Starbound ключ убежища

Обновлено: 04.07.2024

A shining key that can open a door to long forgotten places.

Vault Keys are a special dungeon key which can be acquired from the mysterious trader at the Outpost. After completing the game's main story quests he'll offer a quest, The Final Frontier, after which the key will be available for trade from him. Each key opens an Ancient Vaults dungeon at an Ancient Gateway.

This quest will task players with trading him for a Vault Key. Speaking to him again will show what items he requests in exchange for a key.

For each key he'll require a number of elemental drops, found by killing monsters or harvesting fluffalo. Specifically, he may ask for bundles of 10 Scorched Cores, Cryonic Extracts, Static Cells, Hardened Carapaces, Living Roots, Venom Samples, pieces of Phase Matter, Sharpened Claws, or Sticks of RAM; alternately, he may ask for bundles of 40 Refined Aegisalt, Refined Ferozium or Refined Violium. Once the key has been collected, players must go to an Ancient Gateway and enter the Ancient Vaults dungeon.

After opening the gate, the key will be consumed. The dungeon portal will remain opened for 30 minutes, after that it will close and another key will be required to enter a new vault.

Древнее убежище - процедурно генерируемый тип подземелья. Доступ к ним разблокируется древним ключом, который продает мистический торговец на форпосте после завершения финального квеста.

Как только главный квест будет завершен, мистический торговец предложит новое задание: Последний Рубеж. После принятия этого задания игрок сможет обменять различные материалы для крафта в обмен на древний ключ. Древний ключ можно использовать только один раз, чтобы открыть древние врата, которые находятся на краю многих солнечных систем.

Ancient Essence

The player can hold up to 999,999 units of Ancient Essence at a time. If a player reaches their Ancient Essence limit, they must spend some Ancient Essence at a Terraforge, Weapon Upgrade Anvil, or placed Terraformer before they can pick up more Ancient Essence.

Vault Monster Drops

Unique monsters in Ancient Vaults always drop 7-13 Ancient Essence; in addition to this, they will drop nothing (80% chance), one of their characteristic monster drops (19.88% chance), or their Action Figure (0.12% chance).

Monster drops in Ancient Vaults differ from those outside of Ancient Vaults in several ways:

  • Monsters in Ancient Vaults never drop raw meats.
  • Monsters in Ancient Vaults have the same drop probabilities regardless of whether a hunting weapon or a non-hunting weapon deals the killing blow.
  • Action figure drop chance from monsters in Ancient Vaults (0.12%) is 20-50% higher than that from monsters outside of Ancient Vaults (0.08% for no-meat monsters and non-hunting kills of meat-dropping monsters, 0.1% for hunting kills of meat-dropping monsters).

Vault Murals


One of six ancient mural pieces is found at the beginning of each Ancient Vault. This is their appearance when edited together.

When a player enters an Ancient Vault, a piece of a mural can be found near the entrance. The mural has text in the ancients' language. Six different pieces can be found, which can be combined to reveal a full message that translates into the following text:

Storageexample.jpg

Most storage containers are limited to 9, 16, 24, or 32 slots, with the exceptions of the racial 48 slot storage lockers, the 48 slot Dumpster, and the Shiplocker, which has 64 slots.

Some can be crafted with materials at their corresponding Crafting Station, and others must be found randomly on Planets. Storage containers found on Planets are likely to adopt the theme of the surrounding location or Biome.

A small number of special containers are refrigerated, meaning they preserve food and keep it from rotting.

Be aware that storage containers at the Outpost and in Mission locations "reset" once there are no players in that location, deleting any new items left in those containers.

Древняя эссенция

Игрок может хранить до 999 999 единиц древней эссенции. Если игрок достигает своего лимита древней эссенции, он должен потратить некоторую сумму единиц эссенции в Терра-кузнице, наковальне модернизации оружия или в Терраформере, иначе он не сможет взять больше древней эссенции.


Once the main story is completed, the mysterious trader will offer a new quest: The Final Frontier. After accepting this quest, the player will be able to trade various crafting materials in exchange for Ancient Keys. Ancient keys can be used once to unlock a dungeon at an Ancient Gateway, found at the edge of many solar systems.

Using the Ancient Console at an Ancient Gateway while a key is in your inventory will allow you to activate a temporary portal to an Ancient Vault. This portal will close after 30 minutes or if the console is used to close the portal; if the player does not enter the Ancient Vault before this time or is defeated after it closes, another key will need to be used in order to open a portal to a new Ancient Vault.

Ancient Vaults are not associated with the gate that the player uses to access them. The same gate can open portals to a number of different dungeons when a Vault Key is used.

While inside an Ancient Vault, players do not experience depletion of their Hunger bar, can beam to their ship at any time, and do not drop items on death.

Ancient Vaults are procedurally generated, possess a difficulty Tier of 8, and have one of four elemental themes: fire, ice, electric or poison. The elemental theme determines the types of rooms and monsters that will appear in the Ancient Vault; this also influences the types of weapons that are most effective due to the resistances and weaknesses of the monsters. However, most of the Ancient Vault is composed of ancient blocks and other ancient architecture.

Vault Guardians


Guardians are procedurally generated bosses which are found at the end of each vault. Ancient Guardians and their minions, unlike other monsters in the vault, are Tier 7 monsters.

Every guardian has a name reminiscent of ancient Greece, and is associated with one of the four types of elemental damage, indicated by the color of their glowing parts. Specifically, fire, poison, ice and electric guardians have orange, green, blue and purple glowing parts, respectively.

Like other procedural monsters, Ancient Guardians are assembled using different pieces; there are many variants of head, body, and weapon parts, and guardians can use a variety of special attacks, which are chosen on generation. Most have small summoned minions and a personal shield which must be deactivated in order for the player to be able to deal damage to them. Several types of shields exist which must be deactivated in different ways, and some guardians have no shield at all; these guardians often have very high amounts of health to make up for not possessing a shield.

Ancient Guardians are immune to all Status Effects that can be inflicted by players. In addition, they possess a resistance to damage with an elemental type identical to their own. Specifically, Fire Guardians, Poison Guardians, Ice Guardians, and Electric Guardians take 50% less damage from fire-type, poison-type, ice-type, and electric-type weapons, respectively.

The door to the boss room is a one-way door, forcing one to defeat the boss in order to open a doorway on the opposite side. The strategy for defeating a given guardian varies based on the set of attacks used by that guardian as well as by the kind of shield (or lack of shield) possessed by the guardian. After defeating the guardian it will always drop 1250 Ancient Essence; in addition, it has a 50% chance to drop a random mini-biome terraformer. Defeating the guardian will open a door that leads to a room with two unique crafting stations, which only appear at the end of Ancient Vaults.

  • Terraforge - This powerful crafting station can assemble planetary Terraformers. They can be placed to change the climate and biome of a planet when supplied with Ancient Essence. Terraformers require 3000 Ancient Essence and either 50 Scorched Cores, 50 Static Cells, 50 Venom Samples or 50 Cryonic Extracts to craft, depending on the biome of the terraformer.
  • Weapon Upgrade Anvil - This special anvil can make non-Tier-6 Legendary unique weapons more powerful in exchange for Ancient Essence. Weapons will have their tier upgraded to 6, replacing their original tier's base damage multiplier with tier 6's 3.5x base damage multiplier. Upgraded Legendary unique weapons will have a gold star next to their name inside the tooltip window as well as a different appearance.

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