии Final Fantasy. Не смотря на свою длительную историю создания и постоянное откладывание даты выхода, релиз Последней Фантазии 15, наконец-то состоялся. Что из этого вышло, скоро узнаем. Желаю вам получить массу удовольствия от возрождения легендарной серии: Final Fantasy XV


Я мыслю. следовательно я существую. P.S. ага я не адекватен, а еЩё я люблю раздеваться до пояса и орать на мышей)

Final Fantasy 15: Трейнер/Trainer (+23) [1.0 - UPD: 16.04.2021] <FLiNG></p>
<p>

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