Scp unity концовка

Обновлено: 05.07.2024

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SCP: Unity was a game created by the development team Aerie Gaming Studios, headed by Zornor90. It is inspired by SCP: Containment Breach, as well as a number of other horror experiences. While the game was once a simple port and graphics upgrade, the project has since been expanded to encompass a wider array of content, including but not limited to graphical improvements, new SCPs, and a deeper story.

On January 23, 2021, the game's development was announced to have been cancelled. As such, the content of the game is permanent. Disregard any pages which talk about features that were planned but never made it into the game. The game remains available to download, but will not be updated further.

The Light Containment Zone, also known as LCZ, is a zone in SCP: Unity and the first zone the player will encounter. The zone is defined by its central 3 sublevel structure, with an office/staff sublevel, a containment sublevel, and a maintenance sublevel connected by the Core Room. The zone is primarily used for the storage of Safe and low-maintenance Euclid SCPs.

Core Room [ ]

The Core Room is a massive room located in the center of the Light Containment Zone. The room is the largest room in the game and contains a large central elevator in its center. It spans all three of the zone's Sublevels and the central elevator is currently the only mode of transit between them.


The Core Room elevator in its initial position


The Core Room elevator after being called up


The first part of the Core Room's outer ring the player will see


The central area of the Sublevel 2 Core Room


Inside the Core Room elevator


The central area of the Sublevel 3 Core Room


The area of the outer ring of the Sublevel 3 Core Room where a document can be found


The central area of the Sublevel 1 Core Room


Part of the outer ring of the Sublevel 1 Core Room


Part of the outer ring of the Sublevel 1 Core Room. These props have no associated cluster.

Sublevels [ ]

The Light Containment Zone is divided into three sublevels. These are the Office Sublevel, the Containment Sublevel, and the Maintenance Sublevel. These are also known as Sublevel 1, Sublevel 2, and Sublevel 3, respectively, which can be further abbreviated to SL1, SL2, and SL3, respectively.

Sublevel 2 [ ]

Sublevel 2 is the Containment Sublevel. The majority of the SCPs in the Light Containment Zone are contained here. In addition to containment chambers, the sublevel also holds a variety of security rooms, likely to aid in containment, and testing rooms. The sublevel is identified by yellow colors. It is the first sublevel the player will encounter.

Hallways [ ]

Hallways are basic, straight rooms that connect two rooms. Currently, there is a generic straight hallway with some decorations, a hallway with a back area which contains damaged machinery resembling a generator, and a fan hallway, featuring benches and large fans on both sides of the room. The fan hallway can spawn a roomba and is the only room on Sublevel 2 capable of doing so.


Sublevel 2 hallway


Sublevel 2 hallway with back area


Ditto, in the back area


The fan hallway

Corners [ ]

Corner hallways are identical to hallways, except for the fact that they are used to go left or right rather than straight. Currently, there is a generic curved hallway, a square hallway with a dome roof, seemingly used for storage, and a corner with another room visible overhead and a lower area which contains a closed steel door.


Sublevel 2 corner


The storage corner


Sublevel 2 corner with overhead area

Threeways [ ]

Threeways are identical to hallways, except for the fact that they connect to three rooms instead of one. All threeways have signs situated above the doors which display the rooms which can be reached through the doors and the amount of rooms between that room and the threeway. Currently, there is a generic threeway and an auxiliary threeway, which is actually a fourway hallway featuring padded walls and one entrance blocked by fencing and barrels, which leads to a locked yellow door labelled to lead to an "Auxiliary Generator" room.


Sublevel 2 threeway



The door leading to the "Auxiliary generator" in the auxiliary threeway

In addition, the following rooms can be found in SL2:

The following SCPs can be encountered on SL2:

Contents

Security Rooms [ ]

Security rooms are rooms which are meant to aid in SCP containment or other forms of security. Most of these are located on Sublevel 2 where most containment chambers are located, but some are found on the other sublevels.

Containment Passage [ ]

The containment passage or lockroom is a security room found on Sublevel 2 that connects two rooms. The room opens into a small area with a yellow door and a camera, giving a view of the containment passage's interior. There are two variations of the containment passage. One is relatively empty and relatively well-lit. Another has a dark interior, and is filled with construction pieces. Both contain a button which opens the other door in the containment passage, which leads to a room identical to the starting room.


Outside of the containment passage


The interior of the containment passage

Decontamination Checkpoint [ ]

The decontamination checkpoint is a security room found on Sublevel 2 that connects two rooms. The room is a hallway with a checkpoint in the center. This room contains red lights and has a window that views into an office area, that would presumably be manned under normal circumstances. Upon entering this area, both doors will close and decontamination gas will emerge from vents in the floor. When this process completes, the doors will open back up. No matter which way the checkpoint is exited, the decontamination process will be initiated again should the checkpoint be entered again.


Entrance to the Checkpoint


The interior of the decontamination checkpoint

Tesla Gate [ ]

The tesla hallway is a security room found on Sublevel 1 and Sublevel 2 that connects two rooms. The room prominently features a large tesla gate in its center. There is also a bypass door for the Tesla gate and a door leading to a control room with an alarm above this door. The door with an alarm over it is locked, and has a note next to it directing those who read it to the Security Office. There, a monitor can be interacted with to unlock these tesla offices, which contain a large bandage and a medical hypo. If the player has the security admin passcodes, they can also disable the tesla gates or manually override them. On manual override mode, the tesla gates have a longer charge up, shock, and recharge time. This gives the player enough time to run through the gate without being killed, and shocking anything in pursuit.


24 7 5 14


r/SCP - SCP Unity has been canceled.


Sure it kinda sucks, but I can’t blame him for making that call. Hopefully development gets shifted into another creator, I’d hate to see this project collapse.

Unfortunately this is the definite end for SCP Unity, however the released builds will always remain up as Zornor does not want the team’s work to be lost. Many of the devs have begun a different SCP game which is going to be in the Unreal Engine, but there’s not many concrete details laid out at the moment.

Here’s the invite to their Discord server if you want to join:

This might sound stupid but if the team is truly done with the game and won’t come back to it , i hope they release the source code so another team could pick where they left off and continue to build upon the current foundation

Yeah, Pokecord got shut down for a similar reason and got a lot of hate

They can’t just open source it?

Um what’s scp unity? Sorry I’m new here

A disheartening but completely understandable decision

I hope he gets well. It may be dissapointing for us, but personal health comes before all.

(Probably should have posted this sooner but oh well) Here’s the rest of the announcement:


Thought what went down, I’m not sure what to think of this. I’ll wait until the SCP unity devs can back up about what this man’s claim was. In summary, the tweets state that “Zornor, lead dev of SCP:Unity was in a romantic relationship with his biggest patron, being a girl. The girl influenced toxicity on him, leaving him on a decline of mental health and later abandon his dev team that he paid 3K a month, his patrons, and the community, taking the money and running away.”

Anyways, what are your thoughts on this? I only posted this to shed light on this situation.

r/scpunity - SCP: Unity was apparently cancelled for a different reason?

r/scpunity - SCP: Unity was apparently cancelled for a different reason?


Yikes if true. Knew there was something more to it.

Note: I was originally going to post this on r/SCP, but it was removed by the mods. Though I realized why, damage control. I later posted this here because y’know, SCP: Unity.

It was probably removed there because it’s not really related to SCP and it’s not something super important like the russia trademark. Can’t be damage control I think because nobody who worked with Zornor and Jalo is associated with r/SCP

Hey there, Erasmus from the SCP wiki and r/scp here! Just wanted to chime in that what Ball said is correct, alongside the fact that we’d rather not have posts about personal rumors on the subreddit. Tbc I have no idea if what’s alleged here is true or not true.

I do have clarification about one aspect that these tweets got wrong however. I’m the person referenced as intervening in drama, but it didn’t happen how it was stated above. There was a conflict between Unity and another game dev team that I served as a mediator for, but I made clear multiple times that I was doing so as a neutral party who just wanted to resolve the issue rather than being on anyone’s side. I’m also not the head of the SCP Wiki.

I hope me saying all this publicly is enough to convince you that there’s no damage control and we aren’t actually involved in this. Unity ending suddenly was a shock to us as much as anyone and I don’t actually know more about it than anyone else here.

But seriously, cancel the project which had so much money poured into it by fans who trusted it ? ugh this is a Cube World moment.

Hey! If possible, could you change the last two images to the most recent ones? I had to censor them a bit, and would appreciate if they were updated here. Thanks!

the images should have been uploaded, tell me if any errors pop up

dont want this to be true, but this makes a lot of sense.

- Jalo, a woman, begins donating to the SCP Unity patron and becomes the top one

- Zornor begins dating her, giving her elevated privileges on media such as the Discord and planning to full on marry her

- Jalo influences the SCP Unity community(and the admin of the actual SCP wiki itself) and Zornor**,** weaponizing the fanbase to attack other SCP projects and screwing Zornor over to become less mentally stable and more toxic

- Zornor is essentially forced to resign from the project, him deciding to cancel the game, and screw over the devs by cutting contact and no longer paying them.

(-) The mental health and other issues may have caused the deletion of all forms of social media related to the project (so a lot except the subreddit as they cannot be deleted unless a reddit admin does so)

Idk if this is true but theres definitely more going on

The excuses for not being able to hand the project over make no god damn sense he just doesnt want to out of spite

This hurts to know so bad

Whatever the reason may be, however stupid this whole thing is, can we at least stop with this sentiment that he "ran away with the patreon money"?

Sublevel 1 [ ]

Sublevel 1 is the Offices Sublevel, and as such does not usually contain any SCPs and instead holds offices, rest areas, and other things that would be expected of a work environment. The sublevel is identified by blue colors and several offices and living areas.

Hallways [ ]

Hallways are basic, straight rooms that connect two rooms. Currently, there is one generic hallway which can spawn with several different prop arrangements. The hallway can spawn a roomba.


One example of a Sublevel 1 hallway

Corners [ ]

Corner hallways are identical to hallways, except for the fact that they are used to go left or right rather than straight. Currently, there is a corner which contains several benches and a path leading to locked door and a corner which contains an area for eating along with several cupboards and cabinets. Both of these rooms can spawn a roomba. The bench corner can spawn two and is the only room capable of such.


Sublevel 1 corner


Sublevel 1 corner with kitchen area

Threeways [ ]

Threeways are identical to hallways, except for the fact that they connect to three rooms instead of one. All threeways have signs situated above the doors which display the rooms which can be reached through the doors and the amount of rooms between that room and the threeway. Currently, there is a generic threeway which contains several lockers. The threeway can spawn a roomba.


Sublevel 1 threeway


In addition, the following rooms can be found in SL1:

The following SCPs can be encountered on SL1:

Sublevel 3 [ ]

Sublevel 3 is the Maintenance Sublevel. SCPs are not usually contained here, however issues with SCP-553's containment chamber led to its temporary containment on this sublevel. The main purpose of this sublevel is to house machine operations, and thus keeping this area clean or well-lit is not a priority. The sublevel is identified by red colors and rooms that are not entirely constructed.

Hallways [ ]

Hallways are basic, straight rooms that connect to rooms. Currently, there is a hallway featuring a maintenance area, a catwalk and an ARC-Site 48 flag.


Sublevel 3 hallway

Corners [ ]

Corner hallways are identical to hallways, except for the fact that they are used to go left or right rather than straight. There is currently one corner hallway, which looks similar to the Sublevel 2 corner hallway, except for the fact that it features red coloring and a pair of doors with an alarm overhead that leads to a storage closet.


Sublevel 3 corner


The closet in the corner room

Tube Hallways [ ]

Tube rooms are a variety of tube-shaped rooms that are identical except for which direction they go in. The rooms are cylindrical in nature, containing a railed catwalk which can be walked upon. The only purpose of these rooms seems to be safe travel throughout the maintenance area. The threeway tube hallway has signs situated above the doors which display the rooms which can be reached through the doors and the amount of rooms between that room and the threeway.


Sublevel 3 tube hallway


Sublevel 3 tube corner


Sublevel 3 tube threeway

In addition, the following rooms can be found in SL3:

The following SCPs can be encounted on SL3:

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