Arma 3 operation trebuchet сценарии

Обновлено: 07.07.2024

- Fixed issue where some innie classes spawned without ammo.
- Fix of M58S trigger
- Fixed clipping of the ammo numbers on the MA5B
- Changes to the SRS99 sounds

- Fixed Shields
- Fixed highway edge classnames.

-Added the other magazines to MA37K and touched up the M58S by changing reload anim and adding bolt anim
-Fixed BR bug and Stanchion dispersion without ACE
-Fixed Bugged Spartan anims
-Warthog Wheel LOD issue fixed
-Warthog MG Rotation Axis fixed
-Warthog armor increased to 200 from 100
-M58S Open Face fixed
-Grizzly open faces under turret fixed
-M247T gunner does not rotate with gun fixed
-M393 Side Rail misplaced fix
-Addition of M12 TD Insurrectionist variant
-M319N custom hand anims
-Slight increase in M808S armor
-New BR sound
-New MA5B sound and adjusted fire rate to 900 RPM
-New MA5C sound and adjusted fire rate to 650 RPM
-New M90A sound
-Concrete slab retexture
-New M41 LAAG sound
-New SRS99 sound
-New MA5K sound and adjusted fire rate to 800 RPM
-New M73 sound
-MA37K cursor fix
-Improved building textures
-Folded SMG muzzle flash fix
-M6C muzzle flash fix
-Fixed destruction issues of multiple objects
-Fixed M808S, M808B2 and M808S Lockdown mag lock
-Added Wombat to mag lift
-Stringtable for M12, MA37K, M392, M6B
-Concrete platform textures and RVmat addition
-Fixed a few innie related issues
-More warthog camos for Innies
-M95 Lance now fully operational
-Fixed BR mag movement when reloading
-M808B hitpoint fix
-M808S coax recoil added
-Scythe base decal issue fixed. Gun decals still bugged
-MA5B ammo counter clipping issue fixed
-Added Highway edges
-New highway signs
-Added road platform
-Added PiP to M808B2
-M808B2 wreck model update to reduce file size
-Added the ability to define custom overlay textures
-Cleaned up settings menu
-Fixed scripts not working after changing skeletons with OPAEX
-Fixed outdated classname lists
-Fixed shields not charging issue
-M12 PhysX + Sound update
-Scythe destruct model
-Increased warthog sounds slightly to be more audible

Terrain related update ONLY
- Fixed kholo structures issues.
-Made district walls tougher.
- Big imrpovement on building textures (Most noticeable in arcadia)

Main OPTRE
-IR Lock Detection for all aircraft
-Addition of the F99 Wombat UAV in 3 variants: Recon, Guns and Missiles
-Addition of the BR37
-Addition of new insurrectionist Warthog camo alongside the current
-Updated M808B2/S hiddenSelections, making it fully retexturable
-Fixed M808B2/S mag lock location
-M247H shield will now move with the gun on X and Y axes
-Addition of M58S S.A.R
-Added -7 degrees of gun depression for both Bison variants(M412 and M413)
-Rebalancing of OPTRE MJOLNIR armor and helmets
-Fix of invalid class name under OPTRE MJOLNIR suit scripts
-Addition of MA37K Carbine
-Addition of M6B Handgun
-UNSC has lost its hover tech(Warthogs no longer float)
-Warthog tires are now more armored and will take a bit more punishment before popping
-Updated rotation point for M12 MG Warthog Turret
-Updated gunnerview memorypoint for M12 MG variant
-Stanchion ammo fixed. Now truly point and click

- Added required Wraith function.

Additions:
-Entirely new Warthog models for UNSC, Insurrectionists and Civilians(Use the same class names as the old hogs. Hopefully no missions break)
-OPAEX Pylon integration for the Falcon, Hornet, Sparrowhawk and Pelican
-M99A2S3 Stanchion Gauss Rifle
-SRM77 S1 .50 cal Insurrectionist Designated Marksman Rifle
-Picture in Picture for the M808S
-hiddenSelections on the M808S/B2 UNSC tanks

Changes:
-ACE Carrying on small boxes within OPTRE
-Both variants of the Bison have received smoke discharging functionality
-New Gauss Warthog firing sound
-M41 Rocket tube removal upon reloading/empty and barrel rotation after firing

Fixes:
-M808S floating face fixed
-AI now able to enter and disembark from all Warthogs
-Bison hitpoints should now work properly

- Added S Scorpion
- Added Sun Devil
- Updated sniper rifle (compatible items)
- Changed Terminal Screen GRN
- Bison has been upgraded to the 105mm

Changed SRS99 ammo values to give slight drop at longer/extreme ranges.
Adjusted M41 SSR Guided lock-on altitude and speed.
Adjusted Catfish Green textures to match turret's woodland camo.
Updated SAS-10 textures to OPTRE internal materials
Added new SAS-10 ammo/mag types, adjusted mag sizes and masses (classname changes too)
Added SAS-10 and Comet icons to Arsenal/Inventory.
Added SAS-10 and Comet reticles.
(Hopefully) Fixed Scythe fire-geo issues, should now block bullets.
Fixed M12 and M319 sights transparency issues.
Fixed Arctic Researcher uniforms, corrected hidden selections.

- Added Comet and ammo
- Added SAS-10 and ammo
- M319 config update
- Added Catfish to pelican maglock
- Fixed Catfish Gunner animations and ADS.
- Fixed Warthog Gunner animations.
- Fixed M12 issues, added ammo.
- Fixed research uniform (partially).
- Fixed other uniform issues.
- Fixed (some) Scythe issues.
- Fixed guard shack broken shadow.
- Altered Space Elevator base model to allow usage.


Operation: TREBUCHET (OPTRE) was the last major UNSC offensive against the human insurrection before the first contact with the Covenant empire. Our mod will focus on the struggles of the common soldier rather than the elite spartan warriors, allowing you to experience the Halo universe from a new, brutal perspective. OPTRE is a total modification with the intent to bring the popular Halo Universe into a more realistic setting by introducing it into Arma 3.

All screenshots created by Wyvern

If you want to get in contact with us or the OPTRE community in general we highly recommend joining our Discord [discord.gg] or one of the communication channels linked on the right.

The work contained in this distribution is licensed under the Creative Commons Attribution-NonCommercial-NoDerivativs 3.0 Unported License. Please note that the above mentioned agreement gives the right to Article 2 Studios to waiver any of the conditions, therefore you can contact Article 2 Studios to obtain permission to modify our work.

It is forbidden to redistribute the content of this package by itself, or as part of another distribution, using the Steam Workshop by anyone other than Article 2 Studios.

You may not use the material for commercial purposes. This includes running this package on server instances that employ any monetization schemes, including, but not limited to, donate-reward systems. Bohemia Interactive's approval of your monetization scheme does not grant you rights to wave this clause.

Halo© Microsoft Corporation. Operation Trebuchet was created under Microsoft's "Game Content Usage Rules" using assets from Halo, and it is not endorsed by or affiliated with Microsoft.

Мод "Operation TREBUCHET" для Arma 3 переносит вселенную Halo в игру. Его разработка началась ещё в 2015 году, а сейчас началось идет активное альфа-тестирование.

Arctic Research Facility Assets Arctic Research Facility Assets New DMR model and textures

Авторы: Article 2 Studios

В DLC SOG Prairie Fire для Arma 3 добавили морских котиков и Кхешань

В DLC SOG Prairie Fire для Arma 3 добавили морских котиков и Кхешань


Operation Trebuchet - это масштабная модификация для тактического шутера ArmA 3, которая добавляет в игру модели персонажей, оружия и техники из вселенной Halo, созданной студией Bungie.

Немного о моде (От разработчиков):

Мод будет основываться на войны между ООН и восставших в колоний. Операция Trebuchet - последняя крупная операция, прежде чем будет установлен контакт с заветом. Наша мод будет сосредоточен на простых солдат, а не элитного спартанского воина. Вы сможете испытать гало вселенную с новой точки зрения.

PS Лично от меня: Данное дополнение сейчас выложу на ПГ, как модераторы одобрят сразу появится* UP мод весит 800мб , пг принимает 500 макс.

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