Grim nights обзор

Обновлено: 02.07.2024

Контент для этой игры Просмотреть все (1)

Рецензии

“Casual yet challenging. Manage well or perish. Can you survive 13 days and nights? Fully recommended!”
IndieGems

Об этой игре

A side scrolling, pixel art, survival strategy indie-game. Gather resources, expand your village, explore the underground for riches and train soldiers to defend against hordes of the undead.

Features:
- A roughly 7-8 hour long single player experience. (With the option to continue as long as you please)
- Three different maps.
- Random generated faces, names and abilities for your villagers.
- 11 different unit types to train.
- 15 unique enemies.
- Three unique bosses.
- RTS, Tower Defense and Management elements.

Описание контента для взрослых

Разработчики описывают контент так:

Contains pixel art graphic violence, such as blood and gore. Also contains random generated names which may on occasion contain sexual language.

Системные требования

    Минимальные:
    • ОС: Windows 7
    • Процессор: Intel i3 CPU m370 2.40GHz
    • Оперативная память: 2 GB ОЗУ
    • Видеокарта: Ati mobility radeon HD 5000
    • Место на диске: 140 MB
    • Дополнительно: This game is not very demanding at all, but the frame rate might drop on older PCs with low RAM.

    This game has been made by Mattias Myde, Edym Pixels ©. It has been made with GameMaker.

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    Everything You Ever Wanted To Know About Grim Nights


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    • No Buff (Just a normal guy/gal) These are placeholders if you need someone in your mines or fields. Keep if absolutely necessary and replace as soon as possible. There's enough villagers with good buffs that keeping these is next to pointless.
    • +1/+2 when Farming
      Can be useful. If you need more food, look for more of these and replace the worst farmers with better ones. If you're good on food, get rid of them.
    • +1/+2 when Chopping Wood
      A decent choice. Again it depends on what you need, but early game these will be important. With the Trader's Magic Pinecone (Which grows a tree) It's pretty easy to get more than enough wood.
    • +1/+2 when Mining Stone
      Stone miners are interesting in that they are not only good at mining stone, but also digging new sections of the mine. A +2 Stone Miner will mine new sections super quick, so keep that in mind.
    • +1 when mining any ore or stone
      These are the jack of all trades in your mine. They're just as good as a +1 stone/iron/gold miner, but can do all 3, and are the only villager with +1 when digging sulfur. Keep these whenever you need more miners and +2s aren't available. I haven't tested if they dig new sections as fast as a +1 stone miner.
    • +1/+2 when mining Iron
      I would kill a +1 in favor of a Jack of all Trades, but a +2 is worth keeping.
    • +1/+2 when mining Gold
      Again, kill off +1s if a Jack of all Trades is available instead. +2s are worth it.
    • Builds two/three times as fast
      I know a builder isn't a gatherer but I wasn't gonna create a whole section just for him. I never needed more than 1 of these. Get a x2 or x3 and keep track of him (He can be easy to lose on ground level) Kill the rest.
    • Any villager with +100% Damage
      Some will have a health debuf (-50% health), but that doesn't matter. Make these your archers, arbalasts and later turn them into Musketeers. They're somewhat rare so always keep them whenever you find one.
    • Any villager with +50% Damage
      Again, if they have a health debuf it doesn't matter. Make these your archers and abalasts, but in late game make these longbowmen. You'll get around 3x as many of these as you will the +100%ers, by the end of the game I was killing them off in favor of trying to get more +100%ers, but not before you have around 25 of these as longbowmen. If you make them into healers they heal more, but I prefer to have more damage and not get injured. The best defense is a good defense. Or something like that.
    • +50% / +100% Health
      Health is more important than armor because it scales better a +100% health knight with 3 +25% health potions will have 296 HP and 10 armor. A +2 Armor knight with 3 +25% health potions will only have 148 HP and 12 armor. Also, if you go all armor it's 75 HP and 18 armor. Personally, I'd rather have the 296 health. With that said, keep these healthy lads and ladies and turn them into Pikes, Spears, and later Knights. You can also make these healers.
    • +1/+2 Armor
      Again I prefer health to armor. Kill them off or use them as healers. If they also have the food debuf or the speed debuf, just kill them and get a better one.
    • +20% / +40% Faster
      These can be used as healers, but really they're just faster. Any other buff is preferable especially if you're thinking about turning these into a gatherer because gatherers rarely have to move.
    • Archers
      These are your basic ranged unit. Always make these from +100% or +50% damage villagers. Early game it doesn't matter which. Make sure you have enough of these to kill the enemy before they can hit you back.
    • Arbalasts
      It's a fancy word for a Crossbow. This is the next upgrade for archers when you upgrade the tavern to level 2. Again, +100 or +50 damage villagers, doesn't matter which.
    • Longbowmen
      These are Tier 3 archers. When you can choose between these and Musketeers, make your +50%ers Longbowmen and your +100%ers Musketeers. As the tool tip says in the game, they have a long range and are not accurate, and they do have a minimum range which is what the Musketeers are for. Basically if you put them in a fully upgraded guard tower (the one with the fire on top) they shoot flaming arrows in a huge arc (all other units shoot in a straight line) that damage and also burn over time. In Mass they are very very deadly and all but the fastest and toughest will get through. I had 25 by around day 10 and by day 12 I had replaced all the +50%ers (10 base damage) with +100%ers (14 base damage). It was always a joy to see them killing everything even bats (yes there's bats). It's basically like carpet bombing the enemy. One drawback of Longbowmen is it's almost impossible for them to hit single targets like Bosses. They almost always overshoot, but in huge waves of enemies that's no big deal. If you want accuracy Musketeers are where it's at.
    • Musketeers
      Again make your +100%ers into Musketeers, and only them. These are expensive so only use your best villagers. Anything your Longbowmen don't kill should be killed by your Musketeers if you have enough of them. Max damage (With potions) is 33-41 per shot. I had another 25 of these around day 10. The shere number and damage output of all these ranged units delt with everything, even armored and shielded enemies. Throw enough ♥♥♥♥ at the wall and some of it will stick :)
    • Spearsmen/Knights
      Train these from +50% and +100% HP Villagers. While they are useful in a pinch and in the mine, if you're doing it right these guys are gonna be really really bored. As I said at the top, it's your ranged units' job to keep the enemy from getting close enough to do any damage and if they're doing that you'll hardly ever use your mele units. They also eat a lot more food than anyone else, so that's another reason to only make a few of them. Each upgrade gets a little more armor and health with base Knights having 75 HP and 10 armor, and a max of 296 HP OR 18 armor. Keep a couple in the mine for when you dig new sections, that's all you need down there.
    • Grenadiers
      I didn't use these guys personally. My strategy made them obsolete because the goal was to stop the monsters from even getting that close with 25 longbowmen and 25 musketeers (so far).
    • Healer
      The base level of healer can heal 1 unit at a time, though I've noticed this can be a bit buggy for some reason. Sometimes he'll chase your wounded units, other times they'll be right next to each other and he won't do ♥♥♥♥♥♥♥♥♥. Anywho, the level 2 healer can group heal. These are particularly useful in the mine when it's just your mele units, but above ground your ranged units should be killing the enemy before they do any damage. These can be made from pretty much any villager.
    • +25% HP
      This red potion will give your unit more health.
      imshockedwellnotthatshocked.jpg
      Put these on your mele units, and when your mele units are super healthy put them on whatever else you want.
    • +25% Damage
      Gives More damage. Prioritise putting these on your +100% Damage units whenever possible to maximise damage.
    • +15% health +15% damage +1 armor
      Not as great as the +25% damage potion but still really good. Again put these on your musketeers (+100% dmg units) first, longbowmen (+50% damage) second
    • +2 armor
      Meh. Gives you more armor. Put it on mele units or whatever, but you should know how I feel about armor by now ;)

    I mean, it's a mine. What is there to say right? WRONG. Here's some tips to keep your precious miners safe in the dark scary tunnels.

    Приобретите игру и начните играть — примите участие в ее развитии

    Примечание: Данная игра в раннем доступе находится на стадии разработки. Она может измениться в будущем, а может остаться в текущем состоянии, так что, если вам не по вкусу то, что игра может предложить сейчас, рекомендуем дождаться её дальнейшего развития. Узнать больше

    “Since I am only one person, it is very hard for me to find all bugs and balance the game alone. The feedback I get from players is what allows me to polish the game and make it as good as I want it to be.

    Furthermore, games like this can be played in so many ways, other players will always find ways to use the mechanics that I never thought of when creating them. Games tend to take on a life of their own, the developers path always changes and, to not get lost, the players themselves need to be heard.

    More simply put: To make the game the challening and dynamic experience I dream of making, I will need all the feedback I can get.”

    “It's very hard to tell, but I am hoping no more than sixth months to a year.”

    “This version will have all the foundational mechanics:
    - Random generated worlds with different cultures.
    - Random generated villagers with different abilities and skills. They will need to eat, sleep and socialize, etc. You will chose their occupations: guard, hunter, fisher, healer, farmer, and more. They will gain experience and improve their skills.
    - Day and night cycles and different seasons.
    - Building and crafting mechanics.
    - Events like hordes of undeads attacking, new people looking to settle or trade, and bandits trying to plunder your village.

    The full version will have:
    - More of everything: content, biomes, items, enemies, portraits, events, and a travelable world.”

    “This version will have all the foundational mechanics (Please see the "About this game"-section). However, it will have less content in the following ways: Less biomes, items, enemies and polish in general, and the world will not be travelable.

    In its current state the game should still provide you with many hours of enjoyable content, exploration and experiences.”

    “The price may increase moderately when the game leaves Early access.”

    “All feedback is very welcome and it will help me iron out bugs, balance the game and also hint me in the right direction, what to focus on more and so forth. I will read and consider all feedback posted here in the community discussions, but a more direct way of reaching me:

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    Grim Nights 2

    Grim Nights 2 — это игра в жанре rpg, стратегия и выживание, разрабатываемая Edym Pixels для платформы PC. Окружение в игре относится к cтилистике ретро, а выделить особенности можно следующие: ранний доступ, симулятор колонии, пиксельная графика, башенная защита, вид сбоку, менеджмент, тёмное фэнтези, 2d, строительство базы, выживание, зомби, стратегия, строительство, тактика в реальном времени, война, средневековье, мрачная, тактика, крафтинг, ячеечный инвентарь, инди, достижения steam. Вам будут доступны такие игровые режимы как «для одного игрока».

    Во всем мире игра Grim Nights 2 будет распространяться по модели разовая покупка издателем Edym Pixels. На данный момент стадия игры — в разработке. Бесплатно скачать Grim Nights 2, в том числе и через торрент, нельзя, поскольку игра распространяется по модели разовая покупка.

    MMO13 еще не вынес Grim Nights 2 оценку. Игра распространяется в магазине Steam, пользователи которого еще не оставили отзывов.

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