Ловушки night of the dead

Обновлено: 26.06.2024

At the very beginning:

  • Use your knife to gather resources from bushes and small trees.
  • Pick up small stones.
  • Go to your inventory screen (TAB key) and craft a Felling axe (for chopping down trees), a Pickaxe (for quarry work, mining ore) and a Claw hammer (to dismantle buildings, traps)

Use your knife to kill zombies. Use the slash and avoid tactic. Hit them with your knife then fall back or move sidewards to avoid getting hit by their attacks. Apple

Gather resources for your first build

Use your Pickaxe to mine some stone material like Boulder and Stone from common rocks (grey rocks). The grey rocks with yellow spots contain Lime Stone as a plus besides Boulder and Stone. If you manage to find black rocks mine them for iron and copper ore. They might also contain Gun Powder or a Piece of Iron.

Hit Point Management

Your Life points or Hit Points are marked with a cross symbol and they are correlating with your Condition Bar (Heart symbol). The Strengh Bar (Biceps symbol) correlates to your condition bar as well. So always keep your condition at max.

You have to understand the simple mechanic of the Condition Bar limiting your Health Points as well as your Strength. With simple food that is edible in an unprocessed state (like fruits, white mushrooms for example) you can only raise your health to the maximum amount limited by your condition.

At day time it is best to regain condition by eating meals or meat. To produce meals, you need to have the Cooking table. Here you can cook meals by processing mixed mushrooms, chunks of meat and so on.

By placing some items near walls, this tactic can also be used to collect groups of zombies at certain spots that can be defended from a distance and/or placement of traps at the outside of the outer walls. Remember, the goal of the zombies is to eat your brain so the positioning of your character might have a significant influence on which path the zombies choose.

Build crafting benches

At the very beginning 30 arrows are enough for the first night. Remember to regain your arrows from killed enemies and animals by pressing T key (Take all) or F key to pick up single arrows. You are now able to fight zombies from a distance, which makes it much easier to clear crowded areas. Shoot the zombies from far away and keep attacking them until they come too close. Run away from them and keep attacking until they are down. On lower difficulties, the bow is even capable of cleaning houses and other buildings (where the good loot is at).

If you ran out of cloth already go loot some cars or paper card boxes. You might as well kill some zombies, they sometimes drop bags which contain Research material and Cloth.

Defend your Base / Trap Building

This is it. Your base is safe for the first nights on easy difficulty and now its up to you to explore the island and make a fortress out of your base. Enjoy this well made game!

Best day to day routine

Early morning
Repair and reload all traps. Lonesome zombies as well as some zombie groups might arrive at your base, even at daytime.
Rebuild traps that have been destroyed or change your build setup to a more stable one.
Gather meat and resources from your animal traps. Reload them with seeds.

Morning
Go for the loot, scout the map and go to places that have not been looted yet.
Break into every car, truck that you see and take valuable resources with you.
Clear buildings from zombies to get your hands on high value loot like weapons and energy bars.
Hunt deer, wolves, boars and take their resources with you.

Afternoon
Return to your base area. Check your animal traps, skin trapped animals and reload the traps.
Gather raw materials by chopping down trees, bushes. Use the axe for this.
Gather more materials from rocks. Use your pickaxe to obtain iron and copper ore.

Evening
Build new traps, change your setup, craft ammunition, restock treebranches and repair and reload all traps. Harvest your fruits and vegetables if you already have the farm build and prepare meals at the Cooking station. Turn on the radio, sit down in your chair and relax until the horde comes after you.

- Fixed some crashes.
- Fixed the issue that the book required for research was not spawned on the official server.
- Fixed the issue that traps did not work properly.
- Fixed the issue that the zombie's body was torn.

AI, Multiplayer Improvement and Optimization

- Changed so that it is no longer possible to escape from the official server.
- The server is automatically initialized according to certain conditions.
In case user rarely connected (5 days)

- Zombie wave is automatically initialized according to certain conditions.
When there is no user connected (2 days) or when user rarely connected (3 days)
If wave defense is never successful (2 days)

- Corrosion functionality is added to buildings on teams that have not been connected for a long time.
Decrease by 5% every day after 10 days of game time

- The drop rate of the animal intestines of the rabbit's corpse has been increased.
- The spawn rate of the Stag has been increased.

- Items are also auto combined when you sort them in the chest.
- When disassembling at the workbench, the maximum number of disassembling has been changed to be limited depending on the inventory remain.
- When a building is destroyed, a material box appears instead of materials.
- Changed animal corpses to disappear faster.
- Changed items on the ground to disappear faster.
- Changed the sleeping bag's build detection.
- Changed the collision detection of the bait trap.
- Changed the quick save function of the dedicated server to work the same as the player server.
- The trigger range where zombies spawn has been decreased.
- The animal's hearing system has been improved.
- The noise system has been improved. When there is a difference in height or there is an obstacle, the degree of perception of noise is reduced.

- Some UI changed. (Crafting, Settings, Server Info)
- UI effects have been applied.
- A warning popup is an output when deleting a saved game.
- A warning popup is an output when exiting the game.
- A keypad icon has been added.
- Changed inventory tooltips to not leave the game screen.
- Changed the item acquisition notification so that it does not cover the inventory.
- The position of the buttons has been changed to be coherence.

- The depth of the camera has been adjusted relative to the FOV.
- Changed the judgment of the attack that was not normal.
- Interaction behavior has been improved.
- Fixed the camera would shake in certain situations.

- The team name is displayed when viewing other team buildings.
- For other teams, all interactions except for opening/closing doors, entering passwords, storing items, and writing posts have been changed to be impossible.
- If there is no input in the chat window for a certain period of time, it will be deactivated, and if there is input, it will be activated.
- Areas that cannot be built when other teams' buildings are present are increased.
- Team names are limited to 30 characters.

- The zombie's hearing system has been improved.
- The zombie vision system has been improved.
- The overall functionality of zombies has been improved.
- Added ability to call nearby zombies when Screamer screams.
- The range of rotation decreased when the zombie was attacking.
- The priority for the bait trap has been changed.
- Giant zombies have been changed to attack buildings better.
- Screamer has been changed to activate aggro on bait traps.
- Zombie's escape range has been changed to be narrower.
- The zombie in combat has been changed so that it cannot escape to inside the building.
- Zombies have been changed to perform ranged attacks in the direction they are facing.
- The chance of zombies will respond to the zombie's scream has been decreased.

- The optimization has progressed.
Foliage optimization
Building destruction simulation optimization
Item simulation optimization
Corpse simulation optimization
Trap optimization
Zombie optimization

- Fixed some awkward localizations.
Chinese(Traditional)
Turkish
Hungarian

- Fixed the issue that player would respawn in place if there was an obstacle at the respawn location.
- Fixed the issue that the maximum number of thrown weapons was not affected by the ammo bag.
- Fixed the issue that Trap's Modify HUD was displayed when a Claw Hammer was equipped.
- FIxed the issue that zombies would disappear when built a player's building nearby a building.
- Fixed the issue that the LED light was not displayed even though it was operating normally when charging the battery.
- Fixed the issue that the zombie hitting sound was playing on the Minigun Turret.
- Fixed the issue that caused tiles to appear where lights were built.
- Fixed the issue that that skeleton indicator did not work properly when loading a game after 20 days.
- Fixed the issue that the wave start message was not displayed when loading a game after 20 days.
- Fixed the issue that the wire could not be connected to the Trap Door's socket with 0 remaining counts.
- Fixed the issue that the traps with 0 remaining counts appeared to work when the game was loaded.
- Fixed the issue that the hit detection remained even after using the flamethrower.
- Fixed the issue that the left mouse button click was maintained when open the system menu in single player mode.
- Fixed the issue that the small animal trap caused a physical collision with the animal corpse.
- Fixed the issue that the reloading sound of the gun was low in the TPP environment.
- Fixed the issue that equipped bullets disappeared when upgrading the Spike Launcher and Trebuchet.
- Fixed the issue that the obstacle determination function of ranged-traps.
- Fixed the issue that items fell under objects such as cars and paper boxes.
- Fixed the issue that the Grinder's build detection.
- Fixed the issue that the trap could receive settings even when the Trap Controller was turned off.
- Fixed the issue that the Trap Controller settings are could not be received normally under certain circumstances.
- Fixed the issue that that tearing animal corpses.
- Fixed the issue that the building team name was pushed to the left under certain circumstances.
- Fixed the issue that the zombie could come through the Gate.
- Fixed the issue that the +10 Lightsaber was displayed as a Two-Handed Lightsaber.
- Fixed the issue that the wave in progress would end when loading a saved game.
- Fixed the issue that the wave did not work properly under certain circumstances.
- Fixed the issue that the electric LED of the battery connected to the generator was not displayed properly in the client environment.
- Fixed the issue that the electric LED was not displayed properly if the Trap Controller was turned off when the game was loaded in the client environment.
- Fixed the issue that electric lights could not visible in the client environment.
- Fixed the issue that the Plasma Shocker seemed to be running continuously in the client environment.
- Fixed the issue that items were floating in the air in the client environment.
- Fixed the issue that the first hit could not hit natural objects in the client environment.
- Fixed the issue that the client's projectile effect was not displayed.
- Fixed the issue that a problem occurred in certain areas of the subway.
- Fixed the issue that the message log was continuously displayed when entering the subway on a dedicated server.
- Fixed the issue that Molotov Cocktail attack power was different from the tooltip.
- Fixed the issue that the subtitles of inventory and research tooltips for some languages were not displayed properly. I guess no way to turn of zombies respawning on top of your bedroll? As soon as I leave the preoccupied house I live in for now for about 1 hour all pre existing occupants simply respawn on top of my crafting benches. If there is a way to prevent that please let me know An introduction to the game and a bunch of tips and tricks. Aiming to cover most of the core gameplay. Night of the Dead: Beginner Tips and Understanding Basic Mechanics


Blade Traps VS Horde Night, Dope or Bust | Night of the Dead Gameplay | E03


Night of the Dead ★ 5 NIGHT Survival ★ PC Steam game ★ 1080p60FPS


Night of the Dead ✔ Gameplay ✔ PC Steam game 2020 ✔ Full HD 1080p60FPS

Sincerely and objectively? People who are recommending this game are doing people a disservice. It isn't something people should spend money on yet. We shouldn't pay people to beta test their super broken, totally unfinished stuff all the time. This should still be alpha.
Beta testing shouldn't be about getting people to pay you so you can finish the game. You should have the capitol before you start the endeavor.
I saw one person recommended the game but it said that he had the PRODUCT REFUNDED. LOL Why are people recommending this? It's rude to recommend this game to people. It's unethical.
People who are recommending this game DO NOT even play it as there's no multiplayer; no one is playing on any of the tens of official servers. So why are they recommending the game if they're not even freakin playing the game?? No one is playing the multiplayer anyway. Maybe all of the fan boys recommending this super unfinished, janky UI, super unbalanced, survival game where you don't hunger or have thirst game in single player mode. They like playing super broken games in single player apparently because there has got to be a reason that they're recommending the game but NO ONE, not even one person besides me for the 40 minutes that I played was on ANY of the official servers. what are they recommending?

I wanted to like this game. I would play the game if I wanted to play a single player survival game but I don't like doing that. I want to play pvpve survival. If there were other people playing on the servers it'd be something I'd "beta test" but as it is life is short and I'm not wanting to spend my time being some strangers' beta test monkey. There are a lot of finished games out there to play instead.
If you want to pay strangers to be their beta test monkey but never having a functional and fun experience this game is great for you.
Otherwise, with no multiplayer and inconsistent UI functionality (switching weapons/tools is inconsistent) with harvesting functionality and balance totally janky right now you're not going to have fun. I saw one zombie stuck in a building for the 40 minutes that I played. Otherwise I was just running around wondering why the UI was janky as I gathered a ton of mushrooms which had no real purpose because as far as I could tell I had no thirst or hunger requirement to meet in my survival game, got iron ingots from destroying 50 gallon barrels with my knife. yeah that's a thing and I could haul massive quantities of logs and stone. had to be at least a ton or more sometimes that I was holding and sprinting around with.
The game is not playable unless, like I said you enjoy paying strangers to be their beta test monkey.

  • Опубліковано 7 сер 2021
  • Night of the Dead - это экшен с элементами приключения, выживания, песочницы и обороны базы в сеттинге постапокалипсиса. В нём вам предстоит обустраивать собственную базу, собирать ресурсы и как вы наверное догадались, обороняться от толп зомби. Всё это необходимо для того, чтобы наконец сбежать с огромного острова. В игру можно играть как одному, так и в кооперативе с друзьями, уничтожая противников с помощью огромного количества разнообразных ловушек и оружия. В ходе этого видео на канале посвящённому обзору и прохождению игры я продолжу знакомить вас с очень качественной и интересной игрой на тему выживания в мире зомби апокалипсиса. В ходе видео я покажу как выглядит электричество в игре. Я построю солнечную панель, ветрогенератор, батарею и покажу как всё это связать и подвести к улучшенным электрическим ловушкам. Что касаемо ловушек, то сегодня также состоится тест огнемёта. Ну а вишенкой на торте будет вылазка в полицейский участок.

КОМЕНТАРІ • 29

Солнечная панель попой к солнцу! Оригинально! Ещё 5 баллов за логику 👏👏👏😆

@IgroZona ну ты же сам топил за логику. А получается сам себе противоречишь.

С чего ты решил что в этой игре это учитывается? Я только одну игру знаю где это важно(уверен есть и ещё) это stationeers

Night of the Dead F.A.Q.

Ask your own questions in the commentary section below:

Do natural resources like trees regrow?

  • There actually is no kind of reforestation in the game. The devs might add some natural regrowth with the later updates. In the current state however

Where is my char gone? How to retrieve lost multiplayer char and gear

What is the name of the main character?

5 thoughts on “Night of the Dead F.A.Q.”

Will this be coming to Xbox?

I can build an ore drill why not a motorcycle?

Her name is Lucy.

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