Fallout who vegas гайд

Обновлено: 05.07.2024

Rythian2277 released this Apr 26, 2021

A complete rebuild of the installer.

  • Fixes issues where you can install mods without having their dependencies
  • Fixes recommended installs based on what you have previously got installed
  • Added Ninfriendo's Shalka TARDIS Console Room
  • Removed Spyduck's Unofficial Patches as they cause a collection of game breaking issues

If you have any issues, please head to here and file an issue with as much information as you can give.

The Shalka interior is a prototype from an old version of Fallout Who Vegas which is being updated to fit the current version.


Мод добавляет персонажей, вещи, устройства из сериала Доктор Кто (Doctor Who). А именно:

  • Полнофункциональную ТАРДИС
  • Все звуковые отвёртки, лазерную отвёртку, манипулятор временной воронки и многое другое.
  • Возможность регенерировать
  • Более 5 миссий
  • Новых компаньонов (В том числе К-9)

И многое другое.


Установка:

Из архива Fallout Who Vegas 2.4 Final (Stable)-50132-2-4 кидаем всё в папку Data.

Из архива nvse_5_0_beta3 кидаем всё в папку с игрой.

Активируем моды через FOMM или лаунчер и запускаем через NVSE.

Пустота

Стать человеком

Стать человеком

Fallout: New Vegas "Броня Чумного Апокалипсиса / Apocalyptic Plague - Project 049"

Fallout: New Vegas "Броня Чумного Апокалипсиса / Apocalyptic Plague - Project 049" Ваш комментарий Комментарии: 19


Ребят, если хотите я сниму видеообзор на мод. Как что работает, где найти вещи,чертежи, и остальное.


gallifrey4ever ну давай


gallifrey4ever согласен снимай и ссылочку будь добр на обзор как сделаешь)


gallifrey4ever Давай


я поработаю над переводом на русский язык если хотите


Скоро займусь переводом. Если вы всё таки хотите сниму видосики.


gallifrey4ever а ты снял видос?


подскажите как спасти трензолор не уничтожая плиз


Кто разбирается в GEKK, ну либо в создании модов, пишите. Я переведу, а вы сверстаете мод.


Проработка супер. Отвёртки - потрясно. Одежда и оружие. Отдельно можно долго перебирать все детали темы.) Переходим к "Но": удивился, когда осознал, что пытаюсь рисовать карту на листе бумаги, иначе потеряться вообще не вопрос; перевод - в основном по причине полного непонимания структуры управления и изменения ТАРДИС и отдельных элементов. А так всё интуитивно понятно.

Теперь бы склепать звуковые очки, новую отвертку и компаньонов из сериала и было бы вообще класс


скажите пожалуйста ID Symbiotic Nuclei


Andrey322 Прев,я разобрался. там нужно 75 науки и медицины

Bug fixes, cut content restoration, new content, `and added functionality for Fallout Who Vegas 2.4 Final (Stable).

Requirements

Nexus requirements

Mod name Notes
Fallout Who Vegas - Complete

Off-site requirements

Mod name Notes
NVSE beta version 5.0b3

Mods requiring this file

Permissions and credits

Author's instructions

File credits

Fallout Who Vegas created by The Foundry (Demeggy, Spyduck, et al) - many thanks to them for an amazing mod!

Thanks to Spyduck for revised scripts and Tock for revised Sonic models!

Holdout weapons fix based on idea from previous FWV mod by Taylor7500, but modification made independently and from scratch (not copied from other mod).

Donation Points system

This mod is not opted-in to receive Donation Points

May 15 2021: Every once in a while I come back here or to Discord and I'm amazed people are still downloading this and playing it. Warms my cold cybernetic heart. As requested, I am finally uploading here the Final Unfinished Beta I've had kicking around for years that used to just be in a Dropbox. I had avoided uploading it here because, well, it's unfinished. I never managed to entirely fix a certain quest, and had a lot of stuff I wanted to build and add.

Someday, hopefully, I'll be at a place in my life I can come back to this. Thank you all for your support.

Dec 15th 2017: I'd like to thank everyone who's downloaded my mod, and thanks for the endorsements!
Further development is still on hold due to major health issues. I am still providing support, and as I work on recovery and rehabilitation, I do still hope to return to modding. In the meantime, the Fallout Who Discord is still hopping!

Nov 10 2017: Development has been on hold due to health reasons. I hope to pick this back up in 2018. I am still providing support in the meantime.

Sept 17 2017: Just a note to say I'm still working on this. There's been a
lot more done so far, it's just not ready for a new full release here
yet.

Full Release of v4 is here!

Please note: Some players have conflicts between Fallout Who Vegas and Nevada Skies. I suggest not running Nevada Skies with FWV or my addons.

2017-02-11: New update downloads in Files.
Teddy Bear texture fix and ESP fix for Old Companion re-recruitment.

2017-02-13: Revised Update for Companion re-recruitment fix, corrected Unique Companion re-recruit issue I caused in the previous Update. My bad.

Lots of new additions and fixes, including improvements to companions, more Invading races and their strongholds, and an optional addon with a FWV companion revised and rebuilt!

IMPORTANT: From now on, Atomic Shredders require a schematic. It's a glowing blue disc in the Workshop.

Requires v.2.4 Stable of Fallout Who Vegas.
Highly suggested download: Spyduck's FWV Regeneration Deuglifier. My mod includes a Compatibility Patch ESP.

Development is now on vacation for awhile, will return in 2017. I'll check the Nexus and help with any bugs in the meantime, however. New development is just on hold for a few months.
Progress is tracked on the Fallout Who Vegas forums!

Remove all previous Xoanon ESPs and replace with this release.
NOTE: There are multiple ESPs, not all are required. Check the ReadMe!

This mod includes bug fixes and aesthetic fixes to Fallout Who Vegas 2.4 Final (Stable), as well as restoration of cut content, new content, new areas, and new Who-niverse related items. See README for complete details.

Demeggy Founder, Lead Developer & Designer
Spyduck Co-Founder, Lead Developer
CookieMorph 'FWV Companion' module, Scripting
JMinc Modelling, Animating, Texturing
Tock Modelling, Animating, Texturing
ChrisGriffin Modelling, Texturing, Testing
GreatIllMotives Design, Lead Tester
xg42 Modelling, Texturing, Testing

Contributions provided by:

Thanks to all involved with the creation of the below sounds;

Donation Points system

This mod is not opted-in to receive Donation Points

Changelogs

Version 2.0.2

Version 1.01

Unlock your destiny as a Space and Time Traveller in this fully interactive TARDIS, with a selection of control room desktop themes,
a vast and mind boggling labyrinth of corridors and rooms each with unique functions.

Maintain and upgrade the TARDIS as you see fit, monitoring power, fuel, shield and hull levels as you travel.
Interact with Daleks, Cybermen, Autons, Time raiders, as you traverse from location to location, fending off attacking vessels or
outrunning other-worldly anomalies.

Switch to Advanced Mode for new ways to fly and manage the trans-dimensional, timey-wimey wonder that is the TARDIS.

- Configure multiple subsystems, some required to allow primary functions to operate, some to optimise power management across the ship!
- Collect and activate up to 15 protocols, from placing attacking alien vessels into Time Loops, to surrounding the TARDIS with a time limited Extrapolated Forcefield, and much more!
- Maintain the TARDIS in greater deal, with a range of components to repair and craft, or fail the consequences and suffer Dimensional Collapses, Space Loops or the dreaded Core Overload!

Also introduced is a new and shiny companion system allowing you to recruit npc's and bring them on board your vessel, build relationships with your new assistants and have them interact and react to the TARDIS. Eventually they may leave you, so be careful about regeneration, not all companions are open minded and may not react well to your change of face!

Travel to over 80 ingame locations using a nifty Context Sensitive Response minigame to navigate the TARDIS through the Space Time
Vortex, and go further than before by discovering planets such as Karn, home to the sisters of the Eternal Flame and Skaro, barren
radioactive wasteland of the Daleks.

Develop new skills (Piloting, Temporal Engineering and Biochemistry) to gain access to unique Who-themed content.
Craft and equip Sonic Screwdrivers, the Master's Laser Screwdriver, Nitro 9 explosives, the alpha meson blaster from the Time Raiders
deadly arsenal, chronodyne generators and so much more.

Find all hidden collectables around the TARDIS and custom locations from the daleks home world to the icy plains that are telos to
unlock unique Doctor costumes and items from incarnation through to 12!
And unlock the secrets of Gallifreyan Immortality and discover the path to becoming a Time Lord, with full regenerative abilities;
instantly randomising your physical appearance and ingame stats, or go one step further and harness the expanded telepathic abilities
of a Time Lord.

The TARDIS now comes equiped with a whopping 6 console rooms from old and new who with more to come!
Follow a new carefully planned quest system introducing some of the universes most dangerous and deadly foes and they all want one
thing collectively, for the courier to be killed, becareful as you progress though, crossing your timeline could have catastrophic
results.

Enjoy accelerated healing as a Timelord at a cost, using a stimpack might not be the best idea for them as a Timelords binary
vascular systems are different from that of a human.
So enjoy the all new Fallout Who Vegas release kick back and relax as you sore through time and space enjoying a cold ginger beer
whilst avoiding imminent death.

Traversing the Mojave before was fun, but now a new challenge awaits as the Daleks are coming. Save the citizens of up to 5 locations from randomly generated Dalek incursions, then take the battle to the enemy by travelling to the Dalek Saucer; a temporarily accessible post-invasion Stronghold to free captured prisoners, or even overloading the core reactor!

Not only do you now have to contend with Dalek Attacks, but they're here; monsters from every avenue - Weeping Angels, Auton Duplicates, Silurian Warriors and Cybermen now inhabit the Mojave Wasteland, so tread carefully!

Weeping Angels - Take your eyes off them for a second, and they'll home in on you! Faster, cunning and more ruthless than before, it only takes one touch for them to displace you in space and time, so never have your back to them and be prepared!
Silurians - These ancient creatures are waking up, and have only one intention; to reclaim Earth from the Ape Scum dwellers on the surface!
Auton Duplicates - The Nestene Conciousness is poised, ready to take over. With it;s duplicate plastic drones, the Autons, ready to strike, be very afraid on who you bump into.
Cybermen - The Cybermen have been hiding on Earth since the time of the Great War. and they're beginning to amass forces beyond Earth's control. Be wary of these fabled foe, or you too could end up becoming one of them.

TTW Add-On Patch

You can now take the TARDIS to the Capital Wasteland! Revisit Fallout 3 locations by combining this superb patch, created by Tock & Spyduck, with the official Tale Of Two Wastelands mod experience.

Note: We do not support Tale Of Two Wastelands mod installation

The Foundry:

Demeggy Founder, Lead Developer & Designer
Spyduck Co-Founder, Lead Developer
CookieMorph 'FWV Companion' module, Scripting
JMinc Modelling, Animating, Texturing
Tock Modelling, Animating, Texturing
ChrisGriffin Modelling, Texturing, Testing
GreatIllMotives Design, Lead Tester
xg42 Modelling, Texturing, Testing
ctrlAltExplode Tester
TheGunslinger Tester

Contributions provided by:

azureada
TardisBlue
WastelandWanderer
weijiesen

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