Oblivion щит на спине

Обновлено: 04.07.2024

2. Откройте в другом окне Nifscope модель щита, для которого делаете его "спинную" версию.

3. Скопируйте модель щита (в данном случае ветка 7 NiTriStrips).
Для этого на ветке 7 NiTriStrips нажмите ПКМ, в меню выберите Block и далее Copy Branch.

4. Вернитесь в первое окно Nifscope и вставьте скопированную модель.
Для этого на ветке 0 NiNode нажмите ПКМ, в меню выберите Block и далее Paste Branch.

Получили такой результат

5. Теперь надо повернуть модель щита, чтобы она приблизительно совпала со стальной моделью.
Для этого выберите ветку 10 NiTriStrips (модель скопированного щита) и в окне Block Details настройте параметры Translation (смещение модели относительно начала координат) и Rotation (поворот модели в соответствующих плоскостях).

Получили примерно такие настройки:

6. Удалите из файла модель стального щита.
Для этого на ветке 4 NiTriStrips нажмите ПКМ, в меню выберите Block и далее Remove Branch.


Получили такой результат

7. Сохраните данную модель в папку с первоначальной моделью этого щита.
При сохранении имя файла выбираете равным оригиналу, а в расширении файла ставите bck.

Работа в TES Construction Set (Oblivion) (ТОЛЬКО для плагина Щит на спине версии ниже 3.0):

1. Установите плагин Щит на спине v 2.1 или выше (читайте инструкцию из архива).
2. Загрузите в КС плагин, для которого делаете "спинную" версию щита.

При загрузке надо отметить мастер файл ShieldOnBack.esm.


3. Для изменяемого щита в его настройках пропишите скрипт svaTychoShieldBackScn.


4. Сохраните плагин и в игре проверьте положение щита на спине.
Если оно вас не устраивает, то через Nifscope поменяйте его (положение) и снова проверьте в игре.



P.S. Для того чтобы измененный щит перемещался на спину, у вас должен быть подключен к игре мастер файл ShieldOnBack.esm и игра должна запускаться через OBSE.

Shields automatically to displacement between hand and back for PC and all NPC.

This mod does not have any known dependencies other than the base game.

Mods requiring this file

Credits and distribution permission

  • Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
  • Upload permission You are not allowed to upload this file to other sites under any circumstances
  • Modification permission You are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances
  • Conversion permission You are not allowed to convert this file to work on other games under any circumstances
  • Asset use permission You are not allowed to use assets from this file under any circumstances
  • Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
  • Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets

Author notes

This author has not provided any additional notes regarding file permissions

File credits

This author has not credited anyone else in this file

Donation Points system

This mod is not opted-in to receive Donation Points

Excuse me for bad english.

It's required "Shield on Back v3.1"
================================================================================
Description:
Shields automatically to displacement between hand and back for PC and all NPC.
Plugin changes standard shields (125 shields in Oblivion, 189 shields in
Oblivion + SI or GOTY).

v 2.3 -> v 2.4:
Has changed function watching blocking of attacks by means of a shield. Now works and at NPC.
The shield and sword move to hands of the player when openly menu of stock (MenuMode 1002). See image number 4.

v 2.4 -> v 3.0:
The plugin works absolutely on the new.
Now to change another's esp files it is not necessary!
All new .bck, .bcs and .nis files are connected automatically.

v 3.0 -> v 3.1
Fix bug: Game is crash after loaded save.

v 3.1 -> v 3.2
Fix bug: The weapon disappears from a hand of the player in MenuMode.

v 3.2 -> v 3.3
Fix bug: Sometimes when drawing out a single-handed weapon, NPC will get stuck in a "loop" of drawing the weapon out.
(Thanks to CyberFoxx for the found out problem.)

v 3.3 -> v 3.4 (up 2011/01/20)
The code of scripts is optimized.
Dependence from Oblivion.esm is removed, i.e. this master should work with Nehrim!
If plugin "Unnecessary Violence" is connected (UnnecessaryViolence.esp it is loaded), this plugin won't work with the player (only with NPC).
================================================================================
Remarks ( only version 2.xx ):
If you add enchantment on shield, then: 1) To drop this shield; 2) To take this shield.
================================================================================
Other SoB-plugins:
1HWeaponOnBack for SoB
=
SoB for Ichtyon Blades v1
=
SoB for Kanshou and Bakuya v125
=
SoB for Mount and Blade Shields Mod
=
SoB for Nicos Daes Rakan Swords v12
=
SoB for pale_riders Armory of the Nordic Warrior v1
=
Sword and shield Apocalypse OBSE
=
Warglaive
=
Warglaives and Silverlight Armor by Jojjo
=
Addon for The Vicious Heart
=
SoB for Evantals Dual Wielding ENG
=
SoB mesh and patch collections
=
Addon for Heretic Reavers
=
Frostmourne and Lich King on Back
=
Tycho Shield On Back Plugin Bobs Armory ( for version 3.xx )
=
Tycho Shield On Back PlugIn Lost Paladins of the Divines ( for version 3.xx )
=
Tycho Shield On Back Plugin Shields of Antiquity ( for version 3.xx )
=
Tycho Shield On Back Plugin The Forgotten Shields ( for version 3.xx )
=
Tychos Shield On Back Plugin MMM ( for version 3.xx )
=
Tychos Shield On Back Plugin OOO ( for version 3.xx )
=
Tychos Shield On Back Plugin OWC ( for version 3.xx )
=
Final Fantasy inspired Ultima Blade Addon ( for version 3.xx )
=
SoB mesh collections ( for version 3.xx )
=
Daedric Crescent Blade_DW Dual Wield - SoB ( for version 3.xx )
=
SoB for Zelda OoT Equipment ( for version 3.xx )
=
Angels slayer and Demons defender ( for version 3.xx )
=

2. Delete file "Shield on Back 3.1.esp" in directory . \Oblivion\Data.

3. Open this archive. Extract file ShieldOnBack.esm and folder Meshes
in directory . \Oblivion\Data (file Oblivion.esm is found in this directory).

4. DELETE files "ShieldOnBack_1C.esp", "ShieldOnBack_SI_1C.esp", "ShieldOnBack_GOTY_1C.esp."
and "1HweaponOnBack.esp" in directory . \Oblivion\Data.

5. If wish to clean sounds of Equip/Unequip of the armours and the weapon, make it:
Open this archive.
Extract directory Sound in directory . \Oblivion\Data
(file Oblivion.esm is found in this directory).
Open file ArchiveInvalidation.txt in this archive, copy text to file . \Oblivion\ArchiveInvalidation.txt
OR
run program OblivionModManager, menu Utilities -> Archive invalidation.

6. Start Oblivion (OblivionLauncher.exe).
In menu "Files" choose files ShieldOnBack.esm.
Press .

2. Delete file "Shield on Back 3.1.esp" in directory . \Oblivion\Data.

3. Open this archive. Extract files ShieldOnBack.esm and ShieldOnBack_1C.esp
in directory . \Oblivion\Data (file Oblivion.esm is found in this directory).

4. If wish to clean sounds of Equip/Unequip of the armours and the weapon, make it:
Open this archive.
Extract directory Sound in directory . \Oblivion\Data
(file Oblivion.esm is found in this directory).
Open file ArchiveInvalidation.txt in this archive, copy text to file . \Oblivion\ArchiveInvalidation.txt
OR
run program OblivionModManager, menu Utilities -> Archive invalidation.

5. Start Oblivion (OblivionLauncher.exe).
In menu "Files" choose files ShieldOnBack.esm and ShieldOnBack_1C.esp.
Press .

Delete files ShieldOnBack.esm and ShieldOnBack_1C.esp in directory . \Oblivion\Data.
Delete this text in file . \Oblivion\ArchiveInvalidation.txt:
sound/fx/itm/itm_armorheavy_down.wav
sound/fx/itm/itm_armorheavy_up.wav
sound/fx/itm/itm_armorlight_down.wav
sound/fx/itm/itm_armorlight_up.wav
sound/fx/itm/itm_weaponblade_down.wav
sound/fx/itm/itm_weaponblade_up.wav
sound/fx/itm/itm_weaponblunt_down.wav
sound/fx/itm/itm_weaponblunt_up.wav
================================================================================
Shields from other plugin:

1. You create .bck version shields from your plugin.

2. ( only version 2.xx ) Load your plugin in TES CS (ShieldOnBack.esm is chose. )

3. ( only version 2.xx ) In shields from your plugin set Script == svaTychoShieldBackScn.

Version: 1.1 (Script changes) This is an updated version that includes a few enhancements to the script, namely I made it so that if you had arrows equiped it would remember them and re-equip them when you pulled out a weapon. No new shields added yet but i wanted to get this out because a few people were waiting until it had this feature

Credits and distribution permission

  • Other user's assets This author has not specified whether they have used assets from other authors or not
  • Upload permission You are not allowed to upload this file to other sites under any circumstances
  • Modification permission You must get permission from me before you are allowed to modify my files to improve it
  • Conversion permission You are not allowed to convert this file to work on other games under any circumstances
  • Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
  • Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
  • Asset use permission in mods/files that earn donation points You must get permission to earn Donation Points for your mods if they use my assets

Author notes

This author has not provided any additional notes regarding file permissions

File credits

This author has not credited anyone else in this file

Donation Points system

This mod is not opted-in to receive Donation Points

Version: 1.1 (Script changes)

This is an updated version that includes a few enhancements to the
script, namely I made it so that if you had arrows equiped it would
remember them and re-equip them when you pulled out a weapon.

-----------------------------------------------------------------------
Installation:
If you already had 1.0, all you need to do is delete the 1.0 esp and
replace it with the 1.1 esp in this version and make sure to check
the 1.1 in the oblivion loader.

If you downloaded this for the first time extract the contents to your
oblivion/data folder. There should not be any files overwritten. Then
make sure to activate it in the oblivion loader.

This mod is just like the many shield unequip scripts out there but
it takes it one step further. This mod also puts the shield on your
back!

Right now it only works with a few shields:

-Light Iron Shield
-Daedric Shield
-Dwarven Shield
-Ebony Shield
-Elven Shield
-Fur Shield
-Glass Shield
-Iron Shield
-Leather Shield
-Mithril Shield
-Orcish Shield
-Steel Shield

This mod does not work with custom shields. It also will not work with
a shield you enchant yourself, at least in this version.

Eventualy all the shields that were created by Oblivion will work with
this mod, but i wanted to get the basic ones out first. So later versions
will include all the pre-enchanted and unique shields in the game
(not from mods)!

Once i'm done I will start to add shields from other mods if i can. If you
have a request then please email me.

A highly optimised alternative to the original Shield on Back plugins, completely rebuilt with heavily reduced scripting. Shields will be displaced from the players arm to the back whenever weapons are sheathed.

Nexus requirements

Credits and distribution permission

  • Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
  • Upload permission You are not allowed to upload this file to other sites under any circumstances
  • Modification permission You must get permission from me before you are allowed to modify my files to improve it
  • Conversion permission You are not allowed to convert this file to work on other games under any circumstances
  • Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
  • Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
  • Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets

Author notes

This author has not provided any additional notes regarding file permissions

File credits

This author has not credited anyone else in this file

Donation Points system

This mod is opted-in to receive Donation Points

Version 2.0.4

  • Temporarily removed the feature where blocking without a weapon drawn would swap the shield from the back, as this caused an issue where it would then not return to the back. I'll do a proper fix somewhere down the line. OR's equipment feature doesn't allow this anyway, so it was always a nice extra.

Version 2.0.3

  • Actually implemented the invisible shield mesh from the previous version.

Version 2.0.2

  • Added an invisible shield mesh, which is assigned to the 'back shield' briefly when you first start the game. This prevents it very briefly showing as a Light Iron Shield prior to the proper back shield loading (it would only be visible if you loaded a game with a shield equipped in third person).

Version 2.0.1

  • Added support for shields added in the Fighters Stronghold (Battlehorn Castle) DLC. I think that's all the vanilla a DLC shields done.

Version 2.0.0

  • Overhauled the the scripts to further simplify the mod (loosely inspired by the method used in Rosemaris Shield On Back).
  • Re-equipping a shield using a hotkey while it is equipped to your back will now toggle it back to your arm until you unequip it and re-equip it again. This means you can effectively swap your shield between your arm and back whenever you want—just assign it to a hotkey. Simple!
  • Added mention on the main mod page of Knights of the Nine shield support added by Addon for Shield on Back.

Version 1.0.1

  • Fixed unsupported shields being unequipped whenever a weapon was sheathed.

Version 1.0.0

Straight donations accepted

Description

Tycho's Shield on Back is a great mod, and I remember always playing with it back in the day. The mod makes it so that your shield is equipped to your back whenever you have a weapon sheathed, rather than permanently carrying it on your arm. However, I was recently turned off from it once I realised that it is VERY heavily scripted, and requires a long script to be run on the player and every loaded NPC every. single. frame. Therefore, it was probably responsible for some game instability and stutter. Because of this, I decided to make my own version.

Simple Shield on Back is a complete re-scripting of the original shield-on-back concept, this time implementing it in a highly streamlined fashion, characteristic of my other mods. This is a complete and optimised replacement for the original Tycho's Shield on Back plugin, but uses the original files and so supports all the mods already supported by Tycho's mod.

Additionally, you can swap your shield from your arm to your back by re-equipping it using a vanilla hotkey assignment whilst it is on your back. If you do this, it will stay equipped on your arm until you unequip it and re-equip it again (e.g. if you press the hotkey you have it assigned to again it will unequip, and then again it will re-equip to your back).

I've always liked mods that add things to your character's back to make them look more 'geared up'. Since my Oblivion cloak and backpack mod has been in limbo for the better part of a year due to waiting for permissions, I thought I'd turn my attention to shields.

  • This mod only supports the player, unlike the original. This was done to cut down on the scripting, but also because I prefer it this way.
  • This mod only supports shields, and not one-handed weapons like in 1H Weapon On Back for SoB. I recommend something like Sheath Swap if you want that feature.

Installation

Add the file to your data folder and check in the game launcher or your mod manager of choice. You must also download the shield meshe files you want from the original Tycho's Shield on Back and any other Shield on Back addons for other mods, installing only the meshes folders. The process for Mod Organizer is given below:

  1. Download and install this mod as normal.
  2. Download Tycho's Shield on Back, and select to install manually.
  3. Uncheck all files in the mod structure, and then re-enable only the meshes folder.
  4. Change the name of the mod to match this mod's name (Simple Shield on Back).
  5. Click OK, and select Merge when prompted.
  6. Repeat the process for any other Shield on Back addons, such as for OOO, MMM, or Frans, etc.

Uninstallation

Just uncheck the mod. Uninstalling this mod will have no permanent effects on your save game.

My Mods

I spend a lot of time creating and supporting my mods, so any donations are gratefully received.

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