Elite dangerous type 7 transporter где купить

Обновлено: 19.05.2024

Торговый фит корабля Type-7 Transporter, хорошая вместительность корабля позволяет довольно не плохо зарабатывать на грузоперевозках. Вместительность корабля можно довести до 304 тоны. Размер посадочной площадки большой, из-за этого корабль не на все станции может садиться.

Оборудование корабля Type-7 Transporter.
В принципе я ничего такого сверхъестественного не ставил на корабль, да и грузоподъемность у меня всего 272 тоны, можно конечно еще повысить грузоподъемность, но меня пока и эта устраивает.
И так начнем по порядку:
Гнезда

Ни какого оружия я не устанавливал, воевать на торговом корабле я не собираюсь и поэтому пусть лучше корабль будет полегче и благодаря этому дальность прыжка будет побольше.


Крепления общего назначения

Тоже ничего не устанавливал, надо помнить одно правило, чем легче корабль - тем больше его прыжок.


Обязательное внутреннее

Тут есть возможность экспериментировать. Я особо не заморачивался, я уделил особое внимание на мощность и дальность прыжка. Все, остальное я практически оставил как было, но может установил повыше класса какое-то оборудование.
Вот такое оборудование у меня стоит на корабле:


Необязательное внутреннее

В этом разделе я напихал грузовые стеллажи.


В принципе Торговый фит не особо затратен и самый простой в плане фита.
Ставим как можно больше грузовых стеллажей, оборудование рейтинга D ( оно самое легкое в игре ), исключение это - Силовая установка, Рамочно-сместительный двигатель ну и можно еще Маневровые двигатели и Распределитель питания поставить повыше рейтинга вплоть до рейтинга A.
Вот и все, есть вопросы замечания пишите в комментариях.
Всем удачи .


The Type-7 Transporter is a freighter that occupies a position between the smaller Type-6 Transporter and the larger Type-9 Heavy. The ship's notable jump range and comparatively low price point range make it a good option for aspiring traders.

— In-Game Description

The Type-7 Transporter is a ship manufactured by Lakon Spaceways. A dedicated freighter with a classic design, the Type-7 debuted in 3290 and is currently the cheapest large-sized ship on the market. It is slow, but moves significant tonnage for its size and occupies a niche between the smaller Type-6 Transporter and the larger Type-9 Heavy in terms of overall cargo capacity. While larger ships easily eclipse that cargo capacity, the Type-7's appeal lies in its relatively low purchase cost, moderate jump range, defenses, and maneuverability, making it a highly-accessible option for trading.

Contents

Overview

The Type-7 Transporter is a bulky trading vessel and often the next choice for traders who want to upgrade from the Type-6 Transporter. It features triple the capacity of a Type-6 at a higher price. Due to the Type-7 requiring a large Landing Pad as a result of its tall frame, it cannot dock at Outposts, which somewhat limits its utility compared to medium ships with smaller cargo capacities such as the Federal Dropship, Alliance Chieftain, or Python. The Type-7 is both the cheapest and smallest large-sized ship on the market.

The Type-7 is an excellent shielded or Open Play trader when outfit with Military Grade Composites, a Shield Generator, and Shield Boosters. Its pitch and yaw speed combined with an acceptable base speed and adequate defenses allow it to make a hyperspace jump out of combat or potentially evade interdiction. It is usually a better strategy to submit for a faster FSD cool-down, boost past your attacker, and charge your Frame Shift Drive. The Type-7's Mass Lock Factor is below most medium ships and all large ships. Thus, it is not advisable to jump to Supercruise to avoid an attacker.

In combat, the Type-7, much like other freighters, is not viable. Its hardpoints are outclassed by even the Imperial Eagle or Viper MkIII, which are far cheaper, and significantly more maneuverable. In practice, the top and bottom hardpoints' poor convergence, combined with the weak Class 4 Power Distributor, and even heat problems further limit damage output and hardpoint options. As a multirole or pirate ship, the Type-7 is surpassed by its main competitor, the Python. Even the Asp Scout is a better option for combat, multipurpose and piracy. When outfitting the Type-7 as a shielded trader, it is worth considering equipping no weapons at all for increased speed and jump range.

The Type-7 is a viable exploration ship, with some caveats. With ranges around 30 LY, the ship is very capable of long range jumps and can be very good at long range deliveries or Rare Commodities trading. Unfortunately, the Type-7 struggles to control its heat. It is possible to overheat while fuel-scooping or simply charging the Frame Shift Drive to jump to the next system on a route. Heat can be mitigated by installing an A-rated Power Plant and multiple Heatsink Launchers.

The Type-7 is an adequate miner, perhaps as an intermediate step between an Adder, Cobra MkIII, or Viper MkIV and a Python, Anaconda, Type-9 Heavy, or Imperial Cutter. It lacks any Class 2 hardpoints, which are necessary to install a Seismic Charge Launcher for deep core asteroid mining, so it is only suited to laser mining. While it can accommodate more limpets and cargo space than the Python, its mining speed is limited by its Class 4 Power Distributor and hardpoints. As the weapons capacitor of a 4A Power Distributor can be depleted by only three Mining Lasers, it is possible to install a Sub-surface Displacement Missile with no negative effect.


Type-7 hardpoints convergence

The Type-7 possesses four Class 1 hardpoints and four utility mounts. Two of the hardpoints are located on the front face of the ship, on either side of the cockpit. One hardpoint is located on the topside of the ship, roughly amidships and dead center. The fourth and final hardpoint is located on the ship's underside, behind the cargo hatch and offset to the right; notably, a fifth hardpoint placement can be seen opposite this one, but is unusable.

The Type-7's cockpit is mounted low on the front face of the ship. A large portion of the ship's profile lies directly above the pilot. When manually flying through an access corridor, it is important to keep this in mind. It is not uncommon for pilots new to the Type-7 to crash the top of the ship on the access corridor. This can be avoided by entering the airlock either sideways or lower than normal.

Purchase Locations

System Station Date Seen Discount
Shinrarta Dezhra Jameson Memorial Always available 10% discount
Brestla i Sola Prospect Always available 20% surcharge
KP Tauri Spedding Orbital July 12, 2020
LHS 1228 Cooper City July 12, 2020
Hel Jones Orbital Dec. 16, 2018 15% discount
Shana Bei Wetherbee Orbital Dec. 16, 2018 15% discount
Mildeptu Buchli City Dec. 16, 2018
Eta Cassiopeiae Angus Manwaring Dec. 16, 2018
Epsilon Hydri Radian V Dec. 16, 2018
Quivira Godel Dock Dec. 16, 2018
10 Canum Venaticorum He Port Dec. 16, 2018
Olgrea Warner Station Dec. 16, 2018
Gandui Regiomontanus Ring Jan 18, 2019

Outfitting

Main article: Outfitting

All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Type-7 Transporter.

On this page you can do a search for places to buy the Type 7.

Allegiance colours: Federation , Independent , Empire

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The type 7 is some-what like the Type 6 but features an extra two class 6 slots (which could be used for two cargo modules, or a shield and a cargo-module). However over the Asp, the Type 7 doesnt really offer much more than an extra class 6 slot (so an extra 64 units of space). Although the Asp is more capable of defending itself, with an extra two class 2 weapon mounts. So you must decide if 64 cargo-units is better or worse than two class 2 weapon mounts, and the price difference.

Hull strength
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Shield strength
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Power use
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(max )

Total mass
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Jump-range
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(range )

Rebuy cost
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Build cost
-
(ship cost 17,472,252)

Passengers
Economy -
Business -
First -
Luxury -
Weapon damage
Thermal -
Kinetic -
Explosive -
Cargo-bay
Current -
Adjust
Max -
Fuel
Total -
Fuel / Max jump -
Max jumps -

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