Dicey dungeons как открыть шута

Обновлено: 19.05.2024

На самом деле, персонаж и вовсе не секретный. Но очень много вопросов в интернете по этому поводу я увидел. Поэтому и решил сам протестить и открыть Шута, он же Jester.

22 комментариев

влад ислав

Если у имя jester поменять s и t то получиться jetser а потом пробел и получеться jet ser

Sans. megalovania

Фига ты его раскатал, мощный билд)

Aram Apresyan

Э.
Он у меня всегда а 3 эпизоде открывался(персонаж рандомный всегда)

animaedead rt

Так быстро? Можно открыть? Мда я не знал

Иван Савченко

У меня он только на 3 эпизоде попадался

IVANKASHAPKA /

Спасибо тебе

Я его вообще случайно открыл на инженере

ДЕФУЗЕС A.K.A Yoot

А почему он Виктору (Vitec Play) не выпал? Он же несколько раз убивал шута и при этом он не открылся? Это баг или есть шанс на то, что он не станет кубом?


Jester on the select screen

Information

Difficulty

Special Ability

Deck, Discard

Limit Break

Starting Equipment

Boop x 4, Bop x 3, Sweets x 2

Contents

Background [ ]

The Jester is the sixth competitor to enter the dungeon, however they were previously Lady Luck's assistant and a potential enemy/boss for the other competitors. They are an orange die, and wears a jester hat and pointy shoes.

Gameplay [ ]

Limit Break: "Snap!" Matching cards can be used for free (lasting until the end of your turn). Please notice that to properly use it, you need to press the 'discard' button on your right, which will be turned into a red 'Snap' button.

Special Ability: Each time you use an equipment, another one takes its place. You may only have 3 equipment available at a time, until you run out of cards in your deck (the remainder will be shuffled and available in the following turn). Some episodes have "Finale" cards which are only available as the last card in your deck if you have played or discarded all of them during the turn. If you have 2 or more of the same equipment, you can discard them. It seems that there is no limit to the number of cards the Jester can have in their deck.

Unlocking the Jester [ ]

To unlock the Jester as a playable character, you must defeat them on every floor; after defeating them on all 5 floors, you will fight them as a boss. After defeating them as a boss, they join the other dice as a playable character.

  • It is quite good to have many cards that can be used without wasting dice, since you'll have many cards, but not many dice. Therefore, an 'attack and return dice', Bump (which adds [+1] to dice), Duplicate, Lockpick, Juggling Ball, and other cards that make it so you use the card, but keep your dice.
  • Cards such as Lockpick that divide 1 dice to 2 dice are very useful, as many attacks will do the same amount of damage no matter the value of the dice you put in it.
  • Cards that return dice are extremely useful when used with Snap ability. You'll get extra dice without having to provide any yourself. Strangely enough, this makes the weak card Boop the best card to upgrade and copy: You get a 6 every-time you Snap 1 Boop+. Since Boop and Boop+ are considered a pair, it's pretty simple to get matching pairs with the number of Boop available.
  • If you're unsure about what cards to upgrade or copy, choose Boop or Kapow. This is the safest option to stably deal damage with Snap. is another good way to generate dice, as putting a 6 in will return the 6 and give you a 1. When Bump is upgraded, you can use a 6 to make two 1s or turn a 5 into a 6 and a 1.
  • It is also recommended to search for high damaging cards, because of the low damage cards the Jester starts with.
  • Don't take any cards you find in chests without thinking first! Some cards are nearly useless for you, so you will be stuck with them in a battle, forcing you to waste your dice for nothing. These two types of card are not recommended:
    • Cards that consume dice but have no matching pair in your deck.
    • Cards that have strict requirements for dice.
    • This may sound counterintuitive, but you can get unwanted equipment from leveling up, and sometimes it's a better idea to trash it. Otherwise, if you have improved your deck, it can be a hassle to keep drawing your starting cards. On the other hand, the fewer of a card type in your hand, the less likely you'll draw more than 1 and be able to use Delete on them.

    Jester Levels [ ]

    Level Max HP Dice Limit Break Exp to Level Up Additional Level-Up Reward
    1 24 3 8 Hp 2 Exp Choose 1 of 2 offered from the following Booster Packs: Ice Shatter and Snowflake x 2 OR Flame Blast and Spark x 2 OR Detonator and Liquorice x 2 OR High Voltage and Buzzer x 2 OR Shield Bash and Deflect x 2
    2 28 3 9 Hp 4 Exp Duplicate
    3 32 3 10 Hp 7 Exp Choose 1 of 2 offered from the following: Call for Backup Warrior OR Call for Backup Witch OR Call for Backup Inventor
    4 36 3 12 Hp 14 Exp Call for Backup Thief OR Call for Backup Robot OR Delete a Card
    5 40 4 13 Hp 18 Exp Duplicate
    6 44 3 13 Hp Max Level N/A

    Episodes [ ]

    Episode 1: Jester's Journey [ ]

    Keep your cards close to your chest. oh yeah, by the way, you have cards now.

    Episode 2: Not Just a Jester [ ]

    A straightforward adventure for a straightforward warrior. But you're a jester so, uh.

    You start with only one card: Sword. The equipment you get tends to be the same as the Warrior.

    Ability to see upcoming cards is replaced with Combat Roll, the same as the Warrior's special ability (reroll a dice up to 3 times per turn)

    At level 2, gain a dice.

    At level 3, your choice of Spiked Shield OR Boomerang

    At level 4, gain a dice.

    At level 5, your choice of Shield Bash OR Upgrade equipment.

    At level 6, gain a dice.

    Episode 3: Losers, Weepers [ ]

    Hey, wouldn't it be cool if you stole ALL of an enemy's equipment, every time you fought? Let's find out!

    • After defeating an enemy, keep all of their equipment. New Delete skills destroys cards permanently.

    You keep the enemy's equipment as cards, whether you want it or not. The Delete skill charges up with dice.

    Ability to see upcoming cards replaced with Delete special ability.

    Limit break replaced with Magic Trick, which discards current hand.

    Starting deck is the same as Episode 1.

    At level 2, gain a dice.

    At level 3, gain a Duplicate card.

    At level 4, gain a dice.

    At level 5, your choice between Deleting a card and Upgrading a card.

    At level 6, gain a dice.

    Episode 4: The Elimination Round [ ]

    You've got your usual equipment, usual health, everything. It's a shame all your enemies have extra health and upgraded weapons.

    • Enemies get 10% extra health. All enemy equipment is upgraded.

    Starting deck, Limit Break, special ability, and level rewards are the same as Episode 1.

    Episode 5: Parallel Universe [ ]

    Woah, everything's different!

    • Enemies get 10% extra health. Status effects work differently. All of the equipment has been changed.

    Starting deck is:

    Limit break and special ability are the same as Episode 1.

    Level 2 reward is your choice of 1 from 2 of the following:

      x 2 and Hijinx x 2 and Flying Skull x 2 and Woof Woof Woof x 2 and Harmony x 2 and Battering Ram

    Level 3 reward is Subdivide card.

    Level 4 reward is your choice of 1 from 2 of the following:

    Level 5 reward is your choice of Call for Backup Thief? OR Call for Backup Robot? OR Delete a card.

    Level 6 reward is Subdivide card.

    Episode 6: Bonus Round [ ]

    Everything's back to normal again! Until you go down a floor - the further you go into the dungeons, the more the rules change.

    • Start with standard rules. Gain bonus rules as you descend further.

    Starting deck is the same as Episode 5, plus your choice of 1 from 2 (or 3, if Hard Mode is unlocked) of the following finale cards:

    Limit break and special ability are the same as Episode 1.

    Level 2 reward is your choice of 1 from 2 of the following:

      x 2 and Hijinx x 2 and Flying Skull x 2 and Woof Woof Woof x 2 and Ice Shatter x 2 and Flame Blast x 2 and Detonator x 2 and High Voltage x 2 and Shield Bash

    Level 3 reward is a random choice of Subdivide or Duplicate

    Level 4 reward is your choice of 1 from 2 of the following:

    • Warrior Card
    • Witch Card
    • Inventor Card

    Level 5 reward is your choice of a Thief Card OR a Robot Card OR Delete a Card.
    Thief Card offered is either Call for Backup Thief or Call for Backup Thief?
    Robot Card offered is either Call for Backup Robot or Call for Backup Robot?

    Level 6 reward is a random choice of Subdivide or Duplicate (the same that was offered as a Level 3 reward).

    Quotes [ ]

    Initial Description:
    "I've turned on my former boss, Lady Luck herself, and joined a hapless band of dice people.
    I have no regrets! I hope!"

    Middle Description:
    "You may remember me from all those fights where I was a cool enemy!
    But I'm glad to be a giant fighting dice now. This is fine."

    Endgame Description:
    "Hello there! I've made my bed, and now I'm going to burn it down!
    The bed is a metaphor for the dungeons!"

    Post Endgame Description:
    "I'm glad I can leave now, but I lived in the dungeons for hundreds of years.
    You can't blame me for getting homesick sometimes. "

    Dicey Dungeon Store Image.jpg

    Welcome to the Dicey Dungeons Wiki!

    Dicey Dungeons is a dice-based roguelike developed and published by Terry Cavanagh, with art by Marlowe Dobbe and music by Chipzel.

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