Аркана прохождение джулиан

Обновлено: 07.05.2024

If this mysterious yet gorgeous loner has caught your eye, then here's an answer guide on how to achieve his Upright or Reversed End in the game.

Play as a sorcerer's apprentice in The Arcana: A Mystic Romance, a visual novel and dating sim from the creators and developers at Nix Hydra Games. Enter the enchanting kingdom of Vesuvia and investigate a murder mystery full of magical twists and turns along the way. And, if your heart so desires, fall in love with one of six available love interests.

One such prospect is Muriel, the oldest friend of your teacher, Asra. Brooding and mysterious, this tall, dark, and handsome man usually prefers solitude to crowds. But though he may have walls around his heart, will you be the one to knock them down?

If this mysterious yet gorgeous loner has caught your eye, then here's an answer guide on how to achieve his Upright or Reversed End in the game.

*Please note that at the time of writing, Muriel's story is a work in progress. New books are currently being added. This guide reflects the current status of Muriel's story, as of December 2020.


Julian Devorak, also known as Ilya, is one of the six available love interests. He was accused of Count Lucio's murder and subsequently fled to escape his death sentence, but has since returned to Vesuvia. His patron Arcana is The Hanged Man.

Contents

Appearance

Personality

Julian has a flair for the dramatic. He is charismatic, theatrical, and frequently a magnet for attention, both good and bad. Several characters view him as overly dramatic, seeing his self-sacrificing behavior as going beyond altruism into masochism. Portia sums up this vexing trait of his by saying that Julian is "always shouldering someone else's burdens while lamenting how heavy the load is." Julian struggles with accepting the help of others, instead frequently diving headfirst into dangerous situations under the guise of protecting someone else. Julian has always been protective of those he cares about, most notably with his younger sister Portia. However, his belief that he is unworthy of love and support has transformed his protective nature into recklessness.

Despite being a condemned criminal, he is reportedly loved by the majority of the Vesuvian public, which shows how he can be magnetic and charming. According to Asra, he is able to excite others with ease and make them feel special, although Asra implies this is only because Julian is selfish and manipulative. The Apprentice is frequently warned against putting their guard down around him, even, notably, by Julian himself. However, it appears that Julian does not have any ulterior motives, and just genuinely desires love and affection. During his route, he often reveals this vulnerability to the Apprentice. However, his self-loathing often causes him to shut out those who try to help him.

Although Julian often attempts to maintain a guise of bravado, this air of confidence is shattered with comical ease whenever he is shown genuine affection. He is easily flustered in romantic instances with the Apprentice.

History

Early Life

Julian was born east of the Strait of Seals to merchant parents. At a young age, Julian was involved in a shipwreck, and only he and his younger sister Portia survived. They were saved by a group of salt seals who had hauled them out on the shore and began protecting them. Mazelinka, having been in the storm herself, discovered the siblings and brought them to the nearby town of Nevivon. Julian and Portia were then largely raised there by a group of grandmothers, including Lilinka, Mazelinka's lover. These grandmothers managed a tourist attraction focused on Nevivon's famous saltwater hot springs. Julian would grow up curious about the tourists who came to Nevivon from faraway places. He eventually learned to read and write from Lilinka, and later left his hometown and his younger sister to study medicine in Prakra. Julian gained the majority of his medical experience from apprenticing on battlefields under the tutelage of Nazali. At some point, Julian encountered an injured Lucio during a battle, and ended up amputating Lucio's arm to save his life.

The Red Plague

Julian was living in Vesuvia at the time of the epidemic known as the Red Plague. Julian had a clinic where he treated patients during this time. The Apprentice briefly worked under him, but would later contract the plague themselves and subsequently perish. Julian was so absorbed in finding a cure that he did not notice the apprentice's sickness until it was too late. He would later be consumed with guilt when he realized his negligence.

Julian would later became one of the plague doctors employed by the palace, where he worked to find a cure in the dungeons beneath it. During this time, he developed a fear of Valdemar, his superior. He was later joined in his endeavors by the magician Asra, although he frequently worried over Asra's flippancy regarding finding a cure. The two would together develop a friendship with the Countess Nadia, and the three would frequently complain about Lucio and even joke about life without him. Julian would briefly engage in a physical relationship with Asra, but the affair ended badly.

Shortly before the Masquerade, Julian was force-fed a plague beetle at Lucio's command and confined to his office under the palace as an "extra incentive" to find a cure. Julian worked feverishly in a last ditch effort to find a cure, as he began to develop the plague himself. He began experiencing visions of the Hanged Man, who revealed to him that Lucio was the source of the plague. Julian was then offered a deal, which gave him a magical mark on his throat that allowed him to rapidly heal wounds and illness in himself and others. After their deal, the spread of the plague in Julian was halted. He would retain the blood red sclera of the plague in his right eye, which he would later hide with an eyepatch. Having lost portions of his memory after his deal, Julian erroneously attributed the mark and his "curse" to Asra.

Night of the Masquerade

After Julian's meeting with the Hanged Man, he was intent on ending the plague by ending Lucio. Muriel found Julian in his office, let him out, and brought him to Lucio's room. By this time Lucio was already being burned alive in his bed, causing Julian to rush into the room.

When Julian exited the Count's room, Consul Valerius noticed him, resulting in Julian's arrest for Lucio's murder. Despite confessing to the crime and being sentenced to death, Julian managed to escape and fled the city. Mazelinka helped smuggle Julian out of Vesuvia on her ship, also giving him his trademark eyepatch to hide his plague eye.

Three Year Interlude

During his time away from Vesuvia, Julian spent his time traveling. This is substantiated by the fact that he carries a pouch filled with foreign currencies, most of which is counterfeit pirate gold. At one point, he traveled on a spice ship across the Southern Sea, working as the ship's physician in exchange for free passage. Halfway through the journey, the ship was accosted by pirates, and Julian was spared due to his ability to provide medical aid. He remained with the pirates for almost a year and claims it was during this time that he learned to be skilled in persuasion. The pirates eventually dropped him off in Vesuvia, to later reveal his whereabouts to Mazelinka and Portia.

He returned to Vesuvia some time before the start of the game's events, claiming that he had questions that could only be answered in the city.

Prologue Interactions

In the opening chapter, Julian breaks into the Apprentice's shop shortly after the departure of Nadia. The apprentice can either attempt to negotiate with him, run from him, or attack him. Regardless of the choice, he is able to prevent them from escaping and removes his mask (if it has not been knocked off by the apprentice's attack) revealing his face while explaining that he is searching for Asra. After he realizes that the apprentice knows nothing of Asra's whereabouts, Julian asks them to read his fortune, to their confusion. The apprentice pulls Death. Before they can explain the meaning to Julian, he begins to laugh and tells the apprentice that death has turned away from him, calling himself an “abomination.” He then leaves the shop with a flourish, but not before cryptically warning the apprentice about Asra. The apprentice can encounter him again in the marketplace the next day, and they wonder why he is roaming around freely despite his fugitive status. However, after being warned by the raven Malak, he vanishes as soon as he notices them.

During the "Emperor (Night)" chapters, the apprentice can encounter Julian once again by following the magical signature attached to his belongings. He is found outside of the Rowdy Raven, a tavern in an ill-reputed part of town. After getting over his shock at seeing them, he invites them inside for a drink, offering to tell them his side of the story. After getting the apprentice a drink, they can show him whichever document they picked, which seems to stress him. Julian either reads out a letter or puzzles over a strange drawing and remains cryptic about himself and his past when questioned. He recommends they return it, as the palace will realize it is missing. Suddenly, Malak alerts the tavern to the arrival of the palace guards, and Julian quickly rushes the apprentice out the back. He briefly thanks them and then leaves in the opposite direction.

The next day, Julian somehow manages to once again break into the apprentice's shop, right as they are arriving to check on it. After questioning him, he reveals that he has a key to the backroom of the shop, to the apprentice’s bewilderment. He ends up giving the key to them, claiming he will no longer need it, and tells the apprentice he came to the shop for answers that it didn’t have. A paid option allows the apprentice to search Julian, discovering his flirtatious side, as well as a knife in his pocket. Portia suddenly arrives at the shop seeking the apprentice and becomes visibly upset when she sees Julian. She addresses him as "Ilya" and embraces him, causing the apprentice to think they seem like family. Portia excuses herself, dragging Julian out of the shop and down an alley, presumably to ream him out.

Route

Relationships

Portia

The two have a strong sibling relationship. Julian is frequently overprotective of Portia, to his detriment and her annoyance. Portia, likewise, wants to protect Julian and prove his innocence. In his own route, Julian can learn to let Portia take care of herself and correct his self-sacrificial behavior.

Julian and Asra have a complicated relationship. The two first met while employed by the palace to find a cure for the plague. They developed a friendship with each other, as well as with the countess Nadia. Their companionship escalated into a physical relationship which later soured. They harbor a mutual resentment for each other even in the present day, with Julian claiming it was Asra who afflicted him with his curse. Julian returns to Vesuvia largely to seek out Asra for answers. Although the two are at first tense around each other upon meeting again, Julian later admits that he made a lot of assumptions about Asra and their relationship, and might have been selfish with him. At the end of several routes, the two appear to have become friendly with each other once more.

Lucio

Julian and Lucio have known each other for some time, as it was Julian who amputated Lucio's arm and saved his life—much to Lucio's ire. Julian and Lucio held a patient-doctor relationship during Julian's stay at the palace. Lucio appears to have hit on Julian during this time, although Julian was uncomfortable with it and found Lucio irritating. After the last masquerade, Julian was found outside of Lucio's burning rooms by Consul Valerius and accused of being the one to murder him. Although Julian would confess to the crime, he would later escape custody and flee the city. It is later revealed in all the routes that Julian is in fact innocent of killing Lucio. It was, however, also revealed that Lucio force-fed Julian a plague beetle and locked him in his dungeon office to motivate him to find a cure. There, Julian met with his patron arcana, the Hanged Man, and learned that killing Lucio would cure the plague, as his existence was tied to it. Therefor, Julian was indeed planning on killing Lucio and had no qualms about doing so, but was too late to act on his knowledge.

Nadia

Julian, Asra, and Nadia were friends prior to Lucio's death. However, after the ritual at the end of the last masquerade, Julian and Nadia's memories of their friendship were wiped, and they are now strangers. Nadia believes him to be responsible for her late husband's death and has tasked the Apprentice with finding him so that he may face justice. Nadia reveals her reasoning for capturing Julian is not about getting revenge, rather it is about learning what exactly happened and getting closure. Nadia is open to discussing the possibility of Julian's innocence, and trusts the apprentice's judgement regarding him. Towards the ends of several routes, Nadia shows that she holds no ill will towards him and even assists the apprentice in clearing his name. At the end of Asra's upright route, Julian becomes the palace physician, attending to Nadia directly. The two appear to have become rather close, sharing a flirtatious exchange.

The Apprentice

The Apprentice is a possible love interest for Julian. During the height of the Red Plague 3 years prior, the apprentice worked under Julian at his clinic. The details of their relationship during this time are unknown. Eventually the apprentice would contract the plague, leading to their quarantine at the Lazaret and subsequent death. Julian was oblivious to his apprentice's sickness until after their death, too absorbed in finding a cure for the plague. At the start of the story, Julian breaks into the apprentice's shop seeking Asra. The two do not recognize each other, as both of their memories have been wiped. When the apprentice later arrives at the palace, they learn that Julian is thought responsible for the Count's murder and it is their job to find him. Although they meet at several points during the prologue, the Apprentice chooses to investigate further before condemning him.

During his route, Julian quickly begins a physical relationship with the Apprentice, but later 'breaks up' with them, explaining that he doesn't want to drag them into his messes. In truth, Julian is afraid of hurting them. The Apprentice later confronts him alongside Portia as he is drowning his sorrows in Salty Bitters. The two drag Julian back to reality, and the apprentice makes it clear that they are not giving up on him and are intent on proving his innocence.

Throughout his route, Julian regains missing memories with the help of the apprentice. When he regains the memory of speaking to the hanged man, he is determined to replicate it by facing his own death. The apprentice is against this idea, fearing for Julian's life, and offers an alternate plan that involves them entering the Hanged Man's realm together. When this plan ultimately fails, the apprentice has no choice but to watch Julian's execution and hope his mark is enough to bring him back to life. Their connection ultimately allows the apprentice to join Julian in the Hanged Man's realm again, although the apprentice can only spectate. There, they learn that Julian is afraid of failing them once again, revealing that they were Julian's apprentice before they died of the plague. In Julian's upright path, he learns to forgive himself for his past mistakes and accept the help of others, including that of the apprentice. In his reversed path, Julian preoccupies himself with protecting the apprentice, rejecting the help of others and refusing to focus on his own needs.

In both paths, Julian loves the apprentice dearly. He is concerned for their safety, quick to ensure they are not hurt after any harrowing experience. He enjoys having fun with them and is eager to please them. Above all, he desires a future with the apprentice, something he did not allow himself to want before he met them.

Mazelinka

Mazelinka is Julian's "honorary grandma." Mazelinka was the one who discovered Portia and Julian after their shipwreck, and she subsequently brought them to Nevivon to be cared for by a group of elders. As one of the these elders was Mazelinka's girlfriend, Lilinka, Mazelinka would frequently return to Nevivon to visit the siblings. Mazelinka was the one to smuggle Julian out of Vesuvia after he was accused of killing the count. She acts with motherly affection towards him, expressing concern for his health and being unafraid to scold him when she thinks he deserves it.


Содержание

Внешность

Личность

Джулиана характеризуют как человека, который постоянно пребывает в драматичном настроении, главным образом из-за его мазохистких наклонностей.

Порша описывает его так:

Несмотря на то, что он осуждённый преступник, он, как сообщается, любим большинством жителей Везувии. Он может быть очень притягательным и очаровательным, когда захочет. По словам Азры, он способен легко возбуждать других и заставлять их чувствовать себя особенными, хотя Азра также подразумевает, что Джулиан эгоистичен и хороший манипулятор. В ходе игры вас несколько раз предупреждают, чтобы вы не ослабляли бдительность рядом с ним, это предупреждение даётся так же непосредственно и самим Джулианом. Независимо от каких-либо скрытых мотивов, Джулиан искренне желает любви и привязанности, и он показывает вам эту уязвимость в нескольких точках истории. Однако ненависть к себе часто заставляет его отгораживаться от тех, кто пытается ему помочь.

Предыстория

Ранняя жизнь

Джулиан родом из Невивона, скромного городка к югу от Везувии. Он покинул родной город и свою младшую сестру Поршу, чтобы изучать медицину в Пракре. После он стал нелицензированным медиком, и большая часть его медицинского опыта была связана с обучением на полях сражений в качестве военврача. Именно он ампутировал руку графу Люцио, чтобы спасти ему жизнь.

В одном из своих приключений он путешествовал на корабле, провозившим специи через Южное море, где работал врачом в обмен на бесплатный проезд. В пути на корабль напали пираты и Джулиан был спасен благодаря своей способности оказывать медицинскую помощь. Он оставался с пиратами почти год и утверждает, что именно за это время научился искусству убеждения.

Красная Чума

Красная чума — это эпидемия которая поразила Везувию и убила много людей. Джулиан был среди чумных докторов, работавших над тем, чтобы найти лекарство от неё в подземном дворцовом помещении. К нему присоединился маг Азра, с которым он ненадолго вступил в физические (?) отношения. Их роман окончился не лучшим образом и с тех пор они не разговаривали.

Незадолго до маскарада Джулиан и Люцио подхватили чуму. В качестве "дополнительного стимула" Джулиана заперли в его кабинете под дворцом, где он лихорадочно работал в последней попытке найти лекарство. В тот момент к нему явилось видение в виде «Повешенного», который предложил ему сделку в обмен на лекарство от чумы. Но он не может вспомнить, чем именно излечение было вызвано. Как бы то ни было, эпидемия утихла, и Джулиан был здоров. Сделка привела к тому, что Джулиан получил метку на горле и способность быстро заживлять раны, а также поглощать раны других. Правда потеряв часть памяти Джулиан ошибочно считал, что знак и "проклятие" он получил от Азры.

Ночь маскарада

По просьбе Азры Мюриэль нашёл Джулиана в его кабинете, выпустил и сопроводил в комнату Люцио. Люцио же был в огне, и Джулиан ворвался в его комнату, а что произошло дальше он совершенно не помнит. Когда Джулиан вышел из комнаты графа, консул Валерий заметил его и арестовал за убийство Люцио. Несмотря на признание в преступлении и приговор к смертной казни, Джулиану удалось бежать и покинуть город.

Трёхлетний Сон

Во время своего отсутствия на Везувии Джулиан, вероятно путешествовал, что подтверждается тем фактом, что он носит с собой кошелек, наполненный иностранной валютой (большая часть которой — поддельное пиратское золото).

Он вернулся в Везувию незадолго до начала событий игры, утверждая, что у него есть вопросы, на которые можно ответить только в городе.

Пролог

В первой главе под маской чумного доктора Джулиан врывается в вашу лавку и говорит, что ищет Азру. После его удаления вы понимаете, что когда-то знали его как "Доктор Джулиан". Когда он понимает, что вы ничего не знаете о местонахождении Азры, Джулиан просит вас прочитать его судьбу, в следствии чего он уходит в отвратительном настроении. Вы можете встретиться с ним снова на рынке на следующий день, и вы задаетесь вопросом, почему он свободно бродит, несмотря на его статус беглеца. Однако он убегает, как только замечает вас.

Во время главы "Император (ночь)" можно ещё раз встретиться с Джулианом. Его нашли возле таверны в сомнительной части города. Когда он видит вас, он приглашает вас внутрь выпить в качестве оплаты за ваше предыдущее чтение карт Таро. В этой сцене вам открывается более мягкая и внимательная сторона доктора. Джулиан либо читает письмо, либо ломает голову над странным рисунком, в зависимости от вашего предыдущего выбора, и загадочно умалчивает о себе и своем прошлом, когда вы его спрашиваете. Ваша встреча закончится, когда прибудет дворцовая стража. Джулиан выгоняет вас на улицу и указывает дорогу к вашему дому, прежде чем исчезнуть.

На следующий день Джулиану каким-то образом удается снова вломиться в ваш магазин. Портия находит там тебя и заметно расстраивается, когда видит Джулиана. Она обращается к нему "Илья", и вы узнаете, что она младшая сестра Джулиана.

Отношения

Порша

Порша — младшая сестра Джулиана. Джулиан заявил, что не видел ее с тех пор, как она была совсем маленькой, кажется, они очень любят друг друга.

У Джулиана и Азры сложные отношения. Их дружба переросла в физические отношения, которые впоследствии испортились. Даже сейчас они питают друг к другу взаимную неприязнь, и Джулиан утверждает, что именно Азра навлёк на него проклятие, хотя позже он признает, что сделал много выводов об Азре и их отношениях и признает, что был довольно эгоистичен с ним.

Люцио

Общение Джулиан с Надей сблизило их, но ровно до смерти Люцио. Однако теперь они кажутся чужими друг другу и Надя считает его виновным в смерти Люцио и хочет, чтобы он понес за это наказание.

Интересные детали

  • Любимый вкус мороженого — фисташковое, а его любимые фрукты — инжир.
  • Прототипом его внешности и характера стал Джефф Голдблюм.
  • У Джулиана был старый пес по кличке Брандл.
  • Любимое время года — осень.
  • Джулиан достаточно опытен, чтобы поддержать беседу примерно на семи языках.
  • У него неразборчивый почерк и ужасные художественные способности.
  • В отличие от сестры, Джулиан очень легко загорает.
  • Он умеет играть на музыкальном инструменте. В книге XIV этим инструментом оказывается фидэль.
  • Он ужасно боится щекотки.
  • У него очень ограниченные певческие способности, хотя у него неплохо получается петь дуэтом.
  • Он дарит чудесные, всепоглощающие объятия тому, кто ему дорог. Однако если он этого не делает, он дает молящегося богомола в качестве объятий.

Галерея

Обратите внимание, что некоторые изображения взяты с англоязычной вики, пусть и являются собственностью Nix Hydra.

If this devilishly handsome young charmer has caught your eye, then here's an answer guide on how to achieve his Upright or Reversed End in the game.

As a talented sorcerer's apprentice in the enchanting visual novel The Arcana: A Mystic Romance, you are tasked with solving a magical murder mystery full of twists and turns. But as you venture on your quest and meet a colorful cast of characters, you'll soon encounter Julian, a charismatic and dramatic young man who's at the center of your investigation. But there more to this pompous young man than meets the eye?

If this devilishly handsome young charmer has caught your eye, then here's an answer guide on how to achieve his Upright or Reversed End in the game.

Via: Twitter (@thearcanagame)

VI - The Lovers

Red in the Water

  • "Is the Countess alright?" (proceed to Choice 2)
  • Ask about Julian.
  • Ask about Julian.
  • "It must run in the family."
  • "You didn't know he was here?"

Choice 4 (timed choice)

  • Tell the truth. (Upright End.)
  • Quick, make something up! (Reversed End.) (proceed to Choice 5)

Choice 5 (timed choice)

  • Just. keep. lying. (Reversed End.)
  • Come clean. (Upright End.)
  • I didn't know enough yet. (Upright End.)
  • I didn't know the Countess well. (Reversed End.)

A Gift and a Curse

  • Thrash around. (Reversed End.)
  • Hold still. (Upright End.)
  • "Why are you helping me?"
  • "We have to stop meeting like this."
  • "Thank you." (Upright End.)
  • "Interesting. How?" (Reversed End.)
  • Enter the forbidden garden. 150 COINS(unlocks memory; proceed to Paid Choice 4.1)
  • Keep running.
  • "I like a little danger."
  • "Is that bite still bleeding?"
  • Take the flower.
  • "Are you OK?"

Laying Low

  • "Mazelinka?"
  • "Did we just break in?"
  • "Are you ok?"
  • "Did we just break in?"
  • "Why did you come back?" (Upright End)
  • "Did you really do it?" (Reversed End)
  • "I'll keep an eye on him." 150 COINS(proceed to Paid Choice 4.1)
  • "I'll keep an eye on the pot."
  • Make him drink.
  • Kiss him.
  • Sleep with him.
  • Sleep in the hole.

VII - The Chariot

Nightmares

  • "I couldn't sleep." (Reversed End.)
  • "You're changing the subject." (Upright End.)
  • "I'll forgive you." (Reversed End.)
  • "You can come back." (Upright End.) (proceed to Choice 3)
  • Make him relax.
  • Distract him.
  • Press the subject. (Upright End.)
  • Leave it be. (Reversed End.)

Behind the Scenes

  • "Do you want to put it on?" 200 COINS(proceed to Paid Choice 1.1)
  • "Do you hear voices?"
  • Kiss his neck. (proceed to Paid Choice 1.2A)
  • Bite his neck. (proceed to Paid Choice 1.2B)

Paid Choice 1.2A

  • Bite his neck. (proceed to Paid Choice 1.3)
  • Unmask him.

Paid Choice 1.2B

  • Kiss his neck. (proceed to Paid Choice 1.3)
  • Unmask him.
  • Watch him improvise. (Upright End.)
  • End this now. (Reversed End.)

Dock Talk

  • "What's wrong?"
  • "I had fun today, too."
  • "I'm not afraid of pain." (Upright End.)
  • "You won't hurt me." (Reversed End.)
  • "Do you want me?" 150 COINS(proceed to Paid Choice 3.1)
  • "Fine, I'll leave."
  • "What future do you want?"
  • "Then, just for tonight. "
  • "I don't want to talk about it." (Reversed End.)
  • "Julian left me." (Upright End.)
  • "What should I do?" (Upright End.)
  • "That's not true." (Reversed End.)

VIII - Strength

Salty Bitters

  • "I'm working on it." (Reversed End.)
  • "Do you want me to catch him?" (Upright End.)
  • "What about Nadia?"
  • "Will he let us help?"
  • "I can do it." (Upright End.)
  • "You go ahead." (Reversed End.)
  • We need to make a plan. (Upright End.)
  • We need to comfort Julian. (Reversed End.)

Master of Disguise

Choice 1 (timed choice)

  • Zap the lamp.
  • "Hey, look over there."
  • "I'm mad at you." (Reversed End.)
  • "I'm not mad at you." (Upright End.)
  • "Be quiet. This is a library."
  • "Kiss me, you fool." 150 COINS(proceed to Paid Choice 3.1)
  • "Don't speak."
  • "Speak."

Halcyon Nights

  • "I'm not giving up!" (Upright End.)
  • "I'll come rescue you." (Reversed End.)
  • "So let's run away." (Reversed End.)
  • "You can have this." (Upright End.)
  • "Let's stay a little longer." 200 COINS(unlocks memory; proceed to Paid Choice 3.1)
  • "We really should go."
  • "Not this again."
  • "I'm not worried."

IX - The Hermit

Helping Hands

  • "Not yet." (Reversed End.)
  • "Yes, I did." (Upright End.)
  • "Am I cursed?"
  • "Are you missing anything?"
  • "I want to find the truth." (Upright End.)
  • "Because no one else will." (Reversed End.)
  • "What does he say about me?" 50 COINS
  • Say nothing.

Celebrity Gossip

  • Get rowdy. 150 COINS(proceed to Paid Choice 1.1)
  • No thanks.
  • "I'll have what she's having."
  • "I'll pass."
  • "You don't need to be useful."
  • "I'll find some use for you."
  • "Deal." (Reversed End.)
  • "No deal." (Upright End.)
  • "Deal." (Reversed End.)
  • "No deal." (Upright End.)

Lost and Found

  • "We should wait." (Reversed End.)
  • "Let's go." (Upright End.)
  • "Only if you join me." 200 COINS(proceed to Paid Choice 2.1)
  • "Thank you. "
  • "Your lips are blue."
  • "Now I do."
  • Try talking to him. (Reversed End.)
  • Comfort the wolf. (Upright End.)
  • "Have we met before?" (proceed to Choice 5)
  • "How did it happen?"
  • "How did it happen?"
  • "Are you happy?" (Upright End.)
  • "That is a blessing. (Reversed End.)

X - Wheel of Fortune

A Hairy Situation

  • "Let me help." 150 COINS(proceed to Paid Choice 1.1)
  • "Not in front of Pepi!"
  • Tease him back.
  • "I'd rather watch."
  • The blonde wig.
  • The brown wig.
  • The black wig.
  • "We should go." (Upright End.)
  • Play along. (Reversed End.)

Rock Bottom

  • "We should check Lucio's room." (Upright End.)
  • "It's nothing." (Reversed End.)
  • "Why are YOU here?" (Upright End.)
  • "I'm investigating." (Reversed End.)

Digging Deeper

  • "He said he wanted a future with me." (Upright End.)
  • "He would never do that." (Reversed End.)
  • "Tell me everything." 125 COINS(proceed to Paid Choice 2.1)
  • "I'm too worried to focus."
  • "Was he okay?"
  • "Of course he did."
  • "Magic was involved."
  • "The courtiers knew something." (Upright End.)
  • "Dr. Devorak is innocent." (Reversed End.)

XI - Justice

Right from Wrong

  • "But you're innocent." (Reversed End.)
  • "Drop the act." (Upright End.)
  • "But I did." (Upright End.)
  • "That's not true!" (Reversed End.)
  • "I'm listening." 125 COINS(proceed to Paid Choice 3.1)
  • Pull away.
  • Shake sense into him.
  • Comfort him.

Pursuit of Knowledge

  • "What was he like?"
  • "What did he do, exactly?"
  • ". I'll pass." (Reversed End.)
  • Bear with it. (Upright End.)
  • "Why would he do this?" (Upright End.)
  • "He would never do this." (Reversed End.)
  • Chase the memory. 250 COINS(unlocks memory)
  • Leave it alone.

Dueling Prosecutors

  • "The facts don't add up!" (Upright End.)
  • "He's a good person!" (Reversed End.)
  • "You were locked up." (Upright End.)
  • "Nobody saw you." (Reversed End.)
  • "You have to stop this."
  • "What can I do?"
  • Bring her to Julian. 100 COINS(proceed to Paid Choice 4.1)
  • "I can't."
  • "I don't hate you."
  • "Do I mean that much to you?"
  • "Stop prosecuting yourself!" (Upright End.)
  • "Why are you doing this?" (Reversed End.)

Via: Nix Hydra Games

XII - The Hanged Man

Full House

  • "It could work." (Upright End.)
  • "Once is all it takes." (Reversed End.)
  • "Yes, you should have." (Upright End.)
  • "You had your reasons." (Reversed End.)
  • Get some privacy. 75 COINS(proceed to Paid Choice 3.1)
  • Talk to him here.
  • "I'll show you magnetism."
  • "You could say you're. attractive."

When to Fold

  • "I like a little danger." 250 COINS(unlocks memory; proceed to Paid Choice 1.1)
  • Play it safe.
  • "Is that an invitation?"
  • Kiss him.

Choice 2 (timed choice)

  • "Calm down and think!" (Upright End.)
  • "Keep trying!" (Reversed End.)

XIII - Death

A Sea Change

  • Take his hand. 175 COINS(proceed to Paid Choice 1.1)
  • Let him go.
  • "A life of adventure."
  • "A life as neighborhood heroes."
  • Struggle. (Reversed End.)
  • Struggle. (Reversed End.)
  • Stop fighting. (Upright End.)
  • "Get away from him!"
  • Go on the offense.
  • Make sure he's alive. 175 COINS
  • "Not here."
  • "You can't save everyone." (Upright End.)
  • "You'll save me in the future." (Reversed End.)

XIV - Temperance

An Uninvited Guest

  • "Let's change together." 175 COINS
  • "We should change separately."
  • "What about that orange one?"
  • "You look perfect."
  • Chase the goat. (Reversed End.)
  • Listen to Julian. (Upright End.)
  • The fire dancers.
  • The birdcage.
  • The water sphere.
  • "I'd rather watch." (Reversed End.)
  • "Deal me in." (Upright End.)
  • Dance on the table! 175 COINS
  • Bow out.
  • Dip him.
  • Let him lead.

XV - The Devil

Best Laid Plans

  • "We'll stop it this time." (Upright End.)
  • "I'm worried too." (Reversed End.)
  • "It's wonderful."
  • "I'd prefer it with fewer goats. "
  • Bathe with Julian. 275 COINS(unlocks memory; proceed to Paid Choice 3.1)
  • "No, we're fine."
  • "Let me take care of you."
  • "I need you."
  • "Volta."
  • "Vlastomil."
  • "Vulgora."
  • "Let's find out." 75 COINS
  • "I'd rather take the stairs."
  • "Why are you helping Lucio?"
  • "Why deal with us?"
  • "I accept." (Reversed End.)
  • "I refuse." (Upright End.)

XVI - The Tower

Head Over Heels

  • "I don't trust them." (Reversed End.)
  • "Let's follow them." (Upright End.)
  • Take a look. (Upright End.)
  • Pull him back. (Reversed End.)
  • "Tell me about Brundle." 100 COINS
  • "It's okay."

Choice 4 (NOTE: This choice won't appear if you're on track to achieve the Upright End.)

  • "What were you thinking?" (Upright End.)
  • "As long as you're alright. " (Reversed End.)
  • "We can do this together." (Upright End.)
  • "It's okay. You don't have to." (Reversed End.)
  • "I'll show you something fun." 250 COINS(proceed to Paid Choice 6.1)
  • "I'll show you later."
  • Start with cold. (proceed to Paid Choice 6.2A)
  • Heat things up. (proceed to Paid Choice 6.2B)

Paid Choice 6.2A

  • Keep it cool.
  • Warm him up.

Paid Choice 6.2B

  • Keep things hot.
  • Cool him off.

XVII - The Star

Straight on 'til Morning

  • "How do we stop him?"
  • "Who is the third?"
  • "I'm sure she's okay. " (Upright End.)
  • "I'm worried, too." (Reversed End.)
  • "We should follow Scout." (Upright End.)
  • "Maybe there's another way down. " (Reversed End.)
  • "We really should follow Scout." (Upright End.)
  • "Let's not and say we did." (Reversed End.)
  • "You're on, Julian!" 150 COINS(proceed to Paid Choice 5.1)
  • "I'll stay here."
  • Savor the moment.
  • Tease him.
  • "Is something wrong?" (Reversed End.)
  • "What do you think you're doing?" (Upright End.)
  • "That's a problem for Future Us." (Reversed End.)
  • "We're not in this alone." (Upright End.)
  • "How did you escape from Vesuvia?" 200 COINS(proceed to Paid Choice 8.1)
  • "Now's not the time."
  • "I don't know. what about a peg leg?"
  • "It was very dashing."
  • "I care about you, too." (Reversed End.)
  • "It's my life." (Upright End.)

XVIII - The Moon

Dream Within a Dream

  • Start a snowball fight. 175 COINS(proceed to Paid Choice 1.1)
  • Let it go.
  • Make a sparkling snowball?
  • Make a curving snowball?
  • Shove snow down his shirt.
  • Kiss him. (proceed to Paid Choice 1.3)
  • "It's okay."
  • "Then why don't you warm me up?"
  • Get in. (Upright End.)
  • Don't go. (Reversed End.)

Choice 3 (timed choice)

  • How did I get here?
  • This way.
  • That way.
  • Wrong way.
  • Yonder.
  • Back.
  • This isn't how it happened.
  • Hold him. 225 COINS(proceed to Paid Choice 9.1)
  • "I'm here."
  • "I saw. "
  • "I'd rather not. "

Choice 10 (timed choice)

  • "I have to try!" (Upright End.)
  • "Run!" (Reversed End.)

Via: Nix Hydra Games

XIX - The Sun

On the Precipice

  • "Portia's cottage." (Upright End.)
  • "The Rowdy Raven." (Reversed End.)
  • "It has to work." (Upright End.)
  • "It's risky. " (Reversed End.)
  • "It's the right thing to do." (Reversed End.)
  • "For love." (Upright End.)
  • "That sounds nice. " 275 COINS(proceed to Paid Choice 4.1)
  • "I can't relax now."
  • "That's Captain to you." (proceed to Paid Choice 4.2)
  • "I'd just look silly."
  • "Swab the deck."
  • "Show me the captain's quarters."
  • "How did you meet them?" 125 COINS
  • Stay quiet
  • "Why are you doing this?" (Upright End.)
  • "You won't get away with this!" (Reversed End.)

If you were following the choices for an Upright End, this is where it will occur.

XX - Judgement

Never Alone

  • "I love you too."
  • "Now is not a good time!"
  • "Just try it."
  • "Look out!"
  • "I think it could work."
  • "I'm not sure. "
  • "What do you mean?" 250 COINS(proceed to Paid Choice 4.1)
  • "I. um. "
  • "I hadn't noticed. "
  • "I suppose it was inevitable. "
  • Help Julian!
  • Stay put.
  • "He did what?!" 150 COINS(proceed to Paid Choice 6.1)
  • "He's not worth it."
  • "That doesn't make it right!"
  • "But I didn't."

XXI - The World

Towards Tomorrow

  • "Portia was fine."
  • "Julian's just worried."
  • Carry Julian across. 150 COINS
  • Discretion is the better part of valor.
  • "Shut up."
  • "You're wrong."
  • "I suffered every moment you were gone!"
  • "You've been busy."
  • "Yes, please." 250 COINS
  • "No, you should go pack."

If you were following the choices for a Reversed End, this is where it will occur.

The Arcana: A Mystic Romance is available now as a free-to-download game for iOS and Android devices.

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About The Author


Abby Espiritu (466 Articles Published)

Abby is a writer and video game fanatic who never thought she'd end up getting paid to write about all the games she played. But nevertheless, she's very excited about it.

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